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-rw-r--r--include/constants/battle.h2
-rw-r--r--include/constants/battle_ai.h4
-rw-r--r--include/constants/region_map_sections.h2
3 files changed, 5 insertions, 3 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h
index b3f9d919a..e5ca9d7ae 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -252,7 +252,7 @@
#define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
-#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
+#define MOVE_EFFECT_RECOIL_33 0x26
#define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29
diff --git a/include/constants/battle_ai.h b/include/constants/battle_ai.h
index 7d2c70307..4c3a45dc6 100644
--- a/include/constants/battle_ai.h
+++ b/include/constants/battle_ai.h
@@ -35,8 +35,8 @@
// script's table id to bit
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
-#define AI_SCRIPT_CHECK_VIABILITY (1 << 1)
-#define AI_SCRIPT_TRY_TO_FAINT (1 << 2)
+#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
+#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
#define AI_SCRIPT_RISKY (1 << 4)
#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
diff --git a/include/constants/region_map_sections.h b/include/constants/region_map_sections.h
index 8ff75dfa9..12c894367 100644
--- a/include/constants/region_map_sections.h
+++ b/include/constants/region_map_sections.h
@@ -220,4 +220,6 @@
#define MAPSEC_IN_GAME_TRADE 0xFE
#define MAPSEC_FATEFUL_ENCOUNTER 0xFF
+#define MAPSEC_SUBTRACT_KANTO (MAPSEC_SPECIAL_AREA - MAPSEC_DYNAMIC)
+
#endif //GUARD_REGIONMAPSEC_H