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-rw-r--r--include/field_map_obj.h103
1 files changed, 0 insertions, 103 deletions
diff --git a/include/field_map_obj.h b/include/field_map_obj.h
deleted file mode 100644
index 1bf3915e1..000000000
--- a/include/field_map_obj.h
+++ /dev/null
@@ -1,103 +0,0 @@
-#ifndef GUARD_FIELD_MAP_OBJ_H
-#define GUARD_FIELD_MAP_OBJ_H
-
-#define NUM_OBJECT_GRAPHICS_INFO 239
-#define SPRITE_VAR 240
-
-// Exported struct declarations
-
-enum SpinnerRunnerFollowPatterns {
- RUNFOLLOW_ANY,
- RUNFOLLOW_NORTH_SOUTH,
- RUNFOLLOW_EAST_WEST,
- RUNFOLLOW_NORTH_WEST,
- RUNFOLLOW_NORTH_EAST,
- RUNFOLLOW_SOUTH_WEST,
- RUNFOLLOW_SOUTH_EAST,
- RUNFOLLOW_NORTH_SOUTH_WEST,
- RUNFOLLOW_NORTH_SOUTH_EAST,
- RUNFOLLOW_NORTH_EAST_WEST,
- RUNFOLLOW_SOUTH_EAST_WEST
-};
-
-// Exported RAM declarations
-
-// Exported ROM declarations
-
-void sub_808D438(void);
-u8 get_go_image_anim_num(u8);
-u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
-bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
-u8 GetFieldObjectIdByXY(s16, s16);
-void FieldObjectSetDirection(struct MapObject *, u8);
-u8 sub_808D4F4(void);
-void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
-void npc_load_two_palettes__no_record(u16, u8);
-void npc_load_two_palettes__and_record(u16, u8);
-void sub_808EBA8(u8, u8, u8, s16, s16);
-void pal_patch_for_npc(u16, u8);
-void sub_808E16C(s16, s16);
-void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
-void sub_8092FF0(s16, s16, s16 *, s16 *);
-u8 FieldObjectDirectionToImageAnimId(u8);
-void sub_80930E0(s16 *, s16 *, s16, s16);
-void FieldObjectClearAnim(struct MapObject *);
-void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *);
-void SpawnFieldObjectsInView(s16, s16);
-u8 sprite_new(u8, u8, s16, s16, u8, u8);
-u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
-u8 show_sprite(u8, u8, u8);
-u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
-u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
-void sub_8093038(s16, s16, s16 *, s16 *);
-void CameraObjectReset1(void);
-void FieldObjectSetGraphicsId(struct MapObject *, u8);
-void FieldObjectTurn(struct MapObject *, u8);
-void FieldObjectTurnByLocalIdAndMap(u8, u8, u8, u8);
-const struct MapObjectGraphicsInfo *GetFieldObjectGraphicsInfo(u8);
-void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
-void gpu_pal_allocator_reset__manage_upper_four(void);
-void sub_808E82C(u8, u8, u8, s16, s16);
-void sub_808E7E4(u8, u8, u8);
-void sub_808E78C(u8, u8, u8, u8);
-void sub_808E75C(s16, s16);
-void FieldObjectGetLocalIdAndMap(struct MapObject *mapObject, void *localId, void *mapNum, void *mapGroup);
-void npc_coords_shift(struct MapObject *, s16, s16);
-void sub_808EB08(struct MapObject *, s16, s16);
-void sub_808F254(u8, u8, u8);
-void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
-u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
-u8 GetOppositeDirection(u8);
-u8 GetStepInPlaceDelay4AnimId(u32);
-u8 GetStepInPlaceDelay8AnimId(u32);
-u8 GetStepInPlaceDelay16AnimId(u32);
-u8 GetStepInPlaceDelay32AnimId(u32);
-u8 npc_block_way(struct MapObject *, s16, s16, u32);
-void MoveCoords(u8, s16 *, s16 *);
-bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
-u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
-u8 GetFieldObjectIdByXYZ(u16 x, u16 y, u8 z);
-void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern);
-u8 npc_running_behaviour_by_direction(u8 direction);
-const u8 *GetFieldObjectScriptPointerByFieldObjectId(u8 mapObjectId);
-u8 sub_8092C8C(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
-u8 GetFaceDirectionAnimId(u32);
-u8 GetGoSpeed0AnimId(u32);
-u8 sub_80934BC(u32);
-bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId);
-bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject);
-u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject);
-void sub_808F23C(const struct MapObject *mapObject, u8 movementType);
-void sub_808F208(const struct MapObject *mapObject);
-void npc_coords_shift_still(struct MapObject *pObject);
-void FieldObjectMoveDestCoords(struct MapObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
-u8 AddCameraObject(u8 linkedSpriteId);
-void UpdateFieldObjectsForCameraUpdate(s16 x, s16 y);
-u8 GetSimpleGoAnimId(u32);
-u8 sub_8093514(u32);
-
-// Exported data declarations
-
-extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
-
-#endif //GUARD_FIELD_MAP_OBJ_H