diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/battle_pyramid.h | 10 | ||||
-rw-r--r-- | include/constants/event_objects.h | 4 | ||||
-rw-r--r-- | include/constants/flags.h | 4 | ||||
-rw-r--r-- | include/constants/item_effects.h | 5 | ||||
-rw-r--r-- | include/constants/items.h | 4 | ||||
-rw-r--r-- | include/constants/pokemon.h | 44 |
6 files changed, 45 insertions, 26 deletions
diff --git a/include/constants/battle_pyramid.h b/include/constants/battle_pyramid.h index 378197a4d..004df7155 100644 --- a/include/constants/battle_pyramid.h +++ b/include/constants/battle_pyramid.h @@ -7,6 +7,16 @@ #define FLOOR_WALKABLE_METATILE 0x28D #define FLOOR_EXIT_METATILE 0x28E +#define HINT_EXIT_DIRECTION 0 +#define HINT_REMAINING_ITEMS 1 +#define HINT_REMAINING_TRAINERS 2 +#define HINT_EXIT_SHORT_REMAINING_TRAINERS 3 +#define HINT_EXIT_SHORT_REMAINING_ITEMS 4 +#define HINT_EXIT_MEDIUM_REMAINING_TRAINERS 5 +#define HINT_EXIT_MEDIUM_REMAINING_ITEMS 6 +#define HINT_EXIT_FAR_REMAINING_TRAINERS 7 +#define HINT_EXIT_FAR_REMAINING_ITEMS 8 + #define OBJ_TRAINERS 0 #define OBJ_ITEMS 1 diff --git a/include/constants/event_objects.h b/include/constants/event_objects.h index ca312e957..8e026ef2d 100644 --- a/include/constants/event_objects.h +++ b/include/constants/event_objects.h @@ -205,7 +205,7 @@ #define OBJ_EVENT_GFX_REGICE 201 #define OBJ_EVENT_GFX_REGISTEEL 202 #define OBJ_EVENT_GFX_SKITTY 203 -#define OBJ_EVENT_GFX_KECLEON_1 204 +#define OBJ_EVENT_GFX_KECLEON 204 #define OBJ_EVENT_GFX_KYOGRE_2 205 #define OBJ_EVENT_GFX_GROUDON_2 206 #define OBJ_EVENT_GFX_RAYQUAZA_2 207 @@ -213,7 +213,7 @@ #define OBJ_EVENT_GFX_PIKACHU 209 #define OBJ_EVENT_GFX_AZUMARILL 210 #define OBJ_EVENT_GFX_WINGULL 211 -#define OBJ_EVENT_GFX_KECLEON_2 212 +#define OBJ_EVENT_GFX_KECLEON_BRIDGE_SHADOW 212 #define OBJ_EVENT_GFX_TUBER_M_SWIMMING 213 #define OBJ_EVENT_GFX_AZURILL 214 #define OBJ_EVENT_GFX_MOM 215 diff --git a/include/constants/flags.h b/include/constants/flags.h index a562b0670..9be269105 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -1012,7 +1012,7 @@ #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_STEVEN 0x3C7 #define FLAG_HIDE_MOSSDEEP_CITY_STEVENS_HOUSE_BELDUM_POKEBALL 0x3C8 #define FLAG_HIDE_FORTREE_CITY_KECLEON 0x3C9 -#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_INVISIBLE 0x3CA +#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE 0x3CA #define FLAG_HIDE_LILYCOVE_CITY_RIVAL 0x3CB #define FLAG_HIDE_ROUTE_120_STEVEN 0x3CC #define FLAG_HIDE_SOOTOPOLIS_CITY_STEVEN 0x3CD @@ -1023,7 +1023,7 @@ #define FLAG_HIDE_AQUA_HIDEOUT_B1F_ELECTRODE_2 0x3D2 #define FLAG_HIDE_OLDALE_TOWN_RIVAL 0x3D3 #define FLAG_HIDE_UNDERWATER_SEA_FLOOR_CAVERN_STOLEN_SUBMARINE 0x3D4 -#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_VISIBLE 0x3D5 +#define FLAG_HIDE_ROUTE_120_KECLEON_BRIDGE_SHADOW 0x3D5 #define FLAG_HIDE_ROUTE_120_KECLEON_1 0x3D6 #define FLAG_HIDE_RUSTURF_TUNNEL_WANDA 0x3D7 #define FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA 0x3D8 diff --git a/include/constants/item_effects.h b/include/constants/item_effects.h index 49fcedc61..6e61c4d7f 100644 --- a/include/constants/item_effects.h +++ b/include/constants/item_effects.h @@ -51,6 +51,11 @@ // fields 6 and onwards are item-specific arguments +// Special HP recovery amounts for ITEM4_HEAL_HP +#define ITEM6_HEAL_FULL ((u8) -1) +#define ITEM6_HEAL_HALF ((u8) -2) +#define ITEM6_HEAL_LVL_UP ((u8) -3) + // Used for GetItemEffectType. #define ITEM_EFFECT_X_ITEM 0 #define ITEM_EFFECT_RAISE_LEVEL 1 diff --git a/include/constants/items.h b/include/constants/items.h index 9496a4c61..95c6aacfe 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -497,6 +497,10 @@ #define MAX_PC_ITEM_CAPACITY 999 #define MAX_BERRY_CAPACITY 999 +#define BAG_ITEM_CAPACITY_DIGITS 2 +#define BERRY_CAPACITY_DIGITS 3 +#define MAX_ITEM_DIGITS BERRY_CAPACITY_DIGITS + // Secondary IDs for rods #define OLD_ROD 0 #define GOOD_ROD 1 diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 52eabe71b..4cf0bd4f0 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -239,12 +239,12 @@ #define UNOWN_FORM_COUNT 28 // Battle move flags -#define FLAG_MAKES_CONTACT 0x1 -#define FLAG_PROTECT_AFFECTED 0x2 -#define FLAG_MAGICCOAT_AFFECTED 0x4 -#define FLAG_SNATCH_AFFECTED 0x8 -#define FLAG_MIRROR_MOVE_AFFECTED 0x10 -#define FLAG_KINGSROCK_AFFECTED 0x20 +#define FLAG_MAKES_CONTACT (1 << 0) +#define FLAG_PROTECT_AFFECTED (1 << 1) +#define FLAG_MAGICCOAT_AFFECTED (1 << 2) +#define FLAG_SNATCH_AFFECTED (1 << 3) +#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4) +#define FLAG_KINGSROCK_AFFECTED (1 << 5) // Growth rates #define GROWTH_MEDIUM_FAST 0 @@ -268,22 +268,22 @@ #define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80 -// Evolution type flags -#define EVO_FRIENDSHIP 0x0001 // Pokémon levels up with friendship ≥ 220 -#define EVO_FRIENDSHIP_DAY 0x0002 // Pokémon levels up during the day with friendship ≥ 220 -#define EVO_FRIENDSHIP_NIGHT 0x0003 // Pokémon levels up at night with friendship ≥ 220 -#define EVO_LEVEL 0x0004 // Pokémon reaches the specified level -#define EVO_TRADE 0x0005 // Pokémon is traded -#define EVO_TRADE_ITEM 0x0006 // Pokémon is traded while it's holding the specified item -#define EVO_ITEM 0x0007 // specified item is used on Pokémon -#define EVO_LEVEL_ATK_GT_DEF 0x0008 // Pokémon reaches the specified level with attack > defense -#define EVO_LEVEL_ATK_EQ_DEF 0x0009 // Pokémon reaches the specified level with attack = defense -#define EVO_LEVEL_ATK_LT_DEF 0x000a // Pokémon reaches the specified level with attack < defense -#define EVO_LEVEL_SILCOON 0x000b // Pokémon reaches the specified level with a Silcoon personality value -#define EVO_LEVEL_CASCOON 0x000c // Pokémon reaches the specified level with a Cascoon personality value -#define EVO_LEVEL_NINJASK 0x000d // Pokémon reaches the specified level (special value for Ninjask) -#define EVO_LEVEL_SHEDINJA 0x000e // Pokémon reaches the specified level (special value for Shedinja) -#define EVO_BEAUTY 0x000f // Pokémon levels up with beauty ≥ specified value +// Evolution types +#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220 +#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220 +#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220 +#define EVO_LEVEL 4 // Pokémon reaches the specified level +#define EVO_TRADE 5 // Pokémon is traded +#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item +#define EVO_ITEM 7 // specified item is used on Pokémon +#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense +#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense +#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense +#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value +#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value +#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask) +#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja) +#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value #define EVOS_PER_MON 5 |