diff options
Diffstat (limited to 'include/field_weather.h')
-rw-r--r-- | include/field_weather.h | 167 |
1 files changed, 166 insertions, 1 deletions
diff --git a/include/field_weather.h b/include/field_weather.h index e12107e70..7ad8d21e7 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -1,12 +1,177 @@ #ifndef GUARD_WEATHER_H #define GUARD_WEATHER_H -void fade_screen(u8, s8); +#include "sprite.h" +// Controls how the weather should be changing the screen palettes. +enum { + WEATHER_PAL_STATE_CHANGING_WEATHER, + WEATHER_PAL_STATE_SCREEN_FADING_IN, + WEATHER_PAL_STATE_SCREEN_FADING_OUT, + WEATHER_PAL_STATE_IDLE, +}; + +struct Weather +{ + union + { + struct + { + struct Sprite *rainSprites[24]; + struct Sprite *snowflakeSprites[101]; + struct Sprite *cloudSprites[3]; + } s1; + struct + { + u8 filler0[0xA0]; + struct Sprite *fog1Sprites[20]; + struct Sprite *ashSprites[20]; + struct Sprite *fog2Sprites[20]; + struct Sprite *sandstormSprites1[20]; + struct Sprite *sandstormSprites2[5]; + } s2; + } sprites; + u8 gammaShifts[19][32]; + u8 altGammaShifts[19][32]; + s8 gammaIndex; + s8 gammaTargetIndex; + u8 gammaStepDelay; + u8 gammaStepFrameCounter; + u16 fadeDestColor; + u8 palProcessingState; + u8 fadeScreenCounter; + bool8 readyForInit; + u8 taskId; + u8 unknown_6CA; + u8 unknown_6CB; + u16 initStep; + u16 finishStep; + u8 currWeather; + u8 nextWeather; + u8 weatherGfxLoaded; + bool8 weatherChangeComplete; + u8 weatherPicSpritePalIndex; + u8 altGammaSpritePalIndex; + u16 unknown_6D6; + u8 unknown_6D8; + u8 unknown_6D9; + u8 rainSpriteCount; + u8 unknown_6DB; + u8 unknown_6DC; + u8 rainStrength; + /*0x6DE*/ u8 cloudSpritesCreated; + u8 filler_6DF[1]; + u16 unknown_6E0; + u16 unknown_6E2; + u8 snowflakeSpriteCount; + u8 unknown_6E5; + u16 unknown_6E6; + u16 thunderCounter; + u8 unknown_6EA; + u8 unknown_6EB; + u8 unknown_6EC; + u8 unknown_6ED; + u16 fog1ScrollPosX; + u16 unknown_6F0; + u16 unknown_6F2; + u8 lightenedFogSpritePals[6]; + u8 lightenedFogSpritePalsCount; + u8 fog1SpritesCreated; + u16 unknown_6FC; + u16 unknown_6FE; + u8 ashSpritesCreated; + u8 filler_701[3]; + u32 unknown_704; + u32 unknown_708; + u8 filler_70C[2]; + u16 unknown_70E; + u16 unknown_710; + u16 unknown_712; + u16 unknown_714; + u8 sandstormSprites1Created; + u8 sandstormSprites2Created; + u16 unknown_718; + u16 unknown_71A; + u16 unknown_71C; + u16 unknown_71E; + u16 unknown_720; + u16 unknown_722; + u8 fog2SpritesCreated; + u8 filler_725[1]; + u16 unknown_726; + u16 unknown_728; + u16 unknown_72A; + u16 unknown_72C; + u8 unknown_72E; + u8 filler_72F; + u16 currBlendEVA; + u16 currBlendEVB; + u16 targetBlendEVA; + u16 targetBlendEVB; + u8 blendUpdateCounter; + u8 blendFrameCounter; + u8 blendDelay; + u8 filler_73B[0x3C-0x3B]; + s16 unknown_73C; + s16 unknown_73E; + s16 unknown_740; + s16 unknown_742; + u8 filler_744[0xD-4]; + s8 loadDroughtPalsIndex; + u8 loadDroughtPalsOffset; +}; + +void StartWeather(void); +void ChangeWeather(u8 weather); +void sub_807C988(u8 effect); +void sub_807C9B4(u8 effect); +void Task_WeatherInit(u8); +void Task_WeatherMain(u8); +void sub_807CAE8(void); +void nullsub_38(void); +void SetWeatherScreenFadeOut(void); + +enum +{ + FADE_FROM_BLACK, + FADE_TO_BLACK, + FADE_FROM_WHITE, + FADE_TO_WHITE, +}; + +void FadeScreen(u8, s8); +// ... +void UpdateSpritePaletteWithWeather(u8 tag); +void ApplyWeatherGammaShiftToPal(u8); +// ... +void Weather_SetBlendCoeffs(u8, u8); +// ... +void PlayRainSoundEffect(void); +// ... void SetSav1Weather(u32); u8 GetSav1Weather(void); void sub_80AEDBC(void); +void SetSav1WeatherFromCurrMapHeader(void); +// ... void DoCurrentWeather(void); +void sub_8080750(); + +bool8 IsWeatherNotFadingIn(void); +bool8 IsWeatherChangeComplete(void); +void SetWeather(u32); +void UpdateWeatherPerDay(u16); +void PreservePaletteInWeather(u8 index); +void ResetPreservedPalettesInWeather(void); +extern void ResetDroughtWeatherPaletteLoading(void); +void ResetDroughtWeatherPaletteLoading(void); +bool8 LoadDroughtWeatherPalettes(void); +u8 GetCurrentWeather(void); +void LoadCustomWeatherSpritePalette(const u16 *palette); + + +extern struct Weather gWeather; + +extern struct Weather *const gWeatherPtr; #endif // GUARD_WEATHER_H |