diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/include/battle.h b/include/battle.h index a0a50faf7..7b164caf4 100644 --- a/include/battle.h +++ b/include/battle.h @@ -205,6 +205,7 @@ #define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT)) #define WEATHER_HAIL (1 << 7) #define WEATHER_HAIL_ANY ((WEATHER_HAIL)) +#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) #define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_LONG_GRASS 1 @@ -216,7 +217,9 @@ #define BATTLE_TERRAIN_CAVE 7 // array entries for battle communication +#define MULTIUSE_STATE 0x0 #define CURSOR_POSITION 0x1 +#define TASK_ID 0x1 // task Id and cursor position share the same field #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 @@ -531,6 +534,9 @@ struct BattleResults u8 unk4; // 0x4 u8 unk5_0:1; // 0x5 u8 unk5_1:1; // 0x5 + u8 caughtMonBall:4; // 0x5 + u8 unk5_6:1; // 0x5 + u8 unk5_7:1; // 0x5 u16 poke1Species; // 0x6 u8 pokeString1[10]; // 0x8 u8 unk12; @@ -542,10 +548,10 @@ struct BattleResults u16 lastUsedMove; // 0x22 u16 opponentMove; // 0x24 u16 opponentSpecies; // 0x26 - u16 caughtPoke; // 0x28 - u8 caughtNick[10]; // 0x2A + u16 caughtMonSpecies; // 0x28 + u8 caughtMonNick[10]; // 0x2A u8 filler34[2]; - u8 unk36[10]; // usedBalls? + u8 catchAttempts[10]; // 0x36 }; extern struct BattleResults gBattleResults; @@ -588,17 +594,7 @@ struct BattleStruct u8 field_5C[4]; u8 field_60[4][3]; u8 field_6C; - u8 field_6D; - u8 field_6E; - u8 field_6F; - u8 field_70; - u8 field_71; - u8 field_72; - u8 field_73; - u8 field_74; - u8 field_75; - u8 field_76; - u8 field_77; + u8 caughtMonNick[11]; u8 field_78; u8 field_79; u8 field_7A; @@ -845,6 +841,7 @@ struct BattleScripting u8 field_1D; u8 atk6C_state; u8 learnMoveState; + u8 field_20; }; extern struct BattleScripting gBattleScripting; @@ -862,6 +859,7 @@ void SwitchInClearStructs(void); void sub_803BDA0(u8 bank); void sub_803FA70(u8 bank); void BattleMainCB2(void); +void VBlankCB_Battle(void); void ResetSentPokesToOpponentValue(void); bool8 CanRunFromBattle(u8 bank); bool8 IsRunningFromBattleImpossible(void); @@ -892,8 +890,8 @@ u8 AtkCanceller_UnableToUseMove(void); bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); u8 CastformDataTypeChange(u8 bank); u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); -void b_call_bc_move_exec(const u8* BS_ptr); -void b_push_move_exec(const u8* BS_ptr); +void BattleScriptExecute(const u8* BS_ptr); +void BattleScriptPushCursorAndCallback(const u8* BS_ptr); u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); void sub_8045868(u8 bank); void sub_80458B4(void); @@ -905,9 +903,12 @@ void AI_CalcDmg(u8 bankAtk, u8 bankDef); u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 species, u8 ability); u8 BankGetTurnOrder(u8 bank); +void SetMoveEffect(bool8 primary, u8 certain); void BattleDestroyCursorAt(u8 cursorPosition); void BattleCreateCursorAt(u8 cursorPosition); void BufferMoveToLearnIntoBattleTextBuff2(void); +void sub_8056A3C(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); +bool8 UproarWakeUpCheck(u8 bank); // battle_5 void AdjustFriendshipOnBattleFaint(u8 bank); |