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-rw-r--r--include/battle.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/include/battle.h b/include/battle.h
index 53a78024a..c0baaf313 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -385,7 +385,7 @@ struct BattleStruct
u8 chosenMovePositions[MAX_BATTLERS_COUNT];
u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 unused_3[3];
- u8 field_8B; // related to player's pokemon switching
+ u8 prevSelectedPartySlot;
u8 unused_4[2];
u8 stringMoveType;
u8 expGetterBattlerId;
@@ -421,8 +421,8 @@ struct BattleStruct
u16 castformPalette[MAX_BATTLERS_COUNT][16];
u8 field_180; // weird field, used in battle_main.c, once accessed as an array of u32 overwriting the field below
u8 field_181;
- u8 field_182;
- u8 field_183;
+ u8 vsScreenHealthFlagsLo;
+ u8 vsScreenHealthFlagsHi; // Last bit is 'has frontier pass'
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
u8 wishPerishSongBattlerId;
@@ -523,7 +523,7 @@ struct BattleAnimationInfo
u8 field_6;
u8 field_7;
u8 ballThrowCaseId;
- u8 field_9_x1:1;
+ u8 introAnimActive:1;
u8 wildMonInvisible:1;
u8 field_9_x1C:3;
u8 field_9_x20:1;
@@ -548,17 +548,17 @@ struct BattleHealthboxInfo
u8 triedShinyMonAnim:1;
u8 finishedShinyMonAnim:1;
u8 field_1_x1E:4;
- u8 field_1_x20:1;
- u8 field_1_x40:1;
- u8 field_1_x80:1;
+ u8 bgmRestored:1;
+ u8 waitForCry:1;
+ u8 healthboxSlideInStarted:1;
u8 healthboxBounceSpriteId;
u8 battlerBounceSpriteId;
u8 animationState;
- u8 field_5;
+ u8 partyStatusDelayTimer;
u8 matrixNum;
u8 shadowSpriteId;
- u8 field_8;
- u8 field_9;
+ u8 soundTimer;
+ u8 introEndDelay;
u8 field_A;
u8 field_B;
};
@@ -617,7 +617,7 @@ extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
extern u32 gBattleTypeFlags;
extern u8 gBattleTerrain;
-extern u32 gUnknown_02022FF4;
+extern u32 gUnusedFirstBattleVar1;
extern u8 *gUnknown_0202305C;
extern u8 *gUnknown_02023060;
extern u8 gBattleBufferA[MAX_BATTLERS_COUNT][0x200];
@@ -667,7 +667,7 @@ extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags;
extern u32 gHitMarker;
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
-extern u8 gUnknown_0202428C;
+extern u8 gUnusedFirstBattleVar2;
extern u16 gSideStatuses[2];
extern struct SideTimer gSideTimers[2];
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
@@ -700,8 +700,8 @@ extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
extern u8 gPlayerDpadHoldFrames;
extern struct BattleSpriteData *gBattleSpritesDataPtr;
extern struct MonSpritesGfx *gMonSpritesGfxPtr;
-extern struct BattleHealthboxInfo *gUnknown_020244D8;
-extern struct BattleHealthboxInfo *gUnknown_020244DC;
+extern struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData;
+extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData;
extern u16 gBattleMovePower;
extern u16 gMoveToLearn;
extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
@@ -714,6 +714,6 @@ extern void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(void);
extern u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gMultiUsePlayerCursor;
extern u8 gNumberOfMovesToChoose;
-extern u8 gUnknown_03005D7C[MAX_BATTLERS_COUNT];
+extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
#endif // GUARD_BATTLE_H