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-rw-r--r--include/event_object_movement.h249
1 files changed, 1 insertions, 248 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 8a1749b0b..a8f5caa28 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -4,253 +4,6 @@
#define NUM_OBJECT_GRAPHICS_INFO 239
#define SPRITE_VAR 240
-enum
-{
- MOVEMENT_TYPE_NONE,
- MOVEMENT_TYPE_LOOK_AROUND,
- MOVEMENT_TYPE_WANDER_AROUND,
- MOVEMENT_TYPE_WANDER_UP_AND_DOWN,
- MOVEMENT_TYPE_WANDER_DOWN_AND_UP,
- MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT,
- MOVEMENT_TYPE_FACE_UP,
- MOVEMENT_TYPE_FACE_DOWN,
- MOVEMENT_TYPE_FACE_LEFT,
- MOVEMENT_TYPE_FACE_RIGHT,
- MOVEMENT_TYPE_PLAYER,
- MOVEMENT_TYPE_BERRY_TREE_GROWTH,
- MOVEMENT_TYPE_FACE_DOWN_AND_UP,
- MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_FACE_UP_AND_LEFT,
- MOVEMENT_TYPE_FACE_UP_AND_RIGHT,
- MOVEMENT_TYPE_FACE_DOWN_AND_LEFT,
- MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT,
- MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT,
- MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT,
- MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE,
- MOVEMENT_TYPE_ROTATE_CLOCKWISE,
- MOVEMENT_TYPE_WALK_UP_AND_DOWN,
- MOVEMENT_TYPE_WALK_DOWN_AND_UP,
- MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT,
- MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT,
- MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT,
- MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN,
- MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP,
- MOVEMENT_TYPE_COPY_PLAYER,
- MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE,
- MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE,
- MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE,
- MOVEMENT_TYPE_TREE_DISGUISE,
- MOVEMENT_TYPE_MOUNTAIN_DISGUISE,
- MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS,
- MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS,
- MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS,
- MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS,
- MOVEMENT_TYPE_HIDDEN,
- MOVEMENT_TYPE_WALK_IN_PLACE_DOWN,
- MOVEMENT_TYPE_WALK_IN_PLACE_UP,
- MOVEMENT_TYPE_WALK_IN_PLACE_LEFT,
- MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT,
- MOVEMENT_TYPE_JOG_IN_PLACE_DOWN,
- MOVEMENT_TYPE_JOG_IN_PLACE_UP,
- MOVEMENT_TYPE_JOG_IN_PLACE_LEFT,
- MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT,
- MOVEMENT_TYPE_RUN_IN_PLACE_DOWN,
- MOVEMENT_TYPE_RUN_IN_PLACE_UP,
- MOVEMENT_TYPE_RUN_IN_PLACE_LEFT,
- MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT,
- MOVEMENT_TYPE_INVISIBLE,
- MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN,
- MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP,
- MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT,
- MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT,
-};
-
-enum
-{
- MOVEMENT_ACTION_FACE_DOWN,
- MOVEMENT_ACTION_FACE_UP,
- MOVEMENT_ACTION_FACE_LEFT,
- MOVEMENT_ACTION_FACE_RIGHT,
- MOVEMENT_ACTION_WALK_SLOW_DOWN,
- MOVEMENT_ACTION_WALK_SLOW_UP,
- MOVEMENT_ACTION_WALK_SLOW_LEFT,
- MOVEMENT_ACTION_WALK_SLOW_RIGHT,
- MOVEMENT_ACTION_WALK_NORMAL_DOWN,
- MOVEMENT_ACTION_WALK_NORMAL_UP,
- MOVEMENT_ACTION_WALK_NORMAL_LEFT,
- MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
- MOVEMENT_ACTION_JUMP_2_DOWN,
- MOVEMENT_ACTION_JUMP_2_UP,
- MOVEMENT_ACTION_JUMP_2_LEFT,
- MOVEMENT_ACTION_JUMP_2_RIGHT,
- MOVEMENT_ACTION_DELAY_1,
- MOVEMENT_ACTION_DELAY_2,
- MOVEMENT_ACTION_DELAY_4,
- MOVEMENT_ACTION_DELAY_8,
- MOVEMENT_ACTION_DELAY_16,
- MOVEMENT_ACTION_WALK_FAST_DOWN,
- MOVEMENT_ACTION_WALK_FAST_UP,
- MOVEMENT_ACTION_WALK_FAST_LEFT,
- MOVEMENT_ACTION_WALK_FAST_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
- MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
- MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
- MOVEMENT_ACTION_WALK_FASTEST_DOWN,
- MOVEMENT_ACTION_WALK_FASTEST_UP,
- MOVEMENT_ACTION_WALK_FASTEST_LEFT,
- MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
- MOVEMENT_ACTION_SLIDE_DOWN,
- MOVEMENT_ACTION_SLIDE_UP,
- MOVEMENT_ACTION_SLIDE_LEFT,
- MOVEMENT_ACTION_SLIDE_RIGHT,
- MOVEMENT_ACTION_PLAYER_RUN_DOWN,
- MOVEMENT_ACTION_PLAYER_RUN_UP,
- MOVEMENT_ACTION_PLAYER_RUN_LEFT,
- MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
- MOVEMENT_ACTION_START_ANIM_IN_DIRECTION,
- MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
- MOVEMENT_ACTION_JUMP_SPECIAL_UP,
- MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
- MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
- MOVEMENT_ACTION_FACE_PLAYER,
- MOVEMENT_ACTION_FACE_AWAY_PLAYER,
- MOVEMENT_ACTION_LOCK_FACING_DIRECTION,
- MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION,
- MOVEMENT_ACTION_JUMP_DOWN,
- MOVEMENT_ACTION_JUMP_UP,
- MOVEMENT_ACTION_JUMP_LEFT,
- MOVEMENT_ACTION_JUMP_RIGHT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
- MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
- MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
- MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
- MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
- MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
- MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION,
- MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN,
- MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT,
- MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT,
- MOVEMENT_ACTION_DISABLE_ANIMATION,
- MOVEMENT_ACTION_RESTORE_ANIMATION,
- MOVEMENT_ACTION_SET_INVISIBLE,
- MOVEMENT_ACTION_SET_VISIBLE,
- MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK,
- MOVEMENT_ACTION_EMOTE_QUESTION_MARK,
- MOVEMENT_ACTION_EMOTE_HEART,
- MOVEMENT_ACTION_REVEAL_TRAINER,
- MOVEMENT_ACTION_ROCK_SMASH_BREAK,
- MOVEMENT_ACTION_CUT_TREE,
- MOVEMENT_ACTION_SET_FIXED_PRIORITY,
- MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY,
- MOVEMENT_ACTION_INIT_AFFINE_ANIM,
- MOVEMENT_ACTION_CLEAR_AFFINE_ANIM,
- MOVEMENT_ACTION_UNKNOWN1,
- MOVEMENT_ACTION_UNKNOWN2,
- MOVEMENT_ACTION_WALK_DOWN_START_AFFINE,
- MOVEMENT_ACTION_WALK_DOWN_AFFINE,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT,
- MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT,
- MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT,
- MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT,
- MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT,
- MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT,
- MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT,
- MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT,
- MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT,
- MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT,
- MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT,
- MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT,
- MOVEMENT_ACTION_STORE_AND_LOCK_ANIM,
- MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM,
- MOVEMENT_ACTION_WALK_LEFT_AFFINE,
- MOVEMENT_ACTION_WALK_RIGHT_AFFINE,
- MOVEMENT_ACTION_LEVITATE,
- MOVEMENT_ACTION_STOP_LEVITATE,
- MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP,
- MOVEMENT_ACTION_FIGURE_8,
- MOVEMENT_ACTION_FLY_UP,
- MOVEMENT_ACTION_FLY_DOWN,
-};
-
enum SpinnerRunnerFollowPatterns
{
RUNFOLLOW_ANY,
@@ -351,7 +104,7 @@ void TrySpawnEventObjects(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8);
u8 show_sprite(u8, u8, u8);
-u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8);
+u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);