diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 42 |
1 files changed, 34 insertions, 8 deletions
diff --git a/include/battle.h b/include/battle.h index afb3c8d6e..e5e5a94d1 100644 --- a/include/battle.h +++ b/include/battle.h @@ -54,6 +54,7 @@ #define BATTLE_TYPE_GROUDON 0x10000000 #define BATTLE_TYPE_KYORGE 0x20000000 #define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define BATTLE_TYPE_x80000000 0x80000000 #define TRAINER_OPPONENT_C00 0xC00 #define TRAINER_OPPONENT_800 0x800 @@ -178,6 +179,9 @@ #define ABILITYEFFECT_COUNT_BANK_SIDE 0x11 #define ABILITYEFFECT_COUNT_ON_FIELD 0x12 #define ABILITYEFFECT_CHECK_ON_FIELD 0x13 +#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF + +#define ITEMEFFECT_ON_SWITCH_IN 0x0 #define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0))) @@ -228,6 +232,7 @@ #define MOVE_EFFECT_BYTE 0x3 #define MULTISTRING_CHOOSER 0x5 #define MSG_DISPLAY 0x7 +#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8 #define MOVE_TARGET_SELECTED 0x0 #define MOVE_TARGET_DEPENDS 0x1 @@ -556,7 +561,7 @@ struct BattleResults u16 caughtMonSpecies; // 0x28 u8 caughtMonNick[10]; // 0x2A u8 filler34[2]; - u8 catchAttempts[10]; // 0x36 + u8 catchAttempts[12]; // 0x36 }; extern struct BattleResults gBattleResults; @@ -587,7 +592,7 @@ struct BattleStruct u8 field_49; u8 moneyMultiplier; u8 field_4B; - u8 field_4C; + u8 switchInAbilitiesCounter; u8 field_4D; u8 field_4E; u8 field_4F; @@ -650,7 +655,7 @@ struct BattleStruct u16 choicedMove[BATTLE_BANKS_COUNT]; u16 changedItems[BATTLE_BANKS_COUNT]; u8 intimidateBank; - u8 fillerD9[0xDA-0xD9]; + u8 switchInItemsCounter; u8 field_DA; u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; @@ -664,7 +669,7 @@ struct BattleStruct struct BattleEnigmaBerry battleEnigmaBerry; u8 field_1A0; u8 field_1A1; - u8 filler1A2; + bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[240]; u8 field_294[4]; @@ -845,7 +850,7 @@ struct BattleScripting u8 statChanger; u8 field_1B; u8 atk23_state; - u8 field_1D; + u8 battleStyle; u8 atk6C_state; u8 learnMoveState; u8 field_20; @@ -874,9 +879,9 @@ void CancelMultiTurnMoves(u8 bank); void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); void PrepareStringBattle(u16 stringId, u8 bank); u8 GetBattleBank(u8 caseId); -void UndoEffectsAfterFainting(void); +void FaintClearSetData(void); bool8 HasMoveFailed(u8 bank); -void SwitchInClearStructs(void); +void SwitchInClearSetData(void); void sub_803BDA0(u8 bank); void sub_803FA70(u8 bank); void BattleMainCB2(void); @@ -886,6 +891,9 @@ bool8 CanRunFromBattle(u8 bank); bool8 IsRunningFromBattleImpossible(void); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void PressurePPLoseOnUsingImprision(u8 bankAtk); +u8 GetWhoStrikesFirst(u8 bankAtk, u8 bankDef, bool8 ignoreChosenMoves); +void sub_803CEDC(u8, u8); +void BattleTurnPassed(void); // battle_3 #define MOVE_LIMITATION_ZEROMOVE (1 << 0) @@ -971,10 +979,28 @@ struct BattleAnimationInfo u16 field; // to fill up later }; +struct BattleHealthboxInfo +{ + u8 flag_x1 : 1; + u8 flag_x2 : 1; + u8 flag_x4 : 1; + u8 field_1; + u8 field_2; + u8 field_3; + u8 field_4; + u8 field_5; + u8 field_6; + u8 field_7; + u8 field_8; + u8 field_9; + u8 field_A; + u8 field_B; +}; + struct BattleSpriteData { struct BattleSpriteInfo *bankData; - void* field_4; + struct BattleHealthboxInfo *healthBoxesData; struct BattleAnimationInfo *animationData; }; |