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-rw-r--r--include/window.h30
1 files changed, 27 insertions, 3 deletions
diff --git a/include/window.h b/include/window.h
index fb446fecf..6f5f55c11 100644
--- a/include/window.h
+++ b/include/window.h
@@ -1,8 +1,6 @@
#ifndef GUARD_WINDOW_H
#define GUARD_WINDOW_H
-#define WINDOWS_MAX 32
-
enum
{
WINDOW_PRIORITY,
@@ -32,6 +30,32 @@ struct Window
u8 *tileData;
};
-extern struct Window gWindows[WINDOWS_MAX];
+bool16 InitWindows(struct WindowTemplate *templates);
+u16 AddWindow(struct WindowTemplate *template);
+int AddWindowWithoutTileMap(struct WindowTemplate *template);
+void RemoveWindow(u8 windowId);
+void FreeAllWindowBuffers(void);
+void CopyWindowToVram(u8 windowId, u8 mode);
+void CopyWindowRectToVram(u32 windowId, u32 mode, u32 x, u32 y, u32 w, u32 h);
+void PutWindowTilemap(u8 windowId);
+void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
+void ClearWindowTilemap(u8 windowId);
+void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
+void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
+void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
+void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
+void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset);
+void FillWindowPixelBuffer(u8 windowId, u8 fillValue);
+void ScrollWindow(u8 windowId, u8 direction, u8 distance, u8 fillValue);
+void CallWindowFunction(u8 windowId, void ( *func)(u8, u8, u8, u8, u8, u8));
+bool8 SetWindowAttribute(u8 windowId, u8 attributeId, u32 value);
+u32 GetWindowAttribute(u8 windowId, u8 attributeId);
+u16 AddWindow8Bit(struct WindowTemplate *template);
+u16 AddWindow8Bit(struct WindowTemplate *template);
+void FillWindowPixelRect8Bit(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
+void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight, u8 paletteNum);
+void CopyWindowToVram8Bit(u8 windowId, u8 mode);
+
+extern struct Window gWindows[];
#endif // GUARD_WINDOW_H