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-rw-r--r--include/global.fieldmap.h41
1 files changed, 23 insertions, 18 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index a17180589..de08fd1ec 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -65,7 +65,7 @@ struct EventObjectTemplate
/*0x0E*/ u16 trainerRange_berryTreeId;
/*0x10*/ const u8 *script;
/*0x14*/ u16 flagId;
-}; /*size = 0x18*/
+};
struct WarpEvent
{
@@ -82,7 +82,6 @@ struct CoordEvent
u8 elevation;
u16 trigger;
u16 index;
- u8 filler_A[0x2];
u8 *script;
};
@@ -90,20 +89,14 @@ struct BgEvent
{
u16 x, y;
u8 elevation;
- u8 kind;
- union { // carried over from diego's FR/LG work, seems to be the same struct
- // in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union.
+ u8 kind; // The "kind" field determines how to access bgUnion union below.
+ union {
u8 *script;
-
- // hidden item type
struct {
u16 item;
- u16 hiddenItemId; // flag offset to determine flag lookup
+ u16 hiddenItemId;
} hiddenItem;
-
- // secret base type
u32 secretBaseId;
-
} bgUnion;
};
@@ -113,7 +106,6 @@ struct MapEvents
u8 warpCount;
u8 coordEventCount;
u8 bgEventCount;
-
struct EventObjectTemplate *eventObjects;
struct WarpEvent *warps;
struct CoordEvent *coordEvents;
@@ -122,10 +114,10 @@ struct MapEvents
struct MapConnection
{
- /*0x00*/ u8 direction;
- /*0x01*/ u32 offset;
- /*0x05*/ u8 mapGroup;
- /*0x06*/ u8 mapNum;
+ u8 direction;
+ u32 offset;
+ u8 mapGroup;
+ u8 mapNum;
};
struct MapConnections
@@ -180,7 +172,7 @@ struct EventObject
/*0x03*/ u32 spriteAffineAnimPausedBackup:1;
u32 disableJumpLandingGroundEffect:1;
u32 fixedPriority:1;
- u32 unk3_3:1;
+ u32 hideReflection:1;
/*0x04*/ u8 spriteId;
/*0x05*/ u8 graphicsId;
/*0x06*/ u8 movementType;
@@ -267,7 +259,20 @@ enum
enum
{
- COLLISION_LEDGE_JUMP = 6
+ COLLISION_NONE,
+ COLLISION_OUTSIDE_RANGE,
+ COLLISION_IMPASSABLE,
+ COLLISION_ELEVATION_MISMATCH,
+ COLLISION_EVENT_OBJECT,
+ COLLISION_STOP_SURFING,
+ COLLISION_LEDGE_JUMP,
+ COLLISION_PUSHED_BOULDER,
+ COLLISION_ROTATING_GATE,
+ COLLISION_WHEELIE_HOP,
+ COLLISION_ISOLATED_VERTICAL_RAIL,
+ COLLISION_ISOLATED_HORIZONTAL_RAIL,
+ COLLISION_VERTICAL_RAIL,
+ COLLISION_HORIZONTAL_RAIL,
};
// player running states