diff options
Diffstat (limited to 'include/constants/battle_anim.h')
-rw-r--r-- | include/constants/battle_anim.h | 248 |
1 files changed, 124 insertions, 124 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 34a45395c..1209dfa19 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -11,137 +11,137 @@ #define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) #define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) #define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) -#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) #define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) #define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) -#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7) -#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8) +#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused #define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) #define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) #define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12) +#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused #define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) #define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) #define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) #define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) #define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) #define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) -#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19) +#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused #define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) -#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21) -#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22) -#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23) -#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24) -#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25) -#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26) +#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused +#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused +#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused +#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused #define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) -#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28) +#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused #define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) #define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) #define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) -#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) #define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) -#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34) +#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused #define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) -#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36) +#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused #define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) -#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38) +#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused #define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) -#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40) -#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41) -#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) +#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused +#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused +#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused #define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) -#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44) -#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45) -#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46) -#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47) +#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused +#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused +#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused +#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused #define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) #define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) #define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) -#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51) -#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52) +#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused #define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) -#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54) -#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55) +#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused +#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused #define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) -#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57) +#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused #define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) -#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59) -#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) -#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61) -#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) +#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused +#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused +#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused +#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused #define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) #define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) #define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) -#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) +#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused #define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) #define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) -#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69) +#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused #define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) #define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) #define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) #define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) #define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) #define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) -#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76) -#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) -#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78) +#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused +#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused +#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused #define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) -#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80) -#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81) -#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82) -#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83) -#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84) -#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85) +#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused +#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused +#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused +#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused +#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused +#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused #define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) #define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) -#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88) -#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89) -#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90) -#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91) -#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92) +#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused +#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused +#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused +#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused +#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused #define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) -#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94) -#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95) -#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96) +#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused +#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused +#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused #define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) -#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98) +#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused #define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) #define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) -#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101) -#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102) -#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103) -#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104) -#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105) -#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106) -#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107) -#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) -#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109) -#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110) -#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111) -#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) -#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113) -#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114) +#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused +#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused +#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused +#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused +#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused +#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused +#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused +#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused +#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused +#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused +#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused +#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused +#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused +#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused #define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) -#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116) -#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117) -#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118) -#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119) -#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120) -#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121) -#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122) -#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123) -#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124) -#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) -#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126) -#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127) -#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128) -#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129) -#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130) -#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131) -#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132) -#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133) -#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134) +#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused +#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused +#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused +#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused +#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused +#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused +#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused +#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused +#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused +#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused +#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused +#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused +#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused +#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused +#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused +#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused +#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused +#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused +#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused #define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) #define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) #define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) @@ -185,11 +185,11 @@ #define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) #define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) #define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) -#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) #define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) #define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) #define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) -#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182) +#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused #define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) #define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) #define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) @@ -211,7 +211,7 @@ #define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) #define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) #define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) -#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204) +#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused #define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) #define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) #define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) @@ -276,17 +276,17 @@ #define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) #define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) #define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) -#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) #define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) #define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) #define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) #define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) -#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274) -#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275) -#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276) +#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused +#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused +#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused #define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) #define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) -#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279) +#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused #define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) #define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) #define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) @@ -313,7 +313,7 @@ // . . // . . // 127 -// +// #define SOUND_PAN_ATTACKER -64 #define SOUND_PAN_TARGET 63 @@ -335,10 +335,10 @@ #define BG_GUILLOTINE_CONTESTS 14 #define BG_ICE 15 #define BG_COSMIC 16 -#define BG_SEISMICTOSS_SKUUPPERCUT 17 -#define BG_FLYING 18 -#define BG_FLYING_CONTESTS 19 -#define BG_AURORABEAM 20 +#define BG_IN_AIR 17 +#define BG_SKY 18 +#define BG_SKY_CONTESTS 19 +#define BG_AURORA 20 #define BG_FISSURE 21 #define BG_BUG_OPPONENT 22 #define BG_BUG_PLAYER 23 @@ -411,32 +411,32 @@ #define ANIM_WEATHER_HAIL 4 // Battle mon back animations. -#define BACK_ANIM_NONE 0x00 -#define BACK_ANIM_H_SLIDE_QUICK 0x01 -#define BACK_ANIM_H_SLIDE 0x02 -#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03 -#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04 -#define BACK_ANIM_SHRINK_GROW_1 0x05 -#define BACK_ANIM_GROW_1 0x06 -#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07 -#define BACK_ANIM_HORIZONTAL_SHAKE 0x08 -#define BACK_ANIM_VERTICAL_SHAKE 0x09 -#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a -#define BACK_ANIM_VERTICAL_STRETCH 0x0b -#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c -#define BACK_ANIM_GROW_2 0x0d -#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e -#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f -#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10 -#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11 -#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12 -#define BACK_ANIM_DIP_RIGHT_SIDE 0x13 -#define BACK_ANIM_SHRINK_GROW_2 0x14 -#define BACK_ANIM_JOLT_RIGHT 0x15 -#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16 -#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17 -#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18 -#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19 +#define BACK_ANIM_NONE 0x00 +#define BACK_ANIM_H_SLIDE_QUICK 0x01 +#define BACK_ANIM_H_SLIDE 0x02 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03 +#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04 +#define BACK_ANIM_SHRINK_GROW_1 0x05 +#define BACK_ANIM_GROW_1 0x06 +#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07 +#define BACK_ANIM_HORIZONTAL_SHAKE 0x08 +#define BACK_ANIM_VERTICAL_SHAKE 0x09 +#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a +#define BACK_ANIM_VERTICAL_STRETCH 0x0b +#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c +#define BACK_ANIM_GROW_2 0x0d +#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e +#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10 +#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11 +#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12 +#define BACK_ANIM_DIP_RIGHT_SIDE 0x13 +#define BACK_ANIM_SHRINK_GROW_2 0x14 +#define BACK_ANIM_JOLT_RIGHT 0x15 +#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16 +#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17 +#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18 +#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19 #endif // GUARD_CONSTANTS_BATTLE_ANIM_H |