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-rw-r--r--include/battle_controllers.h71
1 files changed, 43 insertions, 28 deletions
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index b2846d7cf..2281fdaff 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -1,6 +1,28 @@
#ifndef GUARD_BATTLE_CONTROLLERS_H
#define GUARD_BATTLE_CONTROLLERS_H
+#define REQUEST_ALL_BATTLE 0x0
+#define REQUEST_SPECIES_BATTLE 0x1
+#define REQUEST_HELDITEM_BATTLE 0x2
+#define REQUEST_MOVES_PP_BATTLE 0x3
+#define REQUEST_PPMOVE1_BATTLE 0x9
+#define REQUEST_PPMOVE2_BATTLE 0xA
+#define REQUEST_PPMOVE3_BATTLE 0xB
+#define REQUEST_PPMOVE4_BATTLE 0xC
+#define REQUEST_STATUS_BATTLE 0x28
+#define REQUEST_HP_BATTLE 0x2A
+
+#define RESET_ACTION_MOVE_SELECTION 0
+#define RESET_ACTION_SELECTION 1
+#define RESET_MOVE_SELECTION 2
+
+#define BALL_NO_SHAKES 0
+#define BALL_1_SHAKE 1
+#define BALL_2_SHAKES 2
+#define BALL_3_SHAKES_FAIL 3
+#define BALL_3_SHAKES_SUCCESS 4
+#define BALL_TRAINER_BLOCK 5
+
struct HpAndStatus
{
u16 hp;
@@ -14,16 +36,15 @@ struct MovePpInfo
u8 ppBonuses;
};
-#define REQUEST_ALL_BATTLE 0x0
-#define REQUEST_SPECIES_BATTLE 0x1
-#define REQUEST_HELDITEM_BATTLE 0x2
-#define REQUEST_MOVES_PP_BATTLE 0x3
-#define REQUEST_PPMOVE1_BATTLE 0x9
-#define REQUEST_PPMOVE2_BATTLE 0xA
-#define REQUEST_PPMOVE3_BATTLE 0xB
-#define REQUEST_PPMOVE4_BATTLE 0xC
-#define REQUEST_STATUS_BATTLE 0x28
-#define REQUEST_HP_BATTLE 0x2A
+struct ChooseMoveStruct
+{
+ u16 moves[4];
+ u8 ppNumbers[4];
+ u8 ppWithBonusNumbers[4];
+ u16 species;
+ u8 monType1;
+ u8 monType2;
+};
// rom3.s, emitters
void EmitSetMonData(u8 bufferId, u8 request, u8 c, u8 bytes, void *data);
@@ -40,34 +61,28 @@ void EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
void EmitReturnPokeToBall(u8 bufferId, u8 arg1);
void EmitGetMonData(u8 bufferId, u8 arg1, u8 arg2);
void EmitSwitchInAnim(u8 bufferId, u8 partyId, bool8 dontClearSubstituteBit);
-void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, const u8* arg4);
-void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, u8 arg2);
+void EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
+void EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
void EmitTrainerSlide(u8 bufferId);
void EmitTrainerSlideBack(u8 bufferId);
void EmitFaintingCry(u8 bufferId);
void Emit_x37(u8 bufferId, u8 arg1);
void EmitHitAnimation(u8 bufferId);
-void EmitCmd48(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
+void EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 arg2);
void EmitCmd49(u8 bufferId);
void EmitStatusAnimation(u8 bufferId, bool8 status2, u32 status);
void EmitCmd13(u8 bufferId);
void EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
-
-#define RESET_ACTION_MOVE_SELECTION 0
-#define RESET_ACTION_SELECTION 1
-#define RESET_MOVE_SELECTION 2
-
+void EmitIntroSlide(u8 bufferId, u8 terrainId);
+void EmitDrawTrainerPic(u8 bufferId);
+void EmitLoadMonSprite(u8 bufferId);
+void EmitIntroTrainerBallThrow(u8 bufferId);
+void EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
+void EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct* movePpData);
+void EmitOpenBag(u8 bufferId, u8* arg1);
+void Emit_x32(u8 bufferId);
+void EmitPrintString(u8 bufferId, u16 stringId);
void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
-
-#define BALL_NO_SHAKES 0
-#define BALL_1_SHAKE 1
-#define BALL_2_SHAKES 2
-#define BALL_3_SHAKES_FAIL 3
-#define BALL_3_SHAKES_SUCCESS 4
-#define BALL_TRAINER_BLOCK 5
-
void EmitBallThrow(u8 bufferId, u8 caseId);
-void MarkBufferBankForExecution(u8 bank);
-
#endif // GUARD_BATTLE_CONTROLLERS_H