diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 249 |
1 files changed, 1 insertions, 248 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 8a1749b0b..a8f5caa28 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -4,253 +4,6 @@ #define NUM_OBJECT_GRAPHICS_INFO 239 #define SPRITE_VAR 240 -enum -{ - MOVEMENT_TYPE_NONE, - MOVEMENT_TYPE_LOOK_AROUND, - MOVEMENT_TYPE_WANDER_AROUND, - MOVEMENT_TYPE_WANDER_UP_AND_DOWN, - MOVEMENT_TYPE_WANDER_DOWN_AND_UP, - MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, - MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT, - MOVEMENT_TYPE_FACE_UP, - MOVEMENT_TYPE_FACE_DOWN, - MOVEMENT_TYPE_FACE_LEFT, - MOVEMENT_TYPE_FACE_RIGHT, - MOVEMENT_TYPE_PLAYER, - MOVEMENT_TYPE_BERRY_TREE_GROWTH, - MOVEMENT_TYPE_FACE_DOWN_AND_UP, - MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT, - MOVEMENT_TYPE_FACE_UP_AND_LEFT, - MOVEMENT_TYPE_FACE_UP_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_AND_LEFT, - MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT, - MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT, - MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT, - MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT, - MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE, - MOVEMENT_TYPE_ROTATE_CLOCKWISE, - MOVEMENT_TYPE_WALK_UP_AND_DOWN, - MOVEMENT_TYPE_WALK_DOWN_AND_UP, - MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT, - MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT, - MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT, - MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN, - MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP, - MOVEMENT_TYPE_COPY_PLAYER, - MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE, - MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE, - MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE, - MOVEMENT_TYPE_TREE_DISGUISE, - MOVEMENT_TYPE_MOUNTAIN_DISGUISE, - MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS, - MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS, - MOVEMENT_TYPE_HIDDEN, - MOVEMENT_TYPE_WALK_IN_PLACE_DOWN, - MOVEMENT_TYPE_WALK_IN_PLACE_UP, - MOVEMENT_TYPE_WALK_IN_PLACE_LEFT, - MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT, - MOVEMENT_TYPE_JOG_IN_PLACE_DOWN, - MOVEMENT_TYPE_JOG_IN_PLACE_UP, - MOVEMENT_TYPE_JOG_IN_PLACE_LEFT, - MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT, - MOVEMENT_TYPE_RUN_IN_PLACE_DOWN, - MOVEMENT_TYPE_RUN_IN_PLACE_UP, - MOVEMENT_TYPE_RUN_IN_PLACE_LEFT, - MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT, - MOVEMENT_TYPE_INVISIBLE, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT, - MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT, -}; - -enum -{ - MOVEMENT_ACTION_FACE_DOWN, - MOVEMENT_ACTION_FACE_UP, - MOVEMENT_ACTION_FACE_LEFT, - MOVEMENT_ACTION_FACE_RIGHT, - MOVEMENT_ACTION_WALK_SLOW_DOWN, - MOVEMENT_ACTION_WALK_SLOW_UP, - MOVEMENT_ACTION_WALK_SLOW_LEFT, - MOVEMENT_ACTION_WALK_SLOW_RIGHT, - MOVEMENT_ACTION_WALK_NORMAL_DOWN, - MOVEMENT_ACTION_WALK_NORMAL_UP, - MOVEMENT_ACTION_WALK_NORMAL_LEFT, - MOVEMENT_ACTION_WALK_NORMAL_RIGHT, - MOVEMENT_ACTION_JUMP_2_DOWN, - MOVEMENT_ACTION_JUMP_2_UP, - MOVEMENT_ACTION_JUMP_2_LEFT, - MOVEMENT_ACTION_JUMP_2_RIGHT, - MOVEMENT_ACTION_DELAY_1, - MOVEMENT_ACTION_DELAY_2, - MOVEMENT_ACTION_DELAY_4, - MOVEMENT_ACTION_DELAY_8, - MOVEMENT_ACTION_DELAY_16, - MOVEMENT_ACTION_WALK_FAST_DOWN, - MOVEMENT_ACTION_WALK_FAST_UP, - MOVEMENT_ACTION_WALK_FAST_LEFT, - MOVEMENT_ACTION_WALK_FAST_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT, - MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT, - MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT, - MOVEMENT_ACTION_WALK_FASTEST_DOWN, - MOVEMENT_ACTION_WALK_FASTEST_UP, - MOVEMENT_ACTION_WALK_FASTEST_LEFT, - MOVEMENT_ACTION_WALK_FASTEST_RIGHT, - MOVEMENT_ACTION_SLIDE_DOWN, - MOVEMENT_ACTION_SLIDE_UP, - MOVEMENT_ACTION_SLIDE_LEFT, - MOVEMENT_ACTION_SLIDE_RIGHT, - MOVEMENT_ACTION_PLAYER_RUN_DOWN, - MOVEMENT_ACTION_PLAYER_RUN_UP, - MOVEMENT_ACTION_PLAYER_RUN_LEFT, - MOVEMENT_ACTION_PLAYER_RUN_RIGHT, - MOVEMENT_ACTION_START_ANIM_IN_DIRECTION, - MOVEMENT_ACTION_JUMP_SPECIAL_DOWN, - MOVEMENT_ACTION_JUMP_SPECIAL_UP, - MOVEMENT_ACTION_JUMP_SPECIAL_LEFT, - MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT, - MOVEMENT_ACTION_FACE_PLAYER, - MOVEMENT_ACTION_FACE_AWAY_PLAYER, - MOVEMENT_ACTION_LOCK_FACING_DIRECTION, - MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION, - MOVEMENT_ACTION_JUMP_DOWN, - MOVEMENT_ACTION_JUMP_UP, - MOVEMENT_ACTION_JUMP_LEFT, - MOVEMENT_ACTION_JUMP_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN, - MOVEMENT_ACTION_JUMP_IN_PLACE_UP, - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT, - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP, - MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN, - MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT, - MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT, - MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION, - MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN, - MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT, - MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT, - MOVEMENT_ACTION_DISABLE_ANIMATION, - MOVEMENT_ACTION_RESTORE_ANIMATION, - MOVEMENT_ACTION_SET_INVISIBLE, - MOVEMENT_ACTION_SET_VISIBLE, - MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK, - MOVEMENT_ACTION_EMOTE_QUESTION_MARK, - MOVEMENT_ACTION_EMOTE_HEART, - MOVEMENT_ACTION_REVEAL_TRAINER, - MOVEMENT_ACTION_ROCK_SMASH_BREAK, - MOVEMENT_ACTION_CUT_TREE, - MOVEMENT_ACTION_SET_FIXED_PRIORITY, - MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY, - MOVEMENT_ACTION_INIT_AFFINE_ANIM, - MOVEMENT_ACTION_CLEAR_AFFINE_ANIM, - MOVEMENT_ACTION_UNKNOWN1, - MOVEMENT_ACTION_UNKNOWN2, - MOVEMENT_ACTION_WALK_DOWN_START_AFFINE, - MOVEMENT_ACTION_WALK_DOWN_AFFINE, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT, - MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT, - MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT, - MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT, - MOVEMENT_ACTION_STORE_AND_LOCK_ANIM, - MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM, - MOVEMENT_ACTION_WALK_LEFT_AFFINE, - MOVEMENT_ACTION_WALK_RIGHT_AFFINE, - MOVEMENT_ACTION_LEVITATE, - MOVEMENT_ACTION_STOP_LEVITATE, - MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP, - MOVEMENT_ACTION_FIGURE_8, - MOVEMENT_ACTION_FLY_UP, - MOVEMENT_ACTION_FLY_DOWN, -}; - enum SpinnerRunnerFollowPatterns { RUNFOLLOW_ANY, @@ -351,7 +104,7 @@ void TrySpawnEventObjects(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8); u8 show_sprite(u8, u8, u8); -u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8); +u8 SpawnSpecialEventObjectParameterized(u8, u8, u8, s16, s16, u8); u8 SpawnSpecialEventObject(struct EventObjectTemplate *); void sub_8093038(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); |