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-rw-r--r--include/save.h129
1 files changed, 65 insertions, 64 deletions
diff --git a/include/save.h b/include/save.h
index 406e2e492..be7961136 100644
--- a/include/save.h
+++ b/include/save.h
@@ -1,43 +1,43 @@
#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
-struct SaveSectionLocation
-{
- void *data;
- u16 size;
-};
-
-struct SaveSection
-{
- u8 data[0xFF4];
- u16 id;
- u16 checksum;
- u32 security;
- u32 counter;
-}; // size is 0x1000
-
-// headless save section?
-struct UnkSaveSection
-{
- u8 data[0xFF4];
- u32 security;
-}; // size is 0xFF8
-
-struct SaveSectionOffsets
-{
- u16 toAdd;
- u16 size;
-};
-
-// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
+// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer.
+// Only 12 bytes of the footer are used.
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
#define NUM_SAVE_SLOTS 2
-#define UNKNOWN_CHECK_VALUE 0x8012025
-#define SPECIAL_SECTION_SENTINEL 0xB39D
+// If the sector's security field is not this value then the sector is either invalid or empty.
+#define SECTOR_SECURITY_NUM 0x8012025
+
+#define SPECIAL_SECTOR_SENTINEL 0xB39D
+
+#define SECTOR_ID_SAVEBLOCK2 0
+#define SECTOR_ID_SAVEBLOCK1_START 1
+#define SECTOR_ID_SAVEBLOCK1_END 4
+#define SECTOR_ID_PKMN_STORAGE_START 5
+#define SECTOR_ID_PKMN_STORAGE_END 13
+#define NUM_SECTORS_PER_SLOT 14
+// Save Slot 1: 0-13; Save Slot 2: 14-27
+#define SECTOR_ID_HOF_1 28
+#define SECTOR_ID_HOF_2 29
+#define SECTOR_ID_TRAINER_HILL 30
+#define SECTOR_ID_RECORDED_BATTLE 31
+#define SECTORS_COUNT 32
+
+#define NUM_HOF_SECTORS 2
+
+#define SAVE_STATUS_EMPTY 0
+#define SAVE_STATUS_OK 1
+#define SAVE_STATUS_CORRUPT 2
+#define SAVE_STATUS_NO_FLASH 4
+#define SAVE_STATUS_ERROR 0xFF
+
+// Special sector id value for certain save functions to
+// indicate that no specific sector should be used.
+#define FULL_SAVE_SLOT 0xFFFF
// SetDamagedSectorBits states
enum
@@ -51,7 +51,7 @@ enum
enum
{
SAVE_NORMAL,
- SAVE_LINK,
+ SAVE_LINK, // Link / Battle Frontier
//EREADER_SAVE, // deprecated in Emerald
SAVE_LINK2, // unknown 2nd link save
SAVE_HALL_OF_FAME,
@@ -59,54 +59,55 @@ enum
SAVE_HALL_OF_FAME_ERASE_BEFORE // unused
};
-#define SECTOR_ID_SAVEBLOCK2 0
-#define SECTOR_ID_SAVEBLOCK1_START 1
-#define SECTOR_ID_SAVEBLOCK1_END 4
-#define SECTOR_ID_PKMN_STORAGE_START 5
-#define SECTOR_ID_PKMN_STORAGE_END 13
-#define NUM_SECTORS_PER_SLOT 14
-// Save Slot 1: 0-13; Save Slot 2: 14-27
-#define SECTOR_ID_HOF_1 28
-#define SECTOR_ID_HOF_2 29
-#define SECTOR_ID_TRAINER_HILL 30
-#define SECTOR_ID_RECORDED_BATTLE 31
-#define SECTORS_COUNT 32
+// A save sector location holds a pointer to the data for a particular sector
+// and the size of that data. Size cannot be greater than SECTOR_DATA_SIZE.
+struct SaveSectorLocation
+{
+ void *data;
+ u16 size;
+};
-#define SAVE_STATUS_EMPTY 0
-#define SAVE_STATUS_OK 1
-#define SAVE_STATUS_CORRUPT 2
-#define SAVE_STATUS_NO_FLASH 4
-#define SAVE_STATUS_ERROR 0xFF
+struct SaveSector
+{
+ u8 data[SECTOR_DATA_SIZE];
+ u8 unused[SECTOR_FOOTER_SIZE - 12]; // Unused portion of the footer
+ u16 id;
+ u16 checksum;
+ u32 security;
+ u32 counter;
+}; // size is SECTOR_SIZE (0x1000)
+
+#define SECTOR_SECURITY_OFFSET offsetof(struct SaveSector, security)
+#define SECTOR_COUNTER_OFFSET offsetof(struct SaveSector, counter)
extern u16 gLastWrittenSector;
extern u32 gLastSaveCounter;
extern u16 gLastKnownGoodSector;
extern u32 gDamagedSaveSectors;
extern u32 gSaveCounter;
-extern struct SaveSection *gFastSaveSection;
-extern u16 gUnknown_03006208;
+extern struct SaveSector *gFastSaveSector;
+extern u16 gIncrementalSectorId;
extern u16 gSaveFileStatus;
extern void (*gGameContinueCallback)(void);
-extern struct SaveSectionLocation gRamSaveSectionLocations[];
-extern u16 gUnknown_03006294;
+extern struct SaveSectorLocation gRamSaveSectorLocations[];
-extern struct SaveSection gSaveDataBuffer;
+extern struct SaveSector gSaveDataBuffer;
void ClearSaveData(void);
void Save_ResetSaveCounters(void);
u8 HandleSavingData(u8 saveType);
u8 TrySavingData(u8 saveType);
-bool8 sub_8153380(void);
-bool8 sub_81533AC(void);
-bool8 sub_81533E0(void);
-bool8 sub_8153408(void);
-bool8 FullSaveGame(void);
-bool8 CheckSaveFile(void);
-u8 Save_LoadGameData(u8 saveType);
+bool8 LinkFullSave_Init(void);
+bool8 LinkFullSave_WriteSector(void);
+bool8 LinkFullSave_ReplaceLastSector(void);
+bool8 LinkFullSave_SetLastSectorSecurity(void);
+bool8 WriteSaveBlock2(void);
+bool8 WriteSaveBlock1Sector(void);
+u8 LoadGameSave(u8 saveType);
u16 GetSaveBlocksPointersBaseOffset(void);
-u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
-u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
-void Task_LinkSave(u8 taskId);
+u32 TryReadSpecialSaveSector(u8 sector, u8* dst);
+u32 TryWriteSpecialSaveSector(u8 sector, u8* src);
+void Task_LinkFullSave(u8 taskId);
// save_failed_screen.c
void DoSaveFailedScreen(u8 saveType);