diff options
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index 68277812d..7b38f9ddc 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -1,7 +1,7 @@ #ifndef GUARD_GLOBAL_FIELDMAP_H #define GUARD_GLOBAL_FIELDMAP_H -#define NUM_FIELD_OBJECTS 16 +#define NUM_EVENT_OBJECTS 16 enum { @@ -72,7 +72,7 @@ struct BackupMapData u16 *map; }; -struct MapObjectTemplate +struct EventObjectTemplate { /*0x00*/ u8 localId; /*0x01*/ u8 graphicsId; @@ -133,12 +133,12 @@ struct BgEvent struct MapEvents { - u8 mapObjectCount; + u8 eventObjectCount; u8 warpCount; u8 coordEventCount; u8 bgEventCount; - struct MapObjectTemplate *mapObjects; + struct EventObjectTemplate *eventObjects; struct WarpEvent *warps; struct CoordEvent *coordEvents; struct BgEvent *bgEvents; @@ -176,7 +176,7 @@ struct MapHeader /* 0x1B */ u8 battleType; }; -struct MapObject +struct EventObject { /*0x00*/ u32 active:1; u32 singleMovementActive:1; @@ -239,7 +239,7 @@ struct MapObject /*size = 0x24*/ }; -struct MapObjectGraphicsInfo +struct EventObjectGraphicsInfo { /*0x00*/ u16 tileTag; /*0x02*/ u16 paletteTag1; @@ -320,7 +320,7 @@ struct PlayerAvatar /*0x02*/ u8 runningState; // this is a static running state. 00 is not moving, 01 is turn direction, 02 is moving. /*0x03*/ u8 tileTransitionState; // this is a transition running state: 00 is not moving, 01 is transition between tiles, 02 means you are on the frame in which you have centered on a tile but are about to keep moving, even if changing directions. 2 is also used for a ledge hop, since you are transitioning. /*0x04*/ u8 spriteId; - /*0x05*/ u8 mapObjectId; + /*0x05*/ u8 eventObjectId; /*0x06*/ bool8 preventStep; /*0x07*/ u8 gender; /*0x08*/ u8 acroBikeState; // 00 is normal, 01 is turning, 02 is standing wheelie, 03 is hopping wheelie @@ -342,8 +342,8 @@ struct Camera s32 y; }; -extern struct MapObject gMapObjects[NUM_FIELD_OBJECTS]; -extern u8 gSelectedMapObject; +extern struct EventObject gEventObjects[NUM_EVENT_OBJECTS]; +extern u8 gSelectedEventObject; extern struct MapHeader gMapHeader; extern struct PlayerAvatar gPlayerAvatar; extern struct Camera gCamera; |