diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/abilities.h | 2 | ||||
-rw-r--r-- | include/constants/battle.h | 4 | ||||
-rw-r--r-- | include/constants/battle_frontier.h | 13 | ||||
-rw-r--r-- | include/constants/battle_script_commands.h | 2 | ||||
-rwxr-xr-x | include/constants/bg_event_constants.h | 13 | ||||
-rwxr-xr-x | include/constants/event_object_movement_constants.h | 245 | ||||
-rw-r--r-- | include/constants/items.h | 4 | ||||
-rwxr-xr-x | include/constants/map_types.h | 25 | ||||
-rw-r--r-- | include/constants/moves.h | 2 | ||||
-rwxr-xr-x | include/constants/secret_bases.h | 110 | ||||
-rw-r--r-- | include/constants/trainers.h | 18 |
11 files changed, 431 insertions, 7 deletions
diff --git a/include/constants/abilities.h b/include/constants/abilities.h index 4e2c4056c..4ad54c86f 100644 --- a/include/constants/abilities.h +++ b/include/constants/abilities.h @@ -80,4 +80,6 @@ #define ABILITY_CACOPHONY 76 #define ABILITY_AIR_LOCK 77 +#define ABILITIES_COUNT 78 + #endif // GUARD_CONSTANTS_ABILITIES_H diff --git a/include/constants/battle.h b/include/constants/battle.h index f3d7a8e0e..b3f9d919a 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -130,7 +130,7 @@ #define STATUS2_TORMENT 0x80000000 // Seems like per-battler statuses. Not quite sure how to categorize these -#define STATUS3_LEECHSEED_BANK 0x3 +#define STATUS3_LEECHSEED_BATTLER 0x3 #define STATUS3_LEECHSEED 0x4 #define STATUS3_ALWAYS_HITS 0x18 // two bits #define STATUS3_PERISH_SONG 0x20 @@ -159,7 +159,7 @@ #define HITMARKER_NO_ATTACKSTRING 0x00000200 #define HITMARKER_ATTACKSTRING_PRINTED 0x00000400 #define HITMARKER_NO_PPDEDUCT 0x00000800 -#define HITMARKER_PURSUIT_TRAP 0x00001000 +#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000 #define HITMARKER_IGNORE_SAFEGUARD 0x00002000 #define HITMARKER_SYNCHRONISE_EFFECT 0x00004000 #define HITMARKER_RUN 0x00008000 diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h new file mode 100644 index 000000000..4145805c4 --- /dev/null +++ b/include/constants/battle_frontier.h @@ -0,0 +1,13 @@ +#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H +#define GUARD_CONSTANTS_BATTLE_FRONTIER_H + +// Battle Frontier facility ids. +#define FRONTIER_FACILITY_TOWER 0 +#define FRONTIER_FACILITY_DOME 1 +#define FRONTIER_FACILITY_PALACE 2 +#define FRONTIER_FACILITY_ARENA 3 +#define FRONTIER_FACILITY_FACTORY 4 +#define FRONTIER_FACILITY_PIKE 5 +#define FRONTIER_FACILITY_PYRAMID 6 + +#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index a1a4ed50a..c820a1114 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -37,7 +37,7 @@ #define BS_ATTACKER 1 #define BS_EFFECT_BATTLER 2 #define BS_FAINTED 3 -#define BS_BANK_0 7 +#define BS_BATTLER_0 7 #define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update #define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability #define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability diff --git a/include/constants/bg_event_constants.h b/include/constants/bg_event_constants.h new file mode 100755 index 000000000..a915bc509 --- /dev/null +++ b/include/constants/bg_event_constants.h @@ -0,0 +1,13 @@ +#ifndef GUARD_CONSTANTS_BG_EVENT_H +#define GUARD_CONSTANTS_BG_EVENT_H + +#define BG_EVENT_PLAYER_FACING_ANY 0 +#define BG_EVENT_PLAYER_FACING_NORTH 1 +#define BG_EVENT_PLAYER_FACING_SOUTH 2 +#define BG_EVENT_PLAYER_FACING_EAST 3 +#define BG_EVENT_PLAYER_FACING_WEST 4 + +#define BG_EVENT_HIDDEN_ITEM 7 +#define BG_EVENT_SECRET_BASE 8 + +#endif // GUARD_CONSTANTS_BG_EVENT_H diff --git a/include/constants/event_object_movement_constants.h b/include/constants/event_object_movement_constants.h new file mode 100755 index 000000000..2a80f9a09 --- /dev/null +++ b/include/constants/event_object_movement_constants.h @@ -0,0 +1,245 @@ +#ifndef GUARD_CONSTANTS_EVENTOBJMV_H +#define GUARD_CONSTANTS_EVENTOBJMV_H + +#define MOVEMENT_TYPE_NONE 0x0 +#define MOVEMENT_TYPE_LOOK_AROUND 0x1 +#define MOVEMENT_TYPE_WANDER_AROUND 0x2 +#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3 +#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4 +#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5 +#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6 +#define MOVEMENT_TYPE_FACE_UP 0x7 +#define MOVEMENT_TYPE_FACE_DOWN 0x8 +#define MOVEMENT_TYPE_FACE_LEFT 0x9 +#define MOVEMENT_TYPE_FACE_RIGHT 0xA +#define MOVEMENT_TYPE_PLAYER 0xB +#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC +#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD +#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE +#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF +#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10 +#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11 +#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12 +#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13 +#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14 +#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15 +#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16 +#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17 +#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18 +#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19 +#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A +#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B +#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30 +#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31 +#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32 +#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33 +#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34 +#define MOVEMENT_TYPE_COPY_PLAYER 0x35 +#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36 +#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37 +#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38 +#define MOVEMENT_TYPE_TREE_DISGUISE 0x39 +#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A +#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B +#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C +#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D +#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E +#define MOVEMENT_TYPE_HIDDEN 0x3F +#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40 +#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41 +#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42 +#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43 +#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44 +#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45 +#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46 +#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47 +#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48 +#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49 +#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A +#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B +#define MOVEMENT_TYPE_INVISIBLE 0x4C +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F +#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50 + +#define MOVEMENT_ACTION_FACE_DOWN 0x0 +#define MOVEMENT_ACTION_FACE_UP 0x1 +#define MOVEMENT_ACTION_FACE_LEFT 0x2 +#define MOVEMENT_ACTION_FACE_RIGHT 0x3 +#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4 +#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5 +#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6 +#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7 +#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8 +#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9 +#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA +#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB +#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC +#define MOVEMENT_ACTION_JUMP_2_UP 0xD +#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE +#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF +#define MOVEMENT_ACTION_DELAY_1 0x10 +#define MOVEMENT_ACTION_DELAY_2 0x11 +#define MOVEMENT_ACTION_DELAY_4 0x12 +#define MOVEMENT_ACTION_DELAY_8 0x13 +#define MOVEMENT_ACTION_DELAY_16 0x14 +#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15 +#define MOVEMENT_ACTION_WALK_FAST_UP 0x16 +#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17 +#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18 +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19 +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B +#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F +#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27 +#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28 +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29 +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B +#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C +#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D +#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E +#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F +#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30 +#define MOVEMENT_ACTION_SLIDE_DOWN 0x31 +#define MOVEMENT_ACTION_SLIDE_UP 0x32 +#define MOVEMENT_ACTION_SLIDE_LEFT 0x33 +#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34 +#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35 +#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36 +#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37 +#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38 +#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39 +#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A +#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B +#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C +#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D +#define MOVEMENT_ACTION_FACE_PLAYER 0x3E +#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F +#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40 +#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41 +#define MOVEMENT_ACTION_JUMP_DOWN 0x42 +#define MOVEMENT_ACTION_JUMP_UP 0x43 +#define MOVEMENT_ACTION_JUMP_LEFT 0x44 +#define MOVEMENT_ACTION_JUMP_RIGHT 0x45 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49 +#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A +#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B +#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C +#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D +#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E +#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F +#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50 +#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51 +#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52 +#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53 +#define MOVEMENT_ACTION_SET_INVISIBLE 0x54 +#define MOVEMENT_ACTION_SET_VISIBLE 0x55 +#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56 +#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57 +#define MOVEMENT_ACTION_EMOTE_HEART 0x58 +#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59 +#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A +#define MOVEMENT_ACTION_CUT_TREE 0x5B +#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C +#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D +#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E +#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F +#define MOVEMENT_ACTION_UNKNOWN1 0x60 +#define MOVEMENT_ACTION_UNKNOWN2 0x61 +#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62 +#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66 +#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76 +#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79 +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A +#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E +#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82 +#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86 +#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89 +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A +#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E +#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92 +#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93 +#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94 +#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95 +#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96 +#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97 +#define MOVEMENT_ACTION_LEVITATE 0x98 +#define MOVEMENT_ACTION_STOP_LEVITATE 0x99 +#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A +#define MOVEMENT_ACTION_FIGURE_8 0x9B +#define MOVEMENT_ACTION_FLY_UP 0x9C +#define MOVEMENT_ACTION_FLY_DOWN 0x9D + +#endif // GUARD_CONSTANTS_EVENTOBJMV_H diff --git a/include/constants/items.h b/include/constants/items.h index 4ca5cb7df..294499c8b 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -462,8 +462,8 @@ #define ITEM_MAGMA_EMBLEM 375 #define ITEM_OLD_SEA_MAP 376 -#define ITEM_LAST_ID 376 -#define ITEM_FIELD_ARROW ITEM_LAST_ID + 1 +#define ITEMS_COUNT 377 +#define ITEM_FIELD_ARROW ITEMS_COUNT #define FIRST_BERRY_INDEX ITEM_CHERI_BERRY #define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY diff --git a/include/constants/map_types.h b/include/constants/map_types.h new file mode 100755 index 000000000..504575859 --- /dev/null +++ b/include/constants/map_types.h @@ -0,0 +1,25 @@ +#ifndef GUARD_CONSTANTS_MAP_TYPES_H +#define GUARD_CONSTANTS_MAP_TYPES_H + +#define MAP_TYPE_0 0 +#define MAP_TYPE_TOWN 1 +#define MAP_TYPE_CITY 2 +#define MAP_TYPE_ROUTE 3 +#define MAP_TYPE_UNDERGROUND 4 +#define MAP_TYPE_UNDERWATER 5 +#define MAP_TYPE_6 6 +#define MAP_TYPE_7 7 +#define MAP_TYPE_INDOOR 8 +#define MAP_TYPE_SECRET_BASE 9 + +#define MAP_BATTLE_SCENE_NORMAL 0 +#define MAP_BATTLE_SCENE_GYM 1 +#define MAP_BATTLE_SCENE_MAGMA 2 +#define MAP_BATTLE_SCENE_AQUA 3 +#define MAP_BATTLE_SCENE_SIDNEY 4 +#define MAP_BATTLE_SCENE_PHOEBE 5 +#define MAP_BATTLE_SCENE_GLACIA 6 +#define MAP_BATTLE_SCENE_DRAKE 7 +#define MAP_BATTLE_SCENE_FRONTIER 8 + +#endif // GUARD_CONSTANTS_MAP_TYPES_H diff --git a/include/constants/moves.h b/include/constants/moves.h index f3a3acb90..85c02e3da 100644 --- a/include/constants/moves.h +++ b/include/constants/moves.h @@ -357,6 +357,6 @@ #define MOVE_DOOM_DESIRE 353 #define MOVE_PSYCHO_BOOST 354 -#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST +#define MOVES_COUNT 355 #endif // GUARD_CONSTANTS_MOVES_H diff --git a/include/constants/secret_bases.h b/include/constants/secret_bases.h new file mode 100755 index 000000000..0f51054a8 --- /dev/null +++ b/include/constants/secret_bases.h @@ -0,0 +1,110 @@ +#ifndef GUARD_CONSTANTS_SECRET_BASES_H +#define GUARD_CONSTANTS_SECRET_BASES_H + +// Each secret base location is assigned an identifier value. +// The secret base's map is determined by (id / 10). The ones +// digit is used to differentiate secret bases using the same map. +// Therefore, each secret base map can be used by up to 10 different +// secret bases in the game. These ids are 1-based, but there is no +// apparent reason for that. + +#define SECRET_BASE_RED_CAVE1_1 1 +#define SECRET_BASE_RED_CAVE1_2 2 +#define SECRET_BASE_RED_CAVE1_3 3 + +#define SECRET_BASE_RED_CAVE2_1 11 +#define SECRET_BASE_RED_CAVE2_2 12 +#define SECRET_BASE_RED_CAVE2_3 13 + +#define SECRET_BASE_RED_CAVE3_1 21 +#define SECRET_BASE_RED_CAVE3_2 22 +#define SECRET_BASE_RED_CAVE3_3 23 + +#define SECRET_BASE_RED_CAVE4_1 31 +#define SECRET_BASE_RED_CAVE4_2 32 +#define SECRET_BASE_RED_CAVE4_3 33 + +#define SECRET_BASE_BROWN_CAVE1_1 41 +#define SECRET_BASE_BROWN_CAVE1_2 42 +#define SECRET_BASE_BROWN_CAVE1_3 43 + +#define SECRET_BASE_BROWN_CAVE2_1 51 +#define SECRET_BASE_BROWN_CAVE2_2 52 +#define SECRET_BASE_BROWN_CAVE2_3 53 + +#define SECRET_BASE_BROWN_CAVE3_1 61 +#define SECRET_BASE_BROWN_CAVE3_2 62 +#define SECRET_BASE_BROWN_CAVE3_3 63 + +#define SECRET_BASE_BROWN_CAVE4_1 71 +#define SECRET_BASE_BROWN_CAVE4_2 72 +#define SECRET_BASE_BROWN_CAVE4_3 73 + +#define SECRET_BASE_BLUE_CAVE1_1 81 +#define SECRET_BASE_BLUE_CAVE1_2 82 +#define SECRET_BASE_BLUE_CAVE1_3 83 + +#define SECRET_BASE_BLUE_CAVE2_1 91 +#define SECRET_BASE_BLUE_CAVE2_2 92 +#define SECRET_BASE_BLUE_CAVE2_3 93 + +#define SECRET_BASE_BLUE_CAVE3_1 101 +#define SECRET_BASE_BLUE_CAVE3_2 102 +#define SECRET_BASE_BLUE_CAVE3_3 103 + +#define SECRET_BASE_BLUE_CAVE4_1 111 +#define SECRET_BASE_BLUE_CAVE4_2 112 +#define SECRET_BASE_BLUE_CAVE4_3 113 + +#define SECRET_BASE_YELLOW_CAVE1_1 121 +#define SECRET_BASE_YELLOW_CAVE1_2 122 +#define SECRET_BASE_YELLOW_CAVE1_3 123 + +#define SECRET_BASE_YELLOW_CAVE2_1 131 +#define SECRET_BASE_YELLOW_CAVE2_2 132 +#define SECRET_BASE_YELLOW_CAVE2_3 133 + +#define SECRET_BASE_YELLOW_CAVE3_1 141 +#define SECRET_BASE_YELLOW_CAVE3_2 142 +#define SECRET_BASE_YELLOW_CAVE3_3 143 + +#define SECRET_BASE_YELLOW_CAVE4_1 151 +#define SECRET_BASE_YELLOW_CAVE4_2 152 +#define SECRET_BASE_YELLOW_CAVE4_3 153 + +#define SECRET_BASE_TREE1_1 161 +#define SECRET_BASE_TREE1_2 162 +#define SECRET_BASE_TREE1_3 163 +#define SECRET_BASE_TREE1_4 164 + +#define SECRET_BASE_TREE2_1 171 +#define SECRET_BASE_TREE2_2 172 +#define SECRET_BASE_TREE2_3 173 +#define SECRET_BASE_TREE2_4 174 + +#define SECRET_BASE_TREE3_1 181 +#define SECRET_BASE_TREE3_2 182 +#define SECRET_BASE_TREE3_3 183 + +#define SECRET_BASE_TREE4_1 191 +#define SECRET_BASE_TREE4_2 192 +#define SECRET_BASE_TREE4_3 193 + +#define SECRET_BASE_SHRUB1_1 201 +#define SECRET_BASE_SHRUB1_2 202 +#define SECRET_BASE_SHRUB1_3 203 +#define SECRET_BASE_SHRUB1_4 204 + +#define SECRET_BASE_SHRUB2_1 211 +#define SECRET_BASE_SHRUB2_2 212 +#define SECRET_BASE_SHRUB2_3 213 + +#define SECRET_BASE_SHRUB3_1 221 +#define SECRET_BASE_SHRUB3_2 222 +#define SECRET_BASE_SHRUB3_3 223 + +#define SECRET_BASE_SHRUB4_1 231 +#define SECRET_BASE_SHRUB4_2 232 +#define SECRET_BASE_SHRUB4_3 233 + +#endif // GUARD_CONSTANTS_SECRET_BASES_H diff --git a/include/constants/trainers.h b/include/constants/trainers.h index a017b6975..43ea6d0b6 100644 --- a/include/constants/trainers.h +++ b/include/constants/trainers.h @@ -857,7 +857,14 @@ #define TRAINER_BRENDAN_16 853 #define TRAINER_MAY_16 854 -#define NO_OF_TRAINERS 854 +#define TRAINERS_COUNT 855 + +// Special Trainer Ids. +#define TRAINER_FRONTIER_BRAIN 1022 +#define TRAINER_SECRET_BASE 1024 +#define TRAINER_LINK_OPPONENT 2048 +#define TRAINER_OPPONENT_C00 3072 +#define TRAINER_STEVEN_PARTNER 3075 #define TRAINER_PIC_HIKER 0 #define TRAINER_PIC_AQUA_GRUNT_M 1 @@ -953,6 +960,15 @@ #define TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN 91 #define TRAINER_PIC_RUBY_SAPPHIRE_MAY 92 +#define TRAINER_BACK_PIC_BRENDAN 0 +#define TRAINER_BACK_PIC_MAY 1 +#define TRAINER_BACK_PIC_RED 2 +#define TRAINER_BACK_PIC_LEAF 3 +#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN 4 +#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY 5 +#define TRAINER_BACK_PIC_WALLY 6 +#define TRAINER_BACK_PIC_STEVEN 7 + #define FACILITY_CLASS_HIKER 0x0 #define FACILITY_CLASS_TEAM_AQUA_1 0x1 #define FACILITY_CLASS_PKMN_BREEDER_1 0x2 |