diff options
Diffstat (limited to 'include/constants/battle_script_commands.h')
-rw-r--r-- | include/constants/battle_script_commands.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index 894bd13b6..b79d87243 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -84,43 +84,43 @@ #define VARIOUS_SET_TELEPORT_OUTCOME 25 #define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 -// atk80, dmg manipulation -#define ATK80_DMG_CHANGE_SIGN 0 -#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 -#define ATK80_DMG_DOUBLED 2 +// manipulatedmg +#define DMG_CHANGE_SIGN 0 +#define DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1 +#define DMG_DOUBLED 2 -// atk4F, a flag used for the jumpifcantswitch command -#define ATK4F_DONT_CHECK_STATUSES 0x80 +// flag used for the jumpifcantswitch command +#define DONT_CHECK_STATUSES 0x80 // statchange defines #define STAT_CHANGE_BS_PTR 0x1 #define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20 -// atk48 -#define ATK48_STAT_NEGATIVE 0x1 -#define ATK48_STAT_BY_TWO 0x2 -#define ATK48_ONLY_MULTIPLE 0x4 -#define ATK48_DONT_CHECK_LOWER 0x8 +// playstatchangeanimation +#define STAT_CHANGE_NEGATIVE 0x1 +#define STAT_CHANGE_BY_TWO 0x2 +#define STAT_CHANGE_ONLY_MULTIPLE 0x4 +#define STAT_CHANGE_DONT_CHECK_LOWER 0x8 -// atk49, moveend cases -#define ATK49_RAGE 0 -#define ATK49_DEFROST 1 -#define ATK49_SYNCHRONIZE_TARGET 2 -#define ATK49_MOVE_END_ABILITIES 3 -#define ATK49_STATUS_IMMUNITY_ABILITIES 4 -#define ATK49_SYNCHRONIZE_ATTACKER 5 -#define ATK49_CHOICE_MOVE 6 -#define ATK49_CHANGED_ITEMS 7 -#define ATK49_ATTACKER_INVISIBLE 8 -#define ATK49_ATTACKER_VISIBLE 9 -#define ATK49_TARGET_VISIBLE 10 -#define ATK49_ITEM_EFFECTS_ALL 11 -#define ATK49_KINGSROCK_SHELLBELL 12 -#define ATK49_SUBSTITUTE 13 -#define ATK49_UPDATE_LAST_MOVES 14 -#define ATK49_MIRROR_MOVE 15 -#define ATK49_NEXT_TARGET 16 -#define ATK49_COUNT 17 +// moveend cases +#define MOVEEND_RAGE 0 +#define MOVEEND_DEFROST 1 +#define MOVEEND_SYNCHRONIZE_TARGET 2 +#define MOVEEND_MOVE_END_ABILITIES 3 +#define MOVEEND_STATUS_IMMUNITY_ABILITIES 4 +#define MOVEEND_SYNCHRONIZE_ATTACKER 5 +#define MOVEEND_CHOICE_MOVE 6 +#define MOVEEND_CHANGED_ITEMS 7 +#define MOVEEND_ATTACKER_INVISIBLE 8 +#define MOVEEND_ATTACKER_VISIBLE 9 +#define MOVEEND_TARGET_VISIBLE 10 +#define MOVEEND_ITEM_EFFECTS_ALL 11 +#define MOVEEND_KINGSROCK_SHELLBELL 12 +#define MOVEEND_SUBSTITUTE 13 +#define MOVEEND_UPDATE_LAST_MOVES 14 +#define MOVEEND_MIRROR_MOVE 15 +#define MOVEEND_NEXT_TARGET 16 +#define MOVEEND_COUNT 17 #define BIT_HP 0x1 #define BIT_ATK 0x2 |