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-rw-r--r--include/battle_scripts.h378
1 files changed, 14 insertions, 364 deletions
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index 5131778a8..2e31a37c5 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -1,356 +1,22 @@
#ifndef GUARD_BATTLE_SCRIPTS_H
#define GUARD_BATTLE_SCRIPTS_H
-extern const u8 BattleScript_EffectHit[];
-extern const u8 BattleScript_HitFromAtkCanceler[];
-extern const u8 BattleScript_HitFromAccCheck[];
-extern const u8 BattleScript_HitFromAtkString[];
extern const u8 BattleScript_HitFromCritCalc[];
-extern const u8 BattleScript_HitFromAtkAnimation[];
extern const u8 BattleScript_MoveEnd[];
extern const u8 BattleScript_MakeMoveMissed[];
extern const u8 BattleScript_PrintMoveMissed[];
extern const u8 BattleScript_MoveMissedPause[];
extern const u8 BattleScript_MoveMissed[];
-extern const u8 BattleScript_EffectSleep[];
-extern const u8 BattleScript_AlreadyAsleep[];
-extern const u8 BattleScript_WasntAffected[];
-extern const u8 BattleScript_CantMakeAsleep[];
-extern const u8 BattleScript_EffectPoisonHit[];
-extern const u8 BattleScript_EffectAbsorb[];
-extern const u8 BattleScript_82D8B26[];
-extern const u8 BattleScript_82D8B2E[];
-extern const u8 BattleScript_82D8B45[];
-extern const u8 BattleScript_EffectBurnHit[];
-extern const u8 BattleScript_EffectFreezeHit[];
-extern const u8 BattleScript_EffectParalyzeHit[];
-extern const u8 BattleScript_EffectExplosion[];
-extern const u8 BattleScript_82D8B94[];
-extern const u8 BattleScript_82D8B96[];
-extern const u8 BattleScript_82D8BCF[];
-extern const u8 BattleScript_82D8BEA[];
-extern const u8 BattleScript_EffectDreamEater[];
-extern const u8 BattleScript_82D8C0E[];
-extern const u8 BattleScript_82D8C18[];
-extern const u8 BattleScript_82D8C56[];
-extern const u8 BattleScript_EffectMirrorMove[];
-extern const u8 BattleScript_EffectAttackUp[];
-extern const u8 BattleScript_EffectDefenseUp[];
-extern const u8 BattleScript_EffectSpecialAttackUp[];
-extern const u8 BattleScript_EffectEvasionUp[];
-extern const u8 BattleScript_EffectStatUp[];
-extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[];
-extern const u8 BattleScript_StatUpAttackAnim[];
-extern const u8 BattleScript_StatUpDoAnim[];
-extern const u8 BattleScript_StatUpPrintString[];
-extern const u8 BattleScript_StatUpEnd[];
+extern const u8 BattleScript_ButItFailed[];
extern const u8 BattleScript_StatUp[];
-extern const u8 BattleScript_EffectAttackDown[];
-extern const u8 BattleScript_EffectDefenseDown[];
-extern const u8 BattleScript_EffectSpeedDown[];
-extern const u8 BattleScript_EffectAccuracyDown[];
-extern const u8 BattleScript_EffectEvasionDown[];
-extern const u8 BattleScript_EffectStatDown[];
-extern const u8 BattleScript_StatDownDoAnim[];
-extern const u8 BattleScript_StatDownPrintString[];
-extern const u8 BattleScript_82D8D60[];
extern const u8 BattleScript_StatDown[];
-extern const u8 BattleScript_EffectHaze[];
-extern const u8 BattleScript_EffectBide[];
-extern const u8 BattleScript_EffectRampage[];
-extern const u8 BattleScript_82D8DAE[];
-extern const u8 BattleScript_EffectRoar[];
-extern const u8 BattleScript_EffectMultiHit[];
-extern const u8 BattleScript_82D8DFD[];
-extern const u8 BattleScript_82D8E1F[];
-extern const u8 BattleScript_82D8E71[];
-extern const u8 BattleScript_82D8E74[];
-extern const u8 BattleScript_82D8E93[];
-extern const u8 BattleScript_EffectConversion[];
-extern const u8 BattleScript_EffectFlinchHit[];
-extern const u8 BattleScript_EffectRestoreHp[];
-extern const u8 BattleScript_EffectToxic[];
-extern const u8 BattleScript_AlreadyPoisoned[];
-extern const u8 BattleScript_ImmunityProtected[];
-extern const u8 BattleScript_EffectPayDay[];
-extern const u8 BattleScript_EffectLightScreen[];
-extern const u8 BattleScript_EffectTriAttack[];
-extern const u8 BattleScript_EffectRest[];
-extern const u8 BattleScript_RestCantSleep[];
-extern const u8 BattleScript_RestIsAlreadyAsleep[];
-extern const u8 BattleScript_EffectOHKO[];
-extern const u8 BattleScript_KOFail[];
-extern const u8 BattleScript_EffectRazorWind[];
-extern const u8 BattleScript_TwoTurnMovesSecondTurn[];
-extern const u8 BattleScriptFirstChargingTurn[];
-extern const u8 BattleScript_EffectSuperFang[];
-extern const u8 BattleScript_EffectDragonRage[];
-extern const u8 BattleScript_EffectTrap[];
-extern const u8 BattleScript_DoWrapEffect[];
-extern const u8 BattleScript_EffectDoubleHit[];
-extern const u8 BattleScript_EffectRecoilIfMiss[];
-extern const u8 BattleScript_82D9135[];
-extern const u8 BattleScript_EffectMist[];
-extern const u8 BattleScript_EffectFocusEnergy[];
-extern const u8 BattleScript_EffectRecoil[];
-extern const u8 BattleScript_EffectConfuse[];
-extern const u8 BattleScript_AlreadyConfused[];
-extern const u8 BattleScript_EffectAttackUp2[];
-extern const u8 BattleScript_EffectDefenseUp2[];
-extern const u8 BattleScript_EffectSpeedUp2[];
-extern const u8 BattleScript_EffectSpecialAttackUp2[];
-extern const u8 BattleScript_EffectSpecialDefenseUp2[];
-extern const u8 BattleScript_EffectTransform[];
-extern const u8 BattleScript_EffectAttackDown2[];
-extern const u8 BattleScript_EffectDefenseDown2[];
-extern const u8 BattleScript_EffectSpeedDown2[];
-extern const u8 BattleScript_EffectSpecialDefenseDown2[];
-extern const u8 BattleScript_EffectReflect[];
-extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[];
-extern const u8 BattleScript_EffectPoison[];
-extern const u8 BattleScript_EffectParalyze[];
-extern const u8 BattleScript_AlreadyParalyzed[];
-extern const u8 BattleScript_LimberProtected[];
-extern const u8 BattleScript_EffectAttackDownHit[];
-extern const u8 BattleScript_EffectDefenseDownHit[];
-extern const u8 BattleScript_EffectSpeedDownHit[];
-extern const u8 BattleScript_EffectSpecialAttackDownHit[];
-extern const u8 BattleScript_EffectSpecialDefenseDownHit[];
-extern const u8 BattleScript_EffectAccuracyDownHit[];
-extern const u8 BattleScript_EffectSkyAttack[];
-extern const u8 BattleScript_EffectConfuseHit[];
-extern const u8 BattleScript_EffectTwineedle[];
-extern const u8 BattleScript_EffectSubstitute[];
-extern const u8 BattleScript_SubstituteAnim[];
-extern const u8 BattleScript_SubstituteString[];
-extern const u8 BattleScript_AlreadyHasSubstitute[];
-extern const u8 BattleScript_EffectRecharge[];
-extern const u8 BattleScript_MoveUsedMustRecharge[];
-extern const u8 BattleScript_EffectRage[];
-extern const u8 BattleScript_RageMiss[];
-extern const u8 BattleScript_EffectMimic[];
-extern const u8 BattleScript_EffectMetronome[];
-extern const u8 BattleScript_EffectLeechSeed[];
-extern const u8 BattleScript_DoLeechSeed[];
-extern const u8 BattleScript_EffectSplash[];
-extern const u8 BattleScript_EffectDisable[];
-extern const u8 BattleScript_EffectLevelDamage[];
-extern const u8 BattleScript_EffectPsywave[];
-extern const u8 BattleScript_EffectCounter[];
-extern const u8 BattleScript_EffectEncore[];
-extern const u8 BattleScript_EffectPainSplit[];
-extern const u8 BattleScript_EffectSnore[];
-extern const u8 BattleScript_SnoreIsAsleep[];
-extern const u8 BattleScript_DoSnore[];
-extern const u8 BattleScript_EffectConversion2[];
-extern const u8 BattleScript_EffectLockOn[];
-extern const u8 BattleScript_EffectSketch[];
-extern const u8 BattleScript_EffectSleepTalk[];
-extern const u8 BattleScript_SleepTalkIsAsleep[];
-extern const u8 BattleScript_SleepTalkUsingMove[];
-extern const u8 BattleScript_EffectDestinyBond[];
-extern const u8 BattleScript_EffectFlail[];
-extern const u8 BattleScript_EffectSpite[];
-extern const u8 BattleScript_EffectHealBell[];
-extern const u8 BattleScript_CheckHealBellMon2Unaffected[];
-extern const u8 BattleScript_PartyHealEnd[];
-extern const u8 BattleScript_EffectTripleKick[];
-extern const u8 BattleScript_TripleKickLoop[];
-extern const u8 BattleScript_DoTripleKickAttack[];
-extern const u8 BattleScript_TripleKickNoMoreHits[];
-extern const u8 BattleScript_TripleKickPrintStrings[];
-extern const u8 BattleScript_TripleKickEnd[];
-extern const u8 BattleScript_EffectThief[];
-extern const u8 BattleScript_EffectMeanLook[];
-extern const u8 BattleScript_EffectNightmare[];
-extern const u8 BattleScript_NightmareWorked[];
-extern const u8 BattleScript_EffectMinimize[];
-extern const u8 BattleScript_EffectCurse[];
-extern const u8 BattleScript_CurseTrySpeed[];
-extern const u8 BattleScript_CurseTryAttack[];
-extern const u8 BattleScript_CurseTryDefence[];
-extern const u8 BattleScript_CurseEnd[];
-extern const u8 BattleScript_GhostCurse[];
-extern const u8 BattleScript_DoGhostCurse[];
-extern const u8 BattleScript_EffectProtect[];
-extern const u8 BattleScript_EffectSpikes[];
-extern const u8 BattleScript_EffectForesight[];
-extern const u8 BattleScript_EffectPerishSong[];
-extern const u8 BattleScript_PerishSongLoop[];
-extern const u8 BattleScript_PerishSongLoopIncrement[];
-extern const u8 BattleScript_PerishSongNotAffected[];
-extern const u8 BattleScript_EffectSandstorm[];
-extern const u8 BattleScript_EffectRollout[];
-extern const u8 BattleScript_RolloutCheckAccuracy[];
-extern const u8 BattleScript_RolloutHit[];
-extern const u8 BattleScript_EffectSwagger[];
-extern const u8 BattleScript_SwaggerTryConfuse[];
-extern const u8 BattleScript_EffectFuryCutter[];
-extern const u8 BattleScript_FuryCutterHit[];
-extern const u8 BattleScript_EffectAttract[];
-extern const u8 BattleScript_EffectReturn[];
-extern const u8 BattleScript_EffectPresent[];
-extern const u8 BattleScript_EffectSafeguard[];
-extern const u8 BattleScript_EffectThawHit[];
-extern const u8 BattleScript_EffectMagnitude[];
-extern const u8 BattleScript_EffectBatonPass[];
-extern const u8 BattleScript_EffectRapidSpin[];
-extern const u8 BattleScript_EffectSonicboom[];
-extern const u8 BattleScript_EffectMorningSun[];
-extern const u8 BattleScript_EffectHiddenPower[];
-extern const u8 BattleScript_EffectRainDance[];
-extern const u8 BattleScript_MoveWeatherChange[];
-extern const u8 BattleScript_EffectSunnyDay[];
-extern const u8 BattleScript_EffectDefenseUpHit[];
-extern const u8 BattleScript_EffectAttackUpHit[];
-extern const u8 BattleScript_EffectAllStatsUpHit[];
-extern const u8 BattleScript_EffectBellyDrum[];
-extern const u8 BattleScript_EffectPsychUp[];
-extern const u8 BattleScript_EffectMirrorCoat[];
-extern const u8 BattleScript_EffectSkullBash[];
-extern const u8 BattleScript_SkullBashEnd[];
-extern const u8 BattleScript_EffectTwister[];
-extern const u8 BattleScript_FlinchEffect[];
-extern const u8 BattleScript_EffectEarthquake[];
-extern const u8 BattleScript_82D9C44[];
-extern const u8 BattleScript_82D9C64[];
-extern const u8 BattleScript_82D9C73[];
-extern const u8 BattleScript_82D9CAC[];
-extern const u8 BattleScript_EffectFutureSight[];
-extern const u8 BattleScript_EffectGust[];
-extern const u8 BattleScript_EffectStomp[];
-extern const u8 BattleScript_EffectSolarbeam[];
-extern const u8 BattleScript_SolarbeamDecideTurn[];
-extern const u8 BattleScript_SolarbeamOnFirstTurn[];
-extern const u8 BattleScript_EffectThunder[];
-extern const u8 BattleScript_EffectTeleport[];
-extern const u8 BattleScript_EffectBeatUp[];
-extern const u8 BattleScript_BeatUpLoop[];
-extern const u8 BattleScript_BeatUpAttack[];
-extern const u8 BattleScript_BeatUpEnd[];
-extern const u8 BattleScript_EffectSemiInvulnerable[];
-extern const u8 BattleScript_FirstTurnBounce[];
-extern const u8 BattleScript_FirstTurnDive[];
-extern const u8 BattleScript_FirstTurnFly[];
-extern const u8 BattleScript_FirstTurnSemiInvulnerable[];
-extern const u8 BattleScript_SecondTurnSemiInvulnerable[];
-extern const u8 BattleScript_SemiInvulnerableTryHit[];
-extern const u8 BattleScript_SemiInvulnerableMiss[];
-extern const u8 BattleScript_EffectDefenseCurl[];
-extern const u8 BattleScript_DefenseCurlDoStatUpAnim[];
-extern const u8 BattleScript_EffectSoftboiled[];
-extern const u8 BattleScript_PresentHealTarget[];
extern const u8 BattleScript_AlreadyAtFullHp[];
-extern const u8 BattleScript_EffectFakeOut[];
-extern const u8 BattleScript_ButItFailedAtkStringPpReduce[];
-extern const u8 BattleScript_ButItFailedPpReduce[];
-extern const u8 BattleScript_ButItFailed[];
-extern const u8 BattleScript_NotAffected[];
-extern const u8 BattleScript_EffectUproar[];
-extern const u8 BattleScript_UproarHit[];
-extern const u8 BattleScript_EffectStockpile[];
-extern const u8 BattleScript_EffectSpitUp[];
-extern const u8 BattleScript_SpitUpFail[];
-extern const u8 BattleScript_82D9FA2[];
-extern const u8 BattleScript_EffectSwallow[];
-extern const u8 BattleScript_SwallowFail[];
-extern const u8 BattleScript_EffectHail[];
-extern const u8 BattleScript_EffectTorment[];
-extern const u8 BattleScript_EffectFlatter[];
-extern const u8 BattleScript_FlatterTryConfuse[];
-extern const u8 BattleScript_EffectWillOWisp[];
-extern const u8 BattleScript_WaterVeilPrevents[];
-extern const u8 BattleScript_AlreadyBurned[];
-extern const u8 BattleScript_EffectMemento[];
-extern const u8 BattleScript_82DA119[];
-extern const u8 BattleScript_82DA13C[];
-extern const u8 BattleScript_82DA148[];
-extern const u8 BattleScript_82DA153[];
-extern const u8 BattleScript_82DA15A[];
-extern const u8 BattleScript_EffectFacade[];
-extern const u8 BattleScript_FacadeDoubleDmg[];
-extern const u8 BattleScript_EffectFocusPunch[];
-extern const u8 BattleScript_EffectSmellingsalt[];
-extern const u8 BattleScript_82DA1BA[];
-extern const u8 BattleScript_EffectFollowMe[];
-extern const u8 BattleScript_EffectNaturePower[];
-extern const u8 BattleScript_EffectCharge[];
-extern const u8 BattleScript_EffectTaunt[];
-extern const u8 BattleScript_EffectHelpingHand[];
-extern const u8 BattleScript_EffectTrick[];
-extern const u8 BattleScript_EffectRolePlay[];
-extern const u8 BattleScript_EffectWish[];
-extern const u8 BattleScript_EffectAssist[];
-extern const u8 BattleScript_EffectIngrain[];
-extern const u8 BattleScript_EffectSuperpower[];
-extern const u8 BattleScript_EffectMagicCoat[];
-extern const u8 BattleScript_EffectRecycle[];
-extern const u8 BattleScript_EffectRevenge[];
-extern const u8 BattleScript_EffectBrickBreak[];
-extern const u8 BattleScript_82DA306[];
-extern const u8 BattleScript_82DA319[];
-extern const u8 BattleScript_EffectYawn[];
-extern const u8 BattleScript_82DA378[];
-extern const u8 BattleScript_82DA382[];
-extern const u8 BattleScript_EffectKnockOff[];
-extern const u8 BattleScript_EffectEndeavor[];
-extern const u8 BattleScript_EffectEruption[];
-extern const u8 BattleScript_EffectSkillSwap[];
-extern const u8 BattleScript_EffectImprison[];
-extern const u8 BattleScript_EffectRefresh[];
-extern const u8 BattleScript_EffectGrudge[];
-extern const u8 BattleScript_EffectSnatch[];
-extern const u8 BattleScript_EffectLowKick[];
-extern const u8 BattleScript_EffectSecretPower[];
-extern const u8 BattleScript_EffectDoubleEdge[];
-extern const u8 BattleScript_EffectTeeterDance[];
-extern const u8 BattleScript_82DA47B[];
-extern const u8 BattleScript_82DA4C7[];
-extern const u8 BattleScript_82DA4D0[];
-extern const u8 BattleScript_82DA4E5[];
-extern const u8 BattleScript_82DA4F3[];
-extern const u8 BattleScript_82DA501[];
-extern const u8 BattleScript_82DA50F[];
-extern const u8 BattleScript_82DA520[];
-extern const u8 BattleScript_EffectMudSport[];
-extern const u8 BattleScript_EffectPoisonFang[];
-extern const u8 BattleScript_EffectWeatherBall[];
-extern const u8 BattleScript_EffectOverheat[];
-extern const u8 BattleScript_EffectTickle[];
-extern const u8 BattleScript_TickleDoMoveAnim[];
-extern const u8 BattleScript_TickleTryLowerDef[];
-extern const u8 BattleScript_TickleEnd[];
-extern const u8 BattleScript_CantLowerMultipleStats[];
-extern const u8 BattleScript_EffectCosmicPower[];
-extern const u8 BattleScript_CosmicPowerDoMoveAnim[];
-extern const u8 BattleScript_CosmicPowerTrySpDef[];
-extern const u8 BattleScript_CosmicPowerEnd[];
-extern const u8 BattleScript_EffectSkyUppercut[];
-extern const u8 BattleScript_EffectBulkUp[];
-extern const u8 BattleScript_BulkUpDoMoveAnim[];
-extern const u8 BattleScript_BulkUpTryDef[];
-extern const u8 BattleScript_BulkUpEnd[];
-extern const u8 BattleScript_EffectCalmMind[];
-extern const u8 BattleScript_CalmMindDoMoveAnim[];
-extern const u8 BattleScript_CalmMindTrySpDef[];
-extern const u8 BattleScript_CalmMindEnd[];
-extern const u8 BattleScript_CantRaiseMultipleStats[];
-extern const u8 BattleScript_EffectDragonDance[];
-extern const u8 BattleScript_DragonDanceDoMoveAnim[];
-extern const u8 BattleScript_DragonDanceTrySpeed[];
-extern const u8 BattleScript_DragonDanceEnd[];
-extern const u8 BattleScript_EffectCamouflage[];
+extern const u8 BattleScript_PresentHealTarget[];
+extern const u8 BattleScript_MoveUsedMustRecharge[];
extern const u8 BattleScript_FaintAttacker[];
extern const u8 BattleScript_FaintTarget[];
-extern const u8 BattleScript_82DA7C4[];
-extern const u8 BattleScript_82DA7CD[];
-extern const u8 BattleScript_82DA816[];
-extern const u8 BattleScript_82DA8D0[];
-extern const u8 BattleScript_82DA8F5[];
-extern const u8 BattleScript_82DA8F6[];
-extern const u8 BattleScript_82DA8FC[];
-extern const u8 BattleScript_82DA908[];
-extern const u8 BattleScript_82DA92C[];
+extern const u8 BattleScript_GiveExp[];
+extern const u8 BattleScript_HandleFaintedMon[];
extern const u8 BattleScript_LocalTrainerBattleWon[];
extern const u8 BattleScript_LocalTwoTrainersDefeated[];
extern const u8 BattleScript_LocalBattleWonLoseTexts[];
@@ -360,13 +26,9 @@ extern const u8 BattleScript_LocalBattleLost[];
extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
extern const u8 BattleScript_LocalBattleLostEnd[];
extern const u8 BattleScript_CheckDomeDrew[];
-extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[];
-extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[];
-extern const u8 BattleScript_LocalBattleLostEnd_[];
extern const u8 BattleScript_82DAA0B[];
extern const u8 BattleScript_82DAA31[];
extern const u8 BattleScript_LinkBattleWonOrLost[];
-extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[];
extern const u8 BattleScript_82DAA5C[];
extern const u8 BattleScript_82DAA83[];
extern const u8 BattleScript_FrontierTrainerBattleWon[];
@@ -390,17 +52,8 @@ extern const u8 BattleScript_82DAB77[];
extern const u8 BattleScript_82DABB8[];
extern const u8 BattleScript_Pausex20[];
extern const u8 BattleScript_LevelUp[];
-extern const u8 BattleScript_TryLearnMoveLoop[];
-extern const u8 BattleScript_AskToLearnMove[];
-extern const u8 BattleScript_ForgotAndLearnedNewMove[];
-extern const u8 BattleScript_LearnedNewMove[];
-extern const u8 BattleScript_LearnMoveReturn[];
extern const u8 BattleScript_RainContinuesOrEnds[];
-extern const u8 BattleScript_RainContinuesOrEndsEnd[];
extern const u8 BattleScript_DamagingWeatherContinues[];
-extern const u8 BattleScript_DamagingWeatherLoop[];
-extern const u8 BattleScript_DamagingWeatherLoopIncrement[];
-extern const u8 BattleScript_DamagingWeatherContinuesEnd[];
extern const u8 BattleScript_SandStormHailEnds[];
extern const u8 BattleScript_SunlightContinues[];
extern const u8 BattleScript_SunlightFaded[];
@@ -414,15 +67,15 @@ extern const u8 BattleScript_82DAD4D[];
extern const u8 BattleScript_BideStoringEnergy[];
extern const u8 BattleScript_BideAttack[];
extern const u8 BattleScript_BideNoEnergyToAttack[];
-extern const u8 BattleScript_82DADD8[];
+extern const u8 BattleScript_SuccessForceOut[];
extern const u8 BattleScript_82DADF1[];
extern const u8 BattleScript_MistProtected[];
extern const u8 BattleScript_RageIsBuilding[];
extern const u8 BattleScript_MoveUsedIsDisabled[];
extern const u8 BattleScript_SelectingDisabledMove[];
extern const u8 BattleScript_DisabledNoMore[];
-extern const u8 BattleScript_82DAE2A[];
-extern const u8 BattleScript_82DAE2D[];
+extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
+extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
extern const u8 BattleScript_EncoredNoMore[];
extern const u8 BattleScript_DestinyBondTakesLife[];
extern const u8 BattleScript_SpikesOnAttacker[];
@@ -456,22 +109,20 @@ extern const u8 BattleScript_NoMovesLeft[];
extern const u8 BattleScript_SelectingMoveWithNoPP[];
extern const u8 BattleScript_NoPPForMove[];
extern const u8 BattleScript_SelectingTormentedMove[];
-extern const u8 BattleScript_82DB08D[];
-extern const u8 BattleScript_82DB098[];
+extern const u8 BattleScript_MoveUsedIsTormented[];
+extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
extern const u8 BattleScript_MoveUsedIsTaunted[];
-extern const u8 BattleScript_82DB0AF[];
+extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
extern const u8 BattleScript_WishComesTrue[];
-extern const u8 BattleScript_82DB0DE[];
extern const u8 BattleScript_IngrainTurnHeal[];
-extern const u8 BattleScript_82DB109[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_82DB144[];
extern const u8 BattleScript_82DB167[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisionedMove[];
-extern const u8 BattleScript_82DB185[];
+extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];
@@ -550,7 +201,6 @@ extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
extern const u8 BattleScript_MonMadeMoveUseless[];
extern const u8 BattleScript_FlashFireBoost_PPLoss[];
extern const u8 BattleScript_FlashFireBoost[];
-extern const u8 BattleScript_82DB5B9[];
extern const u8 BattleScript_AbilityNoStatLoss[];
extern const u8 BattleScript_BRNPrevention[];
extern const u8 BattleScript_PRLZPrevention[];
@@ -612,8 +262,8 @@ extern const u8 BattleScript_82DB8F3[];
extern const u8 BattleScript_82DB973[];
extern const u8 BattleScript_82DB992[];
extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
-extern const u8 BattleScript_82DB9C1[];
-extern const u8 BattleScript_82DB9C8[];
+extern const u8 BattleScript_PrintPlayerForfeited[];
+extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
extern const u8 BattleScript_BallThrow[];
extern const u8 BattleScript_BallThrowByWally[];
extern const u8 BattleScript_SafariBallThrow[];