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-rw-r--r--include/constants/flags.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/include/constants/flags.h b/include/constants/flags.h
new file mode 100644
index 000000000..fc0bbb2ea
--- /dev/null
+++ b/include/constants/flags.h
@@ -0,0 +1,119 @@
+#ifndef GUARD_CONSTANTS_FLAGS_H
+#define GUARD_CONSTANTS_FLAGS_H
+
+#define FLAG_340 0x340
+#define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53
+#define FLAG_PENDING_DAYCARE_EGG 0x86
+
+#define FLAG_TRAINER_FLAG_START 0x500
+
+#define TRAINERS_FLAG_NO 0x356
+#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
+
+// SYSTEM FLAGS
+
+#define FLAG_SYS_POKEMON_GET (CODE_FLAGS + 0)
+#define FLAG_SYS_POKEDEX_GET (CODE_FLAGS + 1)
+#define FLAG_SYS_POKENAV_GET (CODE_FLAGS + 2)
+// third one appears unused
+#define FLAG_SYS_GAME_CLEAR (CODE_FLAGS + 4)
+#define FLAG_SYS_CHAT_USED (CODE_FLAGS + 5)
+#define FLAG_SYS_HIPSTER_MEET (CODE_FLAGS + 6)
+
+// badges
+#define FLAG_BADGE01_GET (CODE_FLAGS + 7)
+#define FLAG_BADGE02_GET (CODE_FLAGS + 8)
+#define FLAG_BADGE03_GET (CODE_FLAGS + 9)
+#define FLAG_BADGE04_GET (CODE_FLAGS + 0xA)
+#define FLAG_BADGE05_GET (CODE_FLAGS + 0xB)
+#define FLAG_BADGE06_GET (CODE_FLAGS + 0xC)
+#define FLAG_BADGE07_GET (CODE_FLAGS + 0xD)
+#define FLAG_BADGE08_GET (CODE_FLAGS + 0xE)
+
+// cities and towns
+#define FLAG_VISITED_LITTLEROOT_TOWN (CODE_FLAGS + 0xF)
+#define FLAG_VISITED_OLDALE_TOWN (CODE_FLAGS + 0x10)
+#define FLAG_VISITED_DEWFORD_TOWN (CODE_FLAGS + 0x11)
+#define FLAG_VISITED_LAVARIDGE_TOWN (CODE_FLAGS + 0x12)
+#define FLAG_VISITED_FALLARBOR_TOWN (CODE_FLAGS + 0x13)
+#define FLAG_VISITED_VERDANTURF_TOWN (CODE_FLAGS + 0x14)
+#define FLAG_VISITED_PACIFIDLOG_TOWN (CODE_FLAGS + 0x15)
+#define FLAG_VISITED_PETALBURG_CITY (CODE_FLAGS + 0x16)
+#define FLAG_VISITED_SLATEPORT_CITY (CODE_FLAGS + 0x17)
+#define FLAG_VISITED_MAUVILLE_CITY (CODE_FLAGS + 0x18)
+#define FLAG_VISITED_RUSTBORO_CITY (CODE_FLAGS + 0x19)
+#define FLAG_VISITED_FORTREE_CITY (CODE_FLAGS + 0x1A)
+#define FLAG_VISITED_LILYCOVE_CITY (CODE_FLAGS + 0x1B)
+#define FLAG_VISITED_MOSSDEEP_CITY (CODE_FLAGS + 0x1C)
+#define FLAG_VISITED_SOOTOPOLIS_CITY (CODE_FLAGS + 0x1D)
+#define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E)
+
+#define FLAG_SYS_UNKNOWN_880 (CODE_FLAGS + 0x20)
+
+#define FLAG_SYS_USE_FLASH (CODE_FLAGS + 0x28)
+#define FLAG_SYS_USE_STRENGTH (CODE_FLAGS + 0x29)
+#define FLAG_SYS_WEATHER_CTRL (CODE_FLAGS + 0x2A)
+#define FLAG_SYS_CYCLING_ROAD (CODE_FLAGS + 0x2B)
+#define FLAG_SYS_SAFARI_MODE (CODE_FLAGS + 0x2C)
+#define FLAG_SYS_CRUISE_MODE (CODE_FLAGS + 0x2D)
+
+#define FLAG_SYS_TV_HOME (CODE_FLAGS + 0x30)
+#define FLAG_SYS_TV_WATCH (CODE_FLAGS + 0x31)
+#define FLAG_SYS_TV_START (CODE_FLAGS + 0x32)
+#define FLAG_SYS_POPWORD_INPUT (CODE_FLAGS + 0x33)
+#define FLAG_SYS_MIX_RECORD (CODE_FLAGS + 0x34)
+#define FLAG_SYS_CLOCK_SET (CODE_FLAGS + 0x35)
+#define FLAG_SYS_NATIONAL_DEX (CODE_FLAGS + 0x36)
+#define FLAG_SYS_CAVE_SHIP (CODE_FLAGS + 0x37)
+#define FLAG_SYS_CAVE_WONDER (CODE_FLAGS + 0x38)
+#define FLAG_SYS_CAVE_BATTLE (CODE_FLAGS + 0x39)
+#define FLAG_SYS_SHOAL_TIDE (CODE_FLAGS + 0x3A)
+#define FLAG_SYS_RIBBON_GET (CODE_FLAGS + 0x3B)
+
+#define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48)
+#define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49)
+
+#define FLAG_SYS_PC_LANETTE (CODE_FLAGS + 0x4B)
+#define FLAG_SYS_MYSTERY_EVENT_ENABLE (CODE_FLAGS + 0x4C)
+#define FLAG_SYS_ENC_UP_ITEM (CODE_FLAGS + 0x4D)
+#define FLAG_SYS_ENC_DOWN_ITEM (CODE_FLAGS + 0x4E)
+#define FLAG_SYS_BRAILLE_DIG (CODE_FLAGS + 0x4F)
+#define FLAG_SYS_BRAILLE_STRENGTH (CODE_FLAGS + 0x50)
+#define FLAG_SYS_BRAILLE_WAIT (CODE_FLAGS + 0x51)
+#define FLAG_SYS_BRAILLE_FLY (CODE_FLAGS + 0x52)
+#define FLAG_SYS_HAS_EON_TICKET (CODE_FLAGS + 0x53)
+
+#define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54)
+
+#define FLAG_SYS_TV_LATI (CODE_FLAGS + 0x5D)
+
+#define FLAG_SYS_SHOAL_ITEM (CODE_FLAGS + 0x5F)
+#define FLAG_SYS_B_DASH (CODE_FLAGS + 0x60) // got Running Shoes
+#define FLAG_SYS_CTRL_OBJ_DELETE (CODE_FLAGS + 0x61)
+#define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62)
+
+#define FLAG_SYS_TOWER_SILVER (CODE_FLAGS + 0x64)
+#define FLAG_SYS_TOWER_GOLD (CODE_FLAGS + 0x65)
+#define FLAG_SYS_DOME_SILVER (CODE_FLAGS + 0x66)
+#define FLAG_SYS_DOME_GOLD (CODE_FLAGS + 0x67)
+#define FLAG_SYS_PALACE_SILVER (CODE_FLAGS + 0x68)
+#define FLAG_SYS_PALACE_GOLD (CODE_FLAGS + 0x69)
+#define FLAG_SYS_ARENA_SILVER (CODE_FLAGS + 0x6A)
+#define FLAG_SYS_ARENA_GOLD (CODE_FLAGS + 0x6B)
+#define FLAG_SYS_FACTORY_SILVER (CODE_FLAGS + 0x6C)
+#define FLAG_SYS_FACTORY_GOLD (CODE_FLAGS + 0x6D)
+#define FLAG_SYS_PIKE_SILVER (CODE_FLAGS + 0x6E)
+#define FLAG_SYS_PIKE_GOLD (CODE_FLAGS + 0x6F)
+#define FLAG_SYS_PYRAMID_SILVER (CODE_FLAGS + 0x70)
+#define FLAG_SYS_PYRAMID_GOLD (CODE_FLAGS + 0x71)
+#define FLAG_SYS_FRONTIER_PASS (CODE_FLAGS + 0x72)
+
+#define FLAG_SYS_STORAGE_UNKNOWN_FLAG (CODE_FLAGS + 0x77)
+
+#define FLAG_SYS_MYSTERY_GIFT_ENABLE (CODE_FLAGS + 0x7B)
+
+// SPECIAL FLAGS (unknown purpose)
+
+#define SPECIAL_FLAG_1 0x4001
+
+#endif // GUARD_CONSTANTS_FLAGS_H