diff options
Diffstat (limited to 'include/constants/vars.h')
-rw-r--r-- | include/constants/vars.h | 92 |
1 files changed, 49 insertions, 43 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h index 6b213c8cc..7f622b6e3 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -5,22 +5,24 @@ // temporary vars // The first 0x10 vars are are temporary--they are cleared every time a map is loaded. -#define VAR_TEMP_0 0x4000 -#define VAR_TEMP_1 0x4001 -#define VAR_TEMP_2 0x4002 -#define VAR_TEMP_3 0x4003 -#define VAR_TEMP_4 0x4004 -#define VAR_TEMP_5 0x4005 -#define VAR_TEMP_6 0x4006 -#define VAR_TEMP_7 0x4007 -#define VAR_TEMP_8 0x4008 -#define VAR_TEMP_9 0x4009 -#define VAR_TEMP_A 0x400A -#define VAR_TEMP_B 0x400B -#define VAR_TEMP_C 0x400C -#define VAR_TEMP_D 0x400D -#define VAR_TEMP_E 0x400E -#define VAR_TEMP_F 0x400F +#define TEMP_VARS_START 0x4000 +#define VAR_TEMP_0 (TEMP_VARS_START + 0x0) +#define VAR_TEMP_1 (TEMP_VARS_START + 0x1) +#define VAR_TEMP_2 (TEMP_VARS_START + 0x2) +#define VAR_TEMP_3 (TEMP_VARS_START + 0x3) +#define VAR_TEMP_4 (TEMP_VARS_START + 0x4) +#define VAR_TEMP_5 (TEMP_VARS_START + 0x5) +#define VAR_TEMP_6 (TEMP_VARS_START + 0x6) +#define VAR_TEMP_7 (TEMP_VARS_START + 0x7) +#define VAR_TEMP_8 (TEMP_VARS_START + 0x8) +#define VAR_TEMP_9 (TEMP_VARS_START + 0x9) +#define VAR_TEMP_A (TEMP_VARS_START + 0xA) +#define VAR_TEMP_B (TEMP_VARS_START + 0xB) +#define VAR_TEMP_C (TEMP_VARS_START + 0xC) +#define VAR_TEMP_D (TEMP_VARS_START + 0xD) +#define VAR_TEMP_E (TEMP_VARS_START + 0xE) +#define VAR_TEMP_F (TEMP_VARS_START + 0xF) +#define TEMP_VARS_END VAR_TEMP_F // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. @@ -61,26 +63,26 @@ #define VAR_0x402E 0x402E #define VAR_FRONTIER_MANIAC_FACILITY 0x402F -#define VAR_FRONTIER_GAMBLER_FACILITY 0x4030 -#define VAR_FRONTIER_GAMBLER_SET_FACILITY_F 0x4031 +#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030 +#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031 #define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032 -#define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033 +#define VAR_FRONTIER_GAMBLER_STATE 0x4033 #define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034 #define VAR_DEOXYS_ROCK_LEVEL 0x4035 -#define VAR_STORAGE_UNKNOWN 0x4036 -#define VAR_UNUSUAL_WEATHER_LOCATION 0x4037 -#define VAR_UNUSUAL_WEATHER_STEP_COUNTER 0x4038 -#define VAR_SHOULD_END_UNUSUAL_WEATHER 0x4039 +#define VAR_PC_BOX_TO_SEND_MON 0x4036 +#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037 +#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038 +#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039 #define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A #define VAR_REGICE_STEPS_1 0x403B #define VAR_REGICE_STEPS_2 0x403C #define VAR_REGICE_STEPS_3 0x403D #define VAR_ALTERING_CAVE_WILD_SET 0x403E -#define VAR_ALWAYS_ZERO_0x403F 0x403F // This var is read and written, but is always zero. +#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing #define VAR_DAYS 0x4040 -#define VAR_FANCLUB_UNKNOWN_1 0x4041 -#define VAR_FANCLUB_UNKNOWN_2 0x4042 +#define VAR_FANCLUB_FAN_COUNTER 0x4041 +#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042 #define VAR_DEPT_STORE_FLOOR 0x4043 #define VAR_TRICK_HOUSE_LEVEL 0x4044 #define VAR_POKELOT_PRIZE_ITEM 0x4045 @@ -144,17 +146,17 @@ #define VAR_ROUTE132_STATE 0x407F // Unused Var #define VAR_ROUTE133_STATE 0x4080 // Unused Var #define VAR_ROUTE134_STATE 0x4081 // Unused Var -#define VAR_LITTLEROOT_HOUSES_STATE 0x4082 +#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082 #define VAR_UNUSED_0x4083 0x4083 // Unused Var #define VAR_BIRCH_LAB_STATE 0x4084 -#define VAR_PETALBURG_GYM_STATE 0x4085 -#define VAR_LINK_CONTEST_ROOM_STATE 0x4086 +#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman +#define VAR_CONTEST_HALL_STATE 0x4086 #define VAR_CABLE_CLUB_STATE 0x4087 -#define VAR_CONTEST_LOCATION 0x4088 +#define VAR_CONTEST_TYPE 0x4088 #define VAR_SECRET_BASE_INITIALIZED 0x4089 #define VAR_CONTEST_PRIZE_PICKUP 0x408A #define VAR_UNUSED_0x408B 0x408B // Unused Var -#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C +#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C #define VAR_LITTLEROOT_RIVAL_STATE 0x408D #define VAR_BOARD_BRINEY_BOAT_STATE 0x408E #define VAR_DEVON_CORP_3F_STATE 0x408F @@ -172,16 +174,16 @@ #define VAR_UNUSED_0x409B 0x409B // Unused Var #define VAR_ELITE_4_STATE 0x409C #define VAR_UNUSED_0x409D 0x409D // Unused Var -#define VAR_MOSSDEEP_SPACE_CENTER_STATE_1 0x409E -#define VAR_MOSSDEEP_SPACE_CENTER_STATE_2 0x409F +#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E +#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F #define VAR_SLATEPORT_HARBOR_STATE 0x40A0 #define VAR_UNUSED_0x40A1 0x40A1 // Unused var #define VAR_SEAFLOOR_CAVERN_STATE 0x40A2 #define VAR_CABLE_CAR_STATION_STATE 0x40A3 -#define VAR_SAFARI_ZONE_STATE 0x40A4 -#define VAR_TRICK_HOUSE_ENTRANCE_STATE_1 0x40A5 -#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6 -#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7 +#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ +#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5 +#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6 +#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7 #define VAR_UNUSED_0x40A8 0x40A8 // Unused Var #define VAR_CYCLING_CHALLENGE_STATE 0x40A9 #define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA @@ -194,9 +196,9 @@ #define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1 #define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2 #define VAR_WEATHER_INSTITUTE_STATE 0x40B3 -#define VAR_PORTHOLE_STATE 0x40B4 -#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation -#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 +#define VAR_SS_TIDAL_STATE 0x40B4 +#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5 +#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set #define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7 #define VAR_UNUSED_0x40B8 0x40B8 // Unused Var #define VAR_MT_PYRE_STATE 0x40B9 @@ -257,9 +259,9 @@ #define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base. #define VAR_DAILY_BP 0x40F1 #define VAR_WALLY_CALL_STEP_COUNTER 0x40F2 -#define VAR_WINONA_CALL_STEP_COUNTER 0x40F3 +#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3 #define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4 -#define VAR_SCOTT_CALL_STEP_COUNTER 0x40F5 +#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5 #define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6 #define VAR_UNUSED_0x40F7 0x40F7 // Unused Var #define VAR_UNUSED_0x40F8 0x40F8 // Unused Var @@ -271,7 +273,9 @@ #define VAR_UNUSED_0x40FE 0x40FE // Unused Var #define VAR_UNUSED_0x40FF 0x40FF // Unused Var -#define SPECIAL_VARS_START 0x8000 +#define VARS_END 0x40FF + +#define SPECIAL_VARS_START 0x8000 // special vars // They are commonly used as parameters to commands, or return values from commands. #define VAR_0x8000 0x8000 @@ -297,4 +301,6 @@ #define VAR_UNUSED_0x8014 0x8014 #define VAR_TRAINER_BATTLE_OPPONENT_A 0x8015 // Alias of gTrainerBattleOpponent_A +#define SPECIAL_VARS_END 0x8015 + #endif // GUARD_CONSTANTS_VARS_H |