diff options
Diffstat (limited to 'include/battle_2.h')
-rw-r--r-- | include/battle_2.h | 44 |
1 files changed, 33 insertions, 11 deletions
diff --git a/include/battle_2.h b/include/battle_2.h index ceec2aa00..ee61efd9b 100644 --- a/include/battle_2.h +++ b/include/battle_2.h @@ -2,23 +2,45 @@ #define GUARD_BATTLE_2_H void CB2_InitBattle(void); -void CB2_QuitRecordedBattle(void); -void FaintClearSetData(void); -void SwitchInClearSetData(void); -void sub_803BDA0(u8 bank); void BattleMainCB2(void); +void CB2_QuitRecordedBattle(void); +void sub_8038528(struct Sprite* sprite); +void sub_8038A04(void); // unused void VBlankCB_Battle(void); -bool8 TryRunFromBattle(u8 bank); -u8 IsRunningFromBattleImpossible(void); -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); -void SwapTurnOrder(u8 id1, u8 id2); -void BattleTurnPassed(void); -void RunBattleScriptCommands_PopCallbacksStack(void); -void RunBattleScriptCommands(void); +void nullsub_17(void); +void sub_8038B74(struct Sprite *sprite); +void sub_8038D64(void); +u32 sub_80391E0(u8 arrayId, u8 caseId); u32 sub_80397C4(u32 setId, u32 tableId); +void oac_poke_opponent(struct Sprite *sprite); +void SpriteCallbackDummy_2(struct Sprite *sprite); +void sub_8039934(struct Sprite *sprite); +void sub_8039AD8(struct Sprite *sprite); +void sub_8039B2C(struct Sprite *sprite); +void sub_8039B58(struct Sprite *sprite); +void sub_8039BB4(struct Sprite *sprite); +void sub_80105DC(struct Sprite *sprite); +void sub_8039C00(struct Sprite *sprite); +void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d); +void dp11b_obj_free(u8 bank, bool8 b); +void sub_8039E44(struct Sprite *sprite); +void sub_8039E60(struct Sprite *sprite); +void sub_8039E84(struct Sprite *sprite); void sub_8039E9C(struct Sprite *sprite); void nullsub_20(void); void BeginBattleIntro(void); +void SwitchInClearSetData(void); +void FaintClearSetData(void); +void sub_803B3AC(void); // unused +void sub_803B598(void); // unused +void BattleTurnPassed(void); +u8 IsRunningFromBattleImpossible(void); +void sub_803BDA0(u8 bank); +void SwapTurnOrder(u8 id1, u8 id2); +u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +void RunBattleScriptCommands_PopCallbacksStack(void); +void RunBattleScriptCommands(void); +bool8 TryRunFromBattle(u8 bank); extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; |