diff options
Diffstat (limited to 'include/constants/flags.h')
-rw-r--r-- | include/constants/flags.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/include/constants/flags.h b/include/constants/flags.h index e76a9d9d7..0ab22c1ef 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -119,7 +119,7 @@ #define FLAG_OCEANIC_MUSEUM_MET_REPORTER 0x69 #define FLAG_RECEIVED_HM04 0x6A #define FLAG_RECEIVED_HM06 0x6B -#define FLAG_FLANNERY_GIVES_BADGE_INFO 0x6C +#define FLAG_WHITEOUT_TO_LAVARIDGE 0x6C // Set after defeating Flannery, so the player cant white out from poison before receiving Go Goggles #define FLAG_RECEIVED_HM05 0x6D #define FLAG_RECEIVED_HM02 0x6E #define FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT 0x6F @@ -261,7 +261,7 @@ #define FLAG_USED_ROOM_2_KEY 0xF1 #define FLAG_USED_ROOM_4_KEY 0xF2 #define FLAG_USED_ROOM_6_KEY 0xF3 -#define FLAG_MET_PROF_COSMO 0xF4 +#define FLAG_MET_PROF_COZMO 0xF4 #define FLAG_RECEIVED_WAILMER_DOLL 0xF5 #define FLAG_RECEIVED_CHESTO_BERRY_ROUTE_104 0xF6 #define FLAG_DEFEATED_SS_TIDAL_TRAINERS 0xF7 @@ -807,7 +807,7 @@ #define FLAG_HIDE_BIRTH_ISLAND_DEOXYS_TRIANGLE 0x2FC #define FLAG_HIDE_MAUVILLE_CITY_SCOTT 0x2FD #define FLAG_HIDE_VERDANTURF_TOWN_SCOTT 0x2FE -#define FLAG_HIDE_FALLORBOR_TOWN_BATTLE_TENT_SCOTT 0x2FF +#define FLAG_HIDE_FALLARBOR_TOWN_BATTLE_TENT_SCOTT 0x2FF #define FLAG_HIDE_ROUTE_111_VICTOR_WINSTRATE 0x300 #define FLAG_HIDE_ROUTE_111_VICTORIA_WINSTRATE 0x301 #define FLAG_HIDE_ROUTE_111_VIVI_WINSTRATE 0x302 @@ -919,7 +919,7 @@ #define FLAG_HIDE_ROUTE_111_DESERT_FOSSIL 0x36C #define FLAG_HIDE_MT_CHIMNEY_TRAINERS 0x36D #define FLAG_HIDE_RUSTURF_TUNNEL_AQUA_GRUNT 0x36E -#define FLAG_HIDE_RUSTURF_TUNNEL_OLD_MAN 0x36F +#define FLAG_HIDE_RUSTURF_TUNNEL_BRINEY 0x36F #define FLAG_HIDE_RUSTURF_TUNNEL_PEEKO 0x370 #define FLAG_HIDE_BRINEYS_HOUSE_PEEKO 0x371 #define FLAG_HIDE_SLATEPORT_CITY_TEAM_AQUA 0x372 @@ -969,8 +969,8 @@ #define FLAG_HIDE_MT_CHIMNEY_TEAM_AQUA 0x39E #define FLAG_HIDE_MT_CHIMNEY_TEAM_MAGMA 0x39F #define FLAG_HIDE_FALLARBOR_HOUSE_PROF_COZMO 0x3A0 -#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_1 0x3A1 -#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_2 0x3A2 +#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL 0x3A1 +#define FLAG_HIDE_LAVARIDGE_TOWN_RIVAL_ON_BIKE 0x3A2 #define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_1 0x3A3 #define FLAG_HIDE_RUSTURF_TUNNEL_ROCK_2 0x3A4 #define FLAG_HIDE_FORTREE_CITY_HOUSE_4_WINGULL 0x3A5 |