diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 81 |
1 files changed, 11 insertions, 70 deletions
diff --git a/include/battle.h b/include/battle.h index 7c8c81f52..4fd252676 100644 --- a/include/battle.h +++ b/include/battle.h @@ -8,6 +8,7 @@ #include "battle_ai_switch_items.h" #include "battle_gfx_sfx_util.h" #include "battle_util2.h" +#include "battle_bg.h" /* Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. @@ -53,7 +54,7 @@ #define BATTLE_TYPE_PALACE 0x20000 #define BATTLE_TYPE_ARENA 0x40000 #define BATTLE_TYPE_FACTORY 0x80000 -#define BATTLE_TYPE_x100000 0x100000 +#define BATTLE_TYPE_PIKE 0x100000 #define BATTLE_TYPE_PYRAMID 0x200000 #define BATTLE_TYPE_INGAME_PARTNER 0x400000 #define BATTLE_TYPE_x800000 0x800000 @@ -62,7 +63,7 @@ #define BATTLE_TYPE_x4000000 0x4000000 #define BATTLE_TYPE_SECRET_BASE 0x8000000 #define BATTLE_TYPE_GROUDON 0x10000000 -#define BATTLE_TYPE_KYORGE 0x20000000 +#define BATTLE_TYPE_KYOGRE 0x20000000 #define BATTLE_TYPE_RAYQUAZA 0x40000000 #define BATTLE_TYPE_x80000000 0x80000000 @@ -72,8 +73,8 @@ #define STEVEN_PARTNER_ID 0xC03 #define SECRET_BASE_OPPONENT 0x400 -#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID) -#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000) +#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) +#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) #define BATTLE_WON 0x1 #define BATTLE_LOST 0x2 @@ -229,9 +230,9 @@ #define BATTLE_TERRAIN_UNDERWATER 3 #define BATTLE_TERRAIN_WATER 4 #define BATTLE_TERRAIN_POND 5 -#define BATTLE_TERRAIN_ROCK 6 +#define BATTLE_TERRAIN_MOUNTAIN 6 #define BATTLE_TERRAIN_CAVE 7 -#define BATTLE_TERRAIN_INSIDE 8 +#define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 // array entries for battle communication @@ -298,7 +299,6 @@ struct TrainerMonNoItemDefaultMoves u16 species; }; -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); u8 GetBankSide(u8 bank); struct TrainerMonItemDefaultMoves @@ -328,10 +328,10 @@ struct TrainerMonItemCustomMoves union TrainerMonPtr { - struct TrainerMonNoItemDefaultMoves* NoItemDefaultMoves; - struct TrainerMonNoItemCustomMoves* NoItemCustomMoves; - struct TrainerMonItemDefaultMoves* ItemDefaultMoves; - struct TrainerMonItemCustomMoves* ItemCustomMoves; + struct TrainerMonNoItemDefaultMoves *NoItemDefaultMoves; + struct TrainerMonNoItemCustomMoves *NoItemCustomMoves; + struct TrainerMonItemDefaultMoves *ItemDefaultMoves; + struct TrainerMonItemCustomMoves *ItemCustomMoves; }; struct Trainer @@ -348,9 +348,6 @@ struct Trainer /*0x24*/ union TrainerMonPtr party; }; -#define PARTY_FLAG_CUSTOM_MOVES 0x1 -#define PARTY_FLAG_HAS_ITEM 0x2 - extern const struct Trainer gTrainers[]; #define TRAINER_ENCOUNTER_MUSIC(trainer)((gTrainers[trainer].encounterMusic_gender & 0x7F)) @@ -781,52 +778,6 @@ extern struct BattleStruct* gBattleStruct; #define MOVE_EFFECT_AFFECTS_USER 0x40 #define MOVE_EFFECT_CERTAIN 0x80 -// table ids for general animations -#define B_ANIM_CASTFORM_CHANGE 0x0 -#define B_ANIM_STATS_CHANGE 0x1 -#define B_ANIM_SUBSTITUTE_FADE 0x2 -#define B_ANIM_SUBSTITUTE_APPEAR 0x3 -#define B_ANIM_x4 0x4 -#define B_ANIM_ITEM_KNOCKOFF 0x5 -#define B_ANIM_TURN_TRAP 0x6 -#define B_ANIM_ITEM_EFFECT 0x7 -#define B_ANIM_SMOKEBALL_ESCAPE 0x8 -#define B_ANIM_HANGED_ON 0x9 -#define B_ANIM_RAIN_CONTINUES 0xA -#define B_ANIM_SUN_CONTINUES 0xB -#define B_ANIM_SANDSTORM_CONTINUES 0xC -#define B_ANIM_HAIL_CONTINUES 0xD -#define B_ANIM_LEECH_SEED_DRAIN 0xE -#define B_ANIM_MON_HIT 0xF -#define B_ANIM_ITEM_STEAL 0x10 -#define B_ANIM_SNATCH_MOVE 0x11 -#define B_ANIM_FUTURE_SIGHT_HIT 0x12 -#define B_ANIM_DOOM_DESIRE_HIT 0x13 -#define B_ANIM_x14 0x14 -#define B_ANIM_INGRAIN_HEAL 0x15 -#define B_ANIM_WISH_HEAL 0x16 - -// special animations table -#define B_ANIM_LVL_UP 0x0 -#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1 -#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2 -#define B_ANIM_BALL_THROW 0x3 -#define B_ANIM_SAFARI_BALL_THROW 0x4 -#define B_ANIM_SUBSTITUTE_TO_MON 0x5 -#define B_ANIM_MON_TO_SUBSTITUTE 0x6 - -// status animation table -#define B_ANIM_STATUS_PSN 0x0 -#define B_ANIM_STATUS_CONFUSION 0x1 -#define B_ANIM_STATUS_BRN 0x2 -#define B_ANIM_STATUS_INFATUATION 0x3 -#define B_ANIM_STATUS_SLP 0x4 -#define B_ANIM_STATUS_PRZ 0x5 -#define B_ANIM_STATUS_FRZ 0x6 -#define B_ANIM_STATUS_CURSED 0x7 -#define B_ANIM_STATUS_NIGHTMARE 0x8 -#define B_ANIM_STATUS_WRAPPED 0x9 - #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit @@ -867,16 +818,6 @@ struct BattleScripting extern struct BattleScripting gBattleScripting; -// functions - -// battle_1 -void LoadBattleTextboxAndBackground(void); -void LoadBattleEntryBackground(void); -void ApplyPlayerChosenFrameToBattleMenu(void); -bool8 LoadChosenBattleElement(u8 caseId); -void DrawMainBattleBackground(void); -void task00_0800F6FC(u8 taskId); - enum { BACK_PIC_BRENDAN, |