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-rw-r--r--include/constants/battle_anim.h248
1 files changed, 124 insertions, 124 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 34a45395c..1209dfa19 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -11,137 +11,137 @@
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
-#define ANIM_TAG_UNUSED_ORB (ANIM_SPRITES_START + 4)
+#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4)
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
-#define ANIM_TAG_UNUSED_EXPLOSION (ANIM_SPRITES_START + 7)
-#define ANIM_TAG_UNUSED_PINK_ORB (ANIM_SPRITES_START + 8)
+#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7)
+#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
-#define ANIM_TAG_UNUSED_ORANGE (ANIM_SPRITES_START + 12)
+#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
-#define ANIM_TAG_UNUSED_GLASS (ANIM_SPRITES_START + 19)
+#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
-#define ANIM_TAG_UNUSED_HIT (ANIM_SPRITES_START + 21)
-#define ANIM_TAG_UNUSED_HIT_2 (ANIM_SPRITES_START + 22)
-#define ANIM_TAG_UNUSED_BLUE_SHARDS (ANIM_SPRITES_START + 23)
-#define ANIM_TAG_UNUSED_CLOSING_EYE (ANIM_SPRITES_START + 24)
-#define ANIM_TAG_UNUSED_WAVING_HAND (ANIM_SPRITES_START + 25)
-#define ANIM_TAG_UNUSED_HIT_DUPLICATE (ANIM_SPRITES_START + 26)
+#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21)
+#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22)
+#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused
+#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused
+#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused
+#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused
#define ANIM_TAG_LEER (ANIM_SPRITES_START + 27)
-#define ANIM_TAG_UNUSED_BLUE_BURST (ANIM_SPRITES_START + 28)
+#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
-#define ANIM_TAG_UNUSED_BUBBLE_BURST (ANIM_SPRITES_START + 32)
+#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32)
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
-#define ANIM_TAG_UNUSED_SPINNING_FIRE (ANIM_SPRITES_START + 34)
+#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused
#define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35)
-#define ANIM_TAG_UNUSED_LIGHTNING (ANIM_SPRITES_START + 36)
+#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
-#define ANIM_TAG_UNUSED_CLAW_SLASH (ANIM_SPRITES_START + 38)
+#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
-#define ANIM_TAG_UNUSED_SCRATCH (ANIM_SPRITES_START + 40)
-#define ANIM_TAG_UNUSED_SCRATCH_2 (ANIM_SPRITES_START + 41)
-#define ANIM_TAG_UNUSED_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42)
+#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused
+#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused
+#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
-#define ANIM_TAG_UNUSED_GLASS_2 (ANIM_SPRITES_START + 44)
-#define ANIM_TAG_UNUSED_PINK_HEART (ANIM_SPRITES_START + 45)
-#define ANIM_TAG_UNUSED_SAP_DRIP (ANIM_SPRITES_START + 46)
-#define ANIM_TAG_UNUSED_SAP_DRIP_2 (ANIM_SPRITES_START + 47)
+#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused
+#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused
+#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused
+#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused
#define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50)
-#define ANIM_TAG_UNUSED_MONSTER_FOOT (ANIM_SPRITES_START + 51)
-#define ANIM_TAG_UNUSED_HUMANOID_HAND (ANIM_SPRITES_START + 52)
+#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51)
+#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused
#define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53)
-#define ANIM_TAG_UNUSED_YELLOW_UNK (ANIM_SPRITES_START + 54)
-#define ANIM_TAG_UNUSED_RED_FIST (ANIM_SPRITES_START + 55)
+#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused
+#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused
#define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56)
-#define ANIM_TAG_UNUSED_RING (ANIM_SPRITES_START + 57)
+#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused
#define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58)
-#define ANIM_TAG_UNUSED_Z (ANIM_SPRITES_START + 59)
-#define ANIM_TAG_UNUSED_YELLOW_UNK_2 (ANIM_SPRITES_START + 60)
-#define ANIM_TAG_UNUSED_AIR_SLASH (ANIM_SPRITES_START + 61)
-#define ANIM_TAG_UNUSED_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62)
+#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused
+#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused
+#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused
+#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused
#define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63)
#define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64)
#define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65)
-#define ANIM_TAG_UNUSED_BROWN_TRIANGLE (ANIM_SPRITES_START + 66)
+#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused
#define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67)
#define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68)
-#define ANIM_TAG_UNUSED_POWDER (ANIM_SPRITES_START + 69)
+#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused
#define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70)
#define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71)
#define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72)
#define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73)
#define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74)
#define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75)
-#define ANIM_TAG_UNUSED_BLUE_FLAMES (ANIM_SPRITES_START + 76)
-#define ANIM_TAG_UNUSED_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77)
-#define ANIM_TAG_UNUSED_SHOCK (ANIM_SPRITES_START + 78)
+#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused
+#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused
+#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused
#define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79)
-#define ANIM_TAG_UNUSED_BELL (ANIM_SPRITES_START + 80)
-#define ANIM_TAG_UNUSED_PINK_GLOVE (ANIM_SPRITES_START + 81)
-#define ANIM_TAG_UNUSED_BLUE_LINES (ANIM_SPRITES_START + 82)
-#define ANIM_TAG_UNUSED_IMPACT (ANIM_SPRITES_START + 83)
-#define ANIM_TAG_UNUSED_IMPACT_2 (ANIM_SPRITES_START + 84)
-#define ANIM_TAG_UNUSED_RETICLE (ANIM_SPRITES_START + 85)
+#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused
+#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused
+#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused
+#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused
+#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused
+#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused
#define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86)
#define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87)
-#define ANIM_TAG_UNUSED_SNOWBALL (ANIM_SPRITES_START + 88)
-#define ANIM_TAG_UNUSED_VINE (ANIM_SPRITES_START + 89)
-#define ANIM_TAG_UNUSED_SWORD (ANIM_SPRITES_START + 90)
-#define ANIM_TAG_UNUSED_CLAPPING (ANIM_SPRITES_START + 91)
-#define ANIM_TAG_UNUSED_RED_TUBE (ANIM_SPRITES_START + 92)
+#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused
+#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused
+#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused
+#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused
+#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused
#define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93)
-#define ANIM_TAG_UNUSED_STRING (ANIM_SPRITES_START + 94)
-#define ANIM_TAG_UNUSED_PENCIL (ANIM_SPRITES_START + 95)
-#define ANIM_TAG_UNUSED_PETAL (ANIM_SPRITES_START + 96)
+#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused
+#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused
+#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused
#define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97)
-#define ANIM_TAG_UNUSED_WEB (ANIM_SPRITES_START + 98)
+#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused
#define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99)
#define ANIM_TAG_COIN (ANIM_SPRITES_START + 100)
-#define ANIM_TAG_UNUSED_CRACKED_EGG (ANIM_SPRITES_START + 101)
-#define ANIM_TAG_UNUSED_HATCHED_EGG (ANIM_SPRITES_START + 102)
-#define ANIM_TAG_UNUSED_FRESH_EGG (ANIM_SPRITES_START + 103)
-#define ANIM_TAG_UNUSED_FANGS (ANIM_SPRITES_START + 104)
-#define ANIM_TAG_UNUSED_EXPLOSION_2 (ANIM_SPRITES_START + 105)
-#define ANIM_TAG_UNUSED_EXPLOSION_3 (ANIM_SPRITES_START + 106)
-#define ANIM_TAG_UNUSED_WATER_DROPLET (ANIM_SPRITES_START + 107)
-#define ANIM_TAG_UNUSED_WATER_DROPLET_2 (ANIM_SPRITES_START + 108)
-#define ANIM_TAG_UNUSED_SEED (ANIM_SPRITES_START + 109)
-#define ANIM_TAG_UNUSED_SPROUT (ANIM_SPRITES_START + 110)
-#define ANIM_TAG_UNUSED_RED_WAND (ANIM_SPRITES_START + 111)
-#define ANIM_TAG_UNUSED_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112)
-#define ANIM_TAG_UNUSED_WATER_COLUMN (ANIM_SPRITES_START + 113)
-#define ANIM_TAG_UNUSED_MUD_UNK (ANIM_SPRITES_START + 114)
+#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused
+#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused
+#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused
+#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused
+#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused
+#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused
+#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused
+#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused
+#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused
+#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused
+#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused
+#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused
+#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused
+#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused
#define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115)
-#define ANIM_TAG_UNUSED_FURY_SWIPES (ANIM_SPRITES_START + 116)
-#define ANIM_TAG_UNUSED_VINE_2 (ANIM_SPRITES_START + 117)
-#define ANIM_TAG_UNUSED_TEETH (ANIM_SPRITES_START + 118)
-#define ANIM_TAG_UNUSED_BONE (ANIM_SPRITES_START + 119)
-#define ANIM_TAG_UNUSED_WHITE_BAG (ANIM_SPRITES_START + 120)
-#define ANIM_TAG_UNUSED_UNKNOWN (ANIM_SPRITES_START + 121)
-#define ANIM_TAG_UNUSED_PURPLE_CORAL (ANIM_SPRITES_START + 122)
-#define ANIM_TAG_UNUSED_PURPLE_DROPLET (ANIM_SPRITES_START + 123)
-#define ANIM_TAG_UNUSED_SHOCK_2 (ANIM_SPRITES_START + 124)
-#define ANIM_TAG_UNUSED_CLOSING_EYE_2 (ANIM_SPRITES_START + 125)
-#define ANIM_TAG_UNUSED_METAL_BALL (ANIM_SPRITES_START + 126)
-#define ANIM_TAG_UNUSED_MONSTER_DOLL (ANIM_SPRITES_START + 127)
-#define ANIM_TAG_UNUSED_WHIRLWIND (ANIM_SPRITES_START + 128)
-#define ANIM_TAG_UNUSED_WHIRLWIND_2 (ANIM_SPRITES_START + 129)
-#define ANIM_TAG_UNUSED_EXPLOSION_4 (ANIM_SPRITES_START + 130)
-#define ANIM_TAG_UNUSED_EXPLOSION_5 (ANIM_SPRITES_START + 131)
-#define ANIM_TAG_UNUSED_TONGUE (ANIM_SPRITES_START + 132)
-#define ANIM_TAG_UNUSED_SMOKE (ANIM_SPRITES_START + 133)
-#define ANIM_TAG_UNUSED_SMOKE_2 (ANIM_SPRITES_START + 134)
+#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused
+#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused
+#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused
+#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused
+#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused
+#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused
+#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused
+#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused
+#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused
+#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused
+#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused
+#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused
+#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused
+#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused
+#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused
+#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused
+#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused
+#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused
+#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused
#define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135)
#define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136)
#define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137)
@@ -185,11 +185,11 @@
#define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175)
#define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176)
#define ANIM_TAG_LICK (ANIM_SPRITES_START + 177)
-#define ANIM_TAG_UNUSED_VOID_LINES (ANIM_SPRITES_START + 178)
+#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178)
#define ANIM_TAG_STRING (ANIM_SPRITES_START + 179)
#define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180)
#define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181)
-#define ANIM_TAG_UNUSED_LIGHTBULB (ANIM_SPRITES_START + 182)
+#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused
#define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183)
#define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184)
#define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185)
@@ -211,7 +211,7 @@
#define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201)
#define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202)
#define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203)
-#define ANIM_TAG_UNUSED_PUNCH_IMPACT (ANIM_SPRITES_START + 204)
+#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused
#define ANIM_TAG_BELL (ANIM_SPRITES_START + 205)
#define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206)
#define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207)
@@ -276,17 +276,17 @@
#define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266)
#define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267)
#define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268)
-#define ANIM_TAG_UNUSED_RED_BRICK (ANIM_SPRITES_START + 269)
+#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269)
#define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270)
#define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271)
#define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272)
#define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273)
-#define ANIM_TAG_UNUSED_GEM_1 (ANIM_SPRITES_START + 274)
-#define ANIM_TAG_UNUSED_GEM_2 (ANIM_SPRITES_START + 275)
-#define ANIM_TAG_UNUSED_GEM_3 (ANIM_SPRITES_START + 276)
+#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused
+#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused
+#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused
#define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277)
#define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278)
-#define ANIM_TAG_UNUSED_RED_PARTICLES (ANIM_SPRITES_START + 279)
+#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused
#define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280)
#define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281)
#define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282)
@@ -313,7 +313,7 @@
// . .
// . .
// 127
-//
+//
#define SOUND_PAN_ATTACKER -64
#define SOUND_PAN_TARGET 63
@@ -335,10 +335,10 @@
#define BG_GUILLOTINE_CONTESTS 14
#define BG_ICE 15
#define BG_COSMIC 16
-#define BG_SEISMICTOSS_SKUUPPERCUT 17
-#define BG_FLYING 18
-#define BG_FLYING_CONTESTS 19
-#define BG_AURORABEAM 20
+#define BG_IN_AIR 17
+#define BG_SKY 18
+#define BG_SKY_CONTESTS 19
+#define BG_AURORA 20
#define BG_FISSURE 21
#define BG_BUG_OPPONENT 22
#define BG_BUG_PLAYER 23
@@ -411,32 +411,32 @@
#define ANIM_WEATHER_HAIL 4
// Battle mon back animations.
-#define BACK_ANIM_NONE 0x00
-#define BACK_ANIM_H_SLIDE_QUICK 0x01
-#define BACK_ANIM_H_SLIDE 0x02
-#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
-#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
-#define BACK_ANIM_SHRINK_GROW_1 0x05
-#define BACK_ANIM_GROW_1 0x06
-#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
-#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
-#define BACK_ANIM_VERTICAL_SHAKE 0x09
-#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
-#define BACK_ANIM_VERTICAL_STRETCH 0x0b
-#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
-#define BACK_ANIM_GROW_2 0x0d
-#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
-#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
-#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
-#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
-#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
-#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
-#define BACK_ANIM_SHRINK_GROW_2 0x14
-#define BACK_ANIM_JOLT_RIGHT 0x15
-#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
-#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
-#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
-#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
+#define BACK_ANIM_NONE 0x00
+#define BACK_ANIM_H_SLIDE_QUICK 0x01
+#define BACK_ANIM_H_SLIDE 0x02
+#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_1 0x03
+#define BACK_ANIM_H_SLIDE_WITH_V_COMPRESS_2 0x04
+#define BACK_ANIM_SHRINK_GROW_1 0x05
+#define BACK_ANIM_GROW_1 0x06
+#define BACK_ANIM_CIRCLE_MOVE_COUNTERCLOCKWISE 0x07
+#define BACK_ANIM_HORIZONTAL_SHAKE 0x08
+#define BACK_ANIM_VERTICAL_SHAKE 0x09
+#define BACK_ANIM_V_SHAKE_WITH_H_SLIDE 0x0a
+#define BACK_ANIM_VERTICAL_STRETCH 0x0b
+#define BACK_ANIM_HORIZONTAL_STRETCH 0x0c
+#define BACK_ANIM_GROW_2 0x0d
+#define BACK_ANIM_V_SHAKE_WITH_PAUSE 0x0e
+#define BACK_ANIM_CIRCLE_MOVE_CLOCKWISE 0x0f
+#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_SMALL 0x10
+#define BACK_ANIM_CONCAVE_DOWN_ARC_SWAY_LARGE 0x11
+#define BACK_ANIM_CONCAVE_UP_ARC_SWAY_LARGE 0x12
+#define BACK_ANIM_DIP_RIGHT_SIDE 0x13
+#define BACK_ANIM_SHRINK_GROW_2 0x14
+#define BACK_ANIM_JOLT_RIGHT 0x15
+#define BACK_ANIM_FLASH_YELLOW_WITH_SHAKE 0x16
+#define BACK_ANIM_FADE_RED_WITH_SHAKE 0x17
+#define BACK_ANIM_FADE_GREEN_WITH_SHAKE 0x18
+#define BACK_ANIM_FADE_BLUE_WITH_SHAKE 0x19
#endif // GUARD_CONSTANTS_BATTLE_ANIM_H