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-rw-r--r--include/battle_anim.h43
1 files changed, 24 insertions, 19 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index e0c1b2b08..cdeb60e69 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -76,8 +76,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_80A5C6C.s
void sub_80A6450(struct Sprite *sprite);
void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y);
-void move_anim_8074EE0(struct Sprite *sprite);
-void sub_80A656C(struct Sprite *sprite);
+void DestroySpriteAndMatrix(struct Sprite *sprite);
+void TranslateAnimLinearSimple(struct Sprite *sprite);
void InitAnimSpritePos(struct Sprite *sprite, u8 a2);
void sub_80A6980(struct Sprite *sprite, bool8 a2);
void StartAnimLinearTranslation(struct Sprite *sprite);
@@ -88,11 +88,11 @@ void sub_80A8EE4(struct Sprite *sprite);
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
void sub_80A6FD4(struct Sprite *sprite);
u16 ArcTan2Neg(s16 a, s16 b);
-void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
-void sub_80A67BC(struct Sprite *sprite);
+void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
+void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
void sub_80A66DC(struct Sprite *sprite);
-void sub_80A6838(struct Sprite *sprite);
-void sub_80A67D8(struct Sprite *sprite);
+void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
+void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
void sub_80A6864(struct Sprite *sprite, s16 a2);
s16 sub_80A861C(u8 battlerId, u8 a2);
u8 GetBattlerYCoordWithElevation(u8 battlerId);
@@ -101,32 +101,32 @@ void sub_80A7938(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
void sub_80A6F98(struct Sprite *sprite);
u8 sub_80A8328(u8 battlerId);
-void *sub_80A8050(s16 bottom, s16 top);
-void sub_80A8048(s16 *bottom, s16 *top, const void *ptr);
+void *LoadPointerFromVars(s16 bottom, s16 top);
+void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
void sub_80A8278(void);
void sub_80A6B30(struct UnknownAnimStruct2*);
void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
-u8 sub_80A82E4(u8 battlerId);
+u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
void sub_80A6680(struct Sprite *sprite);
-void sub_80A7344(u8 spriteId);
-void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
+void ResetSpriteRotScale(u8 spriteId);
+void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
-void sub_80A7270(u8 spriteId, u8 objMode);
-void sub_80A73A0(u8 spriteId);
+void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
+void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
u8 sub_80A77AC(u8 a1);
-s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8);
+s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
u8 sub_80A89C8(int, u8, int);
void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
void sub_80A6CC0(u32, const void*, u32);
void sub_80A6DAC(bool8);
-void sub_80A634C(struct Sprite *);
+void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
void sub_80A653C(struct Sprite *);
-void sub_80A7E6C(u8 spriteId);
+void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
u8 sub_80A80C8(struct Task *task);
void sub_80A8EE4(struct Sprite *);
@@ -138,14 +138,20 @@ void sub_80A70C0(struct Sprite *sprite);
void TranslateMonBGUntil(struct Sprite *sprite);
void TranslateSpriteOverDuration(struct Sprite *sprite);
void sub_80A77C8(struct Sprite *sprite);
+void sub_80A7000(struct Sprite *sprite);
+void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
+void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2);
+void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
+bool8 RunAffineAnimFromTaskData(struct Task *task);
+void sub_80A78AC(struct Sprite *sprite);
enum
{
BATTLER_COORD_X,
BATTLER_COORD_Y,
BATTLER_COORD_X_2,
- BATTLER_COORD_3,
- BATTLER_COORD_4,
+ BATTLER_COORD_Y_PIC_OFFSET,
+ BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
};
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
@@ -159,7 +165,6 @@ u8 sub_80A8364(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
-u8 sub_80A82E4(u8 battlerId);
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
// battle_anim_80A9C70.s