diff options
Diffstat (limited to 'include/global.fieldmap.h')
-rw-r--r-- | include/global.fieldmap.h | 41 |
1 files changed, 23 insertions, 18 deletions
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h index a17180589..de08fd1ec 100644 --- a/include/global.fieldmap.h +++ b/include/global.fieldmap.h @@ -65,7 +65,7 @@ struct EventObjectTemplate /*0x0E*/ u16 trainerRange_berryTreeId; /*0x10*/ const u8 *script; /*0x14*/ u16 flagId; -}; /*size = 0x18*/ +}; struct WarpEvent { @@ -82,7 +82,6 @@ struct CoordEvent u8 elevation; u16 trigger; u16 index; - u8 filler_A[0x2]; u8 *script; }; @@ -90,20 +89,14 @@ struct BgEvent { u16 x, y; u8 elevation; - u8 kind; - union { // carried over from diego's FR/LG work, seems to be the same struct - // in gen 3, "kind" (0x3 in BgEvent struct) determines the method to read the union. + u8 kind; // The "kind" field determines how to access bgUnion union below. + union { u8 *script; - - // hidden item type struct { u16 item; - u16 hiddenItemId; // flag offset to determine flag lookup + u16 hiddenItemId; } hiddenItem; - - // secret base type u32 secretBaseId; - } bgUnion; }; @@ -113,7 +106,6 @@ struct MapEvents u8 warpCount; u8 coordEventCount; u8 bgEventCount; - struct EventObjectTemplate *eventObjects; struct WarpEvent *warps; struct CoordEvent *coordEvents; @@ -122,10 +114,10 @@ struct MapEvents struct MapConnection { - /*0x00*/ u8 direction; - /*0x01*/ u32 offset; - /*0x05*/ u8 mapGroup; - /*0x06*/ u8 mapNum; + u8 direction; + u32 offset; + u8 mapGroup; + u8 mapNum; }; struct MapConnections @@ -180,7 +172,7 @@ struct EventObject /*0x03*/ u32 spriteAffineAnimPausedBackup:1; u32 disableJumpLandingGroundEffect:1; u32 fixedPriority:1; - u32 unk3_3:1; + u32 hideReflection:1; /*0x04*/ u8 spriteId; /*0x05*/ u8 graphicsId; /*0x06*/ u8 movementType; @@ -267,7 +259,20 @@ enum enum { - COLLISION_LEDGE_JUMP = 6 + COLLISION_NONE, + COLLISION_OUTSIDE_RANGE, + COLLISION_IMPASSABLE, + COLLISION_ELEVATION_MISMATCH, + COLLISION_EVENT_OBJECT, + COLLISION_STOP_SURFING, + COLLISION_LEDGE_JUMP, + COLLISION_PUSHED_BOULDER, + COLLISION_ROTATING_GATE, + COLLISION_WHEELIE_HOP, + COLLISION_ISOLATED_VERTICAL_RAIL, + COLLISION_ISOLATED_HORIZONTAL_RAIL, + COLLISION_VERTICAL_RAIL, + COLLISION_HORIZONTAL_RAIL, }; // player running states |