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-rw-r--r--include/global.fieldmap.h389
1 files changed, 389 insertions, 0 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
new file mode 100644
index 000000000..4029132e8
--- /dev/null
+++ b/include/global.fieldmap.h
@@ -0,0 +1,389 @@
+#ifndef GUARD_GLOBAL_FIELDMAP_H
+#define GUARD_GLOBAL_FIELDMAP_H
+
+enum
+{
+ CONNECTION_SOUTH = 1,
+ CONNECTION_NORTH,
+ CONNECTION_WEST,
+ CONNECTION_EAST,
+ CONNECTION_DIVE,
+ CONNECTION_EMERGE
+};
+
+// map types
+enum
+{
+ MAP_TYPE_0,
+ MAP_TYPE_TOWN,
+ MAP_TYPE_CITY,
+ MAP_TYPE_ROUTE,
+ MAP_TYPE_UNDERGROUND,
+ MAP_TYPE_UNDERWATER,
+ MAP_TYPE_6,
+ MAP_TYPE_7,
+ MAP_TYPE_INDOOR,
+ MAP_TYPE_SECRET_BASE
+};
+
+// map battle scenes
+enum
+{
+ MAP_BATTLE_SCENE_NORMAL, // 0
+ MAP_BATTLE_SCENE_GYM, // 1
+ MAP_BATTLE_SCENE_MAGMA, // 2
+ MAP_BATTLE_SCENE_AQUA, // 3
+ MAP_BATTLE_SCENE_SIDNEY, // 4
+ MAP_BATTLE_SCENE_PHOEBE, // 5
+ MAP_BATTLE_SCENE_GLACIA, // 6
+ MAP_BATTLE_SCENE_DRAKE, // 7
+ MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
+};
+
+typedef void (*TilesetCB)(void);
+
+struct Tileset
+{
+ /*0x00*/ bool8 isCompressed;
+ /*0x01*/ bool8 isSecondary;
+ /*0x04*/ void *tiles;
+ /*0x08*/ void *palettes;
+ /*0x0c*/ void *metatiles;
+ /*0x10*/ void *metatileAttributes;
+ /*0x14*/ TilesetCB callback;
+};
+
+struct MapData
+{
+ /*0x00*/ s32 width;
+ /*0x04*/ s32 height;
+ /*0x08*/ u16 *border;
+ /*0x0c*/ u16 *map;
+ /*0x10*/ struct Tileset *primaryTileset;
+ /*0x14*/ struct Tileset *secondaryTileset;
+};
+
+struct BackupMapData
+{
+ s32 width;
+ s32 height;
+ u16 *map;
+};
+
+struct MapObjectTemplate
+{
+ /*0x00*/ u8 localId;
+ /*0x01*/ u8 graphicsId;
+ /*0x02*/ u8 unk2;
+ /*0x04*/ s16 x;
+ /*0x06*/ s16 y;
+ /*0x08*/ u8 elevation;
+ /*0x09*/ u8 movementType;
+ /*0x0A*/ u8 unkA_0:4;
+ u8 unkA_4:4;
+ ///*0x0B*/ u8 fillerB[1];
+ /*0x0C*/ u16 unkC;
+ /*0x0E*/ u16 unkE;
+ /*0x10*/ u8 *script;
+ /*0x14*/ u16 flagId;
+ /*0x16*/ u8 filler_16[2];
+}; /*size = 0x18*/
+
+struct WarpEvent
+{
+ s16 x, y;
+ s8 warpId;
+ u8 mapGroup;
+ u8 mapNum;
+ u8 unk7;
+};
+
+struct CoordEvent
+{
+ s16 x, y;
+ u8 unk4;
+ u8 filler_5;
+ u16 trigger;
+ u16 index;
+ u8 filler_A[0x2];
+ u8 *script;
+};
+
+struct BgEvent
+{
+ u16 x, y;
+ u8 unk4;
+ u8 kind;
+ // 0x2 padding for the union beginning.
+ union { // carried over from diego's FR/LG work, seems to be the same struct
+ // in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
+ u8 *script;
+
+ // hidden item type probably
+ struct {
+ u8 filler6[0x2];
+ u16 hiddenItemId; // flag offset to determine flag lookup
+ } hiddenItem;
+
+ // secret base type
+ u32 secretBaseId;
+
+ } bgUnion;
+};
+
+struct MapEvents
+{
+ u8 mapObjectCount;
+ u8 warpCount;
+ u8 coordEventCount;
+ u8 bgEventCount;
+
+ struct MapObjectTemplate *mapObjects;
+ struct WarpEvent *warps;
+ struct CoordEvent *coordEvents;
+ struct BgEvent *bgEvents;
+};
+
+struct MapConnection
+{
+ /*0x00*/ u8 direction;
+ /*0x01*/ u32 offset;
+ /*0x05*/ u8 mapGroup;
+ /*0x06*/ u8 mapNum;
+};
+
+struct MapConnections
+{
+ s32 count;
+ struct MapConnection *connections;
+};
+
+struct MapHeader
+{
+ /* 0x00 */ struct MapData *mapData;
+ /* 0x04 */ struct MapEvents *events;
+ /* 0x08 */ u8 *mapScripts;
+ /* 0x0C */ struct MapConnections *connections;
+ /* 0x10 */ u16 music;
+ /* 0x12 */ u16 mapDataId;
+ /* 0x14 */ u8 regionMapSectionId;
+ /* 0x15 */ u8 cave;
+ /* 0x16 */ u8 weather;
+ /* 0x17 */ u8 mapType;
+ /* 0x18 */ u8 filler_18;
+ /* 0x19 */ u8 escapeRope;
+ /* 0x1A */ u8 flags;
+ /* 0x1B */ u8 battleType;
+};
+
+struct MapObject
+{
+ /*0x00*/ u32 active:1;
+ u32 mapobj_bit_1:1;
+ u32 mapobj_bit_2:1;
+ u32 mapobj_bit_3:1;
+ u32 mapobj_bit_4:1;
+ u32 mapobj_bit_5:1;
+ u32 mapobj_bit_6:1;
+ u32 mapobj_bit_7:1;
+ /*0x01*/ u32 mapobj_bit_8:1;
+ u32 mapobj_bit_9:1;
+ u32 mapobj_bit_10:1;
+ u32 mapobj_bit_11:1;
+ u32 mapobj_bit_12:1;
+ u32 mapobj_bit_13:1;
+ u32 mapobj_bit_14:1;
+ u32 mapobj_bit_15:1;
+ /*0x02*/ u32 mapobj_bit_16:1;
+ u32 mapobj_bit_17:1;
+ u32 mapobj_bit_18:1;
+ u32 mapobj_bit_19:1;
+ u32 mapobj_bit_20:1;
+ u32 mapobj_bit_21:1;
+ u32 mapobj_bit_22:1;
+ u32 mapobj_bit_23:1;
+ /*0x03*/ u32 mapobj_bit_24:1;
+ u32 mapobj_bit_25:1;
+ u32 mapobj_bit_26:1;
+ u32 mapobj_bit_27:1;
+ u32 mapobj_bit_28:1;
+ u32 mapobj_bit_29:1;
+ u32 mapobj_bit_30:1;
+ u32 mapobj_bit_31:1;
+ /*0x04*/ u8 spriteId;
+ /*0x05*/ u8 graphicsId;
+ /*0x06*/ u8 animPattern;
+ /*0x07*/ u8 trainerType;
+ /*0x08*/ u8 localId;
+ /*0x09*/ u8 mapNum;
+ /*0x0A*/ u8 mapGroup;
+ /*0x0B*/ u8 mapobj_unk_0B_0:4;
+ u8 elevation:4;
+ /*0x0C*/ struct Coords16 coords1;
+ /*0x10*/ struct Coords16 coords2;
+ /*0x14*/ struct Coords16 coords3;
+ /*0x18*/ u8 mapobj_unk_18:4; //current direction?
+ /*0x18*/ u8 placeholder18:4;
+ /*0x19*/ u8 mapobj_unk_19;
+ /*0x1A*/ u8 mapobj_unk_1A;
+ /*0x1B*/ u8 mapobj_unk_1B;
+ /*0x1C*/ u8 mapobj_unk_1C;
+ /*0x1D*/ u8 trainerRange_berryTreeId;
+ /*0x1E*/ u8 mapobj_unk_1E;
+ /*0x1F*/ u8 mapobj_unk_1F;
+ /*0x20*/ u8 mapobj_unk_20;
+ /*0x21*/ u8 mapobj_unk_21;
+ /*0x22*/ u8 animId;
+ /*size = 0x24*/
+};
+
+// THIS IS NEEDED TO MAKE TRAINER_SEE.C MATCH, PLEASE DO NOT REMOVE UNLESS YOU FIX CHECKPATHBETWEENTRAINERANDPLAYER
+struct MapObject2
+{
+ /*0x00*/ u32 active:1;
+ u32 mapobj_bit_1:1;
+ u32 mapobj_bit_2:1;
+ u32 mapobj_bit_3:1;
+ u32 mapobj_bit_4:1;
+ u32 mapobj_bit_5:1;
+ u32 mapobj_bit_6:1;
+ u32 mapobj_bit_7:1;
+ /*0x01*/ u32 mapobj_bit_8:1;
+ u32 mapobj_bit_9:1;
+ u32 mapobj_bit_10:1;
+ u32 mapobj_bit_11:1;
+ u32 mapobj_bit_12:1;
+ u32 mapobj_bit_13:1;
+ u32 mapobj_bit_14:1;
+ u32 mapobj_bit_15:1;
+ /*0x02*/ u32 mapobj_bit_16:1;
+ u32 mapobj_bit_17:1;
+ u32 mapobj_bit_18:1;
+ u32 mapobj_bit_19:1;
+ u32 mapobj_bit_20:1;
+ u32 mapobj_bit_21:1;
+ u32 mapobj_bit_22:1;
+ u32 mapobj_bit_23:1;
+ /*0x03*/ u32 mapobj_bit_24:1;
+ u32 mapobj_bit_25:1;
+ u32 mapobj_bit_26:1;
+ u32 mapobj_bit_27:1;
+ u32 mapobj_bit_28:1;
+ u32 mapobj_bit_29:1;
+ u32 mapobj_bit_30:1;
+ u32 mapobj_bit_31:1;
+ /*0x04*/ u8 spriteId;
+ /*0x05*/ u8 graphicsId;
+ /*0x06*/ u8 animPattern;
+ /*0x07*/ u8 trainerType;
+ /*0x08*/ u8 localId;
+ /*0x09*/ u8 mapNum;
+ /*0x0A*/ u8 mapGroup;
+ /*0x0B*/ u8 mapobj_unk_0B_0:4;
+ u8 elevation:4;
+ /*0x0C*/ struct Coords16 coords1;
+ /*0x10*/ struct Coords16 coords2;
+ /*0x14*/ struct Coords16 coords3;
+ /*0x18*/ u8 mapobj_unk_18:4;
+ /*0x18*/ u8 placeholder18:4;
+ /*0x19*/ u8 mapobj_unk_19:4;
+ /*0x19*/ u8 mapobj_unk_19b:4;
+ /*0x1A*/ u8 mapobj_unk_1A;
+ /*0x1B*/ u8 mapobj_unk_1B;
+ /*0x1C*/ u8 mapobj_unk_1C;
+ /*0x1D*/ u8 trainerRange_berryTreeId;
+ /*0x1E*/ u8 mapobj_unk_1E;
+ /*0x1F*/ u8 mapobj_unk_1F;
+ /*0x20*/ u8 mapobj_unk_20;
+ /*0x21*/ u8 mapobj_unk_21;
+ /*size = 0x24*/
+};
+
+struct MapObjectGraphicsInfo
+{
+ /*0x00*/ u16 tileTag;
+ /*0x02*/ u16 paletteTag1;
+ /*0x04*/ u16 paletteTag2;
+ /*0x06*/ u16 size;
+ /*0x08*/ s16 width;
+ /*0x0A*/ s16 height;
+ /*0x0C*/ u8 paletteSlot:4;
+ u8 shadowSize:2;
+ u8 inanimate:1;
+ u8 disableReflectionPaletteLoad:1;
+ /*0x0D*/ u8 tracks;
+ /*0x10*/ const struct OamData *oam;
+ /*0x14*/ const struct SubspriteTable *subspriteTables;
+ /*0x18*/ const union AnimCmd *const *anims;
+ /*0x1C*/ const struct SpriteFrameImage *images;
+ /*0x20*/ const union AffineAnimCmd *const *affineAnims;
+};
+
+#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
+#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
+#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
+#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
+#define PLAYER_AVATAR_FLAG_4 (1 << 4)
+#define PLAYER_AVATAR_FLAG_5 (1 << 5)
+#define PLAYER_AVATAR_FLAG_6 (1 << 6)
+#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
+
+enum
+{
+ ACRO_BIKE_NORMAL,
+ ACRO_BIKE_TURNING,
+ ACRO_BIKE_WHEELIE_STANDING,
+ ACRO_BIKE_BUNNY_HOP,
+ ACRO_BIKE_WHEELIE_MOVING,
+ ACRO_BIKE_STATE5,
+ ACRO_BIKE_STATE6,
+};
+
+enum
+{
+ DIR_NONE,
+ DIR_SOUTH,
+ DIR_NORTH,
+ DIR_WEST,
+ DIR_EAST,
+};
+
+enum
+{
+ COLLISION_LEDGE_JUMP = 6
+};
+
+struct PlayerAvatar /* 0x202E858 */
+{
+ /*0x00*/ u8 flags;
+ /*0x01*/ u8 bike;
+ /*0x02*/ u8 running2;
+ /*0x03*/ u8 running1;
+ /*0x04*/ u8 spriteId;
+ /*0x05*/ u8 mapObjectId;
+ /*0x06*/ u8 unk6;
+ /*0x07*/ u8 gender;
+ u8 acroBikeState;
+ u8 unk9;
+ u8 bikeFrameCounter;
+ u8 unkB;
+ u32 unkC;
+ u32 unk10;
+ u8 unk14[8];
+ u8 unk1C[8];
+ // TODO: rest of struct
+};
+
+struct Camera
+{
+ bool8 field_0:1;
+ s32 x;
+ s32 y;
+};
+
+extern struct MapObject gMapObjects[];
+extern u8 gSelectedMapObject;
+extern struct MapHeader gMapHeader;
+extern struct PlayerAvatar gPlayerAvatar;
+
+#endif // GUARD_GLOBAL_FIELDMAP_H