diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 166 |
1 files changed, 14 insertions, 152 deletions
diff --git a/include/battle.h b/include/battle.h index 639558e60..d41702396 100644 --- a/include/battle.h +++ b/include/battle.h @@ -1,6 +1,11 @@ #ifndef GUARD_BATTLE_H #define GUARD_BATTLE_H +// should they be included here or included individually by every file? +#include "battle_util.h" +#include "battle_script_commands.h" +#include "battle_2.h" + /* Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. Each bank has a value consisting of two bits. @@ -119,8 +124,8 @@ #define STATUS3_MINIMIZED 0x100 #define STATUS3_ROOTED 0x400 #define STATUS3_CHARGED_UP 0x200 -#define STATUS3_YAWN 0x1800 //two bits -#define STATUS3_IMPRISONED_OTHERS 0x2000 +#define STATUS3_YAWN 0x1800 // two bits +#define STATUS3_IMPRISONED_OTHERS 0x2000 #define STATUS3_GRUDGE 0x4000 #define STATUS3_CANT_SCORE_A_CRIT 0x8000 #define STATUS3_MUDSPORT 0x10000 @@ -131,6 +136,7 @@ #define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)) +#define HITMARKER_x10 0x00000010 #define HITMARKER_x20 0x00000020 #define HITMARKER_DESTINYBOND 0x00000040 #define HITMARKER_NO_ANIMATIONS 0x00000080 @@ -141,7 +147,7 @@ #define HITMARKER_PURSUIT_TRAP 0x00001000 #define HITMARKER_IGNORE_SAFEGUARD 0x00002000 #define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 -#define HITMARKER_x8000 0x00008000 +#define HITMARKER_RUN 0x00008000 #define HITMARKER_IGNORE_ON_AIR 0x00010000 #define HITMARKER_IGNORE_UNDERGROUND 0x00020000 #define HITMARKER_IGNORE_UNDERWATER 0x00040000 @@ -152,6 +158,7 @@ #define HITMARKER_x800000 0x00800000 #define HITMARKER_GRUDGE 0x01000000 #define HITMARKER_OBEYS 0x02000000 +#define HITMARKER_x4000000 0x04000000 #define HITMARKER_x8000000 0x08000000 #define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C)) #define HITMARKER_UNK(bank) ((0x10000000 << bank)) @@ -181,32 +188,6 @@ #define ACTION_NOTHING_FAINTED 13 // when choosing an action #define ACTION_INIT_VALUE 0xFF -#define ABILITYEFFECT_ON_SWITCHIN 0x0 -#define ABILITYEFFECT_ENDTURN 0x1 -#define ABILITYEFFECT_MOVES_BLOCK 0x2 -#define ABILITYEFFECT_ABSORBING 0x3 -#define ABILITYEFFECT_CONTACT 0x4 -#define ABILITYEFFECT_IMMUNITY 0x5 -#define ABILITYEFFECT_FORECAST 0x6 -#define ABILITYEFFECT_SYNCHRONIZE 0x7 -#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8 -#define ABILITYEFFECT_INTIMIDATE1 0x9 -#define ABILITYEFFECT_INTIMIDATE2 0xA -#define ABILITYEFFECT_TRACE 0xB -#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC -#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD -#define ABILITYEFFECT_FIELD_SPORT 0xE -#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF -#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10 -#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 -#define ABILITYEFFECT_COUNT_ON_FIELD 0x12 -#define ABILITYEFFECT_CHECK_ON_FIELD 0x13 -#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF - -#define ITEMEFFECT_ON_SWITCH_IN 0x0 - -#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) - #define MOVESTATUS_MISSED (1 << 0) #define MOVESTATUS_SUPEREFFECTIVE (1 << 1) #define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2) @@ -271,25 +252,6 @@ #define TYPE_MUL_NORMAL 10 #define TYPE_MUL_SUPER_EFFECTIVE 20 -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update -#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability -#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 - -// for battle script commands -#define CMP_EQUAL 0x0 -#define CMP_NOT_EQUAL 0x1 -#define CMP_GREATER_THAN 0x2 -#define CMP_LESS_THAN 0x3 -#define CMP_COMMON_BITS 0x4 -#define CMP_NO_COMMON_BITS 0x5 - struct TrainerMonNoItemDefaultMoves { u16 iv; @@ -375,8 +337,8 @@ struct DisableStruct /*0x0F*/ u8 perishSong1 : 4; /*0x0F*/ u8 perishSong2 : 4; /*0x10*/ u8 furyCutterCounter; - /*0x11*/ u8 rolloutTimer1 : 4; - /*0x11*/ u8 rolloutTimer2 : 4; + /*0x11*/ u8 rolloutCounter1 : 4; + /*0x11*/ u8 rolloutCounter2 : 4; /*0x12*/ u8 chargeTimer1 : 4; /*0x12*/ u8 chargeTimer2 : 4; /*0x13*/ u8 tauntTimer1:4; @@ -408,7 +370,7 @@ struct ProtectStruct u32 prlzImmobility:1; /* field_1 */ u32 confusionSelfDmg:1; - u32 notEffective:1; + u32 targetNotAffected:1; u32 chargingTurn:1; u32 fleeFlag:2; // for RunAway and Smoke Ball u32 usedImprisionedMove:1; @@ -574,6 +536,7 @@ struct BattleResults u8 playerMon1Name[11]; // 0x8 u8 battleTurnCounter; // 0x13 u8 playerMon2Name[11]; // 0x14 + u8 field_1F; // 0x1F u16 lastOpponentSpecies; // 0x20 u16 lastUsedMovePlayer; // 0x22 u16 lastUsedMoveOpponent; // 0x24 @@ -814,39 +777,10 @@ extern struct BattleStruct* gBattleStruct; #define B_ANIM_x1C 0x1C #define B_ANIM_x1D 0x1D -#define ATK48_STAT_NEGATIVE 0x1 -#define ATK48_STAT_BY_TWO 0x2 -#define ATK48_BIT_x4 0x4 -#define ATK48_LOWER_FAIL_CHECK 0x8 - -#define ATK4F_DONT_CHECK_STATUSES 0x80 - -#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0 -#define VARIOUS_SET_MAGIC_COAT_TARGET 1 -#define VARIOUS_CAN_RUN_FROM_BATTLE 2 -#define VARIOUS_GET_MOVE_TARGET 3 -#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 -#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 -#define VARIOUS_WAIT_CRY 18 -#define VARIOUS_RETURN_OPPONENT_MON1 19 -#define VARIOUS_RETURN_OPPONENT_MON2 20 -#define VARIOUS_SET_TELEPORT_OUTCOME 25 -#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 - -#define ATK80_DMG_CHANGE_SIGN 0 -#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 -#define ATK80_DMG_DOUBLED 2 - #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit -#define STAT_CHANGE_BS_PTR 0x1 -#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 - -#define STAT_CHANGE_WORKED 0 -#define STAT_CHANGE_DIDNT_WORK 1 - #define SET_STAT_BUFF_ID(n)((n & 0xF)) #define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) @@ -892,78 +826,6 @@ void ApplyPlayerChosenFrameToBattleMenu(void); bool8 LoadChosenBattleElement(u8 caseId); void task00_0800F6FC(u8 taskId); -// battle_2 -void CB2_InitBattle(void); -void CB2_QuitRecordedBattle(void); -void CancelMultiTurnMoves(u8 bank); -void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); -void PrepareStringBattle(u16 stringId, u8 bank); -u8 GetBattleBank(u8 caseId); -void FaintClearSetData(void); -bool8 HasMoveFailed(u8 bank); -void SwitchInClearSetData(void); -void sub_803BDA0(u8 bank); -void sub_803FA70(u8 bank); -void BattleMainCB2(void); -void VBlankCB_Battle(void); -void ResetSentPokesToOpponentValue(void); -bool8 TryRunFromBattle(u8 bank); -bool8 IsRunningFromBattleImpossible(void); -void PressurePPLoseOnUsingPerishSong(u8 bankAtk); -void PressurePPLoseOnUsingImprision(u8 bankAtk); -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); -void SwapTurnOrder(u8, u8); -void BattleTurnPassed(void); -void RunBattleScriptCommands_PopCallbacksStack(void); -void RunBattleScriptCommands(void); - -// battle_3 -#define MOVE_LIMITATION_ZEROMOVE (1 << 0) -#define MOVE_LIMITATION_PP (1 << 1) -#define MOVE_LIMITATION_DISABLED (1 << 2) -#define MOVE_LIMITATION_TORMENTED (1 << 3) -#define MOVE_LIMITATION_TAUNT (1 << 4) -#define MOVE_LIMITATION_IMPRISION (1 << 5) - -void BattleScriptPush(const u8* bsPtr); -void BattleScriptPushCursor(void); -void BattleScriptPop(void); -u8 TrySetCantSelectMoveBattleScript(void); -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); -bool8 AreAllMovesUnusable(void); -u8 GetImprisonedMovesCount(u8 bank, u16 move); -u8 UpdateTurnCounters(void); -u8 TurnBasedEffects(void); -bool8 sub_8041364(void); -bool8 sub_8041728(void); -void TryClearRageStatuses(void); -u8 AtkCanceller_UnableToUseMove(void); -bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); -u8 CastformDataTypeChange(u8 bank); -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -void BattleScriptExecute(const u8* BS_ptr); -void BattleScriptPushCursorAndCallback(const u8* BS_ptr); -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -void ClearFuryCutterDestinyBondGrudge(u8 bank); -void sub_80458B4(void); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); -u8 IsPokeDisobedient(void); - -// battle_script_commands -void AI_CalcDmg(u8 bankAtk, u8 bankDef); -u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); -u8 AI_TypeCalc(u16 move, u16 species, u8 ability); -u8 BankGetTurnOrder(u8 bank); -void SetMoveEffect(bool8 primary, u8 certain); -void BattleDestroyCursorAt(u8 cursorPosition); -void BattleCreateCursorAt(u8 cursorPosition); -void BufferMoveToLearnIntoBattleTextBuff2(void); -void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); -bool8 UproarWakeUpCheck(u8 bank); - -extern void (* const gBattleScriptingCommandsTable[])(void); -extern const u8 gUnknown_0831C494[]; - // battle_5 void AllocateBattleResrouces(void); void FreeBattleResources(void); |