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+//
+// Created by scott on 10/21/2017.
+//
+
+#ifndef GUARD_DATA_DECORATION_DESCRIPTION_H
+#define GUARD_DATA_DECORATION_DESCRIPTION_H
+
+const u8 DecorDesc_SMALL_DESK[] = _(
+ "A small desk built\n"
+ "for one.");
+
+const u8 DecorDesc_POKEMON_DESK[] = _(
+ "A small desk built in\n"
+ "the shape of a POKé\n"
+ "BALL.");
+
+const u8 DecorDesc_HEAVY_DESK[] = _(
+ "A large desk made\n"
+ "of steel. Put some\n"
+ "decorations on it.");
+
+const u8 DecorDesc_RAGGED_DESK[] = _(
+ "A large desk made\n"
+ "of wood. Put some\n"
+ "decorations on it.");
+
+const u8 DecorDesc_COMFORT_DESK[] = _(
+ "A large desk made\n"
+ "of leaves. Put some\n"
+ "decorations on it.");
+
+const u8 DecorDesc_PRETTY_DESK[] = _(
+ "A huge desk made\n"
+ "of glass. Holds lots\n"
+ "of decorations.");
+
+const u8 DecorDesc_BRICK_DESK[] = _(
+ "A huge desk made\n"
+ "of brick. Holds lots\n"
+ "of decorations.");
+
+const u8 DecorDesc_CAMP_DESK[] = _(
+ "A huge desk made\n"
+ "of logs. Put lots of\n"
+ "decorations on it.");
+
+const u8 DecorDesc_HARD_DESK[] = _(
+ "A huge desk made\n"
+ "of rocks. Holds\n"
+ "many decorations.");
+
+const u8 DecorDesc_SMALL_CHAIR[] = _(
+ "A small chair made\n"
+ "for one.");
+
+const u8 DecorDesc_POKEMON_CHAIR[] = _(
+ "A small chair built\n"
+ "in the shape of a\n"
+ "POKé BALL.");
+
+const u8 DecorDesc_HEAVY_CHAIR[] = _(
+ "A small chair made\n"
+ "of steel.");
+
+const u8 DecorDesc_PRETTY_CHAIR[] = _(
+ "A small chair made\n"
+ "of glass.");
+
+const u8 DecorDesc_COMFORT_CHAIR[] = _(
+ "A small chair made\n"
+ "of leaves.");
+
+const u8 DecorDesc_RAGGED_CHAIR[] = _(
+ "A small chair made\n"
+ "of wood.");
+
+const u8 DecorDesc_BRICK_CHAIR[] = _(
+ "A small chair made\n"
+ "of brick.");
+
+const u8 DecorDesc_CAMP_CHAIR[] = _(
+ "A small chair made\n"
+ "of logs.");
+
+const u8 DecorDesc_HARD_CHAIR[] = _(
+ "A small chair made\n"
+ "of rock.");
+
+const u8 DecorDesc_RED_PLANT[] = _(
+ "A vivid red potted\n"
+ "plant.");
+
+const u8 DecorDesc_TROPICAL_PLANT[] = _(
+ "A flowering tropical\n"
+ "plant in a pot.");
+
+const u8 DecorDesc_PRETTY_FLOWERS[] = _(
+ "A pot of cute\n"
+ "flowers.");
+
+const u8 DecorDesc_COLORFUL_PLANT[] = _(
+ "A large pot with\n"
+ "many colorful\n"
+ "flowers.");
+
+const u8 DecorDesc_BIG_PLANT[] = _(
+ "A large, umbrella-\n"
+ "shaped plant in a\n"
+ "big pot.");
+
+const u8 DecorDesc_GORGEOUS_PLANT[] = _(
+ "A large, impressive\n"
+ "plant in a big pot.");
+
+const u8 DecorDesc_RED_BRICK[] = _(
+ "A red-colored brick.\n"
+ "Decorations can be\n"
+ "placed on top.");
+
+const u8 DecorDesc_YELLOW_BRICK[] = _(
+ "A yellow-colored\n"
+ "brick. Put some\n"
+ "decorations on top.");
+
+const u8 DecorDesc_BLUE_BRICK[] = _(
+ "A blue-colored\n"
+ "brick. Put some\n"
+ "decorations on top.");
+
+const u8 DecorDesc_RED_BALLOON[] = _(
+ "A red balloon filled\n"
+ "with water. Bursts\n"
+ "if stepped on.");
+
+const u8 DecorDesc_BLUE_BALLOON[] = _(
+ "A blue balloon filled\n"
+ "with water. Bursts\n"
+ "if stepped on.");
+
+const u8 DecorDesc_YELLOW_BALLOON[] = _(
+ "A yellow balloon\n"
+ "filled with water.\n"
+ "Pops if stepped on.");
+
+const u8 DecorDesc_RED_TENT[] = _(
+ "A large red tent.\n"
+ "You can hide inside\n"
+ "it.");
+
+const u8 DecorDesc_BLUE_TENT[] = _(
+ "A large blue tent.\n"
+ "You can hide inside\n"
+ "it.");
+
+const u8 DecorDesc_SOLID_BOARD[] = _(
+ "Place over a hole to\n"
+ "cross to the other\n"
+ "side.");
+
+const u8 DecorDesc_SLIDE[] = _(
+ "Use to slide down\n"
+ "from the platform.");
+
+const u8 DecorDesc_FENCE_LENGTH[] = _(
+ "A small fence that\n"
+ "blocks passage.");
+
+const u8 DecorDesc_FENCE_WIDTH[] = _(
+ "A small fence that\n"
+ "blocks passage.");
+
+const u8 DecorDesc_TIRE[] = _(
+ "An old large tire.\n"
+ "Decorations can be\n"
+ "placed on top.");
+
+const u8 DecorDesc_STAND[] = _(
+ "A large pedestal\n"
+ "with steps.");
+
+const u8 DecorDesc_MUD_BALL[] = _(
+ "A large ball of mud.\n"
+ "Crumbles if stepped\n"
+ "on.");
+
+const u8 DecorDesc_BREAKABLE_DOOR[] = _(
+ "A weird door that\n"
+ "people can walk\n"
+ "right through.");
+
+const u8 DecorDesc_SAND_ORNAMENT[] = _(
+ "An ornament made\n"
+ "of sand. Crumbles if\n"
+ "touched.");
+
+const u8 DecorDesc_SILVER_SHIELD[] = _(
+ "Awarded for 50\n"
+ "straight wins at\n"
+ "the BATTLE TOWER.");
+
+const u8 DecorDesc_GOLD_SHIELD[] = _(
+ "Awarded for 100\n"
+ "straight wins at\n"
+ "the BATTLE TOWER.");
+
+const u8 DecorDesc_GLASS_ORNAMENT[] = _(
+ "A glass replica of\n"
+ "a famous sculpture\n"
+ "at the ART MUSEUM.");
+
+const u8 DecorDesc_TV[] = _(
+ "A small, gray-\n"
+ "colored toy TV.");
+
+const u8 DecorDesc_ROUND_TV[] = _(
+ "A toy TV modeled\n"
+ "in the image of a\n"
+ "SEEDOT.");
+
+const u8 DecorDesc_CUTE_TV[] = _(
+ "A toy TV modeled\n"
+ "in the image of a\n"
+ "SKITTY.");
+
+const u8 DecorDesc_GLITTER_MAT[] = _(
+ "An odd mat that\n"
+ "glitters if stepped\n"
+ "on.");
+
+const u8 DecorDesc_JUMP_MAT[] = _(
+ "A trick mat that\n"
+ "jumps when it is\n"
+ "stepped on.");
+
+const u8 DecorDesc_SPIN_MAT[] = _(
+ "A trick mat that\n"
+ "spins around when\n"
+ "stepped on.");
+
+const u8 DecorDesc_C_LOW_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "a low C note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_D_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "a D note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_E_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "an E note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_F_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "an F note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_G_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "a G note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_A_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "an A note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_B_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "a B note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_C_HIGH_NOTE_MAT[] = _(
+ "A mat that plays\n"
+ "a high C note when\n"
+ "stepped on.");
+
+const u8 DecorDesc_SURF_MAT[] = _(
+ "A mat designed with\n"
+ "a SURF image.\n"
+ "Put items on top.");
+
+const u8 DecorDesc_THUNDER_MAT[] = _(
+ "A mat designed with\n"
+ "a THUNDER image.\n"
+ "Put items on top.");
+
+const u8 DecorDesc_FIRE_BLAST_MAT[] = _(
+ "A mat designed with\n"
+ "a FIRE BLAST image.\n"
+ "Put items on top.");
+
+const u8 DecorDesc_POWDER_SNOW_MAT[] = _(
+ "A mat with a POWDER\n"
+ "SNOW image design.\n"
+ "Put items on top.");
+
+const u8 DecorDesc_ATTRACT_MAT[] = _(
+ "A mat designed with\n"
+ "an ATTRACT image.\n"
+ "Put items on top.");
+
+const u8 DecorDesc_FISSURE_MAT[] = _(
+ "A mat designed with\n"
+ "a FISSURE image.\n"
+ "Put items on top.");
+
+const u8 DecorDesc_SPIKES_MAT[] = _(
+ "A mat designed with\n"
+ "a SPIKES image.\n"
+ "Put items on top.");
+
+const u8 DecorDesc_BALL_POSTER[] = _(
+ "A small poster\n"
+ "printed with POKé\n"
+ "BALLS.");
+
+const u8 DecorDesc_GREEN_POSTER[] = _(
+ "A small poster with\n"
+ "a TREECKO print.");
+
+const u8 DecorDesc_RED_POSTER[] = _(
+ "A small poster with\n"
+ "a TORCHIC print.");
+
+const u8 DecorDesc_BLUE_POSTER[] = _(
+ "A small poster with\n"
+ "a MUDKIP print.");
+
+const u8 DecorDesc_CUTE_POSTER[] = _(
+ "A small poster with\n"
+ "an AZURILL print.");
+
+const u8 DecorDesc_PIKA_POSTER[] = _(
+ "A large poster with\n"
+ "a PIKACHU and\n"
+ "PICHU print.");
+
+const u8 DecorDesc_LONG_POSTER[] = _(
+ "A large poster with\n"
+ "a SEVIPER print.");
+
+const u8 DecorDesc_SEA_POSTER[] = _(
+ "A large poster with\n"
+ "a RELICANTH print.");
+
+const u8 DecorDesc_SKY_POSTER[] = _(
+ "A large poster with\n"
+ "a WINGULL print.");
+
+const u8 DecorDesc_KISS_POSTER[] = _(
+ "A large poster with\n"
+ "a SMOOCHUM print.");
+
+const u8 DecorDesc_PICHU_DOLL[] = _(
+ "A PICHU doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_PIKACHU_DOLL[] = _(
+ "A PIKACHU doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_MARILL_DOLL[] = _(
+ "A MARILL doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_TOGEPI_DOLL[] = _(
+ "A TOGEPI doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_CYNDAQUIL_DOLL[] = _(
+ "A CYNDAQUIL doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_CHIKORITA_DOLL[] = _(
+ "A CHIKORITA doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_TOTODILE_DOLL[] = _(
+ "A TOTODILE doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_JIGGLYPUFF_DOLL[] = _(
+ "A JIGGLYPUFF doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_MEOWTH_DOLL[] = _(
+ "A MEOWTH doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_CLEFAIRY_DOLL[] = _(
+ "A CLEFAIRY doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_DITTO_DOLL[] = _(
+ "A DITTO doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_SMOOCHUM_DOLL[] = _(
+ "A SMOOCHUM doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_TREECKO_DOLL[] = _(
+ "A TREECKO doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_TORCHIC_DOLL[] = _(
+ "A TORCHIC doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_MUDKIP_DOLL[] = _(
+ "A MUDKIP doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_DUSKULL_DOLL[] = _(
+ "A DUSKULL doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_WYNAUT_DOLL[] = _(
+ "A WYNAUT doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_BALTOY_DOLL[] = _(
+ "A BALTOY doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_KECLEON_DOLL[] = _(
+ "A KECLEON doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_AZURILL_DOLL[] = _(
+ "An AZURILL doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_SKITTY_DOLL[] = _(
+ "A SKITTY doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_SWABLU_DOLL[] = _(
+ "A SWABLU doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_GULPIN_DOLL[] = _(
+ "A GULPIN doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_LOTAD_DOLL[] = _(
+ "A LOTAD doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_SEEDOT_DOLL[] = _(
+ "A SEEDOT doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_PIKA_CUSHION[] = _(
+ "A PIKACHU cushion.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_ROUND_CUSHION[] = _(
+ "A MARILL cushion.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_KISS_CUSHION[] = _(
+ "A SMOOCHUM\n"
+ "cushion. Place it on\n"
+ "a mat or a desk.");
+
+const u8 DecorDesc_ZIGZAG_CUSHION[] = _(
+ "A ZIGZAGOON\n"
+ "cushion. Place it on\n"
+ "a mat or a desk.");
+
+const u8 DecorDesc_SPIN_CUSHION[] = _(
+ "A SPINDA cushion.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_DIAMOND_CUSHION[] = _(
+ "A SABLEYE cushion.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_BALL_CUSHION[] = _(
+ "A BALL cushion.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_GRASS_CUSHION[] = _(
+ "A grass-mark\n"
+ "cushion. Place it on\n"
+ "a mat or a desk.");
+
+const u8 DecorDesc_FIRE_CUSHION[] = _(
+ "A fire-mark\n"
+ "cushion. Place it on\n"
+ "a mat or a desk.");
+
+const u8 DecorDesc_WATER_CUSHION[] = _(
+ "A water-mark\n"
+ "cushion. Place it on\n"
+ "a mat or a desk.");
+
+const u8 DecorDesc_SNORLAX_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_RHYDON_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_LAPRAS_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_VENUSAUR_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_CHARIZARD_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_BLASTOISE_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_WAILMER_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_REGIROCK_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_REGICE_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+
+const u8 DecorDesc_REGISTEEL_DOLL[] = _(
+ "A large doll.\n"
+ "Place it on a mat\n"
+ "or a desk.");
+#endif //GUARD_DATA_DECORATION_DESCRIPTION_H