diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 51 |
1 files changed, 37 insertions, 14 deletions
diff --git a/include/battle.h b/include/battle.h index 67d3d873d..72168aa60 100644 --- a/include/battle.h +++ b/include/battle.h @@ -55,6 +55,8 @@ #define BATTLE_TYPE_KYORGE 0x20000000 #define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define TRAINER_OPPONENT_C00 0xC00 +#define TRAINER_OPPONENT_800 0x800 #define STEVEN_PARTNER_ID 0xC03 #define SECRET_BASE_OPPONENT 0x400 @@ -215,14 +217,17 @@ #define BATTLE_TERRAIN_POND 5 #define BATTLE_TERRAIN_ROCK 6 #define BATTLE_TERRAIN_CAVE 7 +#define BATTLE_TERRAIN_INSIDE 8 // array entries for battle communication -#define MULTIUSE_STATE 0x0 -#define CURSOR_POSITION 0x1 -#define TASK_ID 0x1 // task Id and cursor position share the same field -#define MOVE_EFFECT_BYTE 0x3 -#define MULTISTRING_CHOOSER 0x5 -#define MSG_DISPLAY 0x7 +#define MULTIUSE_STATE 0x0 +#define CURSOR_POSITION 0x1 +#define TASK_ID 0x1 // task Id and cursor position share the same field +#define SPRITES_INIT_STATE1 0x1 // shares the Id as well +#define SPRITES_INIT_STATE2 0x2 +#define MOVE_EFFECT_BYTE 0x3 +#define MULTISTRING_CHOOSER 0x5 +#define MSG_DISPLAY 0x7 #define MOVE_TARGET_SELECTED 0x0 #define MOVE_TARGET_DEPENDS 0x1 @@ -633,15 +638,13 @@ struct BattleStruct u8 field_A5; u8 field_A6; u8 field_A7; - u16 hpOnSwitchout[4]; + u16 hpOnSwitchout[2]; + u32 savedBattleTypeFlags; u8 field_B0; u8 hpScale; u8 synchronizeMoveEffect; u8 field_B3; - u8 field_B4; - u8 field_B5; - u8 field_B6; - u8 field_B7; + void (*savedCallback)(void); u16 usedHeldItems[BATTLE_BANKS_COUNT]; u8 field_C0[8]; u16 choicedMove[BATTLE_BANKS_COUNT]; @@ -654,7 +657,11 @@ struct BattleStruct u8 field_DF; u8 mirrorMoveArrays[32]; u16 castformPalette[4][16]; - u8 field_180[32]; + u8 field_180; + u8 field_181; + u8 field_182; + u8 field_183; + struct BattleEnigmaBerry battleEnigmaBerry; u8 field_1A0; u8 field_1A1; u8 filler1A2; @@ -842,13 +849,24 @@ struct BattleScripting u8 atk6C_state; u8 learnMoveState; u8 field_20; + u8 field_21; + u8 field_22; + u8 field_23; + u8 field_24; + u8 multiplayerId; }; extern struct BattleScripting gBattleScripting; // functions +// battle_1 +void LoadBattleTextboxAndBackground(void); +void LoadBattleEntryBackground(void); +void task00_0800F6FC(u8 taskId); + // battle_2 +void CB2_InitBattle(void); void CancelMultiTurnMoves(u8 bank); void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); void PrepareStringBattle(u16 stringId, u8 bank); @@ -914,13 +932,18 @@ extern void (* const gBattleScriptingCommandsTable[])(void); extern const u8 gUnknown_0831C494[]; // battle_5 +void AllocateBattleResrouces(void); void AdjustFriendshipOnBattleFaint(u8 bank); void sub_80571DC(u8 bank, u8 arg1); u32 sub_805725C(u8 bank); // battle 7 +void AllocateBattleSpritesData(void); void BattleMusicStop(void); void sub_805E990(struct Pokemon* mon, u8 bank); +void AllocateMonSpritesGfx(void); +void sub_805EF14(void); +bool8 BattleInitAllSprites(u8 *state1, u8 *state2); // rom_80A5C6C u8 GetBankSide(u8 bank); @@ -931,13 +954,13 @@ u8 GetBankByIdentity(u8 bank); #include "sprite.h" -struct BattleSpritesGfx +struct MonSpritesGfx { void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon void* sprites[4]; struct SpriteTemplate templates[4]; }; -extern struct BattleSpritesGfx* gBattleSpritesGfx; +extern struct MonSpritesGfx* gMonSpritesGfxPtr; #endif // GUARD_BATTLE_H |