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-rw-r--r--include/constants/battle_dome.h111
-rw-r--r--include/constants/battle_frontier_mons.h2
-rw-r--r--include/constants/pokemon.h3
3 files changed, 82 insertions, 34 deletions
diff --git a/include/constants/battle_dome.h b/include/constants/battle_dome.h
index 46310c6ce..ea7310e55 100644
--- a/include/constants/battle_dome.h
+++ b/include/constants/battle_dome.h
@@ -7,7 +7,7 @@
#define DOME_FINAL 3
#define DOME_ROUNDS_COUNT 4
-//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 : defined in global
+//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global
#define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1
#define DOME_BATTLE_PARTY_SIZE 2
@@ -24,7 +24,7 @@
#define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5
#define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6
#define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7
-#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8
+#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8
#define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9
#define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10
#define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11
@@ -49,37 +49,82 @@
#define DOME_DATA_ATTEMPTED_CHALLENGE 6
#define DOME_DATA_HAS_WON_CHALLENGE 7
#define DOME_DATA_SELECTED_MONS 8
-#define DOME_DATA_LAST_TOURNEY_TYPE 9
-
-//TODO:
-#define DOME_WINTEXT_NO_WINNER_YET 0
-#define DOME_WINTEXT_USED_MOVE 1
-#define DOME_WINTEXT_CHAMP 2
-#define DOME_WINTEXT_FORFEIT 3
-
-#define DOME_STATTEXT_GOOD_DOUBLE_STAT 0
-#define DOME_STATTEXT_GOOD_SINGLE_STAT 15
-#define DOME_STATTEXT_WELL_BALANCED 42
-
-// Move quality indexes, to determine Battle Dome trainers battle styles
-#define MOVE_QUALITY_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
-#define MOVE_QUALITY_STAT_RAISE 1
-#define MOVE_QUALITY_STAT_LOWER 2
-#define MOVE_QUALITY_RARE 3 // Uncommon moves. Mostly arbitrary
-#define MOVE_QUALITY_HEAL 4
-#define MOVE_QUALITY_RISKY 5
-#define MOVE_QUALITY_STATUS 6
-#define MOVE_QUALITY_DMG 7
-#define MOVE_QUALITY_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
-#define MOVE_QUALITY_ACCURATE 9
-#define MOVE_QUALITY_POWERFUL 10 // Most of the moves that are >= 100 power
-#define MOVE_QUALITY_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
-#define MOVE_QUALITY_LUCK 12
-#define MOVE_QUALITY_STRONG 13 // Most of the moves that are >= 90 power
-#define MOVE_QUALITY_LOW_PP 14
-#define MOVE_QUALITY_EFFECT 15 // Moves with additional effects
-#define NUM_MOVE_QUALITIES 16
+#define DOME_DATA_PREV_TOURNEY_TYPE 9
+// ID for Exit/Cancel on the tourney tree
+#define TOURNEY_TREE_CLOSE_BUTTON 31
+
+// Input IDs on the tourney tree
+#define TOURNEY_TREE_SELECTED_CLOSE 0
+#define TOURNEY_TREE_NO_SELECTION 1
+#define TOURNEY_TREE_SELECTED_TRAINER 2
+#define TOURNEY_TREE_SELECTED_MATCH 3
+
+// Modes for showing the tourney tree info card
+#define INFOCARD_NEXT_OPPONENT 0
+#define INFOCARD_TRAINER 1
+#define INFOCARD_MATCH 2
+
+// Input IDs for the info cards
+#define INFOCARD_INPUT_NONE 0
+#define TRAINERCARD_INPUT_UP 1
+#define TRAINERCARD_INPUT_DOWN 2
+#define TRAINERCARD_INPUT_LEFT 3
+#define TRAINERCARD_INPUT_RIGHT 4
+#define MATCHCARD_INPUT_UP 5
+#define MATCHCARD_INPUT_DOWN 6
+#define MATCHCARD_INPUT_LEFT 7
+#define MATCHCARD_INPUT_RIGHT 8
+#define INFOCARD_INPUT_AB 9
+
+#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites
+#define MOVE_CARD_RIGHT (1 << 1)
+#define MOVE_CARD_DOWN (1 << 2)
+#define MOVE_CARD_LEFT (1 << 3)
+#define MOVE_CARD_UP (1 << 4)
+#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP)
+
+// Text IDs for sBattleDomeWinTexts
+#define DOME_TEXT_NO_WINNER_YET 0
+#define DOME_TEXT_WON_USING_MOVE 1
+#define DOME_TEXT_CHAMP_USING_MOVE 2
+#define DOME_TEXT_WON_ON_FORFEIT 3
+#define DOME_TEXT_CHAMP_ON_FORFEIT 4
+#define DOME_TEXT_WON_NO_MOVES 5
+#define DOME_TEXT_CHAMP_NO_MOVES 6
+
+// Offsets/start positions within sBattleDomeOpponentStatsTexts
+#define DOME_TEXT_TWO_GOOD_STATS 0
+#define DOME_TEXT_ONE_GOOD_STAT 15
+#define DOME_TEXT_TWO_BAD_STATS 21
+#define DOME_TEXT_ONE_BAD_STAT 36
+#define DOME_TEXT_WELL_BALANCED 42
+#define DOME_TEXT_HP 0
+#define DOME_TEXT_ATK 5
+#define DOME_TEXT_DEF 9
+#define DOME_TEXT_SPEED 12
+#define DOME_TEXT_SPATK 14
+
+// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles
+#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump)
+#define MOVE_POINTS_STAT_RAISE 1
+#define MOVE_POINTS_STAT_LOWER 2
+#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary
+#define MOVE_POINTS_HEAL 4
+#define MOVE_POINTS_RISKY 5
+#define MOVE_POINTS_STATUS 6
+#define MOVE_POINTS_DMG 7
+#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers
+#define MOVE_POINTS_ACCURATE 9
+#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power
+#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58
+#define MOVE_POINTS_LUCK 12
+#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power
+#define MOVE_POINTS_LOW_PP 14
+#define MOVE_POINTS_EFFECT 15 // Moves with additional effects
+#define NUM_MOVE_POINT_TYPES 16
+
+// Battle style IDs for sBattleDomeOpponentStyleTexts
#define DOME_BATTLE_STYLE_RISKY 0
#define DOME_BATTLE_STYLE_STALL 1
#define DOME_BATTLE_STYLE_VARIED 2
@@ -90,7 +135,7 @@
#define DOME_BATTLE_STYLE_STORE_POWER 7
#define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8
#define DOME_BATTLE_STYLE_LUCK 9
-#define DOME_BATTLE_STYLE_10 10
+#define DOME_BATTLE_STYLE_REGAL 10
#define DOME_BATTLE_STYLE_LOW_PP 11
#define DOME_BATTLE_STYLE_STATUS_ATK 12
#define DOME_BATTLE_STYLE_ENDURE 13
diff --git a/include/constants/battle_frontier_mons.h b/include/constants/battle_frontier_mons.h
index 64367272d..10e68980a 100644
--- a/include/constants/battle_frontier_mons.h
+++ b/include/constants/battle_frontier_mons.h
@@ -859,6 +859,8 @@
#define FRONTIER_MON_LATIOS_7 848
#define FRONTIER_MON_LATIOS_8 849
+#define FRONTIER_MONS_HIGH_TIER 849 // Mons above this point can only appear > level 50
+
#define FRONTIER_MON_DRAGONITE_1 850
#define FRONTIER_MON_DRAGONITE_2 851
#define FRONTIER_MON_DRAGONITE_3 852
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
index 181a84023..97e3f0686 100644
--- a/include/constants/pokemon.h
+++ b/include/constants/pokemon.h
@@ -80,7 +80,8 @@
#define STAT_ACC 6 // Only in battles.
#define STAT_EVASION 7 // Only in battles.
-#define NUM_BATTLE_STATS 8
+#define NUM_EV_STATS NUM_STATS - 1 // excludes HP
+#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion
// Shiny odds
#define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536