diff options
Diffstat (limited to 'include/constants/contest.h')
-rw-r--r-- | include/constants/contest.h | 131 |
1 files changed, 122 insertions, 9 deletions
diff --git a/include/constants/contest.h b/include/constants/contest.h index 2de2866a3..5ec4c4f69 100644 --- a/include/constants/contest.h +++ b/include/constants/contest.h @@ -1,9 +1,9 @@ #ifndef GUARD_CONSTANTS_CONTEST_H #define GUARD_CONSTANTS_CONTEST_H -#define CONTESTANT_COUNT 4 #define APPLAUSE_METER_SIZE 5 -#define CONTEST_TURN_COUNT 5 +#define CONTEST_NUM_APPEALS 5 +#define CONTEST_LAST_APPEAL (CONTEST_NUM_APPEALS - 1) #define LINK_CONTEST_FLAG_IS_LINK (1 << 0) #define LINK_CONTEST_FLAG_IS_WIRELESS (1 << 1) @@ -22,13 +22,6 @@ #define CONTEST_TYPE_NPC_MASTER (CONTEST_RANK_MASTER + 1) #define CONTEST_TYPE_LINK (CONTEST_RANK_LINK + 1) -#define CONTEST_CATEGORY_COOL 0 -#define CONTEST_CATEGORY_BEAUTY 1 -#define CONTEST_CATEGORY_CUTE 2 -#define CONTEST_CATEGORY_SMART 3 -#define CONTEST_CATEGORY_TOUGH 4 -#define CONTEST_CATEGORIES_COUNT 5 - #define CONTEST_WINNER_ARTIST 0 // Winner shown by the artist, painting not necessarily saved #define CONTEST_WINNER_HALL_1 1 #define CONTEST_WINNER_HALL_2 2 @@ -52,4 +45,124 @@ #define CANT_ENTER_CONTEST_EGG 3 #define CANT_ENTER_CONTEST_FAINTED 4 +#define CONTEST_AI_CHECK_BAD_MOVE (1 << 0) +#define CONTEST_AI_CHECK_COMBO (1 << 1) +#define CONTEST_AI_CHECK_BORING (1 << 2) +#define CONTEST_AI_CHECK_EXCITEMENT (1 << 3) +#define CONTEST_AI_CHECK_ORDER (1 << 4) +#define CONTEST_AI_CHECK_GOOD_MOVE (1 << 5) +#define CONTEST_AI_ERRATIC (1 << 6) + +#define CONTEST_EFFECT_HIGHLY_APPEALING 0 +#define CONTEST_EFFECT_USER_MORE_EASILY_STARTLED 1 +#define CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES 2 +#define CONTEST_EFFECT_REPETITION_NOT_BORING 3 +#define CONTEST_EFFECT_AVOID_STARTLE_ONCE 4 +#define CONTEST_EFFECT_AVOID_STARTLE 5 +#define CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY 6 +#define CONTEST_EFFECT_USER_LESS_EASILY_STARTLED 7 +#define CONTEST_EFFECT_STARTLE_FRONT_MON 8 +#define CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS 9 +#define CONTEST_EFFECT_STARTLE_PREV_MON 10 +#define CONTEST_EFFECT_STARTLE_PREV_MONS 11 +#define CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON 12 +#define CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS 13 +#define CONTEST_EFFECT_STARTLE_PREV_MON_2 14 +#define CONTEST_EFFECT_STARTLE_PREV_MONS_2 15 +#define CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION 16 +#define CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION 17 +#define CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN 18 +#define CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL 19 +#define CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL 20 +#define CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL 21 +#define CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL 22 +#define CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL 23 +#define CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL 24 +#define CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS 25 +#define CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS 26 +#define CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS 27 +#define CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION 28 +#define CONTEST_EFFECT_BETTER_IF_FIRST 29 +#define CONTEST_EFFECT_BETTER_IF_LAST 30 +#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES 31 +#define CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE 32 +#define CONTEST_EFFECT_BETTER_WHEN_LATER 33 +#define CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING 34 +#define CONTEST_EFFECT_BETTER_IF_SAME_TYPE 35 +#define CONTEST_EFFECT_BETTER_IF_DIFF_TYPE 36 +#define CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL 37 +#define CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS 38 +#define CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION 39 +#define CONTEST_EFFECT_NEXT_APPEAL_EARLIER 40 +#define CONTEST_EFFECT_NEXT_APPEAL_LATER 41 +#define CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER 42 +#define CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER 43 +#define CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST 44 +#define CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS 45 +#define CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED 46 +#define CONTEST_EFFECT_DONT_EXCITE_AUDIENCE 47 + +#define COMBO_STARTER_RAIN_DANCE 1 +#define COMBO_STARTER_RAGE 2 +#define COMBO_STARTER_FOCUS_ENERGY 3 +#define COMBO_STARTER_HYPNOSIS 4 +#define COMBO_STARTER_ENDURE 5 +#define COMBO_STARTER_HORN_ATTACK 6 +#define COMBO_STARTER_SWORDS_DANCE 7 +#define COMBO_STARTER_STOCKPILE 8 +#define COMBO_STARTER_SUNNY_DAY 9 +#define COMBO_STARTER_REST 10 +#define COMBO_STARTER_VICE_GRIP 11 +#define COMBO_STARTER_DEFENSE_CURL 12 +#define COMBO_STARTER_CHARGE 13 +#define COMBO_STARTER_ROCK_THROW 14 +#define COMBO_STARTER_YAWN 15 +#define COMBO_STARTER_SCARY_FACE 16 +#define COMBO_STARTER_POWDER_SNOW 17 +#define COMBO_STARTER_LOCK_ON 18 +#define COMBO_STARTER_SOFT_BOILED 19 +#define COMBO_STARTER_MEAN_LOOK 20 +#define COMBO_STARTER_SCRATCH 21 +#define COMBO_STARTER_GROWTH 22 +#define COMBO_STARTER_HAIL 23 +#define COMBO_STARTER_SANDSTORM 24 +#define COMBO_STARTER_BELLY_DRUM 25 +#define COMBO_STARTER_MIND_READER 26 +#define COMBO_STARTER_DRAGON_BREATH 27 +#define COMBO_STARTER_DRAGON_RAGE 28 +#define COMBO_STARTER_DRAGON_DANCE 29 +#define COMBO_STARTER_SURF 30 +#define COMBO_STARTER_DIVE 31 +#define COMBO_STARTER_STRING_SHOT 32 +#define COMBO_STARTER_LEER 33 +#define COMBO_STARTER_TAUNT 34 +#define COMBO_STARTER_CHARM 35 +#define COMBO_STARTER_HARDEN 36 +#define COMBO_STARTER_SING 37 +#define COMBO_STARTER_EARTHQUAKE 38 +#define COMBO_STARTER_DOUBLE_TEAM 39 +#define COMBO_STARTER_CURSE 40 +#define COMBO_STARTER_SWEET_SCENT 41 +#define COMBO_STARTER_SLUDGE 42 +#define COMBO_STARTER_SLUDGE_BOMB 43 +#define COMBO_STARTER_THUNDER_PUNCH 44 +#define COMBO_STARTER_FIRE_PUNCH 45 +#define COMBO_STARTER_ICE_PUNCH 46 +#define COMBO_STARTER_PECK 47 +#define COMBO_STARTER_METAL_SOUND 48 +#define COMBO_STARTER_MUD_SPORT 49 +#define COMBO_STARTER_WATER_SPORT 50 +#define COMBO_STARTER_BONE_CLUB 51 +#define COMBO_STARTER_BONEMERANG 52 +#define COMBO_STARTER_BONE_RUSH 53 +#define COMBO_STARTER_SAND_ATTACK 54 +#define COMBO_STARTER_MUD_SLAP 55 +#define COMBO_STARTER_FAKE_OUT 56 +#define COMBO_STARTER_PSYCHIC 57 +#define COMBO_STARTER_KINESIS 58 +#define COMBO_STARTER_CONFUSION 59 +#define COMBO_STARTER_POUND 60 +#define COMBO_STARTER_SMOG 61 +#define COMBO_STARTER_CALM_MIND 62 + #endif // GUARD_CONSTANTS_CONTEST_H |