diff options
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r-- | include/event_object_movement.h | 576 |
1 files changed, 288 insertions, 288 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h index 293c2e3dc..ca2449a6d 100644 --- a/include/event_object_movement.h +++ b/include/event_object_movement.h @@ -1,5 +1,5 @@ -#ifndef GUARD_FIELD_MAP_OBJ_H -#define GUARD_FIELD_MAP_OBJ_H +#ifndef GUARD_FIELD_EVENT_OBJ_H +#define GUARD_FIELD_EVENT_OBJ_H #define NUM_OBJECT_GRAPHICS_INFO 239 #define SPRITE_VAR 240 @@ -47,40 +47,40 @@ struct UnkStruct_085094AC { #define GROUND_EFFECT_FLAG_SEAWEED (1 << 19) #define null_object_step(name, retval) \ -bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\ -void FieldObjectCB_##name(struct Sprite *sprite)\ +bool8 EventObjectCB2_##name(struct EventObject *, struct Sprite *);\ +void EventObjectCB_##name(struct Sprite *sprite)\ {\ - FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\ + EventObjectStep(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_##name);\ }\ -bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\ +bool8 EventObjectCB2_##name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ return (retval);\ } #define field_object_step(name, table) \ -extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\ -bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\ -void FieldObjectCB_##name(struct Sprite *sprite)\ +extern bool8 (*const (table)[])(struct EventObject *, struct Sprite *);\ +bool8 EventObjectCB2_##name(struct EventObject *, struct Sprite *);\ +void EventObjectCB_##name(struct Sprite *sprite)\ {\ - FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\ + EventObjectStep(&gEventObjects[sprite->data[0]], sprite, EventObjectCB2_##name);\ }\ -bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\ +bool8 EventObjectCB2_##name(struct EventObject *eventObject, struct Sprite *sprite)\ {\ - return (table)[sprite->data[1]](mapObject, sprite);\ + return (table)[sprite->data[1]](eventObject, sprite);\ } #define field_object_path(idx, table, sub, path, catch, coord)\ field_object_step(GoInDirectionSequence##idx, table)\ extern const u8 path[4];\ -bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\ +bool8 sub(struct EventObject *eventObject, struct Sprite *sprite)\ {\ u8 route[sizeof(path)];\ memcpy(route, path, sizeof(path));\ - if (mapObject->directionSequenceIndex == (catch) && mapObject->initialCoords.coord == mapObject->currentCoords.coord)\ + if (eventObject->directionSequenceIndex == (catch) && eventObject->initialCoords.coord == eventObject->currentCoords.coord)\ {\ - mapObject->directionSequenceIndex = (catch) + 1;\ + eventObject->directionSequenceIndex = (catch) + 1;\ }\ - return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\ + return MoveEventObjectInNextDirectionInSequence(eventObject, sprite, route);\ }\ struct PairedPalettes { @@ -88,16 +88,16 @@ struct PairedPalettes { const u16 *data; }; -extern const struct SpriteFrameImage gFieldObjectPicTable_PechaBerryTree[]; +extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[]; void sub_808D438(void); u8 get_go_image_anim_num(u8); -u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8); -bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); -u8 GetFieldObjectIdByXY(s16, s16); -void FieldObjectSetDirection(struct MapObject *, u8); +u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8); +bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *); +u8 GetEventObjectIdByXY(s16, s16); +void EventObjectSetDirection(struct EventObject *, u8); u8 sub_808D4F4(void); -void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8); +void RemoveEventObjectByLocalIdAndMap(u8, u8, u8); void npc_load_two_palettes__no_record(u16, u8); void npc_load_two_palettes__and_record(u16, u8); void sub_808EBA8(u8, u8, u8, s16, s16); @@ -105,185 +105,185 @@ void pal_patch_for_npc(u16, u8); void sub_808E16C(s16, s16); void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat); void sub_8092FF0(s16, s16, s16 *, s16 *); -u8 FieldObjectDirectionToImageAnimId(u8); +u8 EventObjectDirectionToImageAnimId(u8); void sub_80930E0(s16 *, s16 *, s16, s16); -void FieldObjectClearAnim(struct MapObject *); -void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *); -void SpawnFieldObjectsInView(s16, s16); +void EventObjectClearAnim(struct EventObject *); +void EventObjectClearAnimIfSpecialAnimActive(struct EventObject *); +void SpawnEventObjectsInView(s16, s16); u8 sprite_new(u8, u8, s16, s16, u8, u8); -u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8); +u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16, s16, u8); u8 show_sprite(u8, u8, u8); -u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8); -u8 SpawnSpecialFieldObject(struct MapObjectTemplate *); +u8 SpawnSpecialEventObjectParametrized(u8, u8, u8, s16, s16, u8); +u8 SpawnSpecialEventObject(struct EventObjectTemplate *); void sub_8093038(s16, s16, s16 *, s16 *); void CameraObjectReset1(void); -void FieldObjectSetGraphicsId(struct MapObject *, u8); -void FieldObjectTurn(struct MapObject *, u8); -void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8); -const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8); +void EventObjectSetGraphicsId(struct EventObject *, u8); +void EventObjectTurn(struct EventObject *, u8); +void EventObjectTurnByLocalIdAndMap(u8, u8, u8, u8); +const struct EventObjectGraphicsInfo *GetEventObjectGraphicsInfo(u8); void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8); void gpu_pal_allocator_reset__manage_upper_four(void); void sub_808E82C(u8, u8, u8, s16, s16); void sub_808E7E4(u8, u8, u8); void sub_808E78C(u8, u8, u8, u8); void sub_808E75C(s16, s16); -void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup); -void npc_coords_shift(struct MapObject *, s16, s16); -void sub_808EB08(struct MapObject *, s16, s16); +void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup); +void npc_coords_shift(struct EventObject *, s16, s16); +void sub_808EB08(struct EventObject *, s16, s16); void sub_808F254(u8, u8, u8); -void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *)); -u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8); +void EventObjectStep(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *)); +u8 EventObjectFaceOppositeDirection(struct EventObject *, u8); u8 GetOppositeDirection(u8); u8 GetStepInPlaceDelay4AnimId(u32); u8 GetStepInPlaceDelay8AnimId(u32); u8 GetStepInPlaceDelay16AnimId(u32); u8 GetStepInPlaceDelay32AnimId(u32); -u8 npc_block_way(struct MapObject *, s16, s16, u32); +u8 npc_block_way(struct EventObject *, s16, s16, u32); void MoveCoords(u8, s16 *, s16 *); -bool8 FieldObjectIsSpecialAnimActive(struct MapObject *); -u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *); -u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z); -void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 movementType); +bool8 EventObjectIsSpecialAnimActive(struct EventObject *); +u8 EventObjectClearAnimIfSpecialAnimFinished(struct EventObject *); +u8 GetEventObjectIdByXYZ(u16 x, u16 y, u8 z); +void npc_set_running_behaviour_etc(struct EventObject *eventObject, u8 movementType); u8 npc_running_behaviour_by_direction(u8 direction); -const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId); -u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction); +const u8 *GetEventObjectScriptPointerByEventObjectId(u8 eventObjectId); +u8 sub_8092C8C(struct EventObject *eventObject, s16 x, s16 y, u8 direction); u8 GetFaceDirectionAnimId(u32); u8 GetGoSpeed0AnimId(u32); u8 GetGoSpeed1AnimId(u32); u8 GetGoSpeed3AnimId(u32); u8 sub_80934BC(u32); -bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId); -bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject); -u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject); -void sub_808F23C(const struct MapObject *mapObject, u8 movementType); -void sub_808F208(const struct MapObject *mapObject); -void npc_coords_shift_still(struct MapObject *pObject); -void FieldObjectMoveDestCoords(struct MapObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); +bool8 EventObjectSetSpecialAnim(struct EventObject *eventObject, u8 specialAnimId); +bool8 EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct EventObject *eventObject); +u8 EventObjectCheckIfSpecialAnimFinishedOrInactive(struct EventObject *eventObject); +void sub_808F23C(const struct EventObject *eventObject, u8 movementType); +void sub_808F208(const struct EventObject *eventObject); +void npc_coords_shift_still(struct EventObject *pObject); +void EventObjectMoveDestCoords(struct EventObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1); u8 AddCameraObject(u8 linkedSpriteId); -void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y); +void UpdateEventObjectsForCameraUpdate(s16 x, s16 y); u8 GetSimpleGoAnimId(u32); u8 sub_8093514(u32); bool8 AreZCoordsCompatible(u8, u8); u8 ZCoordToPriority(u8); -void FieldObjectUpdateZCoord(struct MapObject *pObject); +void EventObjectUpdateZCoord(struct EventObject *pObject); void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8); bool8 IsZCoordMismatchAt(u8, s16, s16); void sub_8097AC8(struct Sprite *); -void npc_sync_anim_pause_bits(struct MapObject *); +void npc_sync_anim_pause_bits(struct EventObject *); void oamt_npc_ministep_reset(struct Sprite *, u8, u8); -u8 sub_8097F78(struct MapObject *); +u8 sub_8097F78(struct EventObject *); bool8 obj_npc_ministep(struct Sprite *sprite); bool8 sub_80976EC(struct Sprite *sprite); void sub_80976DC(struct Sprite *, u8); void sub_809783C(struct Sprite *, u8, u8, u8); -void DoShadowFieldEffect(struct MapObject *); +void DoShadowFieldEffect(struct EventObject *); u8 sub_809785C(struct Sprite *); u8 sub_80978E4(struct Sprite *); void obj_anim_image_set_and_seek(struct Sprite *, u8, u8); bool8 sub_80979BC(struct Sprite *); void sub_8097750(struct Sprite *); bool8 sub_8097758(struct Sprite *); -void sub_8097FA4(struct MapObject *); +void sub_8097FA4(struct EventObject *); void sub_8098044(u8); -void UnfreezeMapObjects(void); -void FreezeMapObjectsExceptOne(u8 mapObjectId); +void UnfreezeEventObjects(void); +void FreezeEventObjectsExceptOne(u8 eventObjectId); void sub_8097B78(u8, u8); void sub_8098074(u8 var1, u8 var2); -void FreezeMapObjects(void); -bool8 FreezeMapObject(struct MapObject *mapObject); +void FreezeEventObjects(void); +bool8 FreezeEventObject(struct EventObject *eventObject); u8 get_go_fast_image_anim_num(u8); u8 get_go_faster_image_anim_num(u8); u8 get_go_fastest_image_anim_num(u8); -void FieldObjectCB_NoMovement1(struct Sprite *); -void FieldObjectCB_LookRandomDirections(struct Sprite *); -void FieldObjectCB_GoRandomDirections(struct Sprite *); -void FieldObjectCB_RandomlyGoNorthOrSouth(struct Sprite *); -void FieldObjectCB_RandomlyGoNorthOrSouth(struct Sprite *); -void FieldObjectCB_RandomlyGoEastOrWest(struct Sprite *); -void FieldObjectCB_RandomlyGoEastOrWest(struct Sprite *); -void FieldObjectCB_FaceFixedDirection(struct Sprite *); -void FieldObjectCB_FaceFixedDirection(struct Sprite *); -void FieldObjectCB_FaceFixedDirection(struct Sprite *); -void FieldObjectCB_FaceFixedDirection(struct Sprite *); -void FieldObjectCB_NoMovement2(struct Sprite *); -void FieldObjectCB_BerryTree(struct Sprite *); -void FieldObjectCB_RandomlyLookNorthOrSouth(struct Sprite *); -void FieldObjectCB_RandomlyLookEastOrWest(struct Sprite *); -void FieldObjectCB_RandomlyLookNorthOrWest(struct Sprite *); -void FieldObjectCB_RandomlyLookNorthOrEast(struct Sprite *); -void FieldObjectCB_RandomlyLookSouthOrWest(struct Sprite *); -void FieldObjectCB_RandomlyLookSouthOrEast(struct Sprite *); -void FieldObjectCB_RandomlyLookNorthOrSouthOrWest(struct Sprite *); -void FieldObjectCB_RandomlyLookNorthOrSouthOrEast(struct Sprite *); -void FieldObjectCB_RandomlyLookNorthOrEastOrWest(struct Sprite *); -void FieldObjectCB_RandomlyLookSouthOrEastOrWest(struct Sprite *); -void FieldObjectCB_LookAroundCounterclockwise(struct Sprite *); -void FieldObjectCB_LookAroundClockwise(struct Sprite *); -void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void FieldObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence1(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence2(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence3(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence4(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence5(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence6(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence7(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence8(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence9(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence10(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence11(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence12(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence13(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence14(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence15(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence16(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence17(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence18(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence19(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence20(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence21(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence22(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence23(struct Sprite *); -void FieldObjectCB_GoInDirectionSequence24(struct Sprite *); -void FieldObjectCB_CopyPlayer1(struct Sprite *); -void FieldObjectCB_CopyPlayer1(struct Sprite *); -void FieldObjectCB_CopyPlayer1(struct Sprite *); -void FieldObjectCB_CopyPlayer1(struct Sprite *); -void FieldObjectCB_TreeDisguise(struct Sprite *); -void FieldObjectCB_MountainDisguise(struct Sprite *); -void FieldObjectCB_CopyPlayer2(struct Sprite *); -void FieldObjectCB_CopyPlayer2(struct Sprite *); -void FieldObjectCB_CopyPlayer2(struct Sprite *); -void FieldObjectCB_CopyPlayer2(struct Sprite *); -void FieldObjectCB_Hidden1(struct Sprite *); -void FieldObjectCB_WalkInPlace1(struct Sprite *); -void FieldObjectCB_WalkInPlace1(struct Sprite *); -void FieldObjectCB_WalkInPlace1(struct Sprite *); -void FieldObjectCB_WalkInPlace1(struct Sprite *); -void FieldObjectCB_WalkInPlace2(struct Sprite *); -void FieldObjectCB_WalkInPlace2(struct Sprite *); -void FieldObjectCB_WalkInPlace2(struct Sprite *); -void FieldObjectCB_WalkInPlace2(struct Sprite *); -void FieldObjectCB_WalkInPlace3(struct Sprite *); -void FieldObjectCB_WalkInPlace3(struct Sprite *); -void FieldObjectCB_WalkInPlace3(struct Sprite *); -void FieldObjectCB_WalkInPlace3(struct Sprite *); -void FieldObjectCB_Hidden2(struct Sprite *); -void FieldObjectCB_WalkInPlace4(struct Sprite *); -void FieldObjectCB_WalkInPlace4(struct Sprite *); -void FieldObjectCB_WalkInPlace4(struct Sprite *); -void FieldObjectCB_WalkInPlace4(struct Sprite *); +void EventObjectCB_NoMovement1(struct Sprite *); +void EventObjectCB_LookRandomDirections(struct Sprite *); +void EventObjectCB_GoRandomDirections(struct Sprite *); +void EventObjectCB_RandomlyGoNorthOrSouth(struct Sprite *); +void EventObjectCB_RandomlyGoNorthOrSouth(struct Sprite *); +void EventObjectCB_RandomlyGoEastOrWest(struct Sprite *); +void EventObjectCB_RandomlyGoEastOrWest(struct Sprite *); +void EventObjectCB_FaceFixedDirection(struct Sprite *); +void EventObjectCB_FaceFixedDirection(struct Sprite *); +void EventObjectCB_FaceFixedDirection(struct Sprite *); +void EventObjectCB_FaceFixedDirection(struct Sprite *); +void EventObjectCB_NoMovement2(struct Sprite *); +void EventObjectCB_BerryTree(struct Sprite *); +void EventObjectCB_RandomlyLookNorthOrSouth(struct Sprite *); +void EventObjectCB_RandomlyLookEastOrWest(struct Sprite *); +void EventObjectCB_RandomlyLookNorthOrWest(struct Sprite *); +void EventObjectCB_RandomlyLookNorthOrEast(struct Sprite *); +void EventObjectCB_RandomlyLookSouthOrWest(struct Sprite *); +void EventObjectCB_RandomlyLookSouthOrEast(struct Sprite *); +void EventObjectCB_RandomlyLookNorthOrSouthOrWest(struct Sprite *); +void EventObjectCB_RandomlyLookNorthOrSouthOrEast(struct Sprite *); +void EventObjectCB_RandomlyLookNorthOrEastOrWest(struct Sprite *); +void EventObjectCB_RandomlyLookSouthOrEastOrWest(struct Sprite *); +void EventObjectCB_LookAroundCounterclockwise(struct Sprite *); +void EventObjectCB_LookAroundClockwise(struct Sprite *); +void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); +void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); +void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); +void EventObjectCB_AlternatelyGoInOppositeDirections(struct Sprite *); +void EventObjectCB_GoInDirectionSequence1(struct Sprite *); +void EventObjectCB_GoInDirectionSequence2(struct Sprite *); +void EventObjectCB_GoInDirectionSequence3(struct Sprite *); +void EventObjectCB_GoInDirectionSequence4(struct Sprite *); +void EventObjectCB_GoInDirectionSequence5(struct Sprite *); +void EventObjectCB_GoInDirectionSequence6(struct Sprite *); +void EventObjectCB_GoInDirectionSequence7(struct Sprite *); +void EventObjectCB_GoInDirectionSequence8(struct Sprite *); +void EventObjectCB_GoInDirectionSequence9(struct Sprite *); +void EventObjectCB_GoInDirectionSequence10(struct Sprite *); +void EventObjectCB_GoInDirectionSequence11(struct Sprite *); +void EventObjectCB_GoInDirectionSequence12(struct Sprite *); +void EventObjectCB_GoInDirectionSequence13(struct Sprite *); +void EventObjectCB_GoInDirectionSequence14(struct Sprite *); +void EventObjectCB_GoInDirectionSequence15(struct Sprite *); +void EventObjectCB_GoInDirectionSequence16(struct Sprite *); +void EventObjectCB_GoInDirectionSequence17(struct Sprite *); +void EventObjectCB_GoInDirectionSequence18(struct Sprite *); +void EventObjectCB_GoInDirectionSequence19(struct Sprite *); +void EventObjectCB_GoInDirectionSequence20(struct Sprite *); +void EventObjectCB_GoInDirectionSequence21(struct Sprite *); +void EventObjectCB_GoInDirectionSequence22(struct Sprite *); +void EventObjectCB_GoInDirectionSequence23(struct Sprite *); +void EventObjectCB_GoInDirectionSequence24(struct Sprite *); +void EventObjectCB_CopyPlayer1(struct Sprite *); +void EventObjectCB_CopyPlayer1(struct Sprite *); +void EventObjectCB_CopyPlayer1(struct Sprite *); +void EventObjectCB_CopyPlayer1(struct Sprite *); +void EventObjectCB_TreeDisguise(struct Sprite *); +void EventObjectCB_MountainDisguise(struct Sprite *); +void EventObjectCB_CopyPlayer2(struct Sprite *); +void EventObjectCB_CopyPlayer2(struct Sprite *); +void EventObjectCB_CopyPlayer2(struct Sprite *); +void EventObjectCB_CopyPlayer2(struct Sprite *); +void EventObjectCB_Hidden1(struct Sprite *); +void EventObjectCB_WalkInPlace1(struct Sprite *); +void EventObjectCB_WalkInPlace1(struct Sprite *); +void EventObjectCB_WalkInPlace1(struct Sprite *); +void EventObjectCB_WalkInPlace1(struct Sprite *); +void EventObjectCB_WalkInPlace2(struct Sprite *); +void EventObjectCB_WalkInPlace2(struct Sprite *); +void EventObjectCB_WalkInPlace2(struct Sprite *); +void EventObjectCB_WalkInPlace2(struct Sprite *); +void EventObjectCB_WalkInPlace3(struct Sprite *); +void EventObjectCB_WalkInPlace3(struct Sprite *); +void EventObjectCB_WalkInPlace3(struct Sprite *); +void EventObjectCB_WalkInPlace3(struct Sprite *); +void EventObjectCB_Hidden2(struct Sprite *); +void EventObjectCB_WalkInPlace4(struct Sprite *); +void EventObjectCB_WalkInPlace4(struct Sprite *); +void EventObjectCB_WalkInPlace4(struct Sprite *); +void EventObjectCB_WalkInPlace4(struct Sprite *); -u8 sub_808F44C(struct MapObject *, struct Sprite *); -u8 sub_808F460(struct MapObject *, struct Sprite *); -u8 sub_808F48C(struct MapObject *, struct Sprite *); -u8 sub_808F4C8(struct MapObject *, struct Sprite *); -u8 sub_808F4E8(struct MapObject *, struct Sprite *); -u8 sub_808F534(struct MapObject *, struct Sprite *); -u8 sub_808F564(struct MapObject *, struct Sprite *); +u8 sub_808F44C(struct EventObject *, struct Sprite *); +u8 sub_808F460(struct EventObject *, struct Sprite *); +u8 sub_808F48C(struct EventObject *, struct Sprite *); +u8 sub_808F4C8(struct EventObject *, struct Sprite *); +u8 sub_808F4E8(struct EventObject *, struct Sprite *); +u8 sub_808F534(struct EventObject *, struct Sprite *); +u8 sub_808F564(struct EventObject *, struct Sprite *); u8 GetRegularRunningPastFacingDirection(s16, s16, s16, s16); u8 GetNorthSouthRunningPastFacingDirection(s16, s16, s16, s16); u8 GetEastWestRunningPastFacingDirection(s16, s16, s16, s16); @@ -295,146 +295,146 @@ u8 GetNonEastRunningPastFacingDirection(s16, s16, s16, s16); u8 GetNonWestRunningPastFacingDirection(s16, s16, s16, s16); u8 GetNonSouthRunningPastFacingDirection(s16, s16, s16, s16); u8 GetNonNorthRunningPastFacingDirection(s16, s16, s16, s16); -u8 sub_808F988(struct MapObject *, struct Sprite *); -u8 sub_808F99C(struct MapObject *, struct Sprite *); -u8 sub_808F9C8(struct MapObject *, struct Sprite *); -u8 sub_808FA0C(struct MapObject *, struct Sprite *); -u8 sub_808FA3C(struct MapObject *, struct Sprite *); -u8 sub_808FAC8(struct MapObject *, struct Sprite *); -u8 sub_808FADC(struct MapObject *, struct Sprite *); -u8 sub_808FB08(struct MapObject *, struct Sprite *); -u8 sub_808FB44(struct MapObject *, struct Sprite *); -u8 sub_808FB64(struct MapObject *, struct Sprite *); -u8 sub_808FBB0(struct MapObject *, struct Sprite *); -u8 sub_808FBE0(struct MapObject *, struct Sprite *); -u8 sub_808FC4C(struct MapObject *, struct Sprite *); -u8 sub_808FC60(struct MapObject *, struct Sprite *); -u8 sub_808FC8C(struct MapObject *, struct Sprite *); -u8 sub_808FCC8(struct MapObject *, struct Sprite *); -u8 sub_808FCE8(struct MapObject *, struct Sprite *); -u8 sub_808FD34(struct MapObject *, struct Sprite *); -u8 sub_808FD64(struct MapObject *, struct Sprite *); -u8 sub_808FDD0(struct MapObject *, struct Sprite *); -u8 sub_808FDFC(struct MapObject *, struct Sprite *); -u8 sub_808FE1C(struct MapObject *, struct Sprite *); -u8 do_berry_tree_growth_sparkle_1(struct MapObject *, struct Sprite *); -u8 sub_808FF48(struct MapObject *, struct Sprite *); -u8 do_berry_tree_growth_sparkle_2(struct MapObject *, struct Sprite *); -u8 sub_808FFB4(struct MapObject *, struct Sprite *); -u8 sub_8090004(struct MapObject *, struct Sprite *); -u8 sub_8090094(struct MapObject *, struct Sprite *); -u8 sub_80900A8(struct MapObject *, struct Sprite *); -u8 sub_80900D4(struct MapObject *, struct Sprite *); -u8 sub_8090118(struct MapObject *, struct Sprite *); -u8 sub_8090148(struct MapObject *, struct Sprite *); -u8 sub_80901D4(struct MapObject *, struct Sprite *); -u8 sub_80901E8(struct MapObject *, struct Sprite *); -u8 sub_8090214(struct MapObject *, struct Sprite *); -u8 sub_8090258(struct MapObject *, struct Sprite *); -u8 sub_8090288(struct MapObject *, struct Sprite *); -u8 sub_8090314(struct MapObject *, struct Sprite *); -u8 sub_8090328(struct MapObject *, struct Sprite *); -u8 sub_8090354(struct MapObject *, struct Sprite *); -u8 sub_8090398(struct MapObject *, struct Sprite *); -u8 sub_80903C8(struct MapObject *, struct Sprite *); -u8 sub_8090454(struct MapObject *, struct Sprite *); -u8 sub_8090468(struct MapObject *, struct Sprite *); -u8 sub_8090494(struct MapObject *, struct Sprite *); -u8 sub_80904D8(struct MapObject *, struct Sprite *); -u8 sub_8090508(struct MapObject *, struct Sprite *); -u8 sub_8090594(struct MapObject *, struct Sprite *); -u8 sub_80905A8(struct MapObject *, struct Sprite *); -u8 sub_80905D4(struct MapObject *, struct Sprite *); -u8 sub_8090618(struct MapObject *, struct Sprite *); -u8 sub_8090648(struct MapObject *, struct Sprite *); -u8 sub_80906D4(struct MapObject *, struct Sprite *); -u8 sub_80906E8(struct MapObject *, struct Sprite *); -u8 sub_8090714(struct MapObject *, struct Sprite *); -u8 sub_8090758(struct MapObject *, struct Sprite *); -u8 sub_8090788(struct MapObject *, struct Sprite *); -u8 sub_8090814(struct MapObject *, struct Sprite *); -u8 sub_8090828(struct MapObject *, struct Sprite *); -u8 sub_8090854(struct MapObject *, struct Sprite *); -u8 sub_8090898(struct MapObject *, struct Sprite *); -u8 sub_80908C8(struct MapObject *, struct Sprite *); -u8 sub_8090954(struct MapObject *, struct Sprite *); -u8 sub_8090968(struct MapObject *, struct Sprite *); -u8 sub_8090994(struct MapObject *, struct Sprite *); -u8 sub_80909D8(struct MapObject *, struct Sprite *); -u8 sub_8090A08(struct MapObject *, struct Sprite *); -u8 sub_8090A94(struct MapObject *, struct Sprite *); -u8 sub_8090AA8(struct MapObject *, struct Sprite *); -u8 sub_8090AD4(struct MapObject *, struct Sprite *); -u8 sub_8090B18(struct MapObject *, struct Sprite *); -u8 sub_8090B48(struct MapObject *, struct Sprite *); -u8 sub_8090BD4(struct MapObject *, struct Sprite *); -u8 sub_8090BE8(struct MapObject *, struct Sprite *); -u8 sub_8090C14(struct MapObject *, struct Sprite *); -u8 sub_8090C58(struct MapObject *, struct Sprite *); -u8 sub_8090C88(struct MapObject *, struct Sprite *); -u8 sub_8090D14(struct MapObject *, struct Sprite *); -u8 sub_8090D40(struct MapObject *, struct Sprite *); -u8 sub_8090D64(struct MapObject *, struct Sprite *); -u8 sub_8090D90(struct MapObject *, struct Sprite *); -u8 sub_8090E18(struct MapObject *, struct Sprite *); -u8 sub_8090E44(struct MapObject *, struct Sprite *); -u8 sub_8090E68(struct MapObject *, struct Sprite *); -u8 sub_8090E94(struct MapObject *, struct Sprite *); -u8 sub_8090F1C(struct MapObject *, struct Sprite *); -u8 sub_8090F30(struct MapObject *, struct Sprite *); -u8 sub_8090F68(struct MapObject *, struct Sprite *); -u8 sub_8091020(struct MapObject *, struct Sprite *); -u8 sub_8091048(struct MapObject *, struct Sprite *); -u8 sub_809117C(struct MapObject *, struct Sprite *); -u8 sub_8091110(struct MapObject *, struct Sprite *); -u8 sub_8091208(struct MapObject *, struct Sprite *); -u8 sub_8091294(struct MapObject *, struct Sprite *); -u8 sub_8091320(struct MapObject *, struct Sprite *); -u8 sub_80913AC(struct MapObject *, struct Sprite *); -u8 sub_8091438(struct MapObject *, struct Sprite *); -u8 sub_80914C4(struct MapObject *, struct Sprite *); -u8 sub_8091550(struct MapObject *, struct Sprite *); -u8 sub_80915DC(struct MapObject *, struct Sprite *); -u8 sub_8091668(struct MapObject *, struct Sprite *); -u8 sub_80916F4(struct MapObject *, struct Sprite *); -u8 sub_8091780(struct MapObject *, struct Sprite *); -u8 sub_809180C(struct MapObject *, struct Sprite *); -u8 sub_8091898(struct MapObject *, struct Sprite *); -u8 sub_8091924(struct MapObject *, struct Sprite *); -u8 sub_80919B0(struct MapObject *, struct Sprite *); -u8 sub_8091A3C(struct MapObject *, struct Sprite *); -u8 sub_8091AC8(struct MapObject *, struct Sprite *); -u8 sub_8091B54(struct MapObject *, struct Sprite *); -u8 sub_8091BE0(struct MapObject *, struct Sprite *); -u8 sub_8091C6C(struct MapObject *, struct Sprite *); -u8 sub_8091CF8(struct MapObject *, struct Sprite *); -u8 sub_8091D84(struct MapObject *, struct Sprite *); -u8 sub_8091E10(struct MapObject *, struct Sprite *); -u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *, struct Sprite *); -u8 sub_8091EC0(struct MapObject *, struct Sprite *); -u8 sub_8091F20(struct MapObject *, struct Sprite *); -bool8 sub_8091F48(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8091F4C(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8091F94(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_80920A4(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_809215C(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8092214(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 cph_IM_DIFFERENT(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 sub_8092314(struct MapObject *, struct Sprite *, u8, bool8(u8)); -bool8 oac_hopping(struct MapObject *, struct Sprite *, u8, bool8(u8)); -u8 mss_08062EA4(struct MapObject *, struct Sprite *); -u8 sub_80926AC(struct MapObject *, struct Sprite *); -u8 sub_8092718(struct MapObject *, struct Sprite *); -u8 sub_80926B8(struct MapObject *, struct Sprite *); -u8 sub_8092788(struct MapObject *, struct Sprite *); -u8 sub_80927F8(struct MapObject *, struct Sprite *); -u8 sub_8092868(struct MapObject *, struct Sprite *); -u8 sub_80928D8(struct MapObject *, struct Sprite *); -u8 sub_809290C(struct MapObject *, struct Sprite *); -u8 sub_809292C(struct MapObject *, struct Sprite *); +u8 sub_808F988(struct EventObject *, struct Sprite *); +u8 sub_808F99C(struct EventObject *, struct Sprite *); +u8 sub_808F9C8(struct EventObject *, struct Sprite *); +u8 sub_808FA0C(struct EventObject *, struct Sprite *); +u8 sub_808FA3C(struct EventObject *, struct Sprite *); +u8 sub_808FAC8(struct EventObject *, struct Sprite *); +u8 sub_808FADC(struct EventObject *, struct Sprite *); +u8 sub_808FB08(struct EventObject *, struct Sprite *); +u8 sub_808FB44(struct EventObject *, struct Sprite *); +u8 sub_808FB64(struct EventObject *, struct Sprite *); +u8 sub_808FBB0(struct EventObject *, struct Sprite *); +u8 sub_808FBE0(struct EventObject *, struct Sprite *); +u8 sub_808FC4C(struct EventObject *, struct Sprite *); +u8 sub_808FC60(struct EventObject *, struct Sprite *); +u8 sub_808FC8C(struct EventObject *, struct Sprite *); +u8 sub_808FCC8(struct EventObject *, struct Sprite *); +u8 sub_808FCE8(struct EventObject *, struct Sprite *); +u8 sub_808FD34(struct EventObject *, struct Sprite *); +u8 sub_808FD64(struct EventObject *, struct Sprite *); +u8 sub_808FDD0(struct EventObject *, struct Sprite *); +u8 sub_808FDFC(struct EventObject *, struct Sprite *); +u8 sub_808FE1C(struct EventObject *, struct Sprite *); +u8 do_berry_tree_growth_sparkle_1(struct EventObject *, struct Sprite *); +u8 sub_808FF48(struct EventObject *, struct Sprite *); +u8 do_berry_tree_growth_sparkle_2(struct EventObject *, struct Sprite *); +u8 sub_808FFB4(struct EventObject *, struct Sprite *); +u8 sub_8090004(struct EventObject *, struct Sprite *); +u8 sub_8090094(struct EventObject *, struct Sprite *); +u8 sub_80900A8(struct EventObject *, struct Sprite *); +u8 sub_80900D4(struct EventObject *, struct Sprite *); +u8 sub_8090118(struct EventObject *, struct Sprite *); +u8 sub_8090148(struct EventObject *, struct Sprite *); +u8 sub_80901D4(struct EventObject *, struct Sprite *); +u8 sub_80901E8(struct EventObject *, struct Sprite *); +u8 sub_8090214(struct EventObject *, struct Sprite *); +u8 sub_8090258(struct EventObject *, struct Sprite *); +u8 sub_8090288(struct EventObject *, struct Sprite *); +u8 sub_8090314(struct EventObject *, struct Sprite *); +u8 sub_8090328(struct EventObject *, struct Sprite *); +u8 sub_8090354(struct EventObject *, struct Sprite *); +u8 sub_8090398(struct EventObject *, struct Sprite *); +u8 sub_80903C8(struct EventObject *, struct Sprite *); +u8 sub_8090454(struct EventObject *, struct Sprite *); +u8 sub_8090468(struct EventObject *, struct Sprite *); +u8 sub_8090494(struct EventObject *, struct Sprite *); +u8 sub_80904D8(struct EventObject *, struct Sprite *); +u8 sub_8090508(struct EventObject *, struct Sprite *); +u8 sub_8090594(struct EventObject *, struct Sprite *); +u8 sub_80905A8(struct EventObject *, struct Sprite *); +u8 sub_80905D4(struct EventObject *, struct Sprite *); +u8 sub_8090618(struct EventObject *, struct Sprite *); +u8 sub_8090648(struct EventObject *, struct Sprite *); +u8 sub_80906D4(struct EventObject *, struct Sprite *); +u8 sub_80906E8(struct EventObject *, struct Sprite *); +u8 sub_8090714(struct EventObject *, struct Sprite *); +u8 sub_8090758(struct EventObject *, struct Sprite *); +u8 sub_8090788(struct EventObject *, struct Sprite *); +u8 sub_8090814(struct EventObject *, struct Sprite *); +u8 sub_8090828(struct EventObject *, struct Sprite *); +u8 sub_8090854(struct EventObject *, struct Sprite *); +u8 sub_8090898(struct EventObject *, struct Sprite *); +u8 sub_80908C8(struct EventObject *, struct Sprite *); +u8 sub_8090954(struct EventObject *, struct Sprite *); +u8 sub_8090968(struct EventObject *, struct Sprite *); +u8 sub_8090994(struct EventObject *, struct Sprite *); +u8 sub_80909D8(struct EventObject *, struct Sprite *); +u8 sub_8090A08(struct EventObject *, struct Sprite *); +u8 sub_8090A94(struct EventObject *, struct Sprite *); +u8 sub_8090AA8(struct EventObject *, struct Sprite *); +u8 sub_8090AD4(struct EventObject *, struct Sprite *); +u8 sub_8090B18(struct EventObject *, struct Sprite *); +u8 sub_8090B48(struct EventObject *, struct Sprite *); +u8 sub_8090BD4(struct EventObject *, struct Sprite *); +u8 sub_8090BE8(struct EventObject *, struct Sprite *); +u8 sub_8090C14(struct EventObject *, struct Sprite *); +u8 sub_8090C58(struct EventObject *, struct Sprite *); +u8 sub_8090C88(struct EventObject *, struct Sprite *); +u8 sub_8090D14(struct EventObject *, struct Sprite *); +u8 sub_8090D40(struct EventObject *, struct Sprite *); +u8 sub_8090D64(struct EventObject *, struct Sprite *); +u8 sub_8090D90(struct EventObject *, struct Sprite *); +u8 sub_8090E18(struct EventObject *, struct Sprite *); +u8 sub_8090E44(struct EventObject *, struct Sprite *); +u8 sub_8090E68(struct EventObject *, struct Sprite *); +u8 sub_8090E94(struct EventObject *, struct Sprite *); +u8 sub_8090F1C(struct EventObject *, struct Sprite *); +u8 sub_8090F30(struct EventObject *, struct Sprite *); +u8 sub_8090F68(struct EventObject *, struct Sprite *); +u8 sub_8091020(struct EventObject *, struct Sprite *); +u8 sub_8091048(struct EventObject *, struct Sprite *); +u8 sub_809117C(struct EventObject *, struct Sprite *); +u8 sub_8091110(struct EventObject *, struct Sprite *); +u8 sub_8091208(struct EventObject *, struct Sprite *); +u8 sub_8091294(struct EventObject *, struct Sprite *); +u8 sub_8091320(struct EventObject *, struct Sprite *); +u8 sub_80913AC(struct EventObject *, struct Sprite *); +u8 sub_8091438(struct EventObject *, struct Sprite *); +u8 sub_80914C4(struct EventObject *, struct Sprite *); +u8 sub_8091550(struct EventObject *, struct Sprite *); +u8 sub_80915DC(struct EventObject *, struct Sprite *); +u8 sub_8091668(struct EventObject *, struct Sprite *); +u8 sub_80916F4(struct EventObject *, struct Sprite *); +u8 sub_8091780(struct EventObject *, struct Sprite *); +u8 sub_809180C(struct EventObject *, struct Sprite *); +u8 sub_8091898(struct EventObject *, struct Sprite *); +u8 sub_8091924(struct EventObject *, struct Sprite *); +u8 sub_80919B0(struct EventObject *, struct Sprite *); +u8 sub_8091A3C(struct EventObject *, struct Sprite *); +u8 sub_8091AC8(struct EventObject *, struct Sprite *); +u8 sub_8091B54(struct EventObject *, struct Sprite *); +u8 sub_8091BE0(struct EventObject *, struct Sprite *); +u8 sub_8091C6C(struct EventObject *, struct Sprite *); +u8 sub_8091CF8(struct EventObject *, struct Sprite *); +u8 sub_8091D84(struct EventObject *, struct Sprite *); +u8 sub_8091E10(struct EventObject *, struct Sprite *); +u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct EventObject *, struct Sprite *); +u8 sub_8091EC0(struct EventObject *, struct Sprite *); +u8 sub_8091F20(struct EventObject *, struct Sprite *); +bool8 sub_8091F48(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 sub_8091F4C(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 sub_8091F94(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 sub_80920A4(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 sub_809215C(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 sub_8092214(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 cph_IM_DIFFERENT(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 sub_8092314(struct EventObject *, struct Sprite *, u8, bool8(u8)); +bool8 oac_hopping(struct EventObject *, struct Sprite *, u8, bool8(u8)); +u8 mss_08062EA4(struct EventObject *, struct Sprite *); +u8 sub_80926AC(struct EventObject *, struct Sprite *); +u8 sub_8092718(struct EventObject *, struct Sprite *); +u8 sub_80926B8(struct EventObject *, struct Sprite *); +u8 sub_8092788(struct EventObject *, struct Sprite *); +u8 sub_80927F8(struct EventObject *, struct Sprite *); +u8 sub_8092868(struct EventObject *, struct Sprite *); +u8 sub_80928D8(struct EventObject *, struct Sprite *); +u8 sub_809290C(struct EventObject *, struct Sprite *); +u8 sub_809292C(struct EventObject *, struct Sprite *); // Exported data declarations extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[]; -#endif //GUARD_FIELD_MAP_OBJ_H +#endif //GUARD_FIELD_EVENT_OBJ_H |