diff options
Diffstat (limited to 'include/battle_move_effects.h')
-rw-r--r-- | include/battle_move_effects.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/include/battle_move_effects.h b/include/battle_move_effects.h deleted file mode 100644 index 23c19ded7..000000000 --- a/include/battle_move_effects.h +++ /dev/null @@ -1,222 +0,0 @@ -#ifndef GUARD_BATTLE_MOVE_EFFECTS_H -#define GUARD_BATTLE_MOVE_EFFECTS_H - -enum -{ - EFFECT_HIT, - EFFECT_SLEEP, - EFFECT_POISON_HIT, - EFFECT_ABSORB, - EFFECT_BURN_HIT, - EFFECT_FREEZE_HIT, - EFFECT_PARALYZE_HIT, - EFFECT_EXPLOSION, - EFFECT_DREAM_EATER, - EFFECT_MIRROR_MOVE, - EFFECT_ATTACK_UP, - EFFECT_DEFENSE_UP, - EFFECT_SPEED_UP, - EFFECT_SPECIAL_ATTACK_UP, - EFFECT_SPECIAL_DEFENSE_UP, - EFFECT_ACCURACY_UP, - EFFECT_EVASION_UP, - EFFECT_ALWAYS_HIT, - EFFECT_ATTACK_DOWN, - EFFECT_DEFENSE_DOWN, - EFFECT_SPEED_DOWN, - EFFECT_SPECIAL_ATTACK_DOWN, // unused - EFFECT_SPECIAL_DEFENSE_DOWN, // unused - EFFECT_ACCURACY_DOWN, - EFFECT_EVASION_DOWN, - EFFECT_HAZE, - EFFECT_BIDE, - EFFECT_RAMPAGE, - EFFECT_ROAR, - EFFECT_MULTI_HIT, - EFFECT_CONVERSION, - EFFECT_FLINCH_HIT, - EFFECT_RESTORE_HP, - EFFECT_TOXIC, - EFFECT_PAY_DAY, - EFFECT_LIGHT_SCREEN, - EFFECT_TRI_ATTACK, - EFFECT_REST, - EFFECT_OHKO, - EFFECT_RAZOR_WIND, - EFFECT_SUPER_FANG, - EFFECT_DRAGON_RAGE, - EFFECT_TRAP, - EFFECT_HIGH_CRITICAL, - EFFECT_DOUBLE_HIT, - EFFECT_RECOIL_IF_MISS, - EFFECT_MIST, - EFFECT_FOCUS_ENERGY, - EFFECT_RECOIL, - EFFECT_CONFUSE, - EFFECT_ATTACK_UP_2, - EFFECT_DEFENSE_UP_2, - EFFECT_SPEED_UP_2, - EFFECT_SPECIAL_ATTACK_UP_2, - EFFECT_SPECIAL_DEFENSE_UP_2, - EFFECT_ACCURACY_UP_2, - EFFECT_EVASION_UP_2, - EFFECT_TRANSFORM, - EFFECT_ATTACK_DOWN_2, - EFFECT_DEFENSE_DOWN_2, - EFFECT_SPEED_DOWN_2, - EFFECT_SPECIAL_ATTACK_DOWN_2, - EFFECT_SPECIAL_DEFENSE_DOWN_2, - EFFECT_ACCURACY_DOWN_2, - EFFECT_EVASION_DOWN_2, - EFFECT_REFLECT, - EFFECT_POISON, - EFFECT_PARALYZE, - EFFECT_ATTACK_DOWN_HIT, - EFFECT_DEFENSE_DOWN_HIT, - EFFECT_SPEED_DOWN_HIT, - EFFECT_SPECIAL_ATTACK_DOWN_HIT, - EFFECT_SPECIAL_DEFENSE_DOWN_HIT, - EFFECT_ACCURACY_DOWN_HIT, - EFFECT_EVASION_DOWN_HIT, - EFFECT_SKY_ATTACK, - EFFECT_CONFUSE_HIT, - EFFECT_TWINEEDLE, - EFFECT_VITAL_THROW, - EFFECT_SUBSTITUTE, - EFFECT_RECHARGE, - EFFECT_RAGE, - EFFECT_MIMIC, - EFFECT_METRONOME, - EFFECT_LEECH_SEED, - EFFECT_SPLASH, - EFFECT_DISABLE, - EFFECT_LEVEL_DAMAGE, - EFFECT_PSYWAVE, - EFFECT_COUNTER, - EFFECT_ENCORE, - EFFECT_PAIN_SPLIT, - EFFECT_SNORE, - EFFECT_CONVERSION_2, - EFFECT_LOCK_ON, - EFFECT_SKETCH, - EFFECT_UNUSED_60, // thaw - EFFECT_SLEEP_TALK, - EFFECT_DESTINY_BOND, - EFFECT_FLAIL, - EFFECT_SPITE, - EFFECT_FALSE_SWIPE, - EFFECT_HEAL_BELL, - EFFECT_QUICK_ATTACK, - EFFECT_TRIPLE_KICK, - EFFECT_THIEF, - EFFECT_MEAN_LOOK, - EFFECT_NIGHTMARE, - EFFECT_MINIMIZE, - EFFECT_CURSE, - EFFECT_UNUSED_6E, - EFFECT_PROTECT, - EFFECT_SPIKES, - EFFECT_FORESIGHT, - EFFECT_PERISH_SONG, - EFFECT_SANDSTORM, - EFFECT_ENDURE, - EFFECT_ROLLOUT, - EFFECT_SWAGGER, - EFFECT_FURY_CUTTER, - EFFECT_ATTRACT, - EFFECT_RETURN, - EFFECT_PRESENT, - EFFECT_FRUSTRATION, - EFFECT_SAFEGUARD, - EFFECT_THAW_HIT, - EFFECT_MAGNITUDE, - EFFECT_BATON_PASS, - EFFECT_PURSUIT, - EFFECT_RAPID_SPIN, - EFFECT_SONICBOOM, - EFFECT_UNUSED_83, - EFFECT_MORNING_SUN, - EFFECT_SYNTHESIS, - EFFECT_MOONLIGHT, - EFFECT_HIDDEN_POWER, - EFFECT_RAIN_DANCE, - EFFECT_SUNNY_DAY, - EFFECT_DEFENSE_UP_HIT, - EFFECT_ATTACK_UP_HIT, - EFFECT_ALL_STATS_UP_HIT, - EFFECT_UNUSED_8D, // incomplete fake out in gen 2 - EFFECT_BELLY_DRUM, - EFFECT_PSYCH_UP, - EFFECT_MIRROR_COAT, - EFFECT_SKULL_BASH, - EFFECT_TWISTER, - EFFECT_EARTHQUAKE, - EFFECT_FUTURE_SIGHT, - EFFECT_GUST, - EFFECT_STOMP, // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM - EFFECT_SOLARBEAM, - EFFECT_THUNDER, - EFFECT_TELEPORT, - EFFECT_BEAT_UP, - EFFECT_SEMI_INVULNERABLE, - EFFECT_DEFENSE_CURL, - EFFECT_SOFTBOILED, - EFFECT_FAKE_OUT, - EFFECT_UPROAR, - EFFECT_STOCKPILE, - EFFECT_SPIT_UP, - EFFECT_SWALLOW, - EFFECT_UNUSED_A3, - EFFECT_HAIL, - EFFECT_TORMENT, - EFFECT_FLATTER, - EFFECT_WILL_O_WISP, - EFFECT_MEMENTO, - EFFECT_FACADE, - EFFECT_FOCUS_PUNCH, - EFFECT_SMELLINGSALT, - EFFECT_FOLLOW_ME, - EFFECT_NATURE_POWER, - EFFECT_CHARGE, - EFFECT_TAUNT, - EFFECT_HELPING_HAND, - EFFECT_TRICK, - EFFECT_ROLE_PLAY, - EFFECT_WISH, - EFFECT_ASSIST, - EFFECT_INGRAIN, - EFFECT_SUPERPOWER, - EFFECT_MAGIC_COAT, - EFFECT_RECYCLE, - EFFECT_REVENGE, - EFFECT_BRICK_BREAK, - EFFECT_YAWN, - EFFECT_KNOCK_OFF, - EFFECT_ENDEAVOR, - EFFECT_ERUPTION, - EFFECT_SKILL_SWAP, - EFFECT_IMPRISON, - EFFECT_REFRESH, - EFFECT_GRUDGE, - EFFECT_SNATCH, - EFFECT_LOW_KICK, - EFFECT_SECRET_POWER, - EFFECT_DOUBLE_EDGE, - EFFECT_TEETER_DANCE, - EFFECT_BLAZE_KICK, - EFFECT_MUD_SPORT, - EFFECT_POISON_FANG, - EFFECT_WEATHER_BALL, - EFFECT_OVERHEAT, - EFFECT_TICKLE, - EFFECT_COSMIC_POWER, - EFFECT_SKY_UPPERCUT, - EFFECT_BULK_UP, - EFFECT_POISON_TAIL, - EFFECT_WATER_SPORT, - EFFECT_CALM_MIND, - EFFECT_DRAGON_DANCE, - EFFECT_CAMOUFLAGE, -}; - -#endif // GUARD_BATTLE_MOVE_EFFECTS_H |