diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index a8f5caa28..d43dd78ea 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -89,10 +89,10 @@ u8 GetEventObjectIdByXY(s16, s16); void SetEventObjectDirection(struct EventObject *, u8); u8 GetFirstInactiveEventObjectId(void); void RemoveEventObjectByLocalIdAndMap(u8, u8, u8); -void npc_load_two_palettes__no_record(u16, u8); -void npc_load_two_palettes__and_record(u16, u8); +void LoadPlayerObjectReflectionPalette(u16, u8); +void LoadSpecialObjectReflectionPalette(u16, u8); void sub_808EBA8(u8, u8, u8, s16, s16); -void pal_patch_for_npc(u16, u8); +void PatchObjectPalette(u16, u8); void sub_808E16C(s16, s16); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); @@ -113,7 +113,7 @@ void EventObjectTurn(struct EventObject *, u8); void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8); const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); -void gpu_pal_allocator_reset__manage_upper_four(void); +void FreeAndReserveObjectSpritePalettes(void); void sub_808E82C(u8, u8, u8, s16, s16); void sub_808E7E4(u8, u8, u8); void sub_808E78C(u8, u8, u8, u8); @@ -122,6 +122,7 @@ void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void ShiftEventObjectCoords(struct EventObject *, s16, s16); void sub_808EB08(struct EventObject *, s16, s16); void sub_808F254(u8, u8, u8); +void InitEventObjectPalettes(u8 palSlot); void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *)); u8 EventObjectFaceOppositeDirection(struct EventObject *, u8); u8 GetOppositeDirection(u8); @@ -146,6 +147,7 @@ u8 GetJumpInPlaceMovementAction(u32); bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId); bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject); u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject); +u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject); void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType); void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject); void ShiftStillEventObjectCoords(struct EventObject *pObject); @@ -185,6 +187,8 @@ bool8 FreezeEventObject(struct EventObject *eventObject); u8 GetMoveDirectionFastAnimNum(u8); u8 GetMoveDirectionFasterAnimNum(u8); u8 GetMoveDirectionFastestAnimNum(u8); +u8 GetLedgeJumpDirection(s16, s16, u8); +void CameraObjectSetFollowedObjectId(u8 objectId); void MovementType_None(struct Sprite *); void MovementType_LookAround(struct Sprite *); |