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-rw-r--r--include/battle.h237
1 files changed, 193 insertions, 44 deletions
diff --git a/include/battle.h b/include/battle.h
index 51f9298cc..4093f55d1 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -1,6 +1,8 @@
#ifndef GUARD_BATTLE_H
#define GUARD_BATTLE_H
+#define BATTLE_BANKS_COUNT 4
+
#define BATTLE_TYPE_DOUBLE 0x0001
#define BATTLE_TYPE_LINK 0x0002
#define BATTLE_TYPE_WILD 0x0004
@@ -24,6 +26,7 @@
#define BATTLE_TYPE_x100000 0x100000
#define BATTLE_TYPE_PYRAMID 0x200000
#define BATTLE_TYPE_INGAME_PARTNER 0x400000
+#define BATTLE_TYPE_x800000 0x800000
#define BATTLE_TYPE_RECORDED 0x1000000
#define BATTLE_TYPE_x2000000 0x2000000
#define BATTLE_TYPE_x4000000 0x4000000
@@ -135,26 +138,26 @@
#define SIDE_STATUS_MIST (1 << 8)
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
-#define ABILITYEFFECT_ON_SWITCHIN 0x0
-#define ABILITYEFFECT_ENDTURN 0x1
-#define ABILITYEFFECT_MOVES_BLOCK 0x2
-#define ABILITYEFFECT_ABSORBING 0x3
-#define ABILITYEFFECT_CONTACT 0x4
-#define ABILITYEFFECT_IMMUNITY 0x5
-#define ABILITYEFFECT_FORECAST 0x6
-#define ABILITYEFFECT_SYNCHRONIZE 0x7
-#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
-#define ABILITYEFFECT_INTIMIDATE1 0x9
-#define ABILITYEFFECT_INTIMIDATE2 0xA
-#define ABILITYEFFECT_TRACE 0xB
-#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
-#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
-#define ABILITYEFFECT_FIELD_SPORT 0xE
+#define ABILITYEFFECT_ON_SWITCHIN 0x0
+#define ABILITYEFFECT_ENDTURN 0x1
+#define ABILITYEFFECT_MOVES_BLOCK 0x2
+#define ABILITYEFFECT_ABSORBING 0x3
+#define ABILITYEFFECT_CONTACT 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_FORECAST 0x6
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_INTIMIDATE1 0x9
+#define ABILITYEFFECT_INTIMIDATE2 0xA
+#define ABILITYEFFECT_TRACE 0xB
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
+#define ABILITYEFFECT_FIELD_SPORT 0xE
#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
-#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
-#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
-#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
-#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
+#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -171,7 +174,6 @@
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
-#define MAX_BANKS_BATTLE 4
#define WEATHER_RAIN_TEMPORARY (1 << 0)
#define WEATHER_RAIN_DOWNPOUR (1 << 1)
@@ -186,8 +188,26 @@
#define WEATHER_HAIL (1 << 7)
#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
-u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
-u8 GetBankSide(u8 bank);
+#define REQUEST_ALL_BATTLE 0x0
+#define REQUEST_SPECIES_BATTLE 0x1
+#define REQUEST_HELDITEM_BATTLE 0x2
+#define REQUEST_MOVES_PP_BATTLE 0x3
+#define REQUEST_PPMOVE1_BATTLE 0x9
+#define REQUEST_PPMOVE2_BATTLE 0xA
+#define REQUEST_PPMOVE3_BATTLE 0xB
+#define REQUEST_PPMOVE4_BATTLE 0xC
+#define REQUEST_STATUS_BATTLE 0x28
+#define REQUEST_HP_BATTLE 0x2A
+
+// array entries for battle communication
+#define MOVE_EFFECT_BYTE 0x3
+#define MULTISTRING_CHOOSER 0x5
+#define MSG_DISPLAY 0x7
+
+// functions
+
+extern u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
+extern u8 GetBankSide(u8 bank);
struct Trainer
{
@@ -248,9 +268,102 @@ struct DisableStruct
/*0x1A*/ u8 unk1A[2];
};
-extern struct DisableStruct gDisableStructs[];
+extern struct DisableStruct gDisableStructs[BATTLE_BANKS_COUNT];
+
+struct ProtectStruct
+{
+ /* field_0 */
+ u32 protected:1;
+ u32 endured:1;
+ u32 onlyStruggle:1;
+ u32 helpingHand:1;
+ u32 bounceMove:1;
+ u32 stealMove:1;
+ u32 flag0Unknown:1;
+ u32 prlzImmobility:1;
+ /* field_1 */
+ u32 confusionSelfDmg:1;
+ u32 notEffective:1;
+ u32 chargingTurn:1;
+ u32 fleeFlag:2; // for RunAway and Smoke Ball
+ u32 usedImprisionedMove:1;
+ u32 loveImmobility:1;
+ u32 usedDisabledMove:1;
+ /* field_2 */
+ u32 usedTauntedMove:1; // 0x1
+ u32 flag2Unknown:1; // 0x2
+ u32 flinchImmobility:1; // 0x4
+ u32 notFirstStrike:1; // 0x8
+ u32 flag_x10 : 1; // 0x10
+ u32 flag_x20 : 1; // 0x20
+ u32 flag_x40 : 1; // 0x40
+ u32 flag_x80 : 1; // 0x80
+ /* field_3 */
+ u32 field3 : 8;
+
+ /* field_4 */ u32 physicalDmg;
+ /* field_8 */ u32 specialDmg;
+ /* field_C */ u8 physicalBank;
+ /* field_D */ u8 specialBank;
+ /* field_E */ u16 fieldE;
+};
+
+extern struct ProtectStruct gProtectStructs[BATTLE_BANKS_COUNT];
+
+struct SpecialStatus
+{
+ u8 statLowered : 1;
+ u8 lightningRodRedirected : 1;
+ u8 restoredBankSprite: 1;
+ u8 intimidatedPoke : 1;
+ u8 traced : 1;
+ u8 flag20 : 1;
+ u8 flag40 : 1;
+ u8 focusBanded : 1;
+ u8 field1[3];
+ s32 moveturnLostHP;
+ s32 moveturnLostHP_physical;
+ s32 moveturnLostHP_special;
+ u8 moveturnPhysicalBank;
+ u8 moveturnSpecialBank;
+ u8 field12;
+ u8 field13;
+};
+
+extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
+
+struct SideTimer
+{
+ /*0x00*/ u8 reflectTimer;
+ /*0x01*/ u8 reflectBank;
+ /*0x02*/ u8 lightscreenTimer;
+ /*0x03*/ u8 lightscreenBank;
+ /*0x04*/ u8 mistTimer;
+ /*0x05*/ u8 mistBank;
+ /*0x06*/ u8 safeguardTimer;
+ /*0x07*/ u8 safeguardBank;
+ /*0x08*/ u8 followmeTimer;
+ /*0x09*/ u8 followmeTarget;
+ /*0x0A*/ u8 spikesAmount;
+ /*0x0B*/ u8 fieldB;
+};
+
+extern struct SideTimer gSideTimers[];
+
+struct WishFutureKnock
+{
+ u8 futureSightCounter[BATTLE_BANKS_COUNT];
+ u8 futureSightAttacker[BATTLE_BANKS_COUNT];
+ s32 futureSightDmg[BATTLE_BANKS_COUNT];
+ u16 futureSightMove[BATTLE_BANKS_COUNT];
+ u8 wishCounter[BATTLE_BANKS_COUNT];
+ u8 wishUserID[BATTLE_BANKS_COUNT];
+ u8 weatherDuration;
+ u16 knockedOffPokes;
+};
+
+extern struct WishFutureKnock gWishFutureKnock;
-//size should be 0x1C
struct AI_ThinkingStruct
{
u8 aiState;
@@ -267,23 +380,28 @@ struct AI_ThinkingStruct
struct UsedMoves
{
- u16 moves[4];
- u16 unknown[4];
+ u16 moves[BATTLE_BANKS_COUNT];
+ u16 unknown[BATTLE_BANKS_COUNT];
};
-//size should be 0x54
struct BattleHistory
{
- struct UsedMoves usedMoves[4];
- u8 abilities[4];
- u8 itemEffects[4];
- u16 TrainerItems[4];
+ struct UsedMoves usedMoves[BATTLE_BANKS_COUNT];
+ u8 abilities[BATTLE_BANKS_COUNT];
+ u8 itemEffects[BATTLE_BANKS_COUNT];
+ u16 TrainerItems[BATTLE_BANKS_COUNT];
u8 itemsNo;
};
struct BattleScriptsStack
{
- u8 *ptr[8];
+ const u8 *ptr[8];
+ u8 size;
+};
+
+struct BattleCallbacksStack
+{
+ void (*function[8])(void);
u8 size;
};
@@ -292,7 +410,7 @@ struct BattleResources
struct SecretBaseRecord* secretBase;
struct UnknownFlags *flags;
struct BattleScriptsStack* battleScriptsStack;
- void* battleCallbackStack;
+ struct BattleCallbacksStack* battleCallbackStack;
void* statsBeforeLvlUp;
struct AI_ThinkingStruct *ai;
struct BattleHistory *battleHistory;
@@ -301,6 +419,9 @@ struct BattleResources
extern struct BattleResources* gBattleResources;
+#define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack)
+#define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack)
+
struct BattleResults
{
u8 playerFaintCounter; // 0x0
@@ -331,12 +452,11 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
- u8 field_1;
- u8 field_2;
- u8 field_3;
- u8 field_4;
- u8 wrappedMove1[4];
- u8 wrappedMove2[4];
+ u8 turnEffectsTracker;
+ u8 turnEffectsBank;
+ u8 filler2;
+ u8 turncountersTracker;
+ u8 wrappedMove[8]; // ask gamefreak why they declared it that way
u8 moveTarget[4];
u8 expGetterId;
u8 field_11;
@@ -393,7 +513,7 @@ struct BattleStruct
u8 field_47;
u8 field_48;
u8 field_49;
- u8 field_4A;
+ u8 moneyMultiplier;
u8 field_4B;
u8 field_4C;
u8 field_4D;
@@ -411,10 +531,7 @@ struct BattleStruct
u8 field_59;
u8 field_5A;
u8 field_5B;
- u8 field_5C;
- u8 field_5D;
- u8 field_5E;
- u8 field_5F;
+ u8 field_5C[4];
u8 field_60;
u8 field_61;
u8 field_62;
@@ -494,10 +611,31 @@ struct BattleStruct
u8 field_B6;
u8 field_B7;
u16 usedHeldItems[4];
+ u8 field_C0[8];
+ u16 choicedMove[4];
+ u8 field_D0[8];
+ u8 intimidateBank;
+ u8 fillerD9[0xDA-0xD9];
+ u8 field_DA;
+ u8 turnSideTracker;
+ u8 fillerDC[0xDF-0xDC];
+ u8 field_DF;
+ u8 fillerE0[0x1A0-0xE0];
+ u8 field_1A0;
+ u8 field_1A1;
+ u8 filler1A2;
+ u8 atkCancellerTracker;
};
extern struct BattleStruct* gBattleStruct;
+#define MEME_ACCESS_U8(structName, structPtr, arrayId, offsetField, value) \
+{ \
+ u8* var2 = (u8*)((u32)(arrayId)); \
+ var2 = (u32)(structPtr) + var2; \
+ var2[offsetof(struct structName, offsetField)] = value; \
+}
+
struct BattleScripting
{
u8 field_0;
@@ -513,6 +651,17 @@ struct BattleScripting
u8 field_D;
u8 dmgMultiplier;
u8 field_F;
+ u8 animArg1;
+ u8 animArg2;
+ u8 field_12;
+ u8 field_13;
+ u8 atk49_state;
+ u8 field_15;
+ u8 field_16;
+ u8 bank;
+ u8 field_18;
+ u8 field_19;
+ u8 statChanger;
};
extern struct BattleScripting gBattleScripting;