diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 36 |
1 files changed, 27 insertions, 9 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 16e9de0ac..e0c1b2b08 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -3,16 +3,17 @@ #include "battle.h" #include "constants/battle_anim.h" +#include "task.h" enum { BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, - BG_ANIM2, + BG_ANIM_MOSAIC, BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, - BG_ANIM_5, - BG_ANIM_6 + BG_ANIM_PALETTES_MODE, + BG_ANIM_SCREEN_BASE_BLOCK, }; struct UnknownAnimStruct2 @@ -66,11 +67,11 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void sub_80A4720(u16 a, u16 *b, u32 c, u8 d); void sub_80A477C(bool8); -// battle_anim_80FE840.s +// battle_intro.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); -void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7); +void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7); void HandleIntroSlide(u8 terrainId); -u32 GetAnimBgAttribute(u8 bgId, u8 attributeId); +int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_80A5C6C.s void sub_80A6450(struct Sprite *sprite); @@ -123,6 +124,20 @@ u8 sub_80A89C8(int, u8, int); void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32); void sub_80A6CC0(u32, const void*, u32); void sub_80A6DAC(bool8); +void sub_80A634C(struct Sprite *); +void sub_80A653C(struct Sprite *); +void sub_80A7E6C(u8 spriteId); +void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); +u8 sub_80A80C8(struct Task *task); +void sub_80A8EE4(struct Sprite *); +void sub_80A67F4(struct Sprite *); +void sub_80A6D48(u32 bgId, const void *src); +void sub_80A7160(struct Sprite *sprite); +bool8 sub_80A70E8(struct Sprite *sprite); +void sub_80A70C0(struct Sprite *sprite); +void TranslateMonBGUntil(struct Sprite *sprite); +void TranslateSpriteOverDuration(struct Sprite *sprite); +void sub_80A77C8(struct Sprite *sprite); enum { @@ -160,13 +175,13 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_8170478.s u8 ItemIdToBallId(u16 itemId); -u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); +u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId); // battle_anim_utility_funcs.s void sub_8116EB4(u8); -u32 sub_811583C(s16); +u32 UnpackSelectedBattleAnimPalettes(s16); u8 GetBattlerSpriteFinal_Y(u8, u16, u8); @@ -215,4 +230,7 @@ extern const struct OamData gUnknown_0852493C; extern const struct OamData gUnknown_08524A5C; extern const struct OamData gUnknown_08524A74; +extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; +extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; + #endif // GUARD_BATTLE_ANIM_H |