diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/battle_dome.h | 111 | ||||
-rw-r--r-- | include/constants/battle_frontier_mons.h | 2 | ||||
-rw-r--r-- | include/constants/pokemon.h | 3 |
3 files changed, 82 insertions, 34 deletions
diff --git a/include/constants/battle_dome.h b/include/constants/battle_dome.h index 46310c6ce..ea7310e55 100644 --- a/include/constants/battle_dome.h +++ b/include/constants/battle_dome.h @@ -7,7 +7,7 @@ #define DOME_FINAL 3 #define DOME_ROUNDS_COUNT 4 -//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 : defined in global +//#define DOME_TOURNAMENT_TRAINERS_COUNT 16 -- defined in global #define DOME_TOURNAMENT_MATCHES_COUNT DOME_TOURNAMENT_TRAINERS_COUNT - 1 #define DOME_BATTLE_PARTY_SIZE 2 @@ -24,7 +24,7 @@ #define BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY 5 #define BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO 6 #define BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE 7 -#define BATTLE_DOME_FUNC_SHOW_PREV_RESULTS_TREE 8 +#define BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE 8 #define BATTLE_DOME_FUNC_SET_OPPONENT_ID 9 #define BATTLE_DOME_FUNC_SET_OPPONENT_GFX 10 #define BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE 11 @@ -49,37 +49,82 @@ #define DOME_DATA_ATTEMPTED_CHALLENGE 6 #define DOME_DATA_HAS_WON_CHALLENGE 7 #define DOME_DATA_SELECTED_MONS 8 -#define DOME_DATA_LAST_TOURNEY_TYPE 9 - -//TODO: -#define DOME_WINTEXT_NO_WINNER_YET 0 -#define DOME_WINTEXT_USED_MOVE 1 -#define DOME_WINTEXT_CHAMP 2 -#define DOME_WINTEXT_FORFEIT 3 - -#define DOME_STATTEXT_GOOD_DOUBLE_STAT 0 -#define DOME_STATTEXT_GOOD_SINGLE_STAT 15 -#define DOME_STATTEXT_WELL_BALANCED 42 - -// Move quality indexes, to determine Battle Dome trainers battle styles -#define MOVE_QUALITY_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump) -#define MOVE_QUALITY_STAT_RAISE 1 -#define MOVE_QUALITY_STAT_LOWER 2 -#define MOVE_QUALITY_RARE 3 // Uncommon moves. Mostly arbitrary -#define MOVE_QUALITY_HEAL 4 -#define MOVE_QUALITY_RISKY 5 -#define MOVE_QUALITY_STATUS 6 -#define MOVE_QUALITY_DMG 7 -#define MOVE_QUALITY_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers -#define MOVE_QUALITY_ACCURATE 9 -#define MOVE_QUALITY_POWERFUL 10 // Most of the moves that are >= 100 power -#define MOVE_QUALITY_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58 -#define MOVE_QUALITY_LUCK 12 -#define MOVE_QUALITY_STRONG 13 // Most of the moves that are >= 90 power -#define MOVE_QUALITY_LOW_PP 14 -#define MOVE_QUALITY_EFFECT 15 // Moves with additional effects -#define NUM_MOVE_QUALITIES 16 +#define DOME_DATA_PREV_TOURNEY_TYPE 9 +// ID for Exit/Cancel on the tourney tree +#define TOURNEY_TREE_CLOSE_BUTTON 31 + +// Input IDs on the tourney tree +#define TOURNEY_TREE_SELECTED_CLOSE 0 +#define TOURNEY_TREE_NO_SELECTION 1 +#define TOURNEY_TREE_SELECTED_TRAINER 2 +#define TOURNEY_TREE_SELECTED_MATCH 3 + +// Modes for showing the tourney tree info card +#define INFOCARD_NEXT_OPPONENT 0 +#define INFOCARD_TRAINER 1 +#define INFOCARD_MATCH 2 + +// Input IDs for the info cards +#define INFOCARD_INPUT_NONE 0 +#define TRAINERCARD_INPUT_UP 1 +#define TRAINERCARD_INPUT_DOWN 2 +#define TRAINERCARD_INPUT_LEFT 3 +#define TRAINERCARD_INPUT_RIGHT 4 +#define MATCHCARD_INPUT_UP 5 +#define MATCHCARD_INPUT_DOWN 6 +#define MATCHCARD_INPUT_LEFT 7 +#define MATCHCARD_INPUT_RIGHT 8 +#define INFOCARD_INPUT_AB 9 + +#define CARD_ALTERNATE_SLOT (1 << 0) // When set, uses an alternate slot to store the incoming card sprites +#define MOVE_CARD_RIGHT (1 << 1) +#define MOVE_CARD_DOWN (1 << 2) +#define MOVE_CARD_LEFT (1 << 3) +#define MOVE_CARD_UP (1 << 4) +#define MOVE_CARD (MOVE_CARD_RIGHT | MOVE_CARD_DOWN | MOVE_CARD_LEFT | MOVE_CARD_UP) + +// Text IDs for sBattleDomeWinTexts +#define DOME_TEXT_NO_WINNER_YET 0 +#define DOME_TEXT_WON_USING_MOVE 1 +#define DOME_TEXT_CHAMP_USING_MOVE 2 +#define DOME_TEXT_WON_ON_FORFEIT 3 +#define DOME_TEXT_CHAMP_ON_FORFEIT 4 +#define DOME_TEXT_WON_NO_MOVES 5 +#define DOME_TEXT_CHAMP_NO_MOVES 6 + +// Offsets/start positions within sBattleDomeOpponentStatsTexts +#define DOME_TEXT_TWO_GOOD_STATS 0 +#define DOME_TEXT_ONE_GOOD_STAT 15 +#define DOME_TEXT_TWO_BAD_STATS 21 +#define DOME_TEXT_ONE_BAD_STAT 36 +#define DOME_TEXT_WELL_BALANCED 42 +#define DOME_TEXT_HP 0 +#define DOME_TEXT_ATK 5 +#define DOME_TEXT_DEF 9 +#define DOME_TEXT_SPEED 12 +#define DOME_TEXT_SPATK 14 + +// Move point indexes for sBattleStyleMovePoints[][], to determine Battle Dome trainers battle styles +#define MOVE_POINTS_COMBO 0 // Moves that work well in combination (e.g. Rain Dance + Hydro Pump) +#define MOVE_POINTS_STAT_RAISE 1 +#define MOVE_POINTS_STAT_LOWER 2 +#define MOVE_POINTS_RARE 3 // Uncommon moves. Mostly arbitrary +#define MOVE_POINTS_HEAL 4 +#define MOVE_POINTS_RISKY 5 +#define MOVE_POINTS_STATUS 6 +#define MOVE_POINTS_DMG 7 +#define MOVE_POINTS_DEF 8 // Defensive moves, like Amnesia, Light Screen, or accuracy-lowers +#define MOVE_POINTS_ACCURATE 9 +#define MOVE_POINTS_POWERFUL 10 // Most of the moves that are >= 100 power +#define MOVE_POINTS_POPULAR 11 // Group seems arbitrary. All using it are TM/HMs, but its only 11/58 +#define MOVE_POINTS_LUCK 12 +#define MOVE_POINTS_STRONG 13 // Most of the moves that are >= 90 power +#define MOVE_POINTS_LOW_PP 14 +#define MOVE_POINTS_EFFECT 15 // Moves with additional effects +#define NUM_MOVE_POINT_TYPES 16 + +// Battle style IDs for sBattleDomeOpponentStyleTexts #define DOME_BATTLE_STYLE_RISKY 0 #define DOME_BATTLE_STYLE_STALL 1 #define DOME_BATTLE_STYLE_VARIED 2 @@ -90,7 +135,7 @@ #define DOME_BATTLE_STYLE_STORE_POWER 7 #define DOME_BATTLE_STYLE_ENFEEBLE_LOW 8 #define DOME_BATTLE_STYLE_LUCK 9 -#define DOME_BATTLE_STYLE_10 10 +#define DOME_BATTLE_STYLE_REGAL 10 #define DOME_BATTLE_STYLE_LOW_PP 11 #define DOME_BATTLE_STYLE_STATUS_ATK 12 #define DOME_BATTLE_STYLE_ENDURE 13 diff --git a/include/constants/battle_frontier_mons.h b/include/constants/battle_frontier_mons.h index 64367272d..10e68980a 100644 --- a/include/constants/battle_frontier_mons.h +++ b/include/constants/battle_frontier_mons.h @@ -859,6 +859,8 @@ #define FRONTIER_MON_LATIOS_7 848 #define FRONTIER_MON_LATIOS_8 849 +#define FRONTIER_MONS_HIGH_TIER 849 // Mons above this point can only appear > level 50 + #define FRONTIER_MON_DRAGONITE_1 850 #define FRONTIER_MON_DRAGONITE_2 851 #define FRONTIER_MON_DRAGONITE_3 852 diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h index 181a84023..97e3f0686 100644 --- a/include/constants/pokemon.h +++ b/include/constants/pokemon.h @@ -80,7 +80,8 @@ #define STAT_ACC 6 // Only in battles. #define STAT_EVASION 7 // Only in battles. -#define NUM_BATTLE_STATS 8 +#define NUM_EV_STATS NUM_STATS - 1 // excludes HP +#define NUM_BATTLE_STATS NUM_STATS + 2 // includes Accuracy and Evasion // Shiny odds #define SHINY_ODDS 8 // Actual probability is SHINY_ODDS/65536 |