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-rw-r--r--include/battle_anim.h49
1 files changed, 45 insertions, 4 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 653be10b8..16e9de0ac 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -9,7 +9,7 @@ enum
BG_ANIM_SCREEN_SIZE,
BG_ANIM_AREA_OVERFLOW_MODE,
BG_ANIM2,
- BG_ANIM3,
+ BG_ANIM_CHAR_BASE_BLOCK,
BG_ANIM_PRIORITY,
BG_ANIM_5,
BG_ANIM_6
@@ -64,6 +64,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 KeepPanInRange(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
+void sub_80A477C(bool8);
// battle_anim_80FE840.s
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
@@ -72,9 +73,35 @@ void HandleIntroSlide(u8 terrainId);
u32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
-void sub_80A6EEC(struct Sprite *sprite);
-void sub_80A68D4(struct Sprite *sprite);
+void sub_80A6450(struct Sprite *sprite);
+void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
+void move_anim_8074EE0(struct Sprite *sprite);
+void sub_80A656C(struct Sprite *sprite);
+void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
+void sub_80A6980(struct Sprite *sprite, bool8 a2);
+void StartAnimLinearTranslation(struct Sprite *sprite);
+void InitAnimArcTranslation(struct Sprite *sprite);
bool8 TranslateAnimLinear(struct Sprite *sprite);
+void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
+void sub_80A8EE4(struct Sprite *sprite);
+u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
+void sub_80A6FD4(struct Sprite *sprite);
+u16 ArcTan2Neg(s16 a, s16 b);
+void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
+void sub_80A67BC(struct Sprite *sprite);
+void sub_80A66DC(struct Sprite *sprite);
+void sub_80A6838(struct Sprite *sprite);
+void sub_80A67D8(struct Sprite *sprite);
+void sub_80A6864(struct Sprite *sprite, s16 a2);
+s16 sub_80A861C(u8 battlerId, u8 a2);
+u8 GetBattlerYCoordWithElevation(u8 battlerId);
+void WaitAnimForDuration(struct Sprite *sprite);
+void sub_80A7938(struct Sprite *sprite);
+void InitAnimLinearTranslation(struct Sprite *sprite);
+void sub_80A6F98(struct Sprite *sprite);
+u8 sub_80A8328(u8 battlerId);
+void *sub_80A8050(s16 bottom, s16 top);
+void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
@@ -84,9 +111,18 @@ void sub_80A6630(struct Sprite *sprite);
void sub_80A6680(struct Sprite *sprite);
void sub_80A7344(u8 spriteId);
void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
-void sub_80A6E14(struct Sprite *sprite);
+void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void sub_80A7270(u8 spriteId, u8 objMode);
void sub_80A73A0(u8 spriteId);
+u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
+u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
+u8 sub_80A77AC(u8 a1);
+s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
+void obj_delete_but_dont_free_vram(struct Sprite*);
+u8 sub_80A89C8(int, u8, int);
+void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
+void sub_80A6CC0(u32, const void*, u32);
+void sub_80A6DAC(bool8);
enum
{
@@ -127,6 +163,11 @@ u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
+// battle_anim_utility_funcs.s
+void sub_8116EB4(u8);
+
+u32 sub_811583C(s16);
+
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
extern const struct OamData gUnknown_08524944;