diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 93 |
1 files changed, 59 insertions, 34 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 8d73ea9b3..1c2093da9 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -9,11 +9,11 @@ enum { BG_ANIM_SCREEN_SIZE, BG_ANIM_AREA_OVERFLOW_MODE, - BG_ANIM2, + BG_ANIM_MOSAIC, BG_ANIM_CHAR_BASE_BLOCK, BG_ANIM_PRIORITY, - BG_ANIM_5, - BG_ANIM_6 + BG_ANIM_PALETTES_MODE, + BG_ANIM_SCREEN_BASE_BLOCK, }; struct UnknownAnimStruct2 @@ -67,77 +67,96 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); void sub_80A4720(u16 a, u16 *b, u32 c, u8 d); void sub_80A477C(bool8); -// battle_anim_80FE840.s +// battle_intro.s void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); -void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, void *arg5, u16 *arg6, u16 arg7); +void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 arg7); void HandleIntroSlide(u8 terrainId); -u32 GetAnimBgAttribute(u8 bgId, u8 attributeId); +int GetAnimBgAttribute(u8 bgId, u8 attributeId); // battle_anim_80A5C6C.s void sub_80A6450(struct Sprite *sprite); -void SetAverageBattlerPositions(u8 battlerId, bool8 a2, s16 *x, s16 *y); -void move_anim_8074EE0(struct Sprite *sprite); -void sub_80A656C(struct Sprite *sprite); -void InitAnimSpritePos(struct Sprite *sprite, u8 a2); -void sub_80A6980(struct Sprite *sprite, bool8 a2); +void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y); +void DestroySpriteAndMatrix(struct Sprite *sprite); +void AnimTranslateLinearSimple(struct Sprite *sprite); +void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 a2); +void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 a2); void StartAnimLinearTranslation(struct Sprite *sprite); void InitAnimArcTranslation(struct Sprite *sprite); -bool8 TranslateAnimLinear(struct Sprite *sprite); +bool8 AnimTranslateLinear(struct Sprite *sprite); void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); void sub_80A8EE4(struct Sprite *sprite); u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId); void sub_80A6FD4(struct Sprite *sprite); u16 ArcTan2Neg(s16 a, s16 b); -void sub_80A73E0(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation); -void sub_80A67BC(struct Sprite *sprite); +void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation); +void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite); void sub_80A66DC(struct Sprite *sprite); -void sub_80A6838(struct Sprite *sprite); -void sub_80A67D8(struct Sprite *sprite); -void sub_80A6864(struct Sprite *sprite, s16 a2); +void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite); +void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite); +void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2); s16 sub_80A861C(u8 battlerId, u8 a2); u8 GetBattlerYCoordWithElevation(u8 battlerId); void WaitAnimForDuration(struct Sprite *sprite); void sub_80A7938(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); void sub_80A6F98(struct Sprite *sprite); -u8 sub_80A8328(u8 battlerId); -void *sub_80A8050(s16 bottom, s16 top); -void sub_80A8048(s16 *bottom, s16 *top, const void *ptr); +u8 GetBattlerSpriteBGPriority(u8 battlerId); +void *LoadPointerFromVars(s16 bottom, s16 top); +void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr); void sub_80A8278(void); void sub_80A6B30(struct UnknownAnimStruct2*); void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1); -u8 sub_80A82E4(u8 battlerId); +u8 GetBattlerSpriteSubpriority(u8 battlerId); bool8 TranslateAnimArc(struct Sprite *sprite); void sub_80A6630(struct Sprite *sprite); void sub_80A6680(struct Sprite *sprite); -void sub_80A7344(u8 spriteId); -void obj_id_set_rotscale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); +void ResetSpriteRotScale(u8 spriteId); +void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); -void sub_80A7270(u8 spriteId, u8 objMode); -void sub_80A73A0(u8 spriteId); +void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); +void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7); u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4); u8 sub_80A77AC(u8 a1); -s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8); +s16 CloneBattlerSpriteWithBlend(u8); void obj_delete_but_dont_free_vram(struct Sprite*); u8 sub_80A89C8(int, u8, int); void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32); void sub_80A6CC0(u32, const void*, u32); void sub_80A6DAC(bool8); -void sub_80A634C(struct Sprite *); +void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *); void sub_80A653C(struct Sprite *); -void sub_80A7E6C(u8 spriteId); +void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); u8 sub_80A80C8(struct Task *task); void sub_80A8EE4(struct Sprite *); +void sub_80A67F4(struct Sprite *); +void sub_80A6D48(u32 bgId, const void *src); +void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); +bool8 AnimFastTranslateLinear(struct Sprite *sprite); +void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); +void TranslateMonBGUntil(struct Sprite *sprite); +void TranslateSpriteOverDuration(struct Sprite *sprite); +void sub_80A77C8(struct Sprite *sprite); +void sub_80A7000(struct Sprite *sprite); +void TranslateSpriteInCircleOverDuration(struct Sprite *sprite); +void SetGreyscaleOrOriginalPalette(u16 a1, bool8 a2); +void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); +bool8 RunAffineAnimFromTaskData(struct Task *task); +void sub_80A78AC(struct Sprite *sprite); +void sub_80A6BFC(struct UnknownAnimStruct2 *unk, u8 unused); +u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); +void sub_80A749C(struct Sprite *sprite); +void sub_80A6814(u8 taskId); +void sub_80A8610(struct Sprite *sprite); enum { BATTLER_COORD_X, BATTLER_COORD_Y, BATTLER_COORD_X_2, - BATTLER_COORD_3, - BATTLER_COORD_4, + BATTLER_COORD_Y_PIC_OFFSET, + BATTLER_COORD_Y_PIC_OFFSET_DEFAULT, }; u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); @@ -147,11 +166,10 @@ void sub_80A6C68(u32 arg0); u8 GetAnimBattlerSpriteId(u8 wantedBattler); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); -u8 sub_80A8364(u8 battlerId); +u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); u8 GetBattlerSpriteDefault_Y(u8 battlerId); -u8 sub_80A82E4(u8 battlerId); u8 GetSubstituteSpriteDefault_Y(u8 battlerId); // battle_anim_80A9C70.s @@ -165,13 +183,17 @@ u8 GetSubstituteSpriteDefault_Y(u8 battlerId); #define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); +// ground.c +void sub_81152DC(u8 taskId); + // battle_anim_8170478.s u8 ItemIdToBallId(u16 itemId); -u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); +u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId); // battle_anim_utility_funcs.s void sub_8116EB4(u8); +void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette); u32 UnpackSelectedBattleAnimPalettes(s16); @@ -222,4 +244,7 @@ extern const struct OamData gUnknown_0852493C; extern const struct OamData gUnknown_08524A5C; extern const struct OamData gUnknown_08524A74; +extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; +extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; + #endif // GUARD_BATTLE_ANIM_H |