diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/battle.h | 40 | ||||
-rw-r--r-- | include/constants/battle_dome.h | 2 | ||||
-rw-r--r-- | include/constants/battle_frontier_trainers.h | 2 | ||||
-rw-r--r-- | include/constants/battle_pyramid.h | 2 | ||||
-rw-r--r-- | include/constants/battle_script_commands.h | 4 | ||||
-rw-r--r-- | include/constants/field_effects.h | 2 | ||||
-rw-r--r-- | include/constants/flags.h | 168 | ||||
-rw-r--r-- | include/constants/global.h | 1 | ||||
-rw-r--r-- | include/constants/item.h | 5 | ||||
-rw-r--r-- | include/constants/item_effects.h | 2 | ||||
-rw-r--r-- | include/constants/items.h | 10 | ||||
-rw-r--r-- | include/constants/lilycove_lady.h | 4 | ||||
-rw-r--r-- | include/constants/map_scripts.h | 2 | ||||
-rw-r--r-- | include/constants/metatile_labels.h | 4 | ||||
-rw-r--r-- | include/constants/party_menu.h | 16 | ||||
-rw-r--r-- | include/constants/pokemon.h | 11 | ||||
-rw-r--r-- | include/constants/script_menu.h | 6 | ||||
-rw-r--r-- | include/constants/songs.h | 2 | ||||
-rw-r--r-- | include/constants/tv.h | 2 | ||||
-rw-r--r-- | include/constants/vars.h | 2 | ||||
-rw-r--r-- | include/constants/weather.h | 2 |
21 files changed, 140 insertions, 149 deletions
diff --git a/include/constants/battle.h b/include/constants/battle.h index 3dbd83255..f1ce757e7 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -161,8 +161,8 @@ #define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER) // Not really sure what a "hitmarker" is. -#define HITMARKER_x10 (1 << 4) -#define HITMARKER_x20 (1 << 5) +#define HITMARKER_WAKE_UP_CLEAR (1 << 4) // Cleared when waking up. Never set or checked. +#define HITMARKER_SKIP_DMG_TRACK (1 << 5) #define HITMARKER_DESTINYBOND (1 << 6) #define HITMARKER_NO_ANIMATIONS (1 << 7) #define HITMARKER_IGNORE_SUBSTITUTE (1 << 8) @@ -177,13 +177,13 @@ #define HITMARKER_IGNORE_UNDERGROUND (1 << 17) #define HITMARKER_IGNORE_UNDERWATER (1 << 18) #define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19) -#define HITMARKER_x100000 (1 << 20) -#define HITMARKER_x200000 (1 << 21) -#define HITMARKER_x400000 (1 << 22) -#define HITMARKER_x800000 (1 << 23) +#define HITMARKER_PASSIVE_DAMAGE (1 << 20) +#define HITMARKER_DISOBEDIENT_MOVE (1 << 21) +#define HITMARKER_PLAYER_FAINTED (1 << 22) +#define HITMARKER_ALLOW_NO_PP (1 << 23) #define HITMARKER_GRUDGE (1 << 24) #define HITMARKER_OBEYS (1 << 25) -#define HITMARKER_x4000000 (1 << 26) +#define HITMARKER_NEVER_SET (1 << 26) // Cleared as part of a large group. Never set or checked #define HITMARKER_CHARGING (1 << 27) #define HITMARKER_FAINTED(battler) (gBitTable[battler] << 28) #define HITMARKER_FAINTED2(battler) ((1 << 28) << battler) @@ -210,19 +210,19 @@ #define MOVE_RESULT_NO_EFFECT (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED) // Battle Weather flags -#define WEATHER_RAIN_TEMPORARY (1 << 0) -#define WEATHER_RAIN_DOWNPOUR (1 << 1) // unused -#define WEATHER_RAIN_PERMANENT (1 << 2) -#define WEATHER_RAIN_ANY (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT) -#define WEATHER_SANDSTORM_TEMPORARY (1 << 3) -#define WEATHER_SANDSTORM_PERMANENT (1 << 4) -#define WEATHER_SANDSTORM_ANY (WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT) -#define WEATHER_SUN_TEMPORARY (1 << 5) -#define WEATHER_SUN_PERMANENT (1 << 6) -#define WEATHER_SUN_ANY (WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT) -#define WEATHER_HAIL (1 << 7) -#define WEATHER_HAIL_ANY (WEATHER_HAIL) -#define WEATHER_ANY (WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY) +#define B_WEATHER_RAIN_TEMPORARY (1 << 0) +#define B_WEATHER_RAIN_DOWNPOUR (1 << 1) // unused +#define B_WEATHER_RAIN_PERMANENT (1 << 2) +#define B_WEATHER_RAIN (B_WEATHER_RAIN_TEMPORARY | B_WEATHER_RAIN_DOWNPOUR | B_WEATHER_RAIN_PERMANENT) +#define B_WEATHER_SANDSTORM_TEMPORARY (1 << 3) +#define B_WEATHER_SANDSTORM_PERMANENT (1 << 4) +#define B_WEATHER_SANDSTORM (B_WEATHER_SANDSTORM_TEMPORARY | B_WEATHER_SANDSTORM_PERMANENT) +#define B_WEATHER_SUN_TEMPORARY (1 << 5) +#define B_WEATHER_SUN_PERMANENT (1 << 6) +#define B_WEATHER_SUN (B_WEATHER_SUN_TEMPORARY | B_WEATHER_SUN_PERMANENT) +#define B_WEATHER_HAIL_TEMPORARY (1 << 7) +#define B_WEATHER_HAIL (B_WEATHER_HAIL_TEMPORARY) +#define B_WEATHER_ANY (B_WEATHER_RAIN | B_WEATHER_SANDSTORM | B_WEATHER_SUN | B_WEATHER_HAIL) // Move Effects #define MOVE_EFFECT_SLEEP 1 diff --git a/include/constants/battle_dome.h b/include/constants/battle_dome.h index ea7310e55..adac0a938 100644 --- a/include/constants/battle_dome.h +++ b/include/constants/battle_dome.h @@ -118,7 +118,7 @@ #define MOVE_POINTS_ACCURATE 9 #define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power #define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58 -#define MOVE_POINTS_LUCK 12 +#define MOVE_POINTS_LUCK 12 #define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power #define MOVE_POINTS_LOW_PP 14 #define MOVE_POINTS_EFFECT 15 // Moves with additional effects diff --git a/include/constants/battle_frontier_trainers.h b/include/constants/battle_frontier_trainers.h index 2914b153f..af530a759 100644 --- a/include/constants/battle_frontier_trainers.h +++ b/include/constants/battle_frontier_trainers.h @@ -2,7 +2,7 @@ #define GUARD_CONSTANTS_BATTLE_FRONTIER_TRAINERS_H #define FRONTIER_TRAINER_BRADY 0 -#define FRONTIER_TRAINER_CONNER 1 +#define FRONTIER_TRAINER_CONNER 1 #define FRONTIER_TRAINER_BRADLEY 2 #define FRONTIER_TRAINER_CYBIL 3 #define FRONTIER_TRAINER_RODETTE 4 diff --git a/include/constants/battle_pyramid.h b/include/constants/battle_pyramid.h index 004df7155..1be3c1115 100644 --- a/include/constants/battle_pyramid.h +++ b/include/constants/battle_pyramid.h @@ -23,7 +23,7 @@ #define OBJ_POSITIONS_UNIFORM 0 #define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1 #define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2 -#define OBJ_POSITIONS_NEAR_ENTRANCE 3 +#define OBJ_POSITIONS_NEAR_ENTRANCE 3 #define OBJ_POSITIONS_NEAR_EXIT 4 // Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index 9794589af..d5e3eb7bb 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -72,12 +72,15 @@ #define VARIOUS_GET_BATTLER_FAINTED 4 #define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5 #define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6 +#define VARIOUS_RESET_PLAYER_FAINTED 7 #define VARIOUS_PALACE_FLAVOR_TEXT 8 #define VARIOUS_ARENA_JUDGMENT_WINDOW 9 #define VARIOUS_ARENA_OPPONENT_MON_LOST 10 #define VARIOUS_ARENA_PLAYER_MON_LOST 11 #define VARIOUS_ARENA_BOTH_MONS_LOST 12 #define VARIOUS_EMIT_YESNOBOX 13 +#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14 +#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15 #define VARIOUS_ARENA_JUDGMENT_STRING 16 #define VARIOUS_ARENA_WAIT_STRING 17 #define VARIOUS_WAIT_CRY 18 @@ -86,6 +89,7 @@ #define VARIOUS_VOLUME_DOWN 21 #define VARIOUS_VOLUME_UP 22 #define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23 +#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24 #define VARIOUS_SET_TELEPORT_OUTCOME 25 #define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26 diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h index dc1085f7c..e02e01efb 100644 --- a/include/constants/field_effects.h +++ b/include/constants/field_effects.h @@ -1,7 +1,7 @@ #ifndef GUARD_FIELD_EFFECT_CONSTANTS_H #define GUARD_FIELD_EFFECT_CONSTANTS_H -#define FLDEFF_EXCLAMATION_MARK_ICON 0 +#define FLDEFF_EXCLAMATION_MARK_ICON 0 #define FLDEFF_USE_CUT_ON_GRASS 1 #define FLDEFF_USE_CUT_ON_TREE 2 #define FLDEFF_SHADOW 3 diff --git a/include/constants/flags.h b/include/constants/flags.h index 48606962a..ef5a9a75e 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -337,7 +337,7 @@ #define FLAG_BEAT_MAGMA_GRUNT_JAGGED_PASS 0x139 #define FLAG_RECEIVED_AURORA_TICKET 0x13A #define FLAG_RECEIVED_MYSTIC_TICKET 0x13B -#define FLAG_RECEIVED_OLD_SEA_MAP 0x13C +#define FLAG_RECEIVED_OLD_SEA_MAP 0x13C #define FLAG_UNUSED_MYSTERY_GIFT_0x13D 0x13D #define FLAG_UNUSED_MYSTERY_GIFT_0x13E 0x13E #define FLAG_UNUSED_MYSTERY_GIFT_0x13F 0x13F @@ -535,120 +535,120 @@ #define FLAG_MYSTERY_EVENT_14 0x1F2 #define FLAG_MYSTERY_EVENT_15 0x1F3 -// Hidden Items -- sorted by location +// Hidden Items #define FLAG_HIDDEN_ITEMS_START 0x1F4 +#define FLAG_HIDDEN_ITEM_LAVARIDGE_TOWN_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 0x00) #define FLAG_HIDDEN_ITEM_TRICK_HOUSE_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x01) +#define FLAG_HIDDEN_ITEM_ROUTE_111_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x02) +#define FLAG_HIDDEN_ITEM_ROUTE_113_ETHER (FLAG_HIDDEN_ITEMS_START + 0x03) +#define FLAG_HIDDEN_ITEM_ROUTE_114_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x04) +#define FLAG_HIDDEN_ITEM_ROUTE_119_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x05) +#define FLAG_HIDDEN_ITEM_ROUTE_119_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x06) +#define FLAG_HIDDEN_ITEM_ROUTE_123_SUPER_REPEL (FLAG_HIDDEN_ITEMS_START + 0x07) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x08) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_GREEN_SHARD (FLAG_HIDDEN_ITEMS_START + 0x09) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0A) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x0B) +#define FLAG_HIDDEN_ITEM_UNDERWATER_126_BLUE_SHARD (FLAG_HIDDEN_ITEMS_START + 0x0C) #define FLAG_HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x0D) -#define FLAG_HIDDEN_ITEM_UNDERWATER_124_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x24) -#define FLAG_HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x26) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x0E) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x0F) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x10) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_PEARL (FLAG_HIDDEN_ITEMS_START + 0x11) -#define FLAG_HIDDEN_ITEM_UNDERWATER_126_IRON (FLAG_HIDDEN_ITEMS_START + 0x13) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_YELLOW_SHARD (FLAG_HIDDEN_ITEMS_START + 0x12) +#define FLAG_HIDDEN_ITEM_UNDERWATER_126_IRON (FLAG_HIDDEN_ITEMS_START + 0x13) #define FLAG_HIDDEN_ITEM_UNDERWATER_126_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x14) -#define FLAG_HIDDEN_ITEM_UNDERWATER_126_BLUE_SHARD (FLAG_HIDDEN_ITEMS_START + 0x0C) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_STAR_PIECE (FLAG_HIDDEN_ITEMS_START + 0x15) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x16) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x17) #define FLAG_HIDDEN_ITEM_UNDERWATER_127_RED_SHARD (FLAG_HIDDEN_ITEMS_START + 0x18) #define FLAG_HIDDEN_ITEM_UNDERWATER_128_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x19) #define FLAG_HIDDEN_ITEM_UNDERWATER_128_PEARL (FLAG_HIDDEN_ITEMS_START + 0x1A) +#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B) #define FLAG_HIDDEN_ITEM_FALLARBOR_TOWN_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x1C) -#define FLAG_HIDDEN_ITEM_LAVARIDGE_TOWN_ICE_HEAL (FLAG_HIDDEN_ITEMS_START + 0x00) +#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D) +#define FLAG_HIDDEN_ITEM_ROUTE_113_TM_32 (FLAG_HIDDEN_ITEMS_START + 0x1E) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_1_KEY (FLAG_HIDDEN_ITEMS_START + 0x1F) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_2_KEY (FLAG_HIDDEN_ITEMS_START + 0x20) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_4_KEY (FLAG_HIDDEN_ITEMS_START + 0x21) #define FLAG_HIDDEN_ITEM_ABANDONED_SHIP_RM_6_KEY (FLAG_HIDDEN_ITEMS_START + 0x22) -#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x65) -#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC (FLAG_HIDDEN_ITEMS_START + 0x66) -#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x67) -#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON (FLAG_HIDDEN_ITEMS_START + 0x68) -#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_1 (FLAG_HIDDEN_ITEMS_START + 0x30) -#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_2 (FLAG_HIDDEN_ITEMS_START + 0x31) -#define FLAG_HIDDEN_ITEM_JAGGED_PASS_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x4C) -#define FLAG_HIDDEN_ITEM_JAGGED_PASS_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x4D) -#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x1B) -#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x2B) -#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x4B) -#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x1D) -#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x4E) -#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_ZINC (FLAG_HIDDEN_ITEMS_START + 0x4F) -#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x50) -#define FLAG_HIDDEN_ITEM_NAVEL_ROCK_TOP_SACRED_ASH (FLAG_HIDDEN_ITEMS_START + 0x6D) -#define FLAG_HIDDEN_ITEM_PETALBURG_CITY_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x5F) -#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POTION (FLAG_HIDDEN_ITEMS_START + 0x3A) -#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_1 (FLAG_HIDDEN_ITEMS_START + 0x3B) -#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 0x3C) -#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3D) -#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 0x52) -#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_MAX_REPEL (FLAG_HIDDEN_ITEMS_START + 0x53) -#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6A) -#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_ZINC (FLAG_HIDDEN_ITEMS_START + 0x6B) -#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x6C) -#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 0x69) #define FLAG_HIDDEN_ITEM_SS_TIDAL_LOWER_DECK_LEFTOVERS (FLAG_HIDDEN_ITEMS_START + 0x23) -#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x51) -#define FLAG_HIDDEN_ITEM_ROUTE_104_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2C) -#define FLAG_HIDDEN_ITEM_ROUTE_104_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3E) +#define FLAG_HIDDEN_ITEM_UNDERWATER_124_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x24) #define FLAG_HIDDEN_ITEM_ROUTE_104_POTION (FLAG_HIDDEN_ITEMS_START + 0x25) -#define FLAG_HIDDEN_ITEM_ROUTE_104_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 0x55) -#define FLAG_HIDDEN_ITEM_ROUTE_104_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x58) -#define FLAG_HIDDEN_ITEM_ROUTE_105_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x59) -#define FLAG_HIDDEN_ITEM_ROUTE_105_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x6F) -#define FLAG_HIDDEN_ITEM_ROUTE_106_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3F) +#define FLAG_HIDDEN_ITEM_UNDERWATER_124_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x26) +#define FLAG_HIDDEN_ITEM_ROUTE_121_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x27) +#define FLAG_HIDDEN_ITEM_ROUTE_121_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x28) +#define FLAG_HIDDEN_ITEM_ROUTE_123_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x29) +#define FLAG_HIDDEN_ITEM_ROUTE_113_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x2A) +#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x2B) +#define FLAG_HIDDEN_ITEM_ROUTE_104_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2C) +#define FLAG_HIDDEN_ITEM_ROUTE_116_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2D) #define FLAG_HIDDEN_ITEM_ROUTE_106_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x2E) #define FLAG_HIDDEN_ITEM_ROUTE_106_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x2F) -#define FLAG_HIDDEN_ITEM_ROUTE_108_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x56) +#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_1 (FLAG_HIDDEN_ITEMS_START + 0x30) +#define FLAG_HIDDEN_ITEM_GRANITE_CAVE_B2F_EVERSTONE_2 (FLAG_HIDDEN_ITEMS_START + 0x31) #define FLAG_HIDDEN_ITEM_ROUTE_109_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x32) -#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x34) #define FLAG_HIDDEN_ITEM_ROUTE_109_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x33) -#define FLAG_HIDDEN_ITEM_ROUTE_109_ETHER (FLAG_HIDDEN_ITEMS_START + 0x40) -#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5A) -#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5B) -#define FLAG_HIDDEN_ITEM_ROUTE_110_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x36) +#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x34) #define FLAG_HIDDEN_ITEM_ROUTE_110_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x35) -#define FLAG_HIDDEN_ITEM_ROUTE_110_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x41) +#define FLAG_HIDDEN_ITEM_ROUTE_110_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x36) #define FLAG_HIDDEN_ITEM_ROUTE_110_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x37) -#define FLAG_HIDDEN_ITEM_ROUTE_111_STARDUST (FLAG_HIDDEN_ITEMS_START + 0x02) #define FLAG_HIDDEN_ITEM_ROUTE_111_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x38) #define FLAG_HIDDEN_ITEM_ROUTE_111_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x39) -#define FLAG_HIDDEN_ITEM_ROUTE_113_ETHER (FLAG_HIDDEN_ITEMS_START + 0x03) -#define FLAG_HIDDEN_ITEM_ROUTE_113_TM_32 (FLAG_HIDDEN_ITEMS_START + 0x1E) -#define FLAG_HIDDEN_ITEM_ROUTE_113_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x62) -#define FLAG_HIDDEN_ITEM_ROUTE_114_CARBOS (FLAG_HIDDEN_ITEMS_START + 0x04) -#define FLAG_HIDDEN_ITEM_ROUTE_113_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x2A) -#define FLAG_HIDDEN_ITEM_ROUTE_115_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x61) -#define FLAG_HIDDEN_ITEM_ROUTE_116_SUPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x2D) -#define FLAG_HIDDEN_ITEM_ROUTE_116_BLACK_GLASSES (FLAG_HIDDEN_ITEMS_START + 0x60) -#define FLAG_HIDDEN_ITEM_ROUTE_117_REPEL (FLAG_HIDDEN_ITEMS_START + 0x48) +#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POTION (FLAG_HIDDEN_ITEMS_START + 0x3A) +#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_1 (FLAG_HIDDEN_ITEMS_START + 0x3B) +#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_TINY_MUSHROOM_2 (FLAG_HIDDEN_ITEMS_START + 0x3C) +#define FLAG_HIDDEN_ITEM_PETALBURG_WOODS_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3D) +#define FLAG_HIDDEN_ITEM_ROUTE_104_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3E) +#define FLAG_HIDDEN_ITEM_ROUTE_106_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x3F) +#define FLAG_HIDDEN_ITEM_ROUTE_109_ETHER (FLAG_HIDDEN_ITEMS_START + 0x40) +#define FLAG_HIDDEN_ITEM_ROUTE_110_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x41) #define FLAG_HIDDEN_ITEM_ROUTE_118_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x42) #define FLAG_HIDDEN_ITEM_ROUTE_118_IRON (FLAG_HIDDEN_ITEMS_START + 0x43) -#define FLAG_HIDDEN_ITEM_ROUTE_119_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x05) -#define FLAG_HIDDEN_ITEM_ROUTE_119_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x06) #define FLAG_HIDDEN_ITEM_ROUTE_119_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x44) -#define FLAG_HIDDEN_ITEM_ROUTE_119_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x57) -#define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_1 (FLAG_HIDDEN_ITEMS_START + 0x47) -#define FLAG_HIDDEN_ITEM_ROUTE_120_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x54) #define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_2 (FLAG_HIDDEN_ITEMS_START + 0x45) #define FLAG_HIDDEN_ITEM_ROUTE_120_ZINC (FLAG_HIDDEN_ITEMS_START + 0x46) -#define FLAG_HIDDEN_ITEM_ROUTE_121_HP_UP (FLAG_HIDDEN_ITEMS_START + 0x27) -#define FLAG_HIDDEN_ITEM_ROUTE_121_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x28) +#define FLAG_HIDDEN_ITEM_ROUTE_120_RARE_CANDY_1 (FLAG_HIDDEN_ITEMS_START + 0x47) +#define FLAG_HIDDEN_ITEM_ROUTE_117_REPEL (FLAG_HIDDEN_ITEMS_START + 0x48) #define FLAG_HIDDEN_ITEM_ROUTE_121_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x49) -#define FLAG_HIDDEN_ITEM_ROUTE_121_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x64) -#define FLAG_HIDDEN_ITEM_ROUTE_123_SUPER_REPEL (FLAG_HIDDEN_ITEMS_START + 0x07) -#define FLAG_HIDDEN_ITEM_ROUTE_123_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x29) #define FLAG_HIDDEN_ITEM_ROUTE_123_HYPER_POTION (FLAG_HIDDEN_ITEMS_START + 0x4A) -#define FLAG_HIDDEN_ITEM_ROUTE_123_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x63) -#define FLAG_HIDDEN_ITEM_ROUTE_123_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6E) +#define FLAG_HIDDEN_ITEM_LILYCOVE_CITY_POKE_BALL (FLAG_HIDDEN_ITEMS_START + 0x4B) +#define FLAG_HIDDEN_ITEM_JAGGED_PASS_GREAT_BALL (FLAG_HIDDEN_ITEMS_START + 0x4C) +#define FLAG_HIDDEN_ITEM_JAGGED_PASS_FULL_HEAL (FLAG_HIDDEN_ITEMS_START + 0x4D) +#define FLAG_HIDDEN_ITEM_MT_PYRE_EXTERIOR_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x4E) +#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_ZINC (FLAG_HIDDEN_ITEMS_START + 0x4F) +#define FLAG_HIDDEN_ITEM_MT_PYRE_SUMMIT_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x50) +#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_1F_ULTRA_BALL (FLAG_HIDDEN_ITEMS_START + 0x51) +#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_ELIXIR (FLAG_HIDDEN_ITEMS_START + 0x52) +#define FLAG_HIDDEN_ITEM_VICTORY_ROAD_B2F_MAX_REPEL (FLAG_HIDDEN_ITEMS_START + 0x53) +#define FLAG_HIDDEN_ITEM_ROUTE_120_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x54) +#define FLAG_HIDDEN_ITEM_ROUTE_104_ANTIDOTE (FLAG_HIDDEN_ITEMS_START + 0x55) +#define FLAG_HIDDEN_ITEM_ROUTE_108_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x56) +#define FLAG_HIDDEN_ITEM_ROUTE_119_MAX_ETHER (FLAG_HIDDEN_ITEMS_START + 0x57) +#define FLAG_HIDDEN_ITEM_ROUTE_104_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x58) +#define FLAG_HIDDEN_ITEM_ROUTE_105_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x59) +#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5A) +#define FLAG_HIDDEN_ITEM_ROUTE_109_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5B) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_1 (FLAG_HIDDEN_ITEMS_START + 0x5C) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_2 (FLAG_HIDDEN_ITEMS_START + 0x5D) #define FLAG_HIDDEN_ITEM_ROUTE_128_HEART_SCALE_3 (FLAG_HIDDEN_ITEMS_START + 0x5E) +#define FLAG_HIDDEN_ITEM_PETALBURG_CITY_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x5F) +#define FLAG_HIDDEN_ITEM_ROUTE_116_BLACK_GLASSES (FLAG_HIDDEN_ITEMS_START + 0x60) +#define FLAG_HIDDEN_ITEM_ROUTE_115_HEART_SCALE (FLAG_HIDDEN_ITEMS_START + 0x61) +#define FLAG_HIDDEN_ITEM_ROUTE_113_NUGGET (FLAG_HIDDEN_ITEMS_START + 0x62) +#define FLAG_HIDDEN_ITEM_ROUTE_123_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x63) +#define FLAG_HIDDEN_ITEM_ROUTE_121_MAX_REVIVE (FLAG_HIDDEN_ITEMS_START + 0x64) +#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_CALCIUM (FLAG_HIDDEN_ITEMS_START + 0x65) +#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_ZINC (FLAG_HIDDEN_ITEMS_START + 0x66) +#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_PROTEIN (FLAG_HIDDEN_ITEMS_START + 0x67) +#define FLAG_HIDDEN_ITEM_ARTISAN_CAVE_B1F_IRON (FLAG_HIDDEN_ITEMS_START + 0x68) +#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_FULL_RESTORE (FLAG_HIDDEN_ITEMS_START + 0x69) +#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6A) +#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_NORTH_EAST_ZINC (FLAG_HIDDEN_ITEMS_START + 0x6B) +#define FLAG_HIDDEN_ITEM_SAFARI_ZONE_SOUTH_EAST_PP_UP (FLAG_HIDDEN_ITEMS_START + 0x6C) +#define FLAG_HIDDEN_ITEM_NAVEL_ROCK_TOP_SACRED_ASH (FLAG_HIDDEN_ITEMS_START + 0x6D) +#define FLAG_HIDDEN_ITEM_ROUTE_123_RARE_CANDY (FLAG_HIDDEN_ITEMS_START + 0x6E) +#define FLAG_HIDDEN_ITEM_ROUTE_105_BIG_PEARL (FLAG_HIDDEN_ITEMS_START + 0x6F) #define FLAG_UNUSED_0x264 0x264 // Unused Flag #define FLAG_UNUSED_0x265 0x265 // Unused Flag @@ -799,7 +799,7 @@ #define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_1 0x2F2 #define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_HOUSE_VIGOROTH_2 0x2F3 #define FLAG_HIDE_MOSSDEEP_CITY_SPACE_CENTER_1F_TEAM_MAGMA 0x2F4 -#define FLAG_HIDE_LITTLE_ROOT_TOWN_PLAYERS_BEDROOM_MOM 0x2F5 +#define FLAG_HIDE_LITTLEROOT_TOWN_PLAYERS_BEDROOM_MOM 0x2F5 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_MOM 0x2F6 #define FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_MOM 0x2F7 #define FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM 0x2F8 @@ -1135,18 +1135,18 @@ #define FLAG_ITEM_VICTORY_ROAD_B2F_FULL_HEAL 0x440 #define FLAG_ITEM_MT_PYRE_6F_TM_30 0x441 #define FLAG_ITEM_SEAFLOOR_CAVERN_ROOM_9_TM_26 0x442 -#define FLAG_ITEM_FIERY_PATH_TM06 0x443 -#define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444 -#define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445 -#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446 -#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447 -#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448 -#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449 -#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A -#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B -#define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C -#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D -#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E +#define FLAG_ITEM_FIERY_PATH_TM06 0x443 +#define FLAG_ITEM_ROUTE_124_RED_SHARD 0x444 +#define FLAG_ITEM_ROUTE_124_BLUE_SHARD 0x445 +#define FLAG_ITEM_SAFARI_ZONE_NORTH_WEST_TM_22 0x446 +#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_1F_HARBOR_MAIL 0x447 +#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_ESCAPE_ROPE 0x448 +#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_B1F_DIVE_BALL 0x449 +#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_B1F_TM_13 0x44A +#define FLAG_ITEM_ABANDONED_SHIP_ROOMS_2_1F_REVIVE 0x44B +#define FLAG_ITEM_ABANDONED_SHIP_CAPTAINS_OFFICE_STORAGE_KEY 0x44C +#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_3_WATER_STONE 0x44D +#define FLAG_ITEM_ABANDONED_SHIP_HIDDEN_FLOOR_ROOM_1_TM_18 0x44E #define FLAG_ITEM_ROUTE_121_CARBOS 0x44F #define FLAG_ITEM_ROUTE_123_ULTRA_BALL 0x450 #define FLAG_ITEM_ROUTE_126_GREEN_SHARD 0x451 diff --git a/include/constants/global.h b/include/constants/global.h index 9b0c46ce4..1cece7975 100644 --- a/include/constants/global.h +++ b/include/constants/global.h @@ -86,6 +86,7 @@ #define EASY_CHAT_BATTLE_WORDS_COUNT 6 #define MOVE_NAME_LENGTH 12 #define NUM_QUESTIONNAIRE_WORDS 4 +#define QUIZ_QUESTION_LEN 9 #define MALE 0 #define FEMALE 1 diff --git a/include/constants/item.h b/include/constants/item.h index 3277f2379..a224291fa 100644 --- a/include/constants/item.h +++ b/include/constants/item.h @@ -16,9 +16,4 @@ #define KEYITEMS_POCKET 4 #define POCKETS_COUNT 5 -// The TM/HM pocket is the largest pocket, so the maximum amount of items -// in a pocket is its count + 1 for the cancel option -#define MAX_POCKET_ITEMS (BAG_TMHM_COUNT + 1) - - #endif // GUARD_ITEM_CONSTANTS_H diff --git a/include/constants/item_effects.h b/include/constants/item_effects.h index 9a6bcd05e..f08b17ee9 100644 --- a/include/constants/item_effects.h +++ b/include/constants/item_effects.h @@ -23,7 +23,7 @@ #define ITEM3_POISON 0x10 #define ITEM3_SLEEP 0x20 #define ITEM3_LEVEL_UP 0x40 -#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist. +#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist. #define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP) diff --git a/include/constants/items.h b/include/constants/items.h index 8f77e80de..c596dd3b8 100644 --- a/include/constants/items.h +++ b/include/constants/items.h @@ -199,9 +199,11 @@ #define FIRST_BERRY_INDEX ITEM_CHERI_BERRY #define LAST_BERRY_INDEX ITEM_ENIGMA_BERRY -#define ITEM_0B0 176 -#define ITEM_0B1 177 -#define ITEM_0B2 178 +#define ITEM_UNUSED_BERRY_1 176 +#define ITEM_UNUSED_BERRY_2 177 +#define ITEM_UNUSED_BERRY_3 178 + +#define MAX_BERRY_INDEX ITEM_UNUSED_BERRY_3 // Battle Held items #define ITEM_BRIGHT_POWDER 179 @@ -531,6 +533,6 @@ #define ITEM_B_USE_OTHER 2 // Check if the item is one that can be used on a Pokemon. -#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2) +#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= MAX_BERRY_INDEX) #endif // GUARD_CONSTANTS_ITEMS_H diff --git a/include/constants/lilycove_lady.h b/include/constants/lilycove_lady.h index 11b9b31e9..5b1e7d7b4 100644 --- a/include/constants/lilycove_lady.h +++ b/include/constants/lilycove_lady.h @@ -10,7 +10,7 @@ #define LILYCOVE_LADY_STATE_COMPLETED 1 #define LILYCOVE_LADY_STATE_PRIZE 2 -#define LILYCOVE_LADY_GIFT_THRESHOLD 5 +#define LILYCOVE_LADY_GIFT_THRESHOLD 5 #define QUIZ_AUTHOR_PLAYER 0 #define QUIZ_AUTHOR_OTHER_PLAYER 1 @@ -20,8 +20,6 @@ #define QUIZ_AUTHOR_NAME_LADY 0 #define QUIZ_AUTHOR_NAME_PLAYER 1 #define QUIZ_AUTHOR_NAME_OTHER_PLAYER 2 - -#define QUIZ_QUESTION_LEN 9 // Constants for how many good Pokéblocks the Contest Lady was given // This determines how her performance is described when her TV show comes on diff --git a/include/constants/map_scripts.h b/include/constants/map_scripts.h index 68d360955..7a56cc908 100644 --- a/include/constants/map_scripts.h +++ b/include/constants/map_scripts.h @@ -9,7 +9,7 @@ They are numbered in the order that they will be called when entering a map (from a warp or camera transition). NOTE: These descriptions are just of what they generally do, not what they always or have to do - 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). + 3. ON_LOAD: Run after the layout is loaded (but not drawn yet). Almost exclusively used to set metatiles on the map before it's first drawn 6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed. diff --git a/include/constants/metatile_labels.h b/include/constants/metatile_labels.h index b5ef69046..6159bf6cb 100644 --- a/include/constants/metatile_labels.h +++ b/include/constants/metatile_labels.h @@ -16,7 +16,7 @@ #define METATILE_General_MuddySlope_Frame2 0x0EA #define METATILE_General_MuddySlope_Frame3 0x0EB #define METATILE_General_SandPit_Center 0x121 -#define METATILE_General_Door 0x021 +#define METATILE_General_Door 0x021 #define METATILE_General_Door_PokeMart 0x041 #define METATILE_General_Door_PokeCenter 0x061 #define METATILE_General_Door_Gym 0x1CD @@ -35,7 +35,7 @@ #define METATILE_General_SecretBase_VineLeft 0x036 #define METATILE_General_SecretBase_VineRight 0x037 #define METATILE_General_RedCaveIndent 0x1A0 -#define METATILE_General_RedCaveOpen 0x1A1 +#define METATILE_General_RedCaveOpen 0x1A1 #define METATILE_General_YellowCaveIndent 0x1A8 #define METATILE_General_YellowCaveOpen 0x1A9 #define METATILE_General_BlueCaveIndent 0x1B0 diff --git a/include/constants/party_menu.h b/include/constants/party_menu.h index 7953967ed..e31debb49 100644 --- a/include/constants/party_menu.h +++ b/include/constants/party_menu.h @@ -49,14 +49,14 @@ #define PARTY_LAYOUT_COUNT 4 #define KEEP_PARTY_LAYOUT 0xFF -#define PARTY_MENU_TYPE_FIELD 0 -#define PARTY_MENU_TYPE_IN_BATTLE 1 -#define PARTY_MENU_TYPE_CONTEST 2 -#define PARTY_MENU_TYPE_CHOOSE_MON 3 +#define PARTY_MENU_TYPE_FIELD 0 +#define PARTY_MENU_TYPE_IN_BATTLE 1 +#define PARTY_MENU_TYPE_CONTEST 2 +#define PARTY_MENU_TYPE_CHOOSE_MON 3 #define PARTY_MENU_TYPE_CHOOSE_HALF 4 // multi battles, eReader battles, and some battle facilities #define PARTY_MENU_TYPE_MULTI_SHOWCASE 5 -#define PARTY_MENU_TYPE_DAYCARE 6 -#define PARTY_MENU_TYPE_MOVE_RELEARNER 7 +#define PARTY_MENU_TYPE_DAYCARE 6 +#define PARTY_MENU_TYPE_MOVE_RELEARNER 7 #define PARTY_MENU_TYPE_UNION_ROOM_REGISTER 8 // trading board #define PARTY_MENU_TYPE_UNION_ROOM_TRADE 9 // trading board #define PARTY_MENU_TYPE_SPIN_TRADE 10 // Unused beta for Gen IV's Spin Trade @@ -68,7 +68,7 @@ #define PARTY_ACTION_CANT_SWITCH 2 #define PARTY_ACTION_USE_ITEM 3 #define PARTY_ACTION_ABILITY_PREVENTS 4 -#define PARTY_ACTION_GIVE_ITEM 5 +#define PARTY_ACTION_GIVE_ITEM 5 #define PARTY_ACTION_GIVE_PC_ITEM 6 // Unused. Not possible to give non-mail items directly from PC #define PARTY_ACTION_GIVE_MAILBOX_MAIL 7 #define PARTY_ACTION_SWITCH 8 @@ -83,7 +83,7 @@ #define PARTY_MSG_CHOOSE_MON 0 #define PARTY_MSG_CHOOSE_MON_OR_CANCEL 1 #define PARTY_MSG_CHOOSE_MON_AND_CONFIRM 2 -#define PARTY_MSG_MOVE_TO_WHERE 3 +#define PARTY_MSG_MOVE_TO_WHERE 3 #define PARTY_MSG_TEACH_WHICH_MON 4 #define PARTY_MSG_USE_ON_WHICH_MON 5 #define PARTY_MSG_GIVE_TO_WHICH_MON 6 diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 51ef0c015..9bafa0a0b 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -225,7 +225,7 @@ // 1 bit each in the Pokémon struct. Gen 4 hard-codes // each of these to the given name. In Gen 3 they're // used to get an index into giftRibbons in the save block, -// which can have a value 0-64 (0 is 'no ribbon') that +// which can have a value 0-64 (0 is 'no ribbon') that // corresponds to one of the special ribbons listed // in gGiftRibbonDescriptionPointers. Most of these were // never distributed @@ -272,15 +272,6 @@ #define MAX_FRIENDSHIP 0xFF -#define STATUS_PRIMARY_NONE 0 -#define STATUS_PRIMARY_POISON 1 -#define STATUS_PRIMARY_PARALYSIS 2 -#define STATUS_PRIMARY_SLEEP 3 -#define STATUS_PRIMARY_FREEZE 4 -#define STATUS_PRIMARY_BURN 5 -#define STATUS_PRIMARY_POKERUS 6 -#define STATUS_PRIMARY_FAINTED 7 - #define MAX_PER_STAT_IVS 31 #define MAX_IV_MASK 31 #define USE_RANDOM_IVS (MAX_PER_STAT_IVS + 1) diff --git a/include/constants/script_menu.h b/include/constants/script_menu.h index 928ca00e0..c58df7335 100644 --- a/include/constants/script_menu.h +++ b/include/constants/script_menu.h @@ -65,7 +65,7 @@ #define MULTI_RIGHTLEFT 54 #define MULTI_GAME_CORNER_TMS 55 #define MULTI_SSTIDAL_SLATEPORT_NO_BF 56 -#define MULTI_FLOORS 57 +#define MULTI_FLOORS 57 #define MULTI_SHARDS_R 58 #define MULTI_SHARDS_Y 59 #define MULTI_SHARDS_RY 60 @@ -82,9 +82,9 @@ #define MULTI_SHARDS_YBG 71 #define MULTI_SHARDS_RYBG 72 #define MULTI_TOURNEY_WITH_RECORD 73 -#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74 +#define MULTI_CABLE_CLUB_NO_RECORD_MIX 74 #define MULTI_WIRELESS_NO_RECORD_BERRY 75 -#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76 +#define MULTI_CABLE_CLUB_WITH_RECORD_MIX 76 #define MULTI_WIRELESS_NO_BERRY 77 #define MULTI_WIRELESS_NO_RECORD 78 #define MULTI_WIRELESS_ALL_SERVICES 79 diff --git a/include/constants/songs.h b/include/constants/songs.h index a78ee6faf..d6a418495 100644 --- a/include/constants/songs.h +++ b/include/constants/songs.h @@ -267,7 +267,7 @@ #define SE_RG_HELP_ERROR 259 // SE_RG_HELP_NG #define SE_RG_DEOXYS_MOVE 260 // SE_RG_DEOMOV #define SE_RG_POKE_JUMP_SUCCESS 261 // SE_RG_EXCELLENT -#define SE_RG_POKE_JUMP_FAILURE 262 // SE_RG_NAWAMISS +#define SE_RG_POKE_JUMP_FAILURE 262 // SE_RG_NAWAMISS // New Emerald SFX #define SE_POKENAV_CALL 263 // SE_TOREEYE #define SE_POKENAV_HANG_UP 264 // SE_TOREOFF diff --git a/include/constants/tv.h b/include/constants/tv.h index 095a6ddca..3fe6c57b2 100644 --- a/include/constants/tv.h +++ b/include/constants/tv.h @@ -35,7 +35,7 @@ // TVGROUP_RECORD_MIX #define TVGROUP_RECORD_MIX_START 21 -#define TVSHOW_POKEMON_TODAY_CAUGHT 21 +#define TVSHOW_POKEMON_TODAY_CAUGHT 21 #define TVSHOW_SMART_SHOPPER 22 #define TVSHOW_POKEMON_TODAY_FAILED 23 #define TVSHOW_FISHING_ADVICE 24 diff --git a/include/constants/vars.h b/include/constants/vars.h index d3d1aba87..2cbe3e9b8 100644 --- a/include/constants/vars.h +++ b/include/constants/vars.h @@ -149,7 +149,7 @@ #define VAR_LITTLEROOT_HOUSES_STATE_MAY 0x4082 #define VAR_UNUSED_0x4083 0x4083 // Unused Var #define VAR_BIRCH_LAB_STATE 0x4084 -#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman +#define VAR_PETALBURG_GYM_STATE 0x4085 // 0-1: Wally tutorial, 2-6: 0-4 badges, 7: Defeated Norman, 8: Rematch Norman #define VAR_CONTEST_HALL_STATE 0x4086 #define VAR_CABLE_CLUB_STATE 0x4087 #define VAR_CONTEST_TYPE 0x4088 diff --git a/include/constants/weather.h b/include/constants/weather.h index becbdda87..c4a23a18b 100644 --- a/include/constants/weather.h +++ b/include/constants/weather.h @@ -16,7 +16,7 @@ #define WEATHER_DROUGHT 12 #define WEATHER_DOWNPOUR 13 #define WEATHER_UNDERWATER_BUBBLES 14 -#define WEATHER_ABNORMAL 15 // The alternating weather during Groudon/Kyogre conflict +#define WEATHER_ABNORMAL 15 // The alternating weather during Groudon/Kyogre conflict #define WEATHER_ROUTE119_CYCLE 20 #define WEATHER_ROUTE123_CYCLE 21 |