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-rw-r--r--include/constants/abilities.h2
-rw-r--r--include/constants/battle.h4
-rw-r--r--include/constants/battle_frontier.h13
-rw-r--r--include/constants/battle_script_commands.h2
-rwxr-xr-xinclude/constants/bg_event_constants.h13
-rwxr-xr-xinclude/constants/event_object_movement_constants.h245
-rw-r--r--include/constants/items.h4
-rwxr-xr-xinclude/constants/map_types.h25
-rw-r--r--include/constants/moves.h2
-rwxr-xr-xinclude/constants/secret_bases.h110
-rw-r--r--include/constants/trainers.h18
11 files changed, 431 insertions, 7 deletions
diff --git a/include/constants/abilities.h b/include/constants/abilities.h
index 4e2c4056c..4ad54c86f 100644
--- a/include/constants/abilities.h
+++ b/include/constants/abilities.h
@@ -80,4 +80,6 @@
#define ABILITY_CACOPHONY 76
#define ABILITY_AIR_LOCK 77
+#define ABILITIES_COUNT 78
+
#endif // GUARD_CONSTANTS_ABILITIES_H
diff --git a/include/constants/battle.h b/include/constants/battle.h
index f3d7a8e0e..b3f9d919a 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -130,7 +130,7 @@
#define STATUS2_TORMENT 0x80000000
// Seems like per-battler statuses. Not quite sure how to categorize these
-#define STATUS3_LEECHSEED_BANK 0x3
+#define STATUS3_LEECHSEED_BATTLER 0x3
#define STATUS3_LEECHSEED 0x4
#define STATUS3_ALWAYS_HITS 0x18 // two bits
#define STATUS3_PERISH_SONG 0x20
@@ -159,7 +159,7 @@
#define HITMARKER_NO_ATTACKSTRING 0x00000200
#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
#define HITMARKER_NO_PPDEDUCT 0x00000800
-#define HITMARKER_PURSUIT_TRAP 0x00001000
+#define HITMARKER_SWAP_ATTACKER_TARGET 0x00001000
#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
#define HITMARKER_RUN 0x00008000
diff --git a/include/constants/battle_frontier.h b/include/constants/battle_frontier.h
new file mode 100644
index 000000000..4145805c4
--- /dev/null
+++ b/include/constants/battle_frontier.h
@@ -0,0 +1,13 @@
+#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H
+#define GUARD_CONSTANTS_BATTLE_FRONTIER_H
+
+// Battle Frontier facility ids.
+#define FRONTIER_FACILITY_TOWER 0
+#define FRONTIER_FACILITY_DOME 1
+#define FRONTIER_FACILITY_PALACE 2
+#define FRONTIER_FACILITY_ARENA 3
+#define FRONTIER_FACILITY_FACTORY 4
+#define FRONTIER_FACILITY_PIKE 5
+#define FRONTIER_FACILITY_PYRAMID 6
+
+#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H
diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h
index a1a4ed50a..c820a1114 100644
--- a/include/constants/battle_script_commands.h
+++ b/include/constants/battle_script_commands.h
@@ -37,7 +37,7 @@
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
-#define BS_BANK_0 7
+#define BS_BATTLER_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
diff --git a/include/constants/bg_event_constants.h b/include/constants/bg_event_constants.h
new file mode 100755
index 000000000..a915bc509
--- /dev/null
+++ b/include/constants/bg_event_constants.h
@@ -0,0 +1,13 @@
+#ifndef GUARD_CONSTANTS_BG_EVENT_H
+#define GUARD_CONSTANTS_BG_EVENT_H
+
+#define BG_EVENT_PLAYER_FACING_ANY 0
+#define BG_EVENT_PLAYER_FACING_NORTH 1
+#define BG_EVENT_PLAYER_FACING_SOUTH 2
+#define BG_EVENT_PLAYER_FACING_EAST 3
+#define BG_EVENT_PLAYER_FACING_WEST 4
+
+#define BG_EVENT_HIDDEN_ITEM 7
+#define BG_EVENT_SECRET_BASE 8
+
+#endif // GUARD_CONSTANTS_BG_EVENT_H
diff --git a/include/constants/event_object_movement_constants.h b/include/constants/event_object_movement_constants.h
new file mode 100755
index 000000000..2a80f9a09
--- /dev/null
+++ b/include/constants/event_object_movement_constants.h
@@ -0,0 +1,245 @@
+#ifndef GUARD_CONSTANTS_EVENTOBJMV_H
+#define GUARD_CONSTANTS_EVENTOBJMV_H
+
+#define MOVEMENT_TYPE_NONE 0x0
+#define MOVEMENT_TYPE_LOOK_AROUND 0x1
+#define MOVEMENT_TYPE_WANDER_AROUND 0x2
+#define MOVEMENT_TYPE_WANDER_UP_AND_DOWN 0x3
+#define MOVEMENT_TYPE_WANDER_DOWN_AND_UP 0x4
+#define MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT 0x5
+#define MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT 0x6
+#define MOVEMENT_TYPE_FACE_UP 0x7
+#define MOVEMENT_TYPE_FACE_DOWN 0x8
+#define MOVEMENT_TYPE_FACE_LEFT 0x9
+#define MOVEMENT_TYPE_FACE_RIGHT 0xA
+#define MOVEMENT_TYPE_PLAYER 0xB
+#define MOVEMENT_TYPE_BERRY_TREE_GROWTH 0xC
+#define MOVEMENT_TYPE_FACE_DOWN_AND_UP 0xD
+#define MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT 0xE
+#define MOVEMENT_TYPE_FACE_UP_AND_LEFT 0xF
+#define MOVEMENT_TYPE_FACE_UP_AND_RIGHT 0x10
+#define MOVEMENT_TYPE_FACE_DOWN_AND_LEFT 0x11
+#define MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT 0x12
+#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT 0x13
+#define MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT 0x14
+#define MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT 0x15
+#define MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT 0x16
+#define MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE 0x17
+#define MOVEMENT_TYPE_ROTATE_CLOCKWISE 0x18
+#define MOVEMENT_TYPE_WALK_UP_AND_DOWN 0x19
+#define MOVEMENT_TYPE_WALK_DOWN_AND_UP 0x1A
+#define MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT 0x1B
+#define MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT 0x1C
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN 0x1D
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP 0x1E
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT 0x1F
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT 0x20
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN 0x21
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP 0x22
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT 0x23
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT 0x24
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT 0x25
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT 0x26
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN 0x27
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP 0x28
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT 0x29
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT 0x2A
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN 0x2B
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP 0x2C
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT 0x2D
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT 0x2E
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP 0x2F
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN 0x30
+#define MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT 0x31
+#define MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT 0x32
+#define MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN 0x33
+#define MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP 0x34
+#define MOVEMENT_TYPE_COPY_PLAYER 0x35
+#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE 0x36
+#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE 0x37
+#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE 0x38
+#define MOVEMENT_TYPE_TREE_DISGUISE 0x39
+#define MOVEMENT_TYPE_MOUNTAIN_DISGUISE 0x3A
+#define MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS 0x3B
+#define MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS 0x3C
+#define MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS 0x3D
+#define MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS 0x3E
+#define MOVEMENT_TYPE_HIDDEN 0x3F
+#define MOVEMENT_TYPE_WALK_IN_PLACE_DOWN 0x40
+#define MOVEMENT_TYPE_WALK_IN_PLACE_UP 0x41
+#define MOVEMENT_TYPE_WALK_IN_PLACE_LEFT 0x42
+#define MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT 0x43
+#define MOVEMENT_TYPE_JOG_IN_PLACE_DOWN 0x44
+#define MOVEMENT_TYPE_JOG_IN_PLACE_UP 0x45
+#define MOVEMENT_TYPE_JOG_IN_PLACE_LEFT 0x46
+#define MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT 0x47
+#define MOVEMENT_TYPE_RUN_IN_PLACE_DOWN 0x48
+#define MOVEMENT_TYPE_RUN_IN_PLACE_UP 0x49
+#define MOVEMENT_TYPE_RUN_IN_PLACE_LEFT 0x4A
+#define MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT 0x4B
+#define MOVEMENT_TYPE_INVISIBLE 0x4C
+#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN 0x4D
+#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP 0x4E
+#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT 0x4F
+#define MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT 0x50
+
+#define MOVEMENT_ACTION_FACE_DOWN 0x0
+#define MOVEMENT_ACTION_FACE_UP 0x1
+#define MOVEMENT_ACTION_FACE_LEFT 0x2
+#define MOVEMENT_ACTION_FACE_RIGHT 0x3
+#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
+#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
+#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
+#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
+#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
+#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
+#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
+#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
+#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
+#define MOVEMENT_ACTION_JUMP_2_UP 0xD
+#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
+#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
+#define MOVEMENT_ACTION_DELAY_1 0x10
+#define MOVEMENT_ACTION_DELAY_2 0x11
+#define MOVEMENT_ACTION_DELAY_4 0x12
+#define MOVEMENT_ACTION_DELAY_8 0x13
+#define MOVEMENT_ACTION_DELAY_16 0x14
+#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
+#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
+#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
+#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
+#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
+#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
+#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
+#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
+#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
+#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
+#define MOVEMENT_ACTION_SLIDE_UP 0x32
+#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
+#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
+#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
+#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
+#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
+#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
+#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
+#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
+#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
+#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
+#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
+#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
+#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
+#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
+#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
+#define MOVEMENT_ACTION_JUMP_DOWN 0x42
+#define MOVEMENT_ACTION_JUMP_UP 0x43
+#define MOVEMENT_ACTION_JUMP_LEFT 0x44
+#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
+#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
+#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
+#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
+#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
+#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
+#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
+#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
+#define MOVEMENT_ACTION_SET_VISIBLE 0x55
+#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
+#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
+#define MOVEMENT_ACTION_EMOTE_HEART 0x58
+#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
+#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
+#define MOVEMENT_ACTION_CUT_TREE 0x5B
+#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
+#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
+#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
+#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
+#define MOVEMENT_ACTION_UNKNOWN1 0x60
+#define MOVEMENT_ACTION_UNKNOWN2 0x61
+#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
+#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
+#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
+#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
+#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
+#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
+#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
+#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
+#define MOVEMENT_ACTION_LEVITATE 0x98
+#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
+#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
+#define MOVEMENT_ACTION_FIGURE_8 0x9B
+#define MOVEMENT_ACTION_FLY_UP 0x9C
+#define MOVEMENT_ACTION_FLY_DOWN 0x9D
+
+#endif // GUARD_CONSTANTS_EVENTOBJMV_H
diff --git a/include/constants/items.h b/include/constants/items.h
index 4ca5cb7df..294499c8b 100644
--- a/include/constants/items.h
+++ b/include/constants/items.h
@@ -462,8 +462,8 @@
#define ITEM_MAGMA_EMBLEM 375
#define ITEM_OLD_SEA_MAP 376
-#define ITEM_LAST_ID 376
-#define ITEM_FIELD_ARROW ITEM_LAST_ID + 1
+#define ITEMS_COUNT 377
+#define ITEM_FIELD_ARROW ITEMS_COUNT
#define FIRST_BERRY_INDEX ITEM_CHERI_BERRY
#define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY
diff --git a/include/constants/map_types.h b/include/constants/map_types.h
new file mode 100755
index 000000000..504575859
--- /dev/null
+++ b/include/constants/map_types.h
@@ -0,0 +1,25 @@
+#ifndef GUARD_CONSTANTS_MAP_TYPES_H
+#define GUARD_CONSTANTS_MAP_TYPES_H
+
+#define MAP_TYPE_0 0
+#define MAP_TYPE_TOWN 1
+#define MAP_TYPE_CITY 2
+#define MAP_TYPE_ROUTE 3
+#define MAP_TYPE_UNDERGROUND 4
+#define MAP_TYPE_UNDERWATER 5
+#define MAP_TYPE_6 6
+#define MAP_TYPE_7 7
+#define MAP_TYPE_INDOOR 8
+#define MAP_TYPE_SECRET_BASE 9
+
+#define MAP_BATTLE_SCENE_NORMAL 0
+#define MAP_BATTLE_SCENE_GYM 1
+#define MAP_BATTLE_SCENE_MAGMA 2
+#define MAP_BATTLE_SCENE_AQUA 3
+#define MAP_BATTLE_SCENE_SIDNEY 4
+#define MAP_BATTLE_SCENE_PHOEBE 5
+#define MAP_BATTLE_SCENE_GLACIA 6
+#define MAP_BATTLE_SCENE_DRAKE 7
+#define MAP_BATTLE_SCENE_FRONTIER 8
+
+#endif // GUARD_CONSTANTS_MAP_TYPES_H
diff --git a/include/constants/moves.h b/include/constants/moves.h
index f3a3acb90..85c02e3da 100644
--- a/include/constants/moves.h
+++ b/include/constants/moves.h
@@ -357,6 +357,6 @@
#define MOVE_DOOM_DESIRE 353
#define MOVE_PSYCHO_BOOST 354
-#define LAST_MOVE_INDEX MOVE_PSYCHO_BOOST
+#define MOVES_COUNT 355
#endif // GUARD_CONSTANTS_MOVES_H
diff --git a/include/constants/secret_bases.h b/include/constants/secret_bases.h
new file mode 100755
index 000000000..0f51054a8
--- /dev/null
+++ b/include/constants/secret_bases.h
@@ -0,0 +1,110 @@
+#ifndef GUARD_CONSTANTS_SECRET_BASES_H
+#define GUARD_CONSTANTS_SECRET_BASES_H
+
+// Each secret base location is assigned an identifier value.
+// The secret base's map is determined by (id / 10). The ones
+// digit is used to differentiate secret bases using the same map.
+// Therefore, each secret base map can be used by up to 10 different
+// secret bases in the game. These ids are 1-based, but there is no
+// apparent reason for that.
+
+#define SECRET_BASE_RED_CAVE1_1 1
+#define SECRET_BASE_RED_CAVE1_2 2
+#define SECRET_BASE_RED_CAVE1_3 3
+
+#define SECRET_BASE_RED_CAVE2_1 11
+#define SECRET_BASE_RED_CAVE2_2 12
+#define SECRET_BASE_RED_CAVE2_3 13
+
+#define SECRET_BASE_RED_CAVE3_1 21
+#define SECRET_BASE_RED_CAVE3_2 22
+#define SECRET_BASE_RED_CAVE3_3 23
+
+#define SECRET_BASE_RED_CAVE4_1 31
+#define SECRET_BASE_RED_CAVE4_2 32
+#define SECRET_BASE_RED_CAVE4_3 33
+
+#define SECRET_BASE_BROWN_CAVE1_1 41
+#define SECRET_BASE_BROWN_CAVE1_2 42
+#define SECRET_BASE_BROWN_CAVE1_3 43
+
+#define SECRET_BASE_BROWN_CAVE2_1 51
+#define SECRET_BASE_BROWN_CAVE2_2 52
+#define SECRET_BASE_BROWN_CAVE2_3 53
+
+#define SECRET_BASE_BROWN_CAVE3_1 61
+#define SECRET_BASE_BROWN_CAVE3_2 62
+#define SECRET_BASE_BROWN_CAVE3_3 63
+
+#define SECRET_BASE_BROWN_CAVE4_1 71
+#define SECRET_BASE_BROWN_CAVE4_2 72
+#define SECRET_BASE_BROWN_CAVE4_3 73
+
+#define SECRET_BASE_BLUE_CAVE1_1 81
+#define SECRET_BASE_BLUE_CAVE1_2 82
+#define SECRET_BASE_BLUE_CAVE1_3 83
+
+#define SECRET_BASE_BLUE_CAVE2_1 91
+#define SECRET_BASE_BLUE_CAVE2_2 92
+#define SECRET_BASE_BLUE_CAVE2_3 93
+
+#define SECRET_BASE_BLUE_CAVE3_1 101
+#define SECRET_BASE_BLUE_CAVE3_2 102
+#define SECRET_BASE_BLUE_CAVE3_3 103
+
+#define SECRET_BASE_BLUE_CAVE4_1 111
+#define SECRET_BASE_BLUE_CAVE4_2 112
+#define SECRET_BASE_BLUE_CAVE4_3 113
+
+#define SECRET_BASE_YELLOW_CAVE1_1 121
+#define SECRET_BASE_YELLOW_CAVE1_2 122
+#define SECRET_BASE_YELLOW_CAVE1_3 123
+
+#define SECRET_BASE_YELLOW_CAVE2_1 131
+#define SECRET_BASE_YELLOW_CAVE2_2 132
+#define SECRET_BASE_YELLOW_CAVE2_3 133
+
+#define SECRET_BASE_YELLOW_CAVE3_1 141
+#define SECRET_BASE_YELLOW_CAVE3_2 142
+#define SECRET_BASE_YELLOW_CAVE3_3 143
+
+#define SECRET_BASE_YELLOW_CAVE4_1 151
+#define SECRET_BASE_YELLOW_CAVE4_2 152
+#define SECRET_BASE_YELLOW_CAVE4_3 153
+
+#define SECRET_BASE_TREE1_1 161
+#define SECRET_BASE_TREE1_2 162
+#define SECRET_BASE_TREE1_3 163
+#define SECRET_BASE_TREE1_4 164
+
+#define SECRET_BASE_TREE2_1 171
+#define SECRET_BASE_TREE2_2 172
+#define SECRET_BASE_TREE2_3 173
+#define SECRET_BASE_TREE2_4 174
+
+#define SECRET_BASE_TREE3_1 181
+#define SECRET_BASE_TREE3_2 182
+#define SECRET_BASE_TREE3_3 183
+
+#define SECRET_BASE_TREE4_1 191
+#define SECRET_BASE_TREE4_2 192
+#define SECRET_BASE_TREE4_3 193
+
+#define SECRET_BASE_SHRUB1_1 201
+#define SECRET_BASE_SHRUB1_2 202
+#define SECRET_BASE_SHRUB1_3 203
+#define SECRET_BASE_SHRUB1_4 204
+
+#define SECRET_BASE_SHRUB2_1 211
+#define SECRET_BASE_SHRUB2_2 212
+#define SECRET_BASE_SHRUB2_3 213
+
+#define SECRET_BASE_SHRUB3_1 221
+#define SECRET_BASE_SHRUB3_2 222
+#define SECRET_BASE_SHRUB3_3 223
+
+#define SECRET_BASE_SHRUB4_1 231
+#define SECRET_BASE_SHRUB4_2 232
+#define SECRET_BASE_SHRUB4_3 233
+
+#endif // GUARD_CONSTANTS_SECRET_BASES_H
diff --git a/include/constants/trainers.h b/include/constants/trainers.h
index a017b6975..43ea6d0b6 100644
--- a/include/constants/trainers.h
+++ b/include/constants/trainers.h
@@ -857,7 +857,14 @@
#define TRAINER_BRENDAN_16 853
#define TRAINER_MAY_16 854
-#define NO_OF_TRAINERS 854
+#define TRAINERS_COUNT 855
+
+// Special Trainer Ids.
+#define TRAINER_FRONTIER_BRAIN 1022
+#define TRAINER_SECRET_BASE 1024
+#define TRAINER_LINK_OPPONENT 2048
+#define TRAINER_OPPONENT_C00 3072
+#define TRAINER_STEVEN_PARTNER 3075
#define TRAINER_PIC_HIKER 0
#define TRAINER_PIC_AQUA_GRUNT_M 1
@@ -953,6 +960,15 @@
#define TRAINER_PIC_RUBY_SAPPHIRE_BRENDAN 91
#define TRAINER_PIC_RUBY_SAPPHIRE_MAY 92
+#define TRAINER_BACK_PIC_BRENDAN 0
+#define TRAINER_BACK_PIC_MAY 1
+#define TRAINER_BACK_PIC_RED 2
+#define TRAINER_BACK_PIC_LEAF 3
+#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN 4
+#define TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY 5
+#define TRAINER_BACK_PIC_WALLY 6
+#define TRAINER_BACK_PIC_STEVEN 7
+
#define FACILITY_CLASS_HIKER 0x0
#define FACILITY_CLASS_TEAM_AQUA_1 0x1
#define FACILITY_CLASS_PKMN_BREEDER_1 0x2