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-rw-r--r--include/constants/battle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 3dbd83255..a848146eb 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -161,8 +161,8 @@
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER)
// Not really sure what a "hitmarker" is.
-#define HITMARKER_x10 (1 << 4)
-#define HITMARKER_x20 (1 << 5)
+#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked.
+#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
#define HITMARKER_DESTINYBOND (1 << 6)
#define HITMARKER_NO_ANIMATIONS (1 << 7)
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
@@ -177,13 +177,13 @@
#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
#define HITMARKER_IGNORE_UNDERWATER (1 << 18)
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
-#define HITMARKER_x100000 (1 << 20)
-#define HITMARKER_x200000 (1 << 21)
-#define HITMARKER_x400000 (1 << 22)
-#define HITMARKER_x800000 (1 << 23)
+#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
+#define HITMARKER_DISOBEDIENT_MOVE (1 << 21)
+#define HITMARKER_PLAYER_FAINTED (1 << 22)
+#define HITMARKER_ALLOW_NO_PP (1 << 23)
#define HITMARKER_GRUDGE (1 << 24)
#define HITMARKER_OBEYS (1 << 25)
-#define HITMARKER_x4000000 (1 << 26)
+#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked
#define HITMARKER_CHARGING (1 << 27)
#define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28)
#define HITMARKER_FAINTED2(battler) ((1 << 28) << battler)