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-rw-r--r--include/field_weather.h27
1 files changed, 1 insertions, 26 deletions
diff --git a/include/field_weather.h b/include/field_weather.h
index e587da233..1af320151 100644
--- a/include/field_weather.h
+++ b/include/field_weather.h
@@ -2,32 +2,7 @@
#define GUARD_WEATHER_H
#include "sprite.h"
-
-#define MAX_RAIN_SPRITES 24
-#define NUM_CLOUD_SPRITES 3
-#define NUM_FOG_HORIZONTAL_SPRITES 20
-#define NUM_ASH_SPRITES 20
-#define NUM_FOG_DIAGONAL_SPRITES 20
-#define NUM_SANDSTORM_SPRITES 20
-#define NUM_SWIRL_SANDSTORM_SPRITES 5
-
-// Controls how the weather should be changing the screen palettes.
-enum
-{
- WEATHER_PAL_STATE_CHANGING_WEATHER,
- WEATHER_PAL_STATE_SCREEN_FADING_IN,
- WEATHER_PAL_STATE_SCREEN_FADING_OUT,
- WEATHER_PAL_STATE_IDLE,
-};
-
-// For the FadeScreen function.
-enum
-{
- FADE_FROM_BLACK,
- FADE_TO_BLACK,
- FADE_FROM_WHITE,
- FADE_TO_WHITE,
-};
+#include "constants/field_weather.h"
struct Weather
{