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-rw-r--r--include/battle_transition.h86
1 files changed, 43 insertions, 43 deletions
diff --git a/include/battle_transition.h b/include/battle_transition.h
index b2e5efdc9..a33032fb4 100644
--- a/include/battle_transition.h
+++ b/include/battle_transition.h
@@ -24,49 +24,49 @@ enum // TRANSITION_MUGSHOT
// credits for the names go to Dyskinesia, Tetrable and Farore
// names are naturally subject to change
-#define B_TRANSITION_BLUR 0
-#define B_TRANSITION_SWIRL 1
-#define B_TRANSITION_SHUFFLE 2
-#define B_TRANSITION_BIG_POKEBALL 3
-#define B_TRANSITION_POKEBALLS_TRAIL 4
-#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
-#define B_TRANSITION_RIPPLE 6
-#define B_TRANSITION_WAVE 7
-#define B_TRANSITION_SLICE 8
-#define B_TRANSITION_WHITEFADE 9
-#define B_TRANSITION_GRID_SQUARES 10
-#define B_TRANSITION_SHARDS 11
-#define B_TRANSITION_SIDNEY 12
-#define B_TRANSITION_PHOEBE 13
-#define B_TRANSITION_GLACIA 14
-#define B_TRANSITION_DRAKE 15
-#define B_TRANSITION_CHAMPION 16
+#define B_TRANSITION_BLUR 0
+#define B_TRANSITION_SWIRL 1
+#define B_TRANSITION_SHUFFLE 2
+#define B_TRANSITION_BIG_POKEBALL 3
+#define B_TRANSITION_POKEBALLS_TRAIL 4
+#define B_TRANSITION_CLOCKWISE_BLACKFADE 5
+#define B_TRANSITION_RIPPLE 6
+#define B_TRANSITION_WAVE 7
+#define B_TRANSITION_SLICE 8
+#define B_TRANSITION_WHITEFADE 9
+#define B_TRANSITION_GRID_SQUARES 10
+#define B_TRANSITION_SHARDS 11
+#define B_TRANSITION_SIDNEY 12
+#define B_TRANSITION_PHOEBE 13
+#define B_TRANSITION_GLACIA 14
+#define B_TRANSITION_DRAKE 15
+#define B_TRANSITION_CHAMPION 16
// added in Emerald
-#define B_TRANSITION_AQUA 17
-#define B_TRANSITION_MAGMA 18
-#define B_TRANSITION_REGICE 19
-#define B_TRANSITION_REGISTEEL 20
-#define B_TRANSITION_REGIROCK 21
-#define B_TRANSITION_KYOGRE 22
-#define B_TRANSITION_GROUDON 23
-#define B_TRANSITION_RAYQUAZA 24
-#define B_TRANSITION_SHRED_SPLIT 25
-#define B_TRANSITION_BLACKHOLE1 26
-#define B_TRANSITION_BLACKHOLE2 27
-#define B_TRANSITION_RECTANGULAR_SPIRAL 28
-#define B_TRANSITION_29 29
-#define B_TRANSITION_30 30
-#define B_TRANSITION_31 31
-#define B_TRANSITION_32 32
-#define B_TRANSITION_33 33
-#define B_TRANSITION_34 34
-#define B_TRANSITION_35 35
-#define B_TRANSITION_36 36
-#define B_TRANSITION_37 37
-#define B_TRANSITION_38 38
-#define B_TRANSITION_39 39
-#define B_TRANSITION_40 40
-#define B_TRANSITION_41 41
-#define B_TRANSITION_COUNT 42
+#define B_TRANSITION_AQUA 17
+#define B_TRANSITION_MAGMA 18
+#define B_TRANSITION_REGICE 19
+#define B_TRANSITION_REGISTEEL 20
+#define B_TRANSITION_REGIROCK 21
+#define B_TRANSITION_KYOGRE 22
+#define B_TRANSITION_GROUDON 23
+#define B_TRANSITION_RAYQUAZA 24
+#define B_TRANSITION_SHRED_SPLIT 25
+#define B_TRANSITION_BLACKHOLE1 26
+#define B_TRANSITION_BLACKHOLE2 27
+#define B_TRANSITION_RECTANGULAR_SPIRAL 28
+#define B_TRANSITION_FRONTIER_LOGO_WIGGLE 29
+#define B_TRANSITION_FRONTIER_LOGO_WAVE 30
+#define B_TRANSITION_FRONTIER_SQUARES 31
+#define B_TRANSITION_FRONTIER_SQUARES_SCROLL 32
+#define B_TRANSITION_FRONTIER_SQUARES_SPIRAL 33
+#define B_TRANSITION_FRONTIER_CIRCLES_MEET 34
+#define B_TRANSITION_FRONTIER_CIRCLES_CROSS 35
+#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL 36
+#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL 37
+#define B_TRANSITION_FRONTIER_CIRCLES_MEET_IN_SEQ 38
+#define B_TRANSITION_FRONTIER_CIRCLES_CROSS_IN_SEQ 39
+#define B_TRANSITION_FRONTIER_CIRCLES_ASYMMETRIC_SPIRAL_IN_SEQ 40
+#define B_TRANSITION_FRONTIER_CIRCLES_SYMMETRIC_SPIRAL_IN_SEQ 41
+#define B_TRANSITION_COUNT 42
#endif // GUARD_BATTLE_TRANSITION_H