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-rw-r--r--include/global.fieldmap.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 4bec8e0c7..bb120c62c 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -63,17 +63,16 @@ struct EventObjectTemplate
struct WarpEvent
{
s16 x, y;
- s8 warpId;
- u8 mapGroup;
+ u8 elevation;
+ u8 warpId;
u8 mapNum;
- u8 unk7;
+ u8 mapGroup;
};
struct CoordEvent
{
s16 x, y;
- u8 unk4;
- u8 filler_5;
+ u8 elevation;
u16 trigger;
u16 index;
u8 filler_A[0x2];
@@ -83,16 +82,15 @@ struct CoordEvent
struct BgEvent
{
u16 x, y;
- u8 unk4;
+ u8 elevation;
u8 kind;
- // 0x2 padding for the union beginning.
union { // carried over from diego's FR/LG work, seems to be the same struct
// in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
u8 *script;
- // hidden item type probably
+ // hidden item type
struct {
- u8 filler6[0x2];
+ u16 item;
u16 hiddenItemId; // flag offset to determine flag lookup
} hiddenItem;
@@ -234,7 +232,7 @@ struct EventObjectGraphicsInfo
#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
-#define PLAYER_AVATAR_FLAG_4 (1 << 4)
+#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_5 (1 << 5)
#define PLAYER_AVATAR_FLAG_6 (1 << 6)
#define PLAYER_AVATAR_FLAG_DASH (1 << 7)