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-rw-r--r--include/overworld.h51
1 files changed, 40 insertions, 11 deletions
diff --git a/include/overworld.h b/include/overworld.h
index 630b0a617..904f61c8e 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -25,11 +25,49 @@ struct UCoords32
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
extern MainCallback gFieldCallback;
+void DoWhiteOut(void);
+void Overworld_ResetStateAfterFly(void);
+void Overworld_ResetStateAfterTeleport(void);
+void Overworld_ResetStateAfterDigEscRope(void);
+void sub_8084788(void);
+void ResetGameStats(void);
+void IncrementGameStat(u8 index);
+u32 GetGameStat(u8 index);
+void SetGameStat(u8 index, u32 value);
+void ApplyNewEncryptionKeyToGameStats(u32 newKey);
+void LoadMapObjTemplatesFromHeader(void);
+void LoadSaveblockMapObjScripts(void);
+void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y);
+void Overworld_SetMapObjTemplateMovementType(u8 localId, u8 movementType);
+void mapdata_load_assets_to_gpu_and_full_redraw(void);
+struct MapData *get_mapdata_header(void);
+void ApplyCurrentWarp(void);
+void set_warp2_warp3_to_neg_1(void);
+void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+bool32 warp_data_is_not_neg_1(struct WarpData *warp);
+struct MapHeader *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
+struct MapHeader *const warp1_get_mapheader(void);
+void set_current_map_header_from_sav1_save_old_name(void);
+void LoadSaveblockMapHeader(void);
+void update_camera_pos_from_warpid(void);
+void warp_in(void);
+void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
+void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
+void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
+void sub_8084CCC(u8 a1);
+void Overworld_SetWarpDestToLastHealLoc(void);
+void Overworld_SetHealLocationWarp(u8 healLocationId);
+void sub_8084D5C(s16 a1, s16 a2);
+void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+
+// to erase later
+u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
+u8 Overworld_GetMapTypeOfSaveblockLocation(void);
void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
void Overworld_SetMapObjTemplateMovementType(u8, u8);
-
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-
void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void Overworld_SetHealLocationWarp(u8);
@@ -37,25 +75,18 @@ void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E2C(s8, s8, s8, s8, s8);
void sub_8084E80(s8, s8, s8, s8, s8);
void sub_8084EBC(s16, s16);
-
void player_avatar_init_params_reset(void);
-
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void Overworld_ResetStateAfterTeleport(void);
-
void Overworld_SetFlashLevel(s32 a1);
//u8 Overworld_GetFlashLevel(void);
void sub_8085524(u16);
-
void Overworld_SetSavedMusic(u16);
void Overworld_ChangeMusicToDefault(void);
void Overworld_ChangeMusicTo(u16);
-
bool32 is_c1_link_related_active(void);
extern u16 gUnknown_03005DA8;
-
void strange_npc_table_clear(void);
-const struct MapHeader *get_mapheader_by_bank_and_number(u16, u16);
void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
void sub_8086230(void);
void c2_exit_to_overworld_2_switch(void);
@@ -71,13 +102,11 @@ void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
void mapldr_default(void);
u8 get_map_light_from_warp0(void);
bool8 is_light_level_1_2_3_5_or_6(u8 a1);
-
bool32 sub_80875C8(void);
bool32 sub_8087634(void);
bool32 sub_808766C(void);
void IncrementGameStat(u8);
u32 GetGameStat(u8);
-
void CB2_OverworldBasic(void);
#endif //GUARD_ROM4_H