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-rw-r--r--include/constants/vars.h92
1 files changed, 49 insertions, 43 deletions
diff --git a/include/constants/vars.h b/include/constants/vars.h
index 6b213c8cc..7f622b6e3 100644
--- a/include/constants/vars.h
+++ b/include/constants/vars.h
@@ -5,22 +5,24 @@
// temporary vars
// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
-#define VAR_TEMP_0 0x4000
-#define VAR_TEMP_1 0x4001
-#define VAR_TEMP_2 0x4002
-#define VAR_TEMP_3 0x4003
-#define VAR_TEMP_4 0x4004
-#define VAR_TEMP_5 0x4005
-#define VAR_TEMP_6 0x4006
-#define VAR_TEMP_7 0x4007
-#define VAR_TEMP_8 0x4008
-#define VAR_TEMP_9 0x4009
-#define VAR_TEMP_A 0x400A
-#define VAR_TEMP_B 0x400B
-#define VAR_TEMP_C 0x400C
-#define VAR_TEMP_D 0x400D
-#define VAR_TEMP_E 0x400E
-#define VAR_TEMP_F 0x400F
+#define TEMP_VARS_START 0x4000
+#define VAR_TEMP_0 (TEMP_VARS_START + 0x0)
+#define VAR_TEMP_1 (TEMP_VARS_START + 0x1)
+#define VAR_TEMP_2 (TEMP_VARS_START + 0x2)
+#define VAR_TEMP_3 (TEMP_VARS_START + 0x3)
+#define VAR_TEMP_4 (TEMP_VARS_START + 0x4)
+#define VAR_TEMP_5 (TEMP_VARS_START + 0x5)
+#define VAR_TEMP_6 (TEMP_VARS_START + 0x6)
+#define VAR_TEMP_7 (TEMP_VARS_START + 0x7)
+#define VAR_TEMP_8 (TEMP_VARS_START + 0x8)
+#define VAR_TEMP_9 (TEMP_VARS_START + 0x9)
+#define VAR_TEMP_A (TEMP_VARS_START + 0xA)
+#define VAR_TEMP_B (TEMP_VARS_START + 0xB)
+#define VAR_TEMP_C (TEMP_VARS_START + 0xC)
+#define VAR_TEMP_D (TEMP_VARS_START + 0xD)
+#define VAR_TEMP_E (TEMP_VARS_START + 0xE)
+#define VAR_TEMP_F (TEMP_VARS_START + 0xF)
+#define TEMP_VARS_END VAR_TEMP_F
// object gfx id vars
// These 0x10 vars are used to dynamically control a map object's sprite.
@@ -61,26 +63,26 @@
#define VAR_0x402E 0x402E
#define VAR_FRONTIER_MANIAC_FACILITY 0x402F
-#define VAR_FRONTIER_GAMBLER_FACILITY 0x4030
-#define VAR_FRONTIER_GAMBLER_SET_FACILITY_F 0x4031
+#define VAR_FRONTIER_GAMBLER_CHALLENGE 0x4030
+#define VAR_FRONTIER_GAMBLER_SET_CHALLENGE 0x4031
#define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032
-#define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033
+#define VAR_FRONTIER_GAMBLER_STATE 0x4033
#define VAR_DEOXYS_ROCK_STEP_COUNT 0x4034
#define VAR_DEOXYS_ROCK_LEVEL 0x4035
-#define VAR_STORAGE_UNKNOWN 0x4036
-#define VAR_UNUSUAL_WEATHER_LOCATION 0x4037
-#define VAR_UNUSUAL_WEATHER_STEP_COUNTER 0x4038
-#define VAR_SHOULD_END_UNUSUAL_WEATHER 0x4039
+#define VAR_PC_BOX_TO_SEND_MON 0x4036
+#define VAR_ABNORMAL_WEATHER_LOCATION 0x4037
+#define VAR_ABNORMAL_WEATHER_STEP_COUNTER 0x4038
+#define VAR_SHOULD_END_ABNORMAL_WEATHER 0x4039
#define VAR_FARAWAY_ISLAND_STEP_COUNTER 0x403A
#define VAR_REGICE_STEPS_1 0x403B
#define VAR_REGICE_STEPS_2 0x403C
#define VAR_REGICE_STEPS_3 0x403D
#define VAR_ALTERING_CAVE_WILD_SET 0x403E
-#define VAR_ALWAYS_ZERO_0x403F 0x403F // This var is read and written, but is always zero.
+#define VAR_DISTRIBUTE_EON_TICKET 0x403F // This var is read and written, but is always zero. The only way to obtain the Eon Ticket in Emerald is via Record Mixing
#define VAR_DAYS 0x4040
-#define VAR_FANCLUB_UNKNOWN_1 0x4041
-#define VAR_FANCLUB_UNKNOWN_2 0x4042
+#define VAR_FANCLUB_FAN_COUNTER 0x4041
+#define VAR_FANCLUB_LOSE_FAN_TIMER 0x4042
#define VAR_DEPT_STORE_FLOOR 0x4043
#define VAR_TRICK_HOUSE_LEVEL 0x4044
#define VAR_POKELOT_PRIZE_ITEM 0x4045
@@ -144,17 +146,17 @@
#define VAR_ROUTE132_STATE 0x407F // Unused Var
#define VAR_ROUTE133_STATE 0x4080 // Unused Var
#define VAR_ROUTE134_STATE 0x4081 // Unused Var
-#define VAR_LITTLEROOT_HOUSES_STATE 0x4082
+#define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082
#define VAR_UNUSED_0x4083 0x4083 // Unused Var
#define VAR_BIRCH_LAB_STATE 0x4084
-#define VAR_PETALBURG_GYM_STATE 0x4085
-#define VAR_LINK_CONTEST_ROOM_STATE 0x4086
+#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman
+#define VAR_CONTEST_HALL_STATE 0x4086
#define VAR_CABLE_CLUB_STATE 0x4087
-#define VAR_CONTEST_LOCATION 0x4088
+#define VAR_CONTEST_TYPE 0x4088
#define VAR_SECRET_BASE_INITIALIZED 0x4089
#define VAR_CONTEST_PRIZE_PICKUP 0x408A
#define VAR_UNUSED_0x408B 0x408B // Unused Var
-#define VAR_LITTLEROOT_HOUSES_STATE_2 0x408C
+#define VAR_LITTLEROOT_HOUSES_STATE_BRENDAN 0x408C
#define VAR_LITTLEROOT_RIVAL_STATE 0x408D
#define VAR_BOARD_BRINEY_BOAT_STATE 0x408E
#define VAR_DEVON_CORP_3F_STATE 0x408F
@@ -172,16 +174,16 @@
#define VAR_UNUSED_0x409B 0x409B // Unused Var
#define VAR_ELITE_4_STATE 0x409C
#define VAR_UNUSED_0x409D 0x409D // Unused Var
-#define VAR_MOSSDEEP_SPACE_CENTER_STATE_1 0x409E
-#define VAR_MOSSDEEP_SPACE_CENTER_STATE_2 0x409F
+#define VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE 0x409E
+#define VAR_MOSSDEEP_SPACE_CENTER_STATE 0x409F
#define VAR_SLATEPORT_HARBOR_STATE 0x40A0
#define VAR_UNUSED_0x40A1 0x40A1 // Unused var
#define VAR_SEAFLOOR_CAVERN_STATE 0x40A2
#define VAR_CABLE_CAR_STATION_STATE 0x40A3
-#define VAR_SAFARI_ZONE_STATE 0x40A4
-#define VAR_TRICK_HOUSE_ENTRANCE_STATE_1 0x40A5
-#define VAR_TRICK_HOUSE_ENTRANCE_STATE_2 0x40A6
-#define VAR_TRICK_HOUSE_ENTRANCE_STATE_3 0x40A7
+#define VAR_SAFARI_ZONE_STATE 0x40A4 // 0: In or out of SZ, 1: Player exiting SZ, 2: Player entering SZ
+#define VAR_TRICK_HOUSE_BEING_WATCHED_STATE 0x40A5
+#define VAR_TRICK_HOUSE_FOUND_TRICK_MASTER 0x40A6
+#define VAR_TRICK_HOUSE_ENTRANCE_STATE 0x40A7
#define VAR_UNUSED_0x40A8 0x40A8 // Unused Var
#define VAR_CYCLING_CHALLENGE_STATE 0x40A9
#define VAR_SLATEPORT_MUSEUM_1F_STATE 0x40AA
@@ -194,9 +196,9 @@
#define VAR_TRICK_HOUSE_PUZZLE_7_STATE 0x40B1
#define VAR_TRICK_HOUSE_PUZZLE_8_STATE 0x40B2
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
-#define VAR_PORTHOLE_STATE 0x40B4
-#define VAR_TRICK_HOUSE_STATE 0x40B5 // TODO: needs some further investigation
-#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6
+#define VAR_SS_TIDAL_STATE 0x40B4
+#define VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR 0x40B5
+#define VAR_TRICK_HOUSE_PUZZLE_7_STATE_2 0x40B6 // Leftover from RS, never set
#define VAR_SLATEPORT_FAN_CLUB_STATE 0x40B7
#define VAR_UNUSED_0x40B8 0x40B8 // Unused Var
#define VAR_MT_PYRE_STATE 0x40B9
@@ -257,9 +259,9 @@
#define VAR_SECRET_BASE_IS_NOT_LOCAL 0x40F0 // Set to TRUE while in another player's secret base.
#define VAR_DAILY_BP 0x40F1
#define VAR_WALLY_CALL_STEP_COUNTER 0x40F2
-#define VAR_WINONA_CALL_STEP_COUNTER 0x40F3
+#define VAR_SCOTT_FORTREE_CALL_STEP_COUNTER 0x40F3
#define VAR_ROXANNE_CALL_STEP_COUNTER 0x40F4
-#define VAR_SCOTT_CALL_STEP_COUNTER 0x40F5
+#define VAR_SCOTT_BF_CALL_STEP_COUNTER 0x40F5
#define VAR_RIVAL_RAYQUAZA_CALL_STEP_COUNTER 0x40F6
#define VAR_UNUSED_0x40F7 0x40F7 // Unused Var
#define VAR_UNUSED_0x40F8 0x40F8 // Unused Var
@@ -271,7 +273,9 @@
#define VAR_UNUSED_0x40FE 0x40FE // Unused Var
#define VAR_UNUSED_0x40FF 0x40FF // Unused Var
-#define SPECIAL_VARS_START 0x8000
+#define VARS_END 0x40FF
+
+#define SPECIAL_VARS_START 0x8000
// special vars
// They are commonly used as parameters to commands, or return values from commands.
#define VAR_0x8000 0x8000
@@ -297,4 +301,6 @@
#define VAR_UNUSED_0x8014 0x8014
#define VAR_TRAINER_BATTLE_OPPONENT_A 0x8015 // Alias of gTrainerBattleOpponent_A
+#define SPECIAL_VARS_END 0x8015
+
#endif // GUARD_CONSTANTS_VARS_H