diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 49 |
1 files changed, 45 insertions, 4 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 653be10b8..16e9de0ac 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -9,7 +9,7 @@ enum BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, BG_ANIM2, - BG_ANIM3, + BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, BG_ANIM_5, BG_ANIM_6 @@ -64,6 +64,7 @@ s8 BattleAnimAdjustPanning2(s8 pan); s16 KeepPanInRange(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void sub_80A4720(u16 a, u16 *b, u32 c, u8 d); +void sub_80A477C(bool8); // battle_anim_80FE840.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -72,9 +73,35 @@ void HandleIntroSlide(u8 terrainId); u32 GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_80A5C6C.s -void sub_80A6EEC(struct Sprite *sprite); -void sub_80A68D4(struct Sprite *sprite); +void sub_80A6450(struct Sprite *sprite); +void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y); +void move_anim_8074EE0(struct Sprite *sprite); +void sub_80A656C(struct Sprite *sprite); +void InitAnimSpritePos(struct Sprite *sprite, u8 a2); +void sub_80A6980(struct Sprite *sprite, bool8 a2); +void StartAnimLinearTranslation(struct Sprite *sprite); +void InitAnimArcTranslation(struct Sprite *sprite); bool8 TranslateAnimLinear(struct Sprite *sprite); +void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); +void sub_80A8EE4(struct Sprite *sprite); +u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId); +void sub_80A6FD4(struct Sprite *sprite); +u16 ArcTan2Neg(s16 a, s16 b); +void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation); +void sub_80A67BC(struct Sprite *sprite); +void sub_80A66DC(struct Sprite *sprite); +void sub_80A6838(struct Sprite *sprite); +void sub_80A67D8(struct Sprite *sprite); +void sub_80A6864(struct Sprite *sprite, s16 a2); +s16 sub_80A861C(u8 battlerId, u8 a2); +u8 GetBattlerYCoordWithElevation(u8 battlerId); +void WaitAnimForDuration(struct Sprite *sprite); +void sub_80A7938(struct Sprite *sprite); +void InitAnimLinearTranslation(struct Sprite *sprite); +void sub_80A6F98(struct Sprite *sprite); +u8 sub_80A8328(u8 battlerId); +void *sub_80A8050(s16 bottom, s16 top); +void sub_80A8048(s16 *bottom, s16 *top, const void *ptr); void sub_80A8278(void); void sub_80A6B30(struct UnknownAnimStruct2*); void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); @@ -84,9 +111,18 @@ void sub_80A6630(struct Sprite *sprite); void sub_80A6680(struct Sprite *sprite); void sub_80A7344(u8 spriteId); void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); -void sub_80A6E14(struct Sprite *sprite); +void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void sub_80A7270(u8 spriteId, u8 objMode); void sub_80A73A0(u8 spriteId); +u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7); +u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4); +u8 sub_80A77AC(u8 a1); +s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8); +void obj_delete_but_dont_free_vram(struct Sprite*); +u8 sub_80A89C8(int, u8, int); +void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32); +void sub_80A6CC0(u32, const void*, u32); +void sub_80A6DAC(bool8); enum { @@ -127,6 +163,11 @@ u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); +// battle_anim_utility_funcs.s +void sub_8116EB4(u8); + +u32 sub_811583C(s16); + u8 GetBattlerSpriteFinal_Y(u8, u16, u8); extern const struct OamData gUnknown_08524944; |