diff options
Diffstat (limited to 'include')
54 files changed, 5114 insertions, 160 deletions
diff --git a/include/battle.h b/include/battle.h index 5225b72e3..ae8a1c98a 100644 --- a/include/battle.h +++ b/include/battle.h @@ -3,9 +3,9 @@ // should they be included here or included individually by every file? #include "constants/battle.h" +#include "battle_main.h" #include "battle_util.h" #include "battle_script_commands.h" -#include "battle_main.h" #include "battle_ai_switch_items.h" #include "battle_gfx_sfx_util.h" #include "battle_util2.h" @@ -66,29 +66,14 @@ #define MSG_DISPLAY 0x7 #define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8 -#define MOVE_TARGET_SELECTED 0x0 -#define MOVE_TARGET_DEPENDS 0x1 -#define MOVE_TARGET_USER 0x2 -#define MOVE_TARGET_RANDOM 0x4 -#define MOVE_TARGET_x10 0x10 -#define MOVE_TARGET_BOTH 0x8 -#define MOVE_TARGET_FOES_AND_ALLY 0x20 -#define MOVE_TARGET_OPPONENTS_FIELD 0x40 - -// defines for the u8 array gTypeEffectiveness -#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0])) -#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1])) -#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2])) - -// defines for the gTypeEffectiveness multipliers -#define TYPE_MUL_NO_EFFECT 0 -#define TYPE_MUL_NOT_EFFECTIVE 5 -#define TYPE_MUL_NORMAL 10 -#define TYPE_MUL_SUPER_EFFECTIVE 20 - -// special type table Ids -#define TYPE_FORESIGHT 0xFE -#define TYPE_ENDTABLE 0xFF +#define MOVE_TARGET_SELECTED 0x0 +#define MOVE_TARGET_DEPENDS 0x1 +#define MOVE_TARGET_USER_OR_SELECTED 0x2 +#define MOVE_TARGET_RANDOM 0x4 +#define MOVE_TARGET_BOTH 0x8 +#define MOVE_TARGET_USER 0x10 +#define MOVE_TARGET_FOES_AND_ALLY 0x20 +#define MOVE_TARGET_OPPONENTS_FIELD 0x40 #define BATTLE_BUFFER_LINK_SIZE 0x1000 @@ -368,6 +353,91 @@ struct BattleResults u8 catchAttempts[11]; // 0x36 }; +struct BattleTv_Side +{ + u32 spikesMonId:3; + u32 reflectMonId:3; + u32 lightScreenMonId:3; + u32 safeguardMonId:3; + u32 mistMonId:3; + u32 futureSightMonId:3; + u32 doomDesireMonId:3; + u32 perishSongMonId:3; + u32 wishMonId:3; + u32 grudgeMonId:3; + u32 usedMoveSlot:2; + u32 spikesMoveSlot:2; + u32 reflectMoveSlot:2; + u32 lightScreenMoveSlot:2; + u32 safeguardMoveSlot:2; + u32 mistMoveSlot:2; + u32 futureSightMoveSlot:2; + u32 doomDesireMoveSlot:2; + u32 perishSongMoveSlot:2; + u32 wishMoveSlot:2; + u32 grudgeMoveSlot:2; + u32 destinyBondMonId:3; + u32 destinyBondMoveSlot:2; + u32 faintCause:4; + u32 faintCauseMonId:3; + u32 explosion:1; + u32 explosionMoveSlot:2; + u32 explosionMonId:3; + u32 perishSong:1; +}; + +struct BattleTv_Position +{ + u32 curseMonId:3; + u32 leechSeedMonId:3; + u32 nightmareMonId:3; + u32 wrapMonId:3; + u32 attractMonId:3; + u32 confusionMonId:3; + u32 curseMoveSlot:2; + u32 leechSeedMoveSlot:2; + u32 nightmareMoveSlot:2; + u32 wrapMoveSlot:2; + u32 attractMoveSlot:2; + u32 confusionMoveSlot:2; + u32 waterSportMoveSlot:2; + u32 waterSportMonId:3; + u32 mudSportMonId:3; + u32 mudSportMoveSlot:2; + u32 ingrainMonId:3; + u32 ingrainMoveSlot:2; + u32 attackedByMonId:3; + u32 attackedByMoveSlot:2; +}; + +struct BattleTv_Mon +{ + u32 psnMonId:3; + u32 badPsnMonId:3; + u32 brnMonId:3; + u32 prlzMonId:3; + u32 slpMonId:3; + u32 frzMonId:3; + u32 psnMoveSlot:2; + u32 badPsnMoveSlot:2; + u32 brnMoveSlot:2; + u32 prlzMoveSlot:2; + u32 slpMoveSlot:2; + u32 frzMoveSlot:2; +}; + +struct BattleTv +{ + struct BattleTv_Mon mon[2][6]; // [side][partyId] + struct BattleTv_Position pos[2][2]; // [side][flank] + struct BattleTv_Side side[2]; // [side] +}; + +struct BattleTvMovePoints +{ + s16 points[2][PARTY_SIZE * 4]; +}; + struct BattleStruct { u8 turnEffectsTracker; @@ -447,7 +517,7 @@ struct BattleStruct u8 field_B0; u8 hpScale; u8 synchronizeMoveEffect; - u8 field_B3; + bool8 anyMonHasTransformed; void (*savedCallback)(void); u16 usedHeldItems[MAX_BATTLERS_COUNT]; u8 chosenItem[4]; // why is this an u8? @@ -472,9 +542,9 @@ struct BattleStruct u8 wishPerishSongBattlerId; bool8 overworldWeatherDone; u8 atkCancellerTracker; - u8 field_1A4[96]; - u8 field_204[104]; - u8 field_26C[40]; + struct BattleTvMovePoints tvMovePoints; + struct BattleTv tv; + u8 notSureWhatFieldLol[0x28]; u8 AI_monToSwitchIntoId[MAX_BATTLERS_COUNT]; u8 field_298[8]; u8 field_2A0; @@ -493,6 +563,15 @@ struct BattleStruct #define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY) #define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY) +#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0)) + +#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type)) +#define SET_BATTLER_TYPE(battlerId, type) \ +{ \ + gBattleMons[battlerId].type1 = type; \ + gBattleMons[battlerId].type2 = type; \ +} + #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit diff --git a/include/battle_frontier_1.h b/include/battle_frontier_1.h index 5483b28ef..b9c633efc 100644 --- a/include/battle_frontier_1.h +++ b/include/battle_frontier_1.h @@ -2,6 +2,7 @@ #define GUARD_BATTLE_FRONTIER_1_H bool32 sub_8196094(void); +void sub_8197080(u8 *); void sub_8196080(const u8 *str); #endif // GUARD_BATTLE_FRONTIER_1_H diff --git a/include/battle_link_817C95C.h b/include/battle_link_817C95C.h deleted file mode 100644 index cb2cb0b27..000000000 --- a/include/battle_link_817C95C.h +++ /dev/null @@ -1,11 +0,0 @@ -#ifndef GUARD_BATTLE_LINK_817C95C_H -#define GUARD_BATTLE_LINK_817C95C_H - -void sub_817C95C(u16 stringId); -void sub_817E0FC(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr); -void sub_817E32C(u8 animationId); -void sub_817E3F4(void); -void sub_817F2A8(void); -u8 GetBattlerMoveSlotId(u8 bank, u16 move); - -#endif // GUARD_BATTLE_LINK_817C95C_H diff --git a/include/battle_main.h b/include/battle_main.h index d7a522f17..a725b631f 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -1,6 +1,30 @@ #ifndef GUARD_BATTLE_MAIN_H #define GUARD_BATTLE_MAIN_H +struct TrainerMoney +{ + u8 classId; + u8 value; +}; + +#define TYPE_NAME_LENGTH 6 +#define ABILITY_NAME_LENGTH 12 + +// defines for the u8 array gTypeEffectiveness +#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0])) +#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1])) +#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2])) + +// defines for the gTypeEffectiveness multipliers +#define TYPE_MUL_NO_EFFECT 0 +#define TYPE_MUL_NOT_EFFECTIVE 5 +#define TYPE_MUL_NORMAL 10 +#define TYPE_MUL_SUPER_EFFECTIVE 20 + +// special type table Ids +#define TYPE_FORESIGHT 0xFE +#define TYPE_ENDTABLE 0xFF + void CB2_InitBattle(void); void BattleMainCB2(void); void CB2_QuitRecordedBattle(void); @@ -42,6 +66,12 @@ void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands(void); bool8 TryRunFromBattle(u8 battlerId); +extern const u8 gTypeEffectiveness[336]; +extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1]; +extern const struct TrainerMoney gTrainerMoneyTable[]; +extern const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1]; +extern const u8 *const gAbilityDescriptionPointers[]; + extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; extern const u8 gStatusConditionString_ParalysisJpn[8]; diff --git a/include/battle_message.h b/include/battle_message.h index a68ad1551..bf9b590af 100644 --- a/include/battle_message.h +++ b/include/battle_message.h @@ -229,13 +229,62 @@ extern const u8* const gPokeblockWasTooXStringTable[]; extern const u8* const gRefereeStringsTable[]; extern const u8* const gStatNamesTable2[]; +extern const u8 gText_PkmnIsEvolving[]; +extern const u8 gText_CongratsPkmnEvolved[]; +extern const u8 gText_PkmnStoppedEvolving[]; +extern const u8 gText_EllipsisQuestionMark[]; +extern const u8 gText_WhatWillPkmnDo[]; +extern const u8 gText_WhatWillPkmnDo2[]; +extern const u8 gText_WhatWillWallyDo[]; +extern const u8 gText_LinkStandby[]; +extern const u8 gText_BattleMenu[]; +extern const u8 gText_SafariZoneMenu[]; +extern const u8 gText_MoveInterfacePP[]; +extern const u8 gText_MoveInterfaceType[]; +extern const u8 gText_MoveInterfacePpType[]; +extern const u8 gText_MoveInterfaceDynamicColors[]; +extern const u8 gText_WhichMoveToForget4[]; +extern const u8 gText_BattleYesNoChoice[]; +extern const u8 gText_BattleSwitchWhich[]; +extern const u8 gText_BattleSwitchWhich2[]; +extern const u8 gText_BattleSwitchWhich3[]; +extern const u8 gText_BattleSwitchWhich4[]; +extern const u8 gText_BattleSwitchWhich5[]; +extern const u8 gText_SafariBalls[]; +extern const u8 gText_SafariBallLeft[]; +extern const u8 gText_SpaceAndSpace[]; +extern const u8 gText_CommaSpace[]; +extern const u8 gText_Space2[]; +extern const u8 gText_ScrollTextUp[]; +extern const u8 gText_NewLine[]; +extern const u8 gText_Are[]; +extern const u8 gText_Are2[]; extern const u8 gText_BadEgg[]; +extern const u8 gText_BattleWallyName[]; +extern const u8 gText_Win[]; +extern const u8 gText_Loss[]; +extern const u8 gText_Draw[]; extern const u8 gText_StatRose[]; extern const u8 gText_PkmnsStatChanged2[]; extern const u8 gText_PkmnGettingPumped[]; extern const u8 gText_PkmnShroudedInMist[]; -extern const u8 gText_BattleWallyName[]; extern const u8 gText_PkmnsXPreventsSwitching[]; +extern const u8 gText_TheGreatNewHope[]; +extern const u8 gText_WillChampinshipDreamComeTrue[]; +extern const u8 gText_AFormerChampion[]; +extern const u8 gText_ThePreviousChampion[]; +extern const u8 gText_TheUnbeatenChampion[]; +extern const u8 gText_PlayerMon1Name[]; +extern const u8 gText_Vs[]; +extern const u8 gText_OpponentMon1Name[]; +extern const u8 gText_Mind[]; +extern const u8 gText_Skill[]; +extern const u8 gText_Body[]; +extern const u8 gText_Judgement[]; +extern const u8 gText_EmptyString3[]; +extern const u8 gText_RecordBattleToPass[]; +extern const u8 gText_BattleRecordedOnPass[]; +extern const u8 gText_BattleTourney[]; extern const u16 gMissStringIds[]; extern const u16 gTrappingMoves[]; diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index 6c84d1f0f..142ac1f7b 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -4,16 +4,16 @@ #define WINDOW_CLEAR 0x1 #define WINDOW_x80 0x80 -void AI_CalcDmg(u8 bankAtk, u8 bankDef); -u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); +void AI_CalcDmg(u8 battlerIdAtk, u8 battlerIdDef); +u8 TypeCalc(u16 move, u8 battlerIdAtk, u8 battlerIdDef); u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility); -u8 GetBattlerTurnOrderNum(u8 bank); +u8 GetBattlerTurnOrderNum(u8 battlerId); void SetMoveEffect(bool8 primary, u8 certain); void BattleDestroyYesNoCursorAt(u8 cursorPosition); void BattleCreateYesNoCursorAt(u8 cursorPosition); void BufferMoveToLearnIntoBattleTextBuff2(void); void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); -bool8 UproarWakeUpCheck(u8 bank); +bool8 UproarWakeUpCheck(u8 battlerId); extern void (* const gBattleScriptingCommandsTable[])(void); extern const u8 gUnknown_0831C494[][4]; diff --git a/include/battle_tv.h b/include/battle_tv.h new file mode 100644 index 000000000..72466d73b --- /dev/null +++ b/include/battle_tv.h @@ -0,0 +1,11 @@ +#ifndef GUARD_BATTLE_TV_H +#define GUARD_BATTLE_TV_H + +void BattleTv_SetDataBasedOnString(u16 stringId); +void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruct *disableStructPtr); +void BattleTv_SetDataBasedOnAnimation(u8 animationId); +void TryPutLinkBattleTvShowOnAir(void); +void BattleTv_ClearExplosionFaintCause(void); +u8 GetBattlerMoveSlotId(u8 battlerId, u16 moveId); + +#endif // GUARD_BATTLE_TV_H diff --git a/include/battle_util.h b/include/battle_util.h index d992faa47..e5c1aaf18 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -49,36 +49,36 @@ void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move); void PressurePPLoseOnUsingPerishSong(u8 bankAtk); void PressurePPLoseOnUsingImprision(u8 bankAtk); void MarkAllBattlersForControllerExec(void); // unused -void MarkBattlerForControllerExec(u8 bank); +void MarkBattlerForControllerExec(u8 battlerId); void sub_803F850(u8 arg0); -void CancelMultiTurnMoves(u8 bank); -bool8 WasUnableToUseMove(u8 bank); -void PrepareStringBattle(u16 stringId, u8 bank); +void CancelMultiTurnMoves(u8 battlerId); +bool8 WasUnableToUseMove(u8 battlerId); +void PrepareStringBattle(u16 stringId, u8 battlerId); void ResetSentPokesToOpponentValue(void); -void sub_803F9EC(u8 bank); -void sub_803FA70(u8 bank); +void sub_803F9EC(u8 battlerId); +void sub_803FA70(u8 battlerId); void BattleScriptPush(const u8* bsPtr); void BattleScriptPushCursor(void); void BattleScriptPop(void); u8 TrySetCantSelectMoveBattleScript(void); -u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); +u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check); bool8 AreAllMovesUnusable(void); -u8 GetImprisonedMovesCount(u8 bank, u16 move); +u8 GetImprisonedMovesCount(u8 battlerId, u16 move); u8 UpdateTurnCounters(void); u8 TurnBasedEffects(void); bool8 HandleWishPerishSongOnTurnEnd(void); bool8 HandleFaintedMonActions(void); void TryClearRageStatuses(void); u8 AtkCanceller_UnableToUseMove(void); -bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); -u8 CastformDataTypeChange(u8 bank); -u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg); +bool8 sub_80423F4(u8 battlerId, u8 r1, u8 r2); +u8 CastformDataTypeChange(u8 battlerId); +u8 AbilityBattleEffects(u8 caseID, u8 battlerId, u8 ability, u8 special, u16 moveArg); void BattleScriptExecute(const u8* BS_ptr); void BattleScriptPushCursorAndCallback(const u8* BS_ptr); -u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); -void ClearFuryCutterDestinyBondGrudge(u8 bank); +u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn); +void ClearFuryCutterDestinyBondGrudge(u8 battlerId); void HandleAction_RunBattleScript(void); -u8 GetMoveTarget(u16 move, u8 useMoveTarget); +u8 GetMoveTarget(u16 move, u8 setTarget); u8 IsMonDisobedient(void); #endif // GUARD_BATTLE_UTIL_H diff --git a/include/blit.h b/include/blit.h new file mode 100644 index 000000000..e7f384cc8 --- /dev/null +++ b/include/blit.h @@ -0,0 +1,10 @@ +#ifndef GUARD_BLIT_H +#define GUARD_BLIT_H + +void BlitBitmapRect4BitWithoutColorKey(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height); +void BlitBitmapRect4Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey); +void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue); +void BlitBitmapRect4BitTo8Bit(struct Bitmap *src, struct Bitmap *dst, u16 srcX, u16 srcY, u16 dstX, u16 dstY, u16 width, u16 height, u8 colorKey, u8 paletteOffset); +void FillBitmapRect8Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue); + +#endif // GUARD_BLIT_H diff --git a/include/braille_puzzles.h b/include/braille_puzzles.h new file mode 100644 index 000000000..780abeeba --- /dev/null +++ b/include/braille_puzzles.h @@ -0,0 +1,7 @@ +#ifndef GUARD_BRAILLE_PUZZLES_H +#define GUARD_BRAILLE_PUZZLES_H + +bool8 ShouldDoBrailleFlyEffect(void); +void sub_8179918(void); + +#endif // GUARD_BRAILLE_PUZZLES_H diff --git a/include/clock.h b/include/clock.h index 4e6560c91..aa179bf6f 100644 --- a/include/clock.h +++ b/include/clock.h @@ -5,4 +5,4 @@ void DoTimeBasedEvents(void); -#endif +#endif // GUARD_CLOCK_H diff --git a/include/constants/battle_move_effects.h b/include/constants/battle_move_effects.h index 1b59f2f64..b54f01353 100644 --- a/include/constants/battle_move_effects.h +++ b/include/constants/battle_move_effects.h @@ -151,7 +151,7 @@ #define EFFECT_EARTHQUAKE 147 #define EFFECT_FUTURE_SIGHT 148 #define EFFECT_GUST 149 -#define EFFECT_FLINCH_HIT_2 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM +#define EFFECT_FLINCH_MINIMIZE_HIT 150 // STOMP ASTONISH EXTRASENSORY NEEDLE_ARM #define EFFECT_SOLARBEAM 151 #define EFFECT_THUNDER 152 #define EFFECT_TELEPORT 153 diff --git a/include/constants/battle_script_commands.h b/include/constants/battle_script_commands.h index 0390f17f4..a1a4ed50a 100644 --- a/include/constants/battle_script_commands.h +++ b/include/constants/battle_script_commands.h @@ -92,6 +92,6 @@ #define ATK48_STAT_NEGATIVE 0x1 #define ATK48_STAT_BY_TWO 0x2 #define ATK48_BIT_x4 0x4 -#define ATK48_LOWER_FAIL_CHECK 0x8 +#define ATK48_DONT_CHECK_LOWER 0x8 #endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/constants/flags.h b/include/constants/flags.h index 63e053cbd..641d74f19 100644 --- a/include/constants/flags.h +++ b/include/constants/flags.h @@ -91,7 +91,7 @@ #define FLAG_0x058 0x58 #define FLAG_0x059 0x59 #define FLAG_0x05A 0x5A -#define FLAG_0x05B 0x5B +#define FLAG_WATTSON_REMATCH_AVAILABLE 0x5B #define FLAG_0x05C 0x5C #define FLAG_0x05D 0x5D #define FLAG_0x05E 0x5E @@ -208,8 +208,8 @@ #define FLAG_0x0CD 0xCD #define FLAG_0x0CE 0xCE #define FLAG_0x0CF 0xCF -#define FLAG_0x0D0 0xD0 -#define FLAG_0x0D1 0xD1 +#define FLAG_GOT_BASEMENT_KEY_FROM_WATTSON 0xD0 +#define FLAG_GOT_TM24_FROM_WATTSON 0xD1 #define FLAG_0x0D2 0xD2 #define FLAG_0x0D3 0xD3 #define FLAG_0x0D4 0xD4 @@ -348,6 +348,7 @@ #define FLAG_0x159 0x159 #define FLAG_0x15A 0x15A #define FLAG_0x15B 0x15B + #define FLAG_MATCH_CALL_REGISTERED 0x15C #define FLAG_0x15D 0x15D #define FLAG_0x15E 0x15E @@ -912,8 +913,8 @@ #define FLAG_0x38D 0x38D #define FLAG_0x38E 0x38E #define FLAG_0x38F 0x38F -#define FLAG_0x390 0x390 -#define FLAG_0x391 0x391 +#define FLAG_SPRITEVIS_MAUVILLE_CITY_WATTSON 0x390 +#define FLAG_SPRITEVIS_MAUVILLE_GYM_WATTSON 0x391 #define FLAG_0x392 0x392 #define FLAG_0x393 0x393 #define FLAG_0x394 0x394 @@ -961,7 +962,7 @@ #define FLAG_0x3BE 0x3BE #define FLAG_0x3BF 0x3BF #define FLAG_0x3C0 0x3C0 -#define FLAG_0x3C1 0x3C1 +#define FLAG_SPRITEVIS_SLATEPORT_MUSEUM_POPULATION 0x3C1 #define FLAG_0x3C2 0x3C2 #define FLAG_0x3C3 0x3C3 #define FLAG_0x3C4 0x3C4 diff --git a/include/credits.h b/include/credits.h new file mode 100644 index 000000000..faad1058a --- /dev/null +++ b/include/credits.h @@ -0,0 +1,11 @@ +#ifndef GUARD_CREDITS_H +#define GUARD_CREDITS_H + +// Exported type declarations + +// Exported RAM declarations +extern EWRAM_DATA bool8 gHasHallOfFameRecords; + +// Exported ROM declarations + +#endif //GUARD_CREDITS_H diff --git a/include/data/battle_moves.h b/include/data/battle_moves.h new file mode 100644 index 000000000..6489fe07f --- /dev/null +++ b/include/data/battle_moves.h @@ -0,0 +1,3913 @@ +#ifndef GUARD_DATA_BATTLE_MOVES +#define GUARD_DATA_BATTLE_MOVES + +const struct BattleMove gBattleMoves[LAST_MOVE_INDEX + 1] = +{ + { // MOVE_NONE + .effect = EFFECT_HIT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 0, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = 0, + }, + { // MOVE_POUND + .effect = EFFECT_HIT, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 35, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_KARATE_CHOP + .effect = EFFECT_HIGH_CRITICAL, + .power = 50, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DOUBLE_SLAP + .effect = EFFECT_MULTI_HIT, + .power = 15, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_COMET_PUNCH + .effect = EFFECT_MULTI_HIT, + .power = 18, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_MEGA_PUNCH + .effect = EFFECT_HIT, + .power = 80, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_PAY_DAY + .effect = EFFECT_PAY_DAY, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FIRE_PUNCH + .effect = EFFECT_BURN_HIT, + .power = 75, + .type = TYPE_FIRE, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ICE_PUNCH + .effect = EFFECT_FREEZE_HIT, + .power = 75, + .type = TYPE_ICE, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_THUNDER_PUNCH + .effect = EFFECT_PARALYZE_HIT, + .power = 75, + .type = TYPE_ELECTRIC, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SCRATCH + .effect = EFFECT_HIT, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 35, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_VICE_GRIP + .effect = EFFECT_HIT, + .power = 55, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_GUILLOTINE + .effect = EFFECT_OHKO, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 30, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_RAZOR_WIND + .effect = EFFECT_RAZOR_WIND, + .power = 80, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SWORDS_DANCE + .effect = EFFECT_ATTACK_UP_2, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_CUT + .effect = EFFECT_HIT, + .power = 50, + .type = TYPE_NORMAL, + .accuracy = 95, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_GUST + .effect = EFFECT_GUST, + .power = 40, + .type = TYPE_FLYING, + .accuracy = 100, + .pp = 35, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_WING_ATTACK + .effect = EFFECT_HIT, + .power = 60, + .type = TYPE_FLYING, + .accuracy = 100, + .pp = 35, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_WHIRLWIND + .effect = EFFECT_ROAR, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = -6, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FLY + .effect = EFFECT_SEMI_INVULNERABLE, + .power = 70, + .type = TYPE_FLYING, + .accuracy = 95, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BIND + .effect = EFFECT_TRAP, + .power = 15, + .type = TYPE_NORMAL, + .accuracy = 75, + .pp = 20, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SLAM + .effect = EFFECT_HIT, + .power = 80, + .type = TYPE_NORMAL, + .accuracy = 75, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_VINE_WHIP + .effect = EFFECT_HIT, + .power = 35, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_STOMP + .effect = EFFECT_FLINCH_MINIMIZE_HIT, + .power = 65, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DOUBLE_KICK + .effect = EFFECT_DOUBLE_HIT, + .power = 30, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_MEGA_KICK + .effect = EFFECT_HIT, + .power = 120, + .type = TYPE_NORMAL, + .accuracy = 75, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_JUMP_KICK + .effect = EFFECT_RECOIL_IF_MISS, + .power = 70, + .type = TYPE_FIGHTING, + .accuracy = 95, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ROLLING_KICK + .effect = EFFECT_FLINCH_HIT, + .power = 60, + .type = TYPE_FIGHTING, + .accuracy = 85, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SAND_ATTACK + .effect = EFFECT_ACCURACY_DOWN, + .power = 0, + .type = TYPE_GROUND, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HEADBUTT + .effect = EFFECT_FLINCH_HIT, + .power = 70, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HORN_ATTACK + .effect = EFFECT_HIT, + .power = 65, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FURY_ATTACK + .effect = EFFECT_MULTI_HIT, + .power = 15, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_HORN_DRILL + .effect = EFFECT_OHKO, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 30, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_TACKLE + .effect = EFFECT_HIT, + .power = 35, + .type = TYPE_NORMAL, + .accuracy = 95, + .pp = 35, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BODY_SLAM + .effect = EFFECT_PARALYZE_HIT, + .power = 85, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_WRAP + .effect = EFFECT_TRAP, + .power = 15, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 20, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_TAKE_DOWN + .effect = EFFECT_RECOIL, + .power = 90, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_THRASH + .effect = EFFECT_RAMPAGE, + .power = 90, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_RANDOM, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DOUBLE_EDGE + .effect = EFFECT_DOUBLE_EDGE, + .power = 120, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_TAIL_WHIP + .effect = EFFECT_DEFENSE_DOWN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_POISON_STING + .effect = EFFECT_POISON_HIT, + .power = 15, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 35, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_TWINEEDLE + .effect = EFFECT_TWINEEDLE, + .power = 25, + .type = TYPE_BUG, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PIN_MISSILE + .effect = EFFECT_MULTI_HIT, + .power = 14, + .type = TYPE_BUG, + .accuracy = 85, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_LEER + .effect = EFFECT_DEFENSE_DOWN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_BITE + .effect = EFFECT_FLINCH_HIT, + .power = 60, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_GROWL + .effect = EFFECT_ATTACK_DOWN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ROAR + .effect = EFFECT_ROAR, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = -6, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SING + .effect = EFFECT_SLEEP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 55, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SUPERSONIC + .effect = EFFECT_CONFUSE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 55, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SONIC_BOOM + .effect = EFFECT_SONICBOOM, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 90, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DISABLE + .effect = EFFECT_DISABLE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 55, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ACID + .effect = EFFECT_DEFENSE_DOWN_HIT, + .power = 40, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_EMBER + .effect = EFFECT_BURN_HIT, + .power = 40, + .type = TYPE_FIRE, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FLAMETHROWER + .effect = EFFECT_BURN_HIT, + .power = 95, + .type = TYPE_FIRE, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MIST + .effect = EFFECT_MIST, + .power = 0, + .type = TYPE_ICE, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_WATER_GUN + .effect = EFFECT_HIT, + .power = 40, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_HYDRO_PUMP + .effect = EFFECT_HIT, + .power = 120, + .type = TYPE_WATER, + .accuracy = 80, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SURF + .effect = EFFECT_HIT, + .power = 95, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ICE_BEAM + .effect = EFFECT_FREEZE_HIT, + .power = 95, + .type = TYPE_ICE, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_BLIZZARD + .effect = EFFECT_FREEZE_HIT, + .power = 120, + .type = TYPE_ICE, + .accuracy = 70, + .pp = 5, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PSYBEAM + .effect = EFFECT_CONFUSE_HIT, + .power = 65, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_BUBBLE_BEAM + .effect = EFFECT_SPEED_DOWN_HIT, + .power = 65, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_AURORA_BEAM + .effect = EFFECT_ATTACK_DOWN_HIT, + .power = 65, + .type = TYPE_ICE, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HYPER_BEAM + .effect = EFFECT_RECHARGE, + .power = 150, + .type = TYPE_NORMAL, + .accuracy = 90, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_PECK + .effect = EFFECT_HIT, + .power = 35, + .type = TYPE_FLYING, + .accuracy = 100, + .pp = 35, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DRILL_PECK + .effect = EFFECT_HIT, + .power = 80, + .type = TYPE_FLYING, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SUBMISSION + .effect = EFFECT_RECOIL, + .power = 80, + .type = TYPE_FIGHTING, + .accuracy = 80, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_LOW_KICK + .effect = EFFECT_LOW_KICK, + .power = 1, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_COUNTER + .effect = EFFECT_COUNTER, + .power = 1, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = -5, + .flags = FLAG_MAKES_CONTACT | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SEISMIC_TOSS + .effect = EFFECT_LEVEL_DAMAGE, + .power = 1, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_STRENGTH + .effect = EFFECT_HIT, + .power = 80, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ABSORB + .effect = EFFECT_ABSORB, + .power = 20, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MEGA_DRAIN + .effect = EFFECT_ABSORB, + .power = 40, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_LEECH_SEED + .effect = EFFECT_LEECH_SEED, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_GROWTH + .effect = EFFECT_SPECIAL_ATTACK_UP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_RAZOR_LEAF + .effect = EFFECT_HIGH_CRITICAL, + .power = 55, + .type = TYPE_GRASS, + .accuracy = 95, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SOLAR_BEAM + .effect = EFFECT_SOLARBEAM, + .power = 120, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_POISON_POWDER + .effect = EFFECT_POISON, + .power = 0, + .type = TYPE_POISON, + .accuracy = 75, + .pp = 35, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_STUN_SPORE + .effect = EFFECT_PARALYZE, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 75, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SLEEP_POWDER + .effect = EFFECT_SLEEP, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 75, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PETAL_DANCE + .effect = EFFECT_RAMPAGE, + .power = 70, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_RANDOM, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_STRING_SHOT + .effect = EFFECT_SPEED_DOWN, + .power = 0, + .type = TYPE_BUG, + .accuracy = 95, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DRAGON_RAGE + .effect = EFFECT_DRAGON_RAGE, + .power = 1, + .type = TYPE_DRAGON, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FIRE_SPIN + .effect = EFFECT_TRAP, + .power = 15, + .type = TYPE_FIRE, + .accuracy = 70, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_THUNDER_SHOCK + .effect = EFFECT_PARALYZE_HIT, + .power = 40, + .type = TYPE_ELECTRIC, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_THUNDERBOLT + .effect = EFFECT_PARALYZE_HIT, + .power = 95, + .type = TYPE_ELECTRIC, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_THUNDER_WAVE + .effect = EFFECT_PARALYZE, + .power = 0, + .type = TYPE_ELECTRIC, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_THUNDER + .effect = EFFECT_THUNDER, + .power = 120, + .type = TYPE_ELECTRIC, + .accuracy = 70, + .pp = 10, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ROCK_THROW + .effect = EFFECT_HIT, + .power = 50, + .type = TYPE_ROCK, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_EARTHQUAKE + .effect = EFFECT_EARTHQUAKE, + .power = 100, + .type = TYPE_GROUND, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_FOES_AND_ALLY, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FISSURE + .effect = EFFECT_OHKO, + .power = 1, + .type = TYPE_GROUND, + .accuracy = 30, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DIG + .effect = EFFECT_SEMI_INVULNERABLE, + .power = 60, + .type = TYPE_GROUND, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_TOXIC + .effect = EFFECT_TOXIC, + .power = 0, + .type = TYPE_POISON, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_CONFUSION + .effect = EFFECT_CONFUSE_HIT, + .power = 50, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PSYCHIC + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, + .power = 90, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HYPNOSIS + .effect = EFFECT_SLEEP, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 60, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MEDITATE + .effect = EFFECT_ATTACK_UP, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_AGILITY + .effect = EFFECT_SPEED_UP_2, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_QUICK_ATTACK + .effect = EFFECT_QUICK_ATTACK, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 1, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_RAGE + .effect = EFFECT_RAGE, + .power = 20, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_TELEPORT + .effect = EFFECT_TELEPORT, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_NIGHT_SHADE + .effect = EFFECT_LEVEL_DAMAGE, + .power = 1, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_MIMIC + .effect = EFFECT_MIMIC, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED, + }, + { // MOVE_SCREECH + .effect = EFFECT_DEFENSE_DOWN_2, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DOUBLE_TEAM + .effect = EFFECT_EVASION_UP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_RECOVER + .effect = EFFECT_RESTORE_HP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_HARDEN + .effect = EFFECT_DEFENSE_UP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_MINIMIZE + .effect = EFFECT_MINIMIZE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_SMOKESCREEN + .effect = EFFECT_ACCURACY_DOWN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_CONFUSE_RAY + .effect = EFFECT_CONFUSE, + .power = 0, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_WITHDRAW + .effect = EFFECT_DEFENSE_UP, + .power = 0, + .type = TYPE_WATER, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_DEFENSE_CURL + .effect = EFFECT_DEFENSE_CURL, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_BARRIER + .effect = EFFECT_DEFENSE_UP_2, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_LIGHT_SCREEN + .effect = EFFECT_LIGHT_SCREEN, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_HAZE + .effect = EFFECT_HAZE, + .power = 0, + .type = TYPE_ICE, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED, + }, + { // MOVE_REFLECT + .effect = EFFECT_REFLECT, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_FOCUS_ENERGY + .effect = EFFECT_FOCUS_ENERGY, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_BIDE + .effect = EFFECT_BIDE, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_METRONOME + .effect = EFFECT_METRONOME, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = 0, + .flags = 0, + }, + { // MOVE_MIRROR_MOVE + .effect = EFFECT_MIRROR_MOVE, + .power = 0, + .type = TYPE_FLYING, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = 0, + .flags = 0, + }, + { // MOVE_SELF_DESTRUCT + .effect = EFFECT_EXPLOSION, + .power = 200, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_FOES_AND_ALLY, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_EGG_BOMB + .effect = EFFECT_HIT, + .power = 100, + .type = TYPE_NORMAL, + .accuracy = 75, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_LICK + .effect = EFFECT_PARALYZE_HIT, + .power = 20, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SMOG + .effect = EFFECT_POISON_HIT, + .power = 20, + .type = TYPE_POISON, + .accuracy = 70, + .pp = 20, + .secondaryEffectChance = 40, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SLUDGE + .effect = EFFECT_POISON_HIT, + .power = 65, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_BONE_CLUB + .effect = EFFECT_FLINCH_HIT, + .power = 65, + .type = TYPE_GROUND, + .accuracy = 85, + .pp = 20, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FIRE_BLAST + .effect = EFFECT_BURN_HIT, + .power = 120, + .type = TYPE_FIRE, + .accuracy = 85, + .pp = 5, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_WATERFALL + .effect = EFFECT_HIT, + .power = 80, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_CLAMP + .effect = EFFECT_TRAP, + .power = 35, + .type = TYPE_WATER, + .accuracy = 75, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SWIFT + .effect = EFFECT_ALWAYS_HIT, + .power = 60, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SKULL_BASH + .effect = EFFECT_SKULL_BASH, + .power = 100, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SPIKE_CANNON + .effect = EFFECT_MULTI_HIT, + .power = 20, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_CONSTRICT + .effect = EFFECT_SPEED_DOWN_HIT, + .power = 10, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 35, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_AMNESIA + .effect = EFFECT_SPECIAL_DEFENSE_UP_2, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_KINESIS + .effect = EFFECT_ACCURACY_DOWN, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 80, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SOFT_BOILED + .effect = EFFECT_SOFTBOILED, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HI_JUMP_KICK + .effect = EFFECT_RECOIL_IF_MISS, + .power = 85, + .type = TYPE_FIGHTING, + .accuracy = 90, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_GLARE + .effect = EFFECT_PARALYZE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 75, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DREAM_EATER + .effect = EFFECT_DREAM_EATER, + .power = 100, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_POISON_GAS + .effect = EFFECT_POISON, + .power = 0, + .type = TYPE_POISON, + .accuracy = 55, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_BARRAGE + .effect = EFFECT_MULTI_HIT, + .power = 15, + .type = TYPE_NORMAL, + .accuracy = 85, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_LEECH_LIFE + .effect = EFFECT_ABSORB, + .power = 20, + .type = TYPE_BUG, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_LOVELY_KISS + .effect = EFFECT_SLEEP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 75, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SKY_ATTACK + .effect = EFFECT_SKY_ATTACK, + .power = 140, + .type = TYPE_FLYING, + .accuracy = 90, + .pp = 5, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_TRANSFORM + .effect = EFFECT_TRANSFORM, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = 0, + }, + { // MOVE_BUBBLE + .effect = EFFECT_SPEED_DOWN_HIT, + .power = 20, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DIZZY_PUNCH + .effect = EFFECT_CONFUSE_HIT, + .power = 70, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SPORE + .effect = EFFECT_SLEEP, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FLASH + .effect = EFFECT_ACCURACY_DOWN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 70, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PSYWAVE + .effect = EFFECT_PSYWAVE, + .power = 1, + .type = TYPE_PSYCHIC, + .accuracy = 80, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SPLASH + .effect = EFFECT_SPLASH, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_ACID_ARMOR + .effect = EFFECT_DEFENSE_UP_2, + .power = 0, + .type = TYPE_POISON, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_CRABHAMMER + .effect = EFFECT_HIGH_CRITICAL, + .power = 90, + .type = TYPE_WATER, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_EXPLOSION + .effect = EFFECT_EXPLOSION, + .power = 250, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_FOES_AND_ALLY, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FURY_SWIPES + .effect = EFFECT_MULTI_HIT, + .power = 18, + .type = TYPE_NORMAL, + .accuracy = 80, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BONEMERANG + .effect = EFFECT_DOUBLE_HIT, + .power = 50, + .type = TYPE_GROUND, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_REST + .effect = EFFECT_REST, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_ROCK_SLIDE + .effect = EFFECT_FLINCH_HIT, + .power = 75, + .type = TYPE_ROCK, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HYPER_FANG + .effect = EFFECT_FLINCH_HIT, + .power = 80, + .type = TYPE_NORMAL, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SHARPEN + .effect = EFFECT_ATTACK_UP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_CONVERSION + .effect = EFFECT_CONVERSION, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_TRI_ATTACK + .effect = EFFECT_TRI_ATTACK, + .power = 80, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SUPER_FANG + .effect = EFFECT_SUPER_FANG, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SLASH + .effect = EFFECT_HIGH_CRITICAL, + .power = 70, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SUBSTITUTE + .effect = EFFECT_SUBSTITUTE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_STRUGGLE + .effect = EFFECT_RECOIL, + .power = 50, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 1, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SKETCH + .effect = EFFECT_SKETCH, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 1, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = 0, + }, + { // MOVE_TRIPLE_KICK + .effect = EFFECT_TRIPLE_KICK, + .power = 10, + .type = TYPE_FIGHTING, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_THIEF + .effect = EFFECT_THIEF, + .power = 40, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SPIDER_WEB + .effect = EFFECT_MEAN_LOOK, + .power = 0, + .type = TYPE_BUG, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MIND_READER + .effect = EFFECT_LOCK_ON, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_NIGHTMARE + .effect = EFFECT_NIGHTMARE, + .power = 0, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FLAME_WHEEL + .effect = EFFECT_THAW_HIT, + .power = 60, + .type = TYPE_FIRE, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SNORE + .effect = EFFECT_SNORE, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_CURSE + .effect = EFFECT_CURSE, + .power = 0, + .type = TYPE_MYSTERY, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = 0, + }, + { // MOVE_FLAIL + .effect = EFFECT_FLAIL, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_CONVERSION_2 + .effect = EFFECT_CONVERSION_2, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_AEROBLAST + .effect = EFFECT_HIGH_CRITICAL, + .power = 100, + .type = TYPE_FLYING, + .accuracy = 95, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_COTTON_SPORE + .effect = EFFECT_SPEED_DOWN_2, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 85, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_REVERSAL + .effect = EFFECT_FLAIL, + .power = 1, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SPITE + .effect = EFFECT_SPITE, + .power = 0, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_POWDER_SNOW + .effect = EFFECT_FREEZE_HIT, + .power = 40, + .type = TYPE_ICE, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PROTECT + .effect = EFFECT_PROTECT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 3, + .flags = 0, + }, + { // MOVE_MACH_PUNCH + .effect = EFFECT_QUICK_ATTACK, + .power = 40, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 1, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SCARY_FACE + .effect = EFFECT_SPEED_DOWN_2, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FAINT_ATTACK + .effect = EFFECT_ALWAYS_HIT, + .power = 60, + .type = TYPE_DARK, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SWEET_KISS + .effect = EFFECT_CONFUSE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 75, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_BELLY_DRUM + .effect = EFFECT_BELLY_DRUM, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_SLUDGE_BOMB + .effect = EFFECT_POISON_HIT, + .power = 90, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MUD_SLAP + .effect = EFFECT_ACCURACY_DOWN_HIT, + .power = 20, + .type = TYPE_GROUND, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_OCTAZOOKA + .effect = EFFECT_ACCURACY_DOWN_HIT, + .power = 65, + .type = TYPE_WATER, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 50, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SPIKES + .effect = EFFECT_SPIKES, + .power = 0, + .type = TYPE_GROUND, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_OPPONENTS_FIELD, + .priority = 0, + .flags = 0, + }, + { // MOVE_ZAP_CANNON + .effect = EFFECT_PARALYZE_HIT, + .power = 100, + .type = TYPE_ELECTRIC, + .accuracy = 50, + .pp = 5, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FORESIGHT + .effect = EFFECT_FORESIGHT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DESTINY_BOND + .effect = EFFECT_DESTINY_BOND, + .power = 0, + .type = TYPE_GHOST, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_PERISH_SONG + .effect = EFFECT_PERISH_SONG, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_ICY_WIND + .effect = EFFECT_SPEED_DOWN_HIT, + .power = 55, + .type = TYPE_ICE, + .accuracy = 95, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DETECT + .effect = EFFECT_PROTECT, + .power = 0, + .type = TYPE_FIGHTING, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 3, + .flags = 0, + }, + { // MOVE_BONE_RUSH + .effect = EFFECT_MULTI_HIT, + .power = 25, + .type = TYPE_GROUND, + .accuracy = 80, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_LOCK_ON + .effect = EFFECT_LOCK_ON, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_OUTRAGE + .effect = EFFECT_RAMPAGE, + .power = 90, + .type = TYPE_DRAGON, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_RANDOM, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SANDSTORM + .effect = EFFECT_SANDSTORM, + .power = 0, + .type = TYPE_ROCK, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_GIGA_DRAIN + .effect = EFFECT_ABSORB, + .power = 60, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ENDURE + .effect = EFFECT_ENDURE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 3, + .flags = 0, + }, + { // MOVE_CHARM + .effect = EFFECT_ATTACK_DOWN_2, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ROLLOUT + .effect = EFFECT_ROLLOUT, + .power = 30, + .type = TYPE_ROCK, + .accuracy = 90, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FALSE_SWIPE + .effect = EFFECT_FALSE_SWIPE, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SWAGGER + .effect = EFFECT_SWAGGER, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MILK_DRINK + .effect = EFFECT_SOFTBOILED, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_SNATCH_AFFECTED, + }, + { // MOVE_SPARK + .effect = EFFECT_PARALYZE_HIT, + .power = 65, + .type = TYPE_ELECTRIC, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FURY_CUTTER + .effect = EFFECT_FURY_CUTTER, + .power = 10, + .type = TYPE_BUG, + .accuracy = 95, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_STEEL_WING + .effect = EFFECT_DEFENSE_UP_HIT, + .power = 70, + .type = TYPE_STEEL, + .accuracy = 90, + .pp = 25, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_MEAN_LOOK + .effect = EFFECT_MEAN_LOOK, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ATTRACT + .effect = EFFECT_ATTRACT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SLEEP_TALK + .effect = EFFECT_SLEEP_TALK, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = 0, + .flags = 0, + }, + { // MOVE_HEAL_BELL + .effect = EFFECT_HEAL_BELL, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_RETURN + .effect = EFFECT_RETURN, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_PRESENT + .effect = EFFECT_PRESENT, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FRUSTRATION + .effect = EFFECT_FRUSTRATION, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SAFEGUARD + .effect = EFFECT_SAFEGUARD, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_PAIN_SPLIT + .effect = EFFECT_PAIN_SPLIT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SACRED_FIRE + .effect = EFFECT_THAW_HIT, + .power = 100, + .type = TYPE_FIRE, + .accuracy = 95, + .pp = 5, + .secondaryEffectChance = 50, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MAGNITUDE + .effect = EFFECT_MAGNITUDE, + .power = 1, + .type = TYPE_GROUND, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_FOES_AND_ALLY, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DYNAMIC_PUNCH + .effect = EFFECT_CONFUSE_HIT, + .power = 100, + .type = TYPE_FIGHTING, + .accuracy = 50, + .pp = 5, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MEGAHORN + .effect = EFFECT_HIT, + .power = 120, + .type = TYPE_BUG, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DRAGON_BREATH + .effect = EFFECT_PARALYZE_HIT, + .power = 60, + .type = TYPE_DRAGON, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BATON_PASS + .effect = EFFECT_BATON_PASS, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_ENCORE + .effect = EFFECT_ENCORE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PURSUIT + .effect = EFFECT_PURSUIT, + .power = 40, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_RAPID_SPIN + .effect = EFFECT_RAPID_SPIN, + .power = 20, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SWEET_SCENT + .effect = EFFECT_EVASION_DOWN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_IRON_TAIL + .effect = EFFECT_DEFENSE_DOWN_HIT, + .power = 100, + .type = TYPE_STEEL, + .accuracy = 75, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_METAL_CLAW + .effect = EFFECT_ATTACK_UP_HIT, + .power = 50, + .type = TYPE_STEEL, + .accuracy = 95, + .pp = 35, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_VITAL_THROW + .effect = EFFECT_VITAL_THROW, + .power = 70, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = -1, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_MORNING_SUN + .effect = EFFECT_MORNING_SUN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_SYNTHESIS + .effect = EFFECT_SYNTHESIS, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_MOONLIGHT + .effect = EFFECT_MOONLIGHT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_HIDDEN_POWER + .effect = EFFECT_HIDDEN_POWER, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_CROSS_CHOP + .effect = EFFECT_HIGH_CRITICAL, + .power = 100, + .type = TYPE_FIGHTING, + .accuracy = 80, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_TWISTER + .effect = EFFECT_TWISTER, + .power = 40, + .type = TYPE_DRAGON, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_RAIN_DANCE + .effect = EFFECT_RAIN_DANCE, + .power = 0, + .type = TYPE_WATER, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_SUNNY_DAY + .effect = EFFECT_SUNNY_DAY, + .power = 0, + .type = TYPE_FIRE, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_CRUNCH + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, + .power = 80, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MIRROR_COAT + .effect = EFFECT_MIRROR_COAT, + .power = 1, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = -5, + .flags = FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_PSYCH_UP + .effect = EFFECT_PSYCH_UP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_EXTREME_SPEED + .effect = EFFECT_QUICK_ATTACK, + .power = 80, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 1, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ANCIENT_POWER + .effect = EFFECT_ALL_STATS_UP_HIT, + .power = 60, + .type = TYPE_ROCK, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SHADOW_BALL + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, + .power = 80, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FUTURE_SIGHT + .effect = EFFECT_FUTURE_SIGHT, + .power = 80, + .type = TYPE_PSYCHIC, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = 0, + }, + { // MOVE_ROCK_SMASH + .effect = EFFECT_DEFENSE_DOWN_HIT, + .power = 20, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 50, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_WHIRLPOOL + .effect = EFFECT_TRAP, + .power = 15, + .type = TYPE_WATER, + .accuracy = 70, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BEAT_UP + .effect = EFFECT_BEAT_UP, + .power = 10, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FAKE_OUT + .effect = EFFECT_FAKE_OUT, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 1, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_UPROAR + .effect = EFFECT_UPROAR, + .power = 50, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_RANDOM, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_STOCKPILE + .effect = EFFECT_STOCKPILE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_SPIT_UP + .effect = EFFECT_SPIT_UP, + .power = 100, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SWALLOW + .effect = EFFECT_SWALLOW, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_HEAT_WAVE + .effect = EFFECT_BURN_HIT, + .power = 100, + .type = TYPE_FIRE, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HAIL + .effect = EFFECT_HAIL, + .power = 0, + .type = TYPE_ICE, + .accuracy = 0, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED, + }, + { // MOVE_TORMENT + .effect = EFFECT_TORMENT, + .power = 0, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FLATTER + .effect = EFFECT_FLATTER, + .power = 0, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_WILL_O_WISP + .effect = EFFECT_WILL_O_WISP, + .power = 0, + .type = TYPE_FIRE, + .accuracy = 75, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MEMENTO + .effect = EFFECT_MEMENTO, + .power = 0, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FACADE + .effect = EFFECT_FACADE, + .power = 70, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FOCUS_PUNCH + .effect = EFFECT_FOCUS_PUNCH, + .power = 150, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = -3, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED, + }, + { // MOVE_SMELLING_SALT + .effect = EFFECT_SMELLINGSALT, + .power = 60, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FOLLOW_ME + .effect = EFFECT_FOLLOW_ME, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 3, + .flags = 0, + }, + { // MOVE_NATURE_POWER + .effect = EFFECT_NATURE_POWER, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 95, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = 0, + .flags = 0, + }, + { // MOVE_CHARGE + .effect = EFFECT_CHARGE, + .power = 0, + .type = TYPE_ELECTRIC, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_TAUNT + .effect = EFFECT_TAUNT, + .power = 0, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED, + }, + { // MOVE_HELPING_HAND + .effect = EFFECT_HELPING_HAND, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 5, + .flags = 0, + }, + { // MOVE_TRICK + .effect = EFFECT_TRICK, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ROLE_PLAY + .effect = EFFECT_ROLE_PLAY, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = 0, + }, + { // MOVE_WISH + .effect = EFFECT_WISH, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED, + }, + { // MOVE_ASSIST + .effect = EFFECT_ASSIST, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = 0, + .flags = 0, + }, + { // MOVE_INGRAIN + .effect = EFFECT_INGRAIN, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_SUPERPOWER + .effect = EFFECT_SUPERPOWER, + .power = 120, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MAGIC_COAT + .effect = EFFECT_MAGIC_COAT, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = 4, + .flags = 0, + }, + { // MOVE_RECYCLE + .effect = EFFECT_RECYCLE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_REVENGE + .effect = EFFECT_REVENGE, + .power = 60, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = -4, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BRICK_BREAK + .effect = EFFECT_BRICK_BREAK, + .power = 75, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_YAWN + .effect = EFFECT_YAWN, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_KNOCK_OFF + .effect = EFFECT_KNOCK_OFF, + .power = 20, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ENDEAVOR + .effect = EFFECT_ENDEAVOR, + .power = 1, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ERUPTION + .effect = EFFECT_ERUPTION, + .power = 150, + .type = TYPE_FIRE, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SKILL_SWAP + .effect = EFFECT_SKILL_SWAP, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_IMPRISON + .effect = EFFECT_IMPRISON, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED, + }, + { // MOVE_REFRESH + .effect = EFFECT_REFRESH, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_GRUDGE + .effect = EFFECT_GRUDGE, + .power = 0, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SNATCH + .effect = EFFECT_SNATCH, + .power = 0, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_DEPENDS, + .priority = 4, + .flags = FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SECRET_POWER + .effect = EFFECT_SECRET_POWER, + .power = 70, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_DIVE + .effect = EFFECT_SEMI_INVULNERABLE, + .power = 60, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ARM_THRUST + .effect = EFFECT_MULTI_HIT, + .power = 15, + .type = TYPE_FIGHTING, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_CAMOUFLAGE + .effect = EFFECT_CAMOUFLAGE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_TAIL_GLOW + .effect = EFFECT_SPECIAL_ATTACK_UP_2, + .power = 0, + .type = TYPE_BUG, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_LUSTER_PURGE + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, + .power = 70, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 50, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MIST_BALL + .effect = EFFECT_SPECIAL_ATTACK_DOWN_HIT, + .power = 70, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 50, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_FEATHER_DANCE + .effect = EFFECT_ATTACK_DOWN_2, + .power = 0, + .type = TYPE_FLYING, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_TEETER_DANCE + .effect = EFFECT_TEETER_DANCE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_FOES_AND_ALLY, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED, + }, + { // MOVE_BLAZE_KICK + .effect = EFFECT_BLAZE_KICK, + .power = 85, + .type = TYPE_FIRE, + .accuracy = 90, + .pp = 10, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MUD_SPORT + .effect = EFFECT_MUD_SPORT, + .power = 0, + .type = TYPE_GROUND, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_ICE_BALL + .effect = EFFECT_ROLLOUT, + .power = 30, + .type = TYPE_ICE, + .accuracy = 90, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_NEEDLE_ARM + .effect = EFFECT_FLINCH_MINIMIZE_HIT, + .power = 60, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SLACK_OFF + .effect = EFFECT_RESTORE_HP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_HYPER_VOICE + .effect = EFFECT_HIT, + .power = 90, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_POISON_FANG + .effect = EFFECT_POISON_FANG, + .power = 50, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_CRUSH_CLAW + .effect = EFFECT_DEFENSE_DOWN_HIT, + .power = 75, + .type = TYPE_NORMAL, + .accuracy = 95, + .pp = 10, + .secondaryEffectChance = 50, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_BLAST_BURN + .effect = EFFECT_RECHARGE, + .power = 150, + .type = TYPE_FIRE, + .accuracy = 90, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_HYDRO_CANNON + .effect = EFFECT_RECHARGE, + .power = 150, + .type = TYPE_WATER, + .accuracy = 90, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_METEOR_MASH + .effect = EFFECT_ATTACK_UP_HIT, + .power = 100, + .type = TYPE_STEEL, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ASTONISH + .effect = EFFECT_FLINCH_MINIMIZE_HIT, + .power = 30, + .type = TYPE_GHOST, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_WEATHER_BALL + .effect = EFFECT_WEATHER_BALL, + .power = 50, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_AROMATHERAPY + .effect = EFFECT_HEAL_BELL, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 0, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_FAKE_TEARS + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, + .power = 0, + .type = TYPE_DARK, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_AIR_CUTTER + .effect = EFFECT_HIGH_CRITICAL, + .power = 55, + .type = TYPE_FLYING, + .accuracy = 95, + .pp = 25, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_OVERHEAT + .effect = EFFECT_OVERHEAT, + .power = 140, + .type = TYPE_FIRE, + .accuracy = 90, + .pp = 5, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ODOR_SLEUTH + .effect = EFFECT_FORESIGHT, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_ROCK_TOMB + .effect = EFFECT_SPEED_DOWN_HIT, + .power = 50, + .type = TYPE_ROCK, + .accuracy = 80, + .pp = 10, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SILVER_WIND + .effect = EFFECT_ALL_STATS_UP_HIT, + .power = 60, + .type = TYPE_BUG, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_METAL_SOUND + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, + .power = 0, + .type = TYPE_STEEL, + .accuracy = 85, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_GRASS_WHISTLE + .effect = EFFECT_SLEEP, + .power = 0, + .type = TYPE_GRASS, + .accuracy = 55, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_TICKLE + .effect = EFFECT_TICKLE, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_COSMIC_POWER + .effect = EFFECT_COSMIC_POWER, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_WATER_SPOUT + .effect = EFFECT_ERUPTION, + .power = 150, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SIGNAL_BEAM + .effect = EFFECT_CONFUSE_HIT, + .power = 75, + .type = TYPE_BUG, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SHADOW_PUNCH + .effect = EFFECT_ALWAYS_HIT, + .power = 60, + .type = TYPE_GHOST, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_EXTRASENSORY + .effect = EFFECT_FLINCH_MINIMIZE_HIT, + .power = 80, + .type = TYPE_PSYCHIC, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_SKY_UPPERCUT + .effect = EFFECT_SKY_UPPERCUT, + .power = 85, + .type = TYPE_FIGHTING, + .accuracy = 90, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SAND_TOMB + .effect = EFFECT_TRAP, + .power = 15, + .type = TYPE_GROUND, + .accuracy = 70, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SHEER_COLD + .effect = EFFECT_OHKO, + .power = 1, + .type = TYPE_ICE, + .accuracy = 30, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_MUDDY_WATER + .effect = EFFECT_ACCURACY_DOWN_HIT, + .power = 95, + .type = TYPE_WATER, + .accuracy = 85, + .pp = 10, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_BOTH, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BULLET_SEED + .effect = EFFECT_MULTI_HIT, + .power = 10, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_AERIAL_ACE + .effect = EFFECT_ALWAYS_HIT, + .power = 60, + .type = TYPE_FLYING, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_ICICLE_SPEAR + .effect = EFFECT_MULTI_HIT, + .power = 10, + .type = TYPE_ICE, + .accuracy = 100, + .pp = 30, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_IRON_DEFENSE + .effect = EFFECT_DEFENSE_UP_2, + .power = 0, + .type = TYPE_STEEL, + .accuracy = 0, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_BLOCK + .effect = EFFECT_MEAN_LOOK, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MAGICCOAT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_HOWL + .effect = EFFECT_ATTACK_UP, + .power = 0, + .type = TYPE_NORMAL, + .accuracy = 0, + .pp = 40, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_DRAGON_CLAW + .effect = EFFECT_HIT, + .power = 80, + .type = TYPE_DRAGON, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_FRENZY_PLANT + .effect = EFFECT_RECHARGE, + .power = 150, + .type = TYPE_GRASS, + .accuracy = 90, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_BULK_UP + .effect = EFFECT_BULK_UP, + .power = 0, + .type = TYPE_FIGHTING, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_BOUNCE + .effect = EFFECT_SEMI_INVULNERABLE, + .power = 85, + .type = TYPE_FLYING, + .accuracy = 85, + .pp = 5, + .secondaryEffectChance = 30, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_MUD_SHOT + .effect = EFFECT_SPEED_DOWN_HIT, + .power = 55, + .type = TYPE_GROUND, + .accuracy = 95, + .pp = 15, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_POISON_TAIL + .effect = EFFECT_POISON_TAIL, + .power = 50, + .type = TYPE_POISON, + .accuracy = 100, + .pp = 25, + .secondaryEffectChance = 10, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_COVET + .effect = EFFECT_THIEF, + .power = 40, + .type = TYPE_NORMAL, + .accuracy = 100, + .pp = 40, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, + }, + { // MOVE_VOLT_TACKLE + .effect = EFFECT_DOUBLE_EDGE, + .power = 120, + .type = TYPE_ELECTRIC, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_MAGICAL_LEAF + .effect = EFFECT_ALWAYS_HIT, + .power = 60, + .type = TYPE_GRASS, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_WATER_SPORT + .effect = EFFECT_WATER_SPORT, + .power = 0, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = 0, + }, + { // MOVE_CALM_MIND + .effect = EFFECT_CALM_MIND, + .power = 0, + .type = TYPE_PSYCHIC, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_LEAF_BLADE + .effect = EFFECT_HIGH_CRITICAL, + .power = 70, + .type = TYPE_GRASS, + .accuracy = 100, + .pp = 15, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DRAGON_DANCE + .effect = EFFECT_DRAGON_DANCE, + .power = 0, + .type = TYPE_DRAGON, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_USER, + .priority = 0, + .flags = FLAG_SNATCH_AFFECTED, + }, + { // MOVE_ROCK_BLAST + .effect = EFFECT_MULTI_HIT, + .power = 25, + .type = TYPE_ROCK, + .accuracy = 80, + .pp = 10, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_SHOCK_WAVE + .effect = EFFECT_ALWAYS_HIT, + .power = 60, + .type = TYPE_ELECTRIC, + .accuracy = 0, + .pp = 20, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_WATER_PULSE + .effect = EFFECT_CONFUSE_HIT, + .power = 60, + .type = TYPE_WATER, + .accuracy = 100, + .pp = 20, + .secondaryEffectChance = 20, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, + { // MOVE_DOOM_DESIRE + .effect = EFFECT_FUTURE_SIGHT, + .power = 120, + .type = TYPE_STEEL, + .accuracy = 85, + .pp = 5, + .secondaryEffectChance = 0, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = 0, + }, + { // MOVE_PSYCHO_BOOST + .effect = EFFECT_OVERHEAT, + .power = 140, + .type = TYPE_PSYCHIC, + .accuracy = 90, + .pp = 5, + .secondaryEffectChance = 100, + .target = MOVE_TARGET_SELECTED, + .priority = 0, + .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, + }, +}; + +#endif // GUARD_DATA_BATTLE_MOVES diff --git a/include/data/text/abilities.h b/include/data/text/abilities.h new file mode 100644 index 000000000..2efd76afc --- /dev/null +++ b/include/data/text/abilities.h @@ -0,0 +1,247 @@ +#ifndef POKEEMERALD_DATA_TEXT_ABILITIES_H +#define POKEEMERALD_DATA_TEXT_ABILITIES_H + +static const u8 gNoneAbilityDescription[] = _("No special ability."); +static const u8 gStenchAbilityDescription[] = _("Helps repel wild POKéMON."); +static const u8 gDrizzleAbilityDescription[] = _("Summons rain in battle."); +static const u8 gSpeedBoostAbilityDescription[] = _("Gradually boosts SPEED."); +static const u8 gBattleArmorAbilityDescription[] = _("Blocks critical hits."); +static const u8 gSturdyAbilityDescription[] = _("Negates 1-hit KO attacks."); +static const u8 gDampAbilityDescription[] = _("Prevents self-destruction."); +static const u8 gLimberAbilityDescription[] = _("Prevents paralysis."); +static const u8 gSandVeilAbilityDescription[] = _("Ups evasion in a sandstorm."); +static const u8 gStaticAbilityDescription[] = _("Paralyzes on contact."); +static const u8 gVoltAbsorbAbilityDescription[] = _("Turns electricity into HP."); +static const u8 gWaterAbsorbAbilityDescription[] = _("Changes water into HP."); +static const u8 gObliviousAbilityDescription[] = _("Prevents attraction."); +static const u8 gCloudNineAbilityDescription[] = _("Negates weather effects."); +static const u8 gCompoundEyesAbilityDescription[] = _("Raises accuracy."); +static const u8 gInsomniaAbilityDescription[] = _("Prevents sleep."); +static const u8 gColorChangeAbilityDescription[] = _("Changes type to foe’s move."); +static const u8 gImmunityAbilityDescription[] = _("Prevents poisoning."); +static const u8 gFlashFireAbilityDescription[] = _("Powers up if hit by fire."); +static const u8 gShieldDustAbilityDescription[] = _("Prevents added effects."); +static const u8 gOwnTempoAbilityDescription[] = _("Prevents confusion."); +static const u8 gSuctionCupsAbilityDescription[] = _("Firmly anchors the body."); +static const u8 gIntimidateAbilityDescription[] = _("Lowers the foe’s ATTACK."); +static const u8 gShadowTagAbilityDescription[] = _("Prevents the foe’s escape."); +static const u8 gRoughSkinAbilityDescription[] = _("Hurts to touch."); +static const u8 gWonderGuardAbilityDescription[] = _("“Super effective” hits."); +static const u8 gLevitateAbilityDescription[] = _("Not hit by GROUND attacks."); +static const u8 gEffectSporeAbilityDescription[] = _("Leaves spores on contact."); +static const u8 gSynchronizeAbilityDescription[] = _("Passes on status problems."); +static const u8 gClearBodyAbilityDescription[] = _("Prevents ability reduction."); +static const u8 gNaturalCureAbilityDescription[] = _("Heals upon switching out."); +static const u8 gLightningRodAbilityDescription[] = _("Draws electrical moves."); +static const u8 gSereneGraceAbilityDescription[] = _("Promotes added effects."); +static const u8 gSwiftSwimAbilityDescription[] = _("Raises SPEED in rain."); +static const u8 gChlorophyllAbilityDescription[] = _("Raises SPEED in sunshine."); +static const u8 gIlluminateAbilityDescription[] = _("Encounter rate increases."); +static const u8 gTraceAbilityDescription[] = _("Copies special ability."); +static const u8 gHugePowerAbilityDescription[] = _("Raises ATTACK."); +static const u8 gPoisonPointAbilityDescription[] = _("Poisons foe on contact."); +static const u8 gInnerFocusAbilityDescription[] = _("Prevents flinching."); +static const u8 gMagmaArmorAbilityDescription[] = _("Prevents freezing."); +static const u8 gWaterVeilAbilityDescription[] = _("Prevents burns."); +static const u8 gMagnetPullAbilityDescription[] = _("Traps STEEL-type POKéMON."); +static const u8 gSoundproofAbilityDescription[] = _("Avoids sound-based moves."); +static const u8 gRainDishAbilityDescription[] = _("Slight HP recovery in rain."); +static const u8 gSandStreamAbilityDescription[] = _("Summons a sandstorm."); +static const u8 gPressureAbilityDescription[] = _("Raises foe’s PP usage."); +static const u8 gThickFatAbilityDescription[] = _("Heat-and-cold protection."); +static const u8 gEarlyBirdAbilityDescription[] = _("Awakens quickly from sleep."); +static const u8 gFlameBodyAbilityDescription[] = _("Burns the foe on contact."); +static const u8 gRunAwayAbilityDescription[] = _("Makes escaping easier."); +static const u8 gKeenEyeAbilityDescription[] = _("Prevents loss of accuracy."); +static const u8 gHyperCutterAbilityDescription[] = _("Prevents ATTACK reduction."); +static const u8 gPickupAbilityDescription[] = _("May pick up items."); +static const u8 gTruantAbilityDescription[] = _("Moves only every two turns."); +static const u8 gHustleAbilityDescription[] = _("Trades accuracy for power."); +static const u8 gCuteCharmAbilityDescription[] = _("Infatuates on contact."); +static const u8 gPlusAbilityDescription[] = _("Powers up with MINUS."); +static const u8 gMinusAbilityDescription[] = _("Powers up with PLUS."); +static const u8 gForecastAbilityDescription[] = _("Changes with the weather."); +static const u8 gStickyHoldAbilityDescription[] = _("Prevents item theft."); +static const u8 gShedSkinAbilityDescription[] = _("Heals the body by shedding."); +static const u8 gGutsAbilityDescription[] = _("Ups ATTACK if suffering."); +static const u8 gMarvelScaleAbilityDescription[] = _("Ups DEFENSE if suffering."); +static const u8 gLiquidOozeAbilityDescription[] = _("Draining causes injury."); +static const u8 gOvergrowAbilityDescription[] = _("Ups GRASS moves in a pinch."); +static const u8 gBlazeAbilityDescription[] = _("Ups FIRE moves in a pinch."); +static const u8 gTorrentAbilityDescription[] = _("Ups WATER moves in a pinch."); +static const u8 gSwarmAbilityDescription[] = _("Ups BUG moves in a pinch."); +static const u8 gRockHeadAbilityDescription[] = _("Prevents recoil damage."); +static const u8 gDroughtAbilityDescription[] = _("Summons sunlight in battle."); +static const u8 gArenaTrapAbilityDescription[] = _("Prevents fleeing."); +static const u8 gVitalSpiritAbilityDescription[] = _("Prevents sleep."); +static const u8 gWhiteSmokeAbilityDescription[] = _("Prevents ability reduction."); +static const u8 gPurePowerAbilityDescription[] = _("Raises ATTACK."); +static const u8 gShellArmorAbilityDescription[] = _("Blocks critical hits."); +static const u8 gCacophonyAbilityDescription[] = _("Avoids sound-based moves."); +static const u8 gAirLockAbilityDescription[] = _("Negates weather effects."); + +const u8 gAbilityNames[][ABILITY_NAME_LENGTH + 1] = +{ + _("-------"), + _("STENCH"), + _("DRIZZLE"), + _("SPEED BOOST"), + _("BATTLE ARMOR"), + _("STURDY"), + _("DAMP"), + _("LIMBER"), + _("SAND VEIL"), + _("STATIC"), + _("VOLT ABSORB"), + _("WATER ABSORB"), + _("OBLIVIOUS"), + _("CLOUD NINE"), + _("COMPOUNDEYES"), + _("INSOMNIA"), + _("COLOR CHANGE"), + _("IMMUNITY"), + _("FLASH FIRE"), + _("SHIELD DUST"), + _("OWN TEMPO"), + _("SUCTION CUPS"), + _("INTIMIDATE"), + _("SHADOW TAG"), + _("ROUGH SKIN"), + _("WONDER GUARD"), + _("LEVITATE"), + _("EFFECT SPORE"), + _("SYNCHRONIZE"), + _("CLEAR BODY"), + _("NATURAL CURE"), + _("LIGHTNINGROD"), + _("SERENE GRACE"), + _("SWIFT SWIM"), + _("CHLOROPHYLL"), + _("ILLUMINATE"), + _("TRACE"), + _("HUGE POWER"), + _("POISON POINT"), + _("INNER FOCUS"), + _("MAGMA ARMOR"), + _("WATER VEIL"), + _("MAGNET PULL"), + _("SOUNDPROOF"), + _("RAIN DISH"), + _("SAND STREAM"), + _("PRESSURE"), + _("THICK FAT"), + _("EARLY BIRD"), + _("FLAME BODY"), + _("RUN AWAY"), + _("KEEN EYE"), + _("HYPER CUTTER"), + _("PICKUP"), + _("TRUANT"), + _("HUSTLE"), + _("CUTE CHARM"), + _("PLUS"), + _("MINUS"), + _("FORECAST"), + _("STICKY HOLD"), + _("SHED SKIN"), + _("GUTS"), + _("MARVEL SCALE"), + _("LIQUID OOZE"), + _("OVERGROW"), + _("BLAZE"), + _("TORRENT"), + _("SWARM"), + _("ROCK HEAD"), + _("DROUGHT"), + _("ARENA TRAP"), + _("VITAL SPIRIT"), + _("WHITE SMOKE"), + _("PURE POWER"), + _("SHELL ARMOR"), + _("CACOPHONY"), + _("AIR LOCK"), +}; + +const u8 *const gAbilityDescriptionPointers[] = +{ + gNoneAbilityDescription, + gStenchAbilityDescription, + gDrizzleAbilityDescription, + gSpeedBoostAbilityDescription, + gBattleArmorAbilityDescription, + gSturdyAbilityDescription, + gDampAbilityDescription, + gLimberAbilityDescription, + gSandVeilAbilityDescription, + gStaticAbilityDescription, + gVoltAbsorbAbilityDescription, + gWaterAbsorbAbilityDescription, + gObliviousAbilityDescription, + gCloudNineAbilityDescription, + gCompoundEyesAbilityDescription, + gInsomniaAbilityDescription, + gColorChangeAbilityDescription, + gImmunityAbilityDescription, + gFlashFireAbilityDescription, + gShieldDustAbilityDescription, + gOwnTempoAbilityDescription, + gSuctionCupsAbilityDescription, + gIntimidateAbilityDescription, + gShadowTagAbilityDescription, + gRoughSkinAbilityDescription, + gWonderGuardAbilityDescription, + gLevitateAbilityDescription, + gEffectSporeAbilityDescription, + gSynchronizeAbilityDescription, + gClearBodyAbilityDescription, + gNaturalCureAbilityDescription, + gLightningRodAbilityDescription, + gSereneGraceAbilityDescription, + gSwiftSwimAbilityDescription, + gChlorophyllAbilityDescription, + gIlluminateAbilityDescription, + gTraceAbilityDescription, + gHugePowerAbilityDescription, + gPoisonPointAbilityDescription, + gInnerFocusAbilityDescription, + gMagmaArmorAbilityDescription, + gWaterVeilAbilityDescription, + gMagnetPullAbilityDescription, + gSoundproofAbilityDescription, + gRainDishAbilityDescription, + gSandStreamAbilityDescription, + gPressureAbilityDescription, + gThickFatAbilityDescription, + gEarlyBirdAbilityDescription, + gFlameBodyAbilityDescription, + gRunAwayAbilityDescription, + gKeenEyeAbilityDescription, + gHyperCutterAbilityDescription, + gPickupAbilityDescription, + gTruantAbilityDescription, + gHustleAbilityDescription, + gCuteCharmAbilityDescription, + gPlusAbilityDescription, + gMinusAbilityDescription, + gForecastAbilityDescription, + gStickyHoldAbilityDescription, + gShedSkinAbilityDescription, + gGutsAbilityDescription, + gMarvelScaleAbilityDescription, + gLiquidOozeAbilityDescription, + gOvergrowAbilityDescription, + gBlazeAbilityDescription, + gTorrentAbilityDescription, + gSwarmAbilityDescription, + gRockHeadAbilityDescription, + gDroughtAbilityDescription, + gArenaTrapAbilityDescription, + gVitalSpiritAbilityDescription, + gWhiteSmokeAbilityDescription, + gPurePowerAbilityDescription, + gShellArmorAbilityDescription, + gCacophonyAbilityDescription, + gAirLockAbilityDescription, +}; + +#endif // POKEEMERALD_DATA_TEXT_ABILITIES_H diff --git a/include/data2.h b/include/data2.h index df71f6e88..d71958201 100644 --- a/include/data2.h +++ b/include/data2.h @@ -14,8 +14,6 @@ extern struct MonCoords gTrainerFrontPicCoords[]; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; extern const u8 gMoveNames[][13]; -extern const u8 gAbilityNames[][13]; -extern const u8 gTypeNames[][7]; extern struct CompressedSpriteSheet gUnknown_0831C620; extern struct CompressedSpritePalette gUnknown_0831C628; extern const struct SpriteTemplate gUnknown_0831C688; diff --git a/include/decompress.h b/include/decompress.h index b7515250a..34a678cda 100644 --- a/include/decompress.h +++ b/include/decompress.h @@ -28,7 +28,6 @@ void LoadSpecialPokePic(const struct CompressedSpriteSheet *src, void *dest, s32 void LoadSpecialPokePic_2(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); void LoadSpecialPokePic_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void *dest, s32 species, u32 personality, bool8 isFrontPic); -extern u8 gDecompressionBuffer[]; u32 sub_8034974(const u8 *ptr); #endif // GUARD_DECOMPRESS_H diff --git a/include/decoration.h b/include/decoration.h index c841bbfc1..a51d9ccce 100644 --- a/include/decoration.h +++ b/include/decoration.h @@ -69,5 +69,6 @@ extern EWRAM_DATA u8 gCurDecorationIndex; void sub_8126968(void); void sub_8126AD8(u8 taskId); void sub_8127D38(u16 mapX, u16 mapY, u16 decor); +void sub_8126B2C(u8 taskId); #endif //GUARD_DECORATION_H diff --git a/include/event_scripts.h b/include/event_scripts.h index a835782ed..6799b82b4 100644 --- a/include/event_scripts.h +++ b/include/event_scripts.h @@ -22,6 +22,7 @@ extern const u8 EventScript_2713D1[]; extern const u8 EventScript_2766A2[]; extern const u8 EventScript_2766A6[]; + extern const u8 gTVBravoTrainerText00[]; extern const u8 gTVBravoTrainerText01[]; extern const u8 gTVBravoTrainerText02[]; @@ -381,6 +382,15 @@ extern const u8 SecretBase_RedCave1_Text_2751E1[]; extern const u8 SecretBase_RedCave1_Text_2754F6[]; extern const u8 SecretBase_RedCave1_Text_2758CC[]; +extern const u8 BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88[]; + +//field effects extern const u8 FieryPath_EventScript_2908FD[]; extern const u8 EventScript_290CAE[]; +extern const u8 EventScript_2926F8[]; + +//player pc +extern const u8 LittlerootTown_BrendansHouse_2F_EventScript_1F863F[]; +extern const u8 LittlerootTown_MaysHouse_2F_EventScript_1F958F[]; + #endif //GUARD_EVENT_SCRIPTS_H diff --git a/include/fldeff_groundshake.h b/include/fldeff_groundshake.h deleted file mode 100644 index 685a6d27c..000000000 --- a/include/fldeff_groundshake.h +++ /dev/null @@ -1,7 +0,0 @@ -#ifndef GUARD_FLDEFF_GROUNDSHAKE_H -#define GUARD_FLDEFF_GROUNDSHAKE_H - -void sub_81BE6B8(void); -void sub_81BE72C(void); - -#endif // GUARD_FLDEFF_GROUNDSHAKE_H diff --git a/include/gba/io_reg.h b/include/gba/io_reg.h index c1abcc94c..03fe505b5 100644 --- a/include/gba/io_reg.h +++ b/include/gba/io_reg.h @@ -624,23 +624,6 @@ #define TIMER_INTR_ENABLE 0x40 #define TIMER_ENABLE 0x80 -// BGCNT -#define BGCNT_PRIORITY(n) (n) // Values 0 - 3. Lower priority BGs will be drawn on top of higher priority BGs. -#define BGCNT_CHARBASE(n) ((n) << 2) // Values 0 - 3. Base block for tile pixel data. -#define BGCNT_MOSAIC 0x0040 -#define BGCNT_16COLOR 0x0000 // 4 bits per pixel -#define BGCNT_256COLOR 0x0080 // 8 bits per pixel -#define BGCNT_SCREENBASE(n) ((n) << 8) // Values 0 - 31. Base block for tile map. -#define BGCNT_WRAP 0x2000 // Only affects affine BGs. Text BGs wrap by default. -#define BGCNT_TXT256x256 0x0000 // Internal screen size size of text mode BG in pixels. -#define BGCNT_TXT512x256 0x4000 -#define BGCNT_TXT256x512 0x8000 -#define BGCNT_TXT512x512 0xC000 -#define BGCNT_AFF128x128 0x0000 // Internal screen size size of affine mode BG in pixels. -#define BGCNT_AFF256x256 0x4000 -#define BGCNT_AFF512x512 0x8000 -#define BGCNT_AFF1024x1024 0xC000 - // serial #define SIO_ID 0x0030 // Communication ID diff --git a/include/global.h b/include/global.h index 8ffa16cb7..37c064e79 100644 --- a/include/global.h +++ b/include/global.h @@ -35,6 +35,12 @@ // Converts a number to Q4.12 fixed-point format #define Q_4_12(n) ((s16)((n) * 4096)) +// Converts a Q8.8 fixed-point format number to a regular integer +#define Q_8_8_TO_INT(n) ((int)((n) / 256)) + +// Converts a Q4.12 fixed-point format number to a regular integer +#define Q_4_12_TO_INT(n) ((int)((n) / 4096)) + #define PARTY_SIZE 6 #define POKEMON_SLOTS_NUMBER 412 diff --git a/include/global.tv.h b/include/global.tv.h index 5f65aa8e0..81f181cf3 100644 --- a/include/global.tv.h +++ b/include/global.tv.h @@ -188,11 +188,11 @@ typedef union // size = 0x24 struct { /*0x00*/ u8 kind; /*0x01*/ bool8 active; - /*0x02*/ u16 species; + /*0x02*/ u16 speciesOpponent; /*0x04*/ u8 playerName[8]; /*0x0C*/ u8 linkOpponentName[8]; /*0x14*/ u16 move; - /*0x16*/ u16 species2; + /*0x16*/ u16 speciesPlayer; /*0x18*/ u8 battleType; /*0x19*/ u8 language; /*0x1A*/ u8 linkOpponentLanguage; diff --git a/include/graphics.h b/include/graphics.h index 4cb7ec814..3de6e32fe 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -2728,10 +2728,149 @@ extern const u16 gFireRedMenuElements2_Pal[16]; extern const u16 gFireRedMenuElements3_Pal[16]; extern const u8 gFireRedMenuElements_Gfx[]; -//item menu graphics +// item menu graphics extern const u8 gBagScreen_Gfx[]; extern const u16 gBagScreenFemale_Pal[]; extern const u16 gBagScreenMale_Pal[]; extern const u8 gBagMenuHMIcon_Gfx[]; +// item menu icons graphics +extern const u8 gBagMaleTiles[]; +extern const u8 gBagFemaleTiles[]; +extern const u8 gBagPalette[]; +extern const u8 gBerryCheckCircle_Gfx[]; + +//intro graphics +extern const u8 gIntro1SparkleGfx[]; +extern const u8 gIntro1FlygonGfx[]; +extern const u16 gIntro3LightningPal[]; +extern const u8 gIntroCopyright_Gfx[]; +extern const u8 gIntroCopyright_Tilemap[]; +extern const u16 gIntroCopyright_Pal[16]; +extern const u8 gIntro2VolbeatGfx[]; +extern const u8 gIntro2TorchicGfx[]; +extern const u8 gIntro2ManectricGfx[]; +extern const u16 gIntro2VolbeatPal[]; +extern const u16 gIntro2TorchicPal[]; +extern const u16 gIntro2ManectricPal[]; +extern const u8 gIntro2BubblesGfx[]; +extern const u16 gIntro2BubblesPal[]; +extern const u8 gIntro3LightningGfx[]; +extern const u8 gIntro3GroudonGfx[]; +extern const u8 gIntro3GroudonTilemap[]; +extern const u8 gIntro3LegendBgGfx[]; +extern const u8 gIntro3GroudonBgTilemap[]; +extern const u8 gIntro3GroudonBgTilemap[]; +extern const u8 gIntro3BgPal[0x200]; +extern const u8 gIntro3KyogreGfx[]; +extern const u8 gIntro3KyogreTilemap[]; +extern const u8 gIntro3KyogreBgTilemap[]; +extern const u8 gIntro3CloudsGfx[]; +extern const u8 gIntro3Clouds1Tilemap[]; +extern const u8 gIntro3Clouds2Tilemap[]; +extern const u8 gIntro3Clouds3Tilemap[]; +extern const u8 gIntro3Clouds4Tilemap[]; +extern const u8 gIntro3RayquazaTilemap[]; +extern const u8 gIntro3RayquazaGfx[]; +extern const u8 gIntro3Clouds2Gfx[]; +extern const u16 gIntro1GameFreakTextFadePal[]; + +//intro/credits graphics +extern const u8 gIntro2BrendanNoTurnGfx[]; +extern const u8 gIntro2MayNoTurnGfx[]; +extern const u16 gIntro2BrendanNoTurnPal[]; +extern const u16 gIntro2FlygonPal[]; +extern const u8 gIntro2FlygonGfx[]; + +// berry pics +extern const u8 gBerryPic_Cheri[]; +extern const u8 gBerryPalette_Cheri[]; +extern const u8 gBerryPic_Chesto[]; +extern const u8 gBerryPalette_Chesto[]; +extern const u8 gBerryPic_Pecha[]; +extern const u8 gBerryPalette_Pecha[]; +extern const u8 gBerryPic_Rawst[]; +extern const u8 gBerryPalette_Rawst[]; +extern const u8 gBerryPic_Aspear[]; +extern const u8 gBerryPalette_Aspear[]; +extern const u8 gBerryPic_Leppa[]; +extern const u8 gBerryPalette_Leppa[]; +extern const u8 gBerryPic_Oran[]; +extern const u8 gBerryPalette_Oran[]; +extern const u8 gBerryPic_Persim[]; +extern const u8 gBerryPalette_Persim[]; +extern const u8 gBerryPic_Lum[]; +extern const u8 gBerryPalette_Lum[]; +extern const u8 gBerryPic_Sitrus[]; +extern const u8 gBerryPalette_Sitrus[]; +extern const u8 gBerryPic_Figy[]; +extern const u8 gBerryPalette_Figy[]; +extern const u8 gBerryPic_Wiki[]; +extern const u8 gBerryPalette_Wiki[]; +extern const u8 gBerryPic_Mago[]; +extern const u8 gBerryPalette_Mago[]; +extern const u8 gBerryPic_Aguav[]; +extern const u8 gBerryPalette_Aguav[]; +extern const u8 gBerryPic_Iapapa[]; +extern const u8 gBerryPalette_Iapapa[]; +extern const u8 gBerryPic_Razz[]; +extern const u8 gBerryPalette_Razz[]; +extern const u8 gBerryPic_Bluk[]; +extern const u8 gBerryPalette_Bluk[]; +extern const u8 gBerryPic_Nanab[]; +extern const u8 gBerryPalette_Nanab[]; +extern const u8 gBerryPic_Wepear[]; +extern const u8 gBerryPalette_Wepear[]; +extern const u8 gBerryPic_Pinap[]; +extern const u8 gBerryPalette_Pinap[]; +extern const u8 gBerryPic_Pomeg[]; +extern const u8 gBerryPalette_Pomeg[]; +extern const u8 gBerryPic_Kelpsy[]; +extern const u8 gBerryPalette_Kelpsy[]; +extern const u8 gBerryPic_Qualot[]; +extern const u8 gBerryPalette_Qualot[]; +extern const u8 gBerryPic_Hondew[]; +extern const u8 gBerryPalette_Hondew[]; +extern const u8 gBerryPic_Grepa[]; +extern const u8 gBerryPalette_Grepa[]; +extern const u8 gBerryPic_Tamato[]; +extern const u8 gBerryPalette_Tamato[]; +extern const u8 gBerryPic_Cornn[]; +extern const u8 gBerryPalette_Cornn[]; +extern const u8 gBerryPic_Magost[]; +extern const u8 gBerryPalette_Magost[]; +extern const u8 gBerryPic_Rabuta[]; +extern const u8 gBerryPalette_Rabuta[]; +extern const u8 gBerryPic_Nomel[]; +extern const u8 gBerryPalette_Nomel[]; +extern const u8 gBerryPic_Spelon[]; +extern const u8 gBerryPalette_Spelon[]; +extern const u8 gBerryPic_Pamtre[]; +extern const u8 gBerryPalette_Pamtre[]; +extern const u8 gBerryPic_Watmel[]; +extern const u8 gBerryPalette_Watmel[]; +extern const u8 gBerryPic_Durin[]; +extern const u8 gBerryPalette_Durin[]; +extern const u8 gBerryPic_Belue[]; +extern const u8 gBerryPalette_Belue[]; +extern const u8 gBerryPic_Liechi[]; +extern const u8 gBerryPalette_Liechi[]; +extern const u8 gBerryPic_Ganlon[]; +extern const u8 gBerryPalette_Ganlon[]; +extern const u8 gBerryPic_Salac[]; +extern const u8 gBerryPalette_Salac[]; +extern const u8 gBerryPic_Petaya[]; +extern const u8 gBerryPalette_Petaya[]; +extern const u8 gBerryPic_Apicot[]; +extern const u8 gBerryPalette_Apicot[]; +extern const u8 gBerryPic_Lansat[]; +extern const u8 gBerryPalette_Lansat[]; +extern const u8 gBerryPic_Starf[]; +extern const u8 gBerryPalette_Starf[]; +extern const u8 gBerryPic_Enigma[]; +extern const u8 gBerryPalette_Enigma[]; + +//credits +extern const u8 gCreditsCopyrightEnd_Gfx[]; + #endif //GUARD_GRAPHICS_H diff --git a/include/gym_leader_rematch.h b/include/gym_leader_rematch.h new file mode 100644 index 000000000..ef0e5fef1 --- /dev/null +++ b/include/gym_leader_rematch.h @@ -0,0 +1,87 @@ +#ifndef GUARD_TRAINER_REMATCH_H +#define GUARD_TRAINER_REMATCH_H + +enum { + REMATCH_ROSE, + REMATCH_ANDRES, + REMATCH_DUSTY, + REMATCH_LOLA, + REMATCH_RICKY, + REMATCH_LILA_AND_ROY, + REMATCH_CRISTIN, + REMATCH_BROOKE, + REMATCH_WILTON, + REMATCH_VALERIE, + REMATCH_CINDY, + REMATCH_THALIA, + REMATCH_JESSICA, + REMATCH_WINSTON, + REMATCH_STEVE, + REMATCH_TONY, + REMATCH_NOB, + REMATCH_KOJI, + REMATCH_FERNANDO, + REMATCH_DALTON, + REMATCH_BERNIE, + REMATCH_ETHAN, + REMATCH_JOHN_AND_JAY, + REMATCH_JEFFREY, + REMATCH_CAMERON, + REMATCH_JACKI, + REMATCH_WALTER, + REMATCH_KAREN, + REMATCH_JERRY, + REMATCH_ANNA_AND_MEG, + REMATCH_ISABEL, + REMATCH_MIGUEL, + REMATCH_TIMOTHY, + REMATCH_SHELBY, + REMATCH_CALVIN, + REMATCH_ELLIOT, + REMATCH_ISAIAH, + REMATCH_MARIA, + REMATCH_ABIGAIL, + REMATCH_DYLAN, + REMATCH_KATELYN, + REMATCH_BENJAMIN, + REMATCH_PABLO, + REMATCH_NICOLAS, + REMATCH_ROBERT, + REMATCH_LAO, + REMATCH_CYNDY, + REMATCH_MADELINE, + REMATCH_JENNY, + REMATCH_DIANA, + REMATCH_AMY_AND_LIV, + REMATCH_ERNEST, + REMATCH_CORY, + REMATCH_EDWIN, + REMATCH_LYDIA, + REMATCH_ISAAC, + REMATCH_GABRIELLE, + REMATCH_CATHERINE, + REMATCH_JACKSON, + REMATCH_HALEY, + REMATCH_JAMES, + REMATCH_TRENT, + REMATCH_SAWYER, + REMATCH_KIRA_AND_DAN, + REMATCH_WALLY_3, + REMATCH_ROXANNE, + REMATCH_BRAWLY, + REMATCH_WATTSON, + REMATCH_FLANNERY, + REMATCH_NORMAN, + REMATCH_WINONA, + REMATCH_TATE_AND_LIZA, + REMATCH_JUAN, + REMATCH_SIDNEY, + REMATCH_PHOEBE, + REMATCH_GLACIA, + REMATCH_DRAKE, + REMATCH_WALLACE +}; + +void UpdateGymLeaderRematch(void); + +#endif //GUARD_TRAINER_REMATCH_H diff --git a/include/international_string_util.h b/include/international_string_util.h index f4ba827e3..426a2d48c 100644 --- a/include/international_string_util.h +++ b/include/international_string_util.h @@ -10,12 +10,12 @@ s32 GetStringRightAlignXOffset(s32 fontId, const u8 *str, s32 totalWidth); s32 GetStringCenterAlignXOffsetWithLetterSpacing(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing); s32 GetStringWidthDifference(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing); s32 GetMaxWidthInMenuTable(const struct MenuAction *str, s32 arg1); -s32 sub_81DB3D8(const struct MenuAction *str, u8* arg1, s32 arg2); +s32 sub_81DB3D8(const struct MenuAction *str, const u8* arg1, s32 arg2); // sub_81DB41C // CopyMonCategoryText // sub_81DB494 void PadNameString(u8 *dst, u8 padWith); -// sub_81DB554 +void sub_81DB554(u8 *, u8); // sub_81DB5AC u32 sub_81DB604(const u8 *); // sub_81DB620 diff --git a/include/intro.h b/include/intro.h index aae3438fe..b1bfe20a4 100644 --- a/include/intro.h +++ b/include/intro.h @@ -6,7 +6,7 @@ // Exported RAM declarations // Exported ROM declarations -void c2_copyright_1(void); +void CB2_InitCopyrightScreenAfterBootup(void); void CB2_InitCopyrightScreenAfterBootup(void); void CB2_InitCopyrightScreenAfterTitleScreen(void); void sub_816F2A8(u16, u16, u16, u16); diff --git a/include/intro_credits_graphics.h b/include/intro_credits_graphics.h new file mode 100644 index 000000000..354d62e05 --- /dev/null +++ b/include/intro_credits_graphics.h @@ -0,0 +1,30 @@ +#ifndef GUARD_INTRO_CREDITS_GRAPHICS_H +#define GUARD_INTRO_CREDITS_GRAPHICS_H + +extern u16 gUnknown_0203BD24; +extern s16 gUnknown_0203BD26; +extern s16 gUnknown_0203BD28; + +extern const struct CompressedSpriteSheet gIntro2BrendanSpriteSheet[]; +extern const struct CompressedSpriteSheet gIntro2MaySpriteSheet[]; +extern const struct CompressedSpriteSheet gIntro2BicycleSpriteSheet[]; +extern const struct CompressedSpriteSheet gIntro2FlygonSpriteSheet[]; +extern const struct SpritePalette gUnknown_085F530C[]; +extern const struct CompressedSpriteSheet gUnknown_085F5334[]; +extern const struct CompressedSpriteSheet gUnknown_085F5344[]; +extern const struct CompressedSpriteSheet gUnknown_085F5354[]; +extern const struct CompressedSpriteSheet gUnknown_085F53AC[]; +extern const struct CompressedSpriteSheet gUnknown_085F53BC[]; +extern const struct SpritePalette gUnknown_085F5384[]; + +void load_intro_part2_graphics(u8 a); +void sub_817B150(u8 a); +void sub_817B1C8(u8); +void sub_817B3A8(u8); +u8 sub_817B3DC(u8 a, u16 b, u16 c, u16 d); +void sub_817B540(u8); +u8 intro_create_brendan_sprite(s16 a, s16 b); +u8 intro_create_may_sprite(s16 a, s16 b); +u8 intro_create_flygon_sprite(s16 a, s16 b); + +#endif // GUARD_INTRO_CREDITS_GRAPHICS_H diff --git a/include/item.h b/include/item.h index d81a3de33..33d434f78 100644 --- a/include/item.h +++ b/include/item.h @@ -64,5 +64,9 @@ u16 BagGetItemIdByPocketPosition(u8 pocketId, u16 pocketPos); void sub_80D6FB4(struct BagPocket*); void sub_80D6F64(struct BagPocket*); void sub_80D702C(struct ItemSlot*, s16, u16); +u8 sub_80D6CE4(); +bool8 itemid_is_unique(u16 itemId); +void sub_80D6E48(u8, u16); +void sub_80D6E84(void); #endif // ITEM_H diff --git a/include/item_menu.h b/include/item_menu.h index 5c1b26faa..68393c9ee 100644 --- a/include/item_menu.h +++ b/include/item_menu.h @@ -4,24 +4,58 @@ // Exported type declarations struct BagStruct { - void *func; - u8 unk4; + void (*bagCallback)(void); + u8 location; u8 pocket; u8 unk6[2]; - u16 unk8[5]; - u16 unk12[5]; - void *unk1C; + u16 cursorPosition[5]; + u16 scrollPosition[5]; }; extern struct BagStruct gUnknown_0203CE58; +struct UnkBagStruct +{ + void (*unk0)(void); + u8 unk4[0x800]; + u8 unk804[12]; + u8 unk810[7]; + u8 unk817; + u8 unk818; + u8 unk819; + u8 unk81A; + u8 unk81B:4; + u8 unk81B_1:2; + u8 unk81B_3:1; + u8 unk81B_2:1; + u8 filler3[2]; + u8 unk81E; + u8 unk81F; + const u8* unk820; + u8 unk824; + u8 unk825; + u8 filler[2]; + u8 unk828; + u8 unk829[5]; + u8 unk82E[6]; + s16 unk834; + u8 filler4[0xE]; + u8 unk844[32][32]; + u8 filler2[4]; +}; + +extern struct UnkBagStruct *gUnknown_0203CE54; + // Exported RAM declarations extern u16 gSpecialVar_ItemId; // Exported ROM declarations +void sub_81AAC14(void); void sub_81AAC50(void); void sub_81AAC70(void); void bag_menu_mail_related(void); +void CB2_BagMenuFromStartMenu(void); + #endif //GUARD_item_menu_H diff --git a/include/item_menu_icons.h b/include/item_menu_icons.h index 56e012421..aee7599df 100644 --- a/include/item_menu_icons.h +++ b/include/item_menu_icons.h @@ -1,16 +1,25 @@ #ifndef GUARD_ITEM_MENU_ICONS #define GUARD_ITEM_MENU_ICONS +extern const struct CompressedSpriteSheet gUnknown_0857FB34; +extern const struct CompressedSpriteSheet gUnknown_0857FB3C; +extern const struct CompressedSpritePalette gUnknown_0857FB44; extern const struct CompressedSpriteSheet gUnknown_0857FDEC; extern const struct CompressedSpritePalette gUnknown_0857FDF4; -u8 sub_80D511C(u8 a0, u8 a1, u8 a2, u8 a3); +void RemoveBagSprite(u8 id); +void AddBagVisualSprite(u8 bagPocketId); +void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets); +void ShakeBagVisual(void); +void AddSwitchPocketRotatingBallSprite(s16 rotationDirection); +void AddBagItemIconSprite(u16 itemId, u8 id); +void RemoveBagItemIconSprite(u8 id); +void sub_80D4FAC(void); +void sub_80D4FC8(u8 arg0); +void sub_80D4FEC(u8 arg0); u8 CreateBerryTagSprite(u8 id, s16 x, s16 y); void FreeBerryTagSpritePalette(void); +u8 sub_80D511C(u8 berryId, u8 x, u8 y, bool8 startAffine); u8 CreateBerryFlavorCircleSprite(s16 x); -void sub_80D4FAC(void); -void RemoveBagItemIconObject(u8); -void sub_80D4FEC(u8); -void sub_80D4FC8(u8); #endif // GUARD_ITEM_MENU_ICONS diff --git a/include/libgcnmultiboot.h b/include/libgcnmultiboot.h new file mode 100644 index 000000000..7d347df05 --- /dev/null +++ b/include/libgcnmultiboot.h @@ -0,0 +1,17 @@ +#ifndef GUARD_LIBGCMMULTIBOOT_H +#define GUARD_LIBGCNMULTIBOOT_H + +struct GcmbStruct +{ + u16 gcmb_field_0; + vu8 gcmb_field_2; + u8 filler3[0x2C - 0x3]; +}; + +void GameCubeMultiBoot_Main(struct GcmbStruct *pStruct); +void GameCubeMultiBoot_ExecuteProgram(struct GcmbStruct *pStruct); +void GameCubeMultiBoot_Init(struct GcmbStruct *pStruct); +void GameCubeMultiBoot_HandleSerialInterrupt(struct GcmbStruct *pStruct); +void GameCubeMultiBoot_Quit(void); + +#endif // GUARD_LIBGCNMULTIBOOT_H diff --git a/include/link.h b/include/link.h index 0fa4d39c2..051370897 100644 --- a/include/link.h +++ b/include/link.h @@ -257,6 +257,7 @@ void sub_800AAF4(void); void sub_800AF18(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, u8 unk_06); void sub_800B348(void); void sub_800B3A4(u32 who); +bool32 sub_800A07C(void); extern u16 gLinkPartnersHeldKeys[6]; extern u32 gLinkDebugSeed; diff --git a/include/list_menu.h b/include/list_menu.h index 77d00bf97..0aa66a524 100644 --- a/include/list_menu.h +++ b/include/list_menu.h @@ -4,9 +4,11 @@ #define LIST_NOTHING_CHOSEN -1 #define LIST_B_PRESSED -2 -// Exported type declarations +#define LIST_NO_MULTIPLE_SCROLL 0 +#define LIST_MULTIPLE_SCROLL_DPAD 1 +#define LIST_MULTIPLE_SCROLL_L_R 2 -// Exported RAM declarations +struct ListMenu; struct ListMenuItem { @@ -14,33 +16,31 @@ struct ListMenuItem s32 id; }; -struct ListMenu; - struct ListMenuTemplate { const struct ListMenuItem *items; - void (* moveCursorFunc)(u32, bool8, struct ListMenu *); - void (* unk_08)(u8, s32, u8); + void (* moveCursorFunc)(s32, bool8, struct ListMenu *); + void (* unk_08)(u8 windowId, s32 itemId, u8 y); u16 totalItems; u16 maxShowed; - u8 unk_10; + u8 windowId; u8 unk_11; u8 unk_12; - u8 cursor_Y; - u32 upText_Y:4; // x1, x2, x4, x8 = xF - u32 cursorColor:4; // x10, x20, x40, x80 = xF0 - u32 fillColor:4; // x100, x200, x400, x800 = xF00 - u32 cursorShadowColor:4; // x1000, x2000, x4000, x8000 = xF000 - u32 unk_16_0:1; // x10000 - u32 spaceBetweenItems:6; // x20000, x40000, x80000, x100000, x200000, x400000 = x7E0000 - u32 unk_16_7:1; // x800000 - u32 unk_17_0:6; // x1000000, x2000000, x4000000, x8000000, x10000000, x20000000 = x3F000000 - u32 cursorKind:2; // x40000000, x80000000 + u8 cursor_X; + u8 upText_Y:4; // x1, x2, x4, x8 = xF + u8 cursorPal:4; // x10, x20, x40, x80 = xF0 + u8 fillValue:4; // x1, x2, x4, x8 = xF + u8 cursorShadowPal:4; // x10, x20, x40, x80 = xF0 + u8 lettersSpacing:3; + u8 unk_16_3:3; + u8 scrollMultiple:2; // x40, x80 = xC0 + u8 fontId:6; // x1, x2, x4, x8, x10, x20 = x3F + u8 cursorKind:2; // x40, x80 }; struct ListMenu { - struct ListMenuTemplate _template; + struct ListMenuTemplate template; u16 scrollOffset; u16 selectedRow; u8 unk_1C; @@ -49,14 +49,30 @@ struct ListMenu u8 unk_1F; }; -extern struct ListMenuTemplate gMultiuseListMenuTemplate; +struct UnknownListMenuWindowStruct +{ + u8 x; + u8 y; + u8 width; + u8 height; + u8 palNum; +}; -// Exported ROM declarations +extern struct ListMenuTemplate gMultiuseListMenuTemplate; -u8 ListMenuInit(struct ListMenuTemplate *template, u16 cursorPage, u16 cursorPosition); +s32 DoMysteryGiftListMenu(struct WindowTemplate *windowTemplate, struct ListMenuTemplate *listMenuTemplate, u8 arg2, u16 tileNum, u16 palNum); +u8 ListMenuInit(struct ListMenuTemplate *listMenuTemplate, u16 scrollOffset, u16 selectedRow); +u8 ListMenuInitWithWindows(struct ListMenuTemplate *listMenuTemplate, struct UnknownListMenuWindowStruct *arg1, u16 scrollOffset, u16 selectedRow); s32 ListMenuHandleInputGetItemId(u8 listTaskId); -void sub_81AE860(u8 listTaskId, u16 *a1, u16 *a2); -void sub_81AE6C8(u8 listTaskId, u16 *a1, u16 *a2); -u8 ListMenuGetYCoordForPrintingArrowCursor(u8); +void DestroyListMenuTask(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow); +void sub_81AE70C(u8 listTaskId); +void ChangeListMenuPals(u8 listTaskId, u8 cursorPal, u8 fillValue, u8 cursorShadowPal); +void ChangeListMenuCoords(u8 listTaskId, u8 x, u8 y); +s32 ListMenuTestInput(struct ListMenuTemplate *template, u32 scrollOffset, u32 selectedRow, u16 keys, u16 *newScrollOffset, u16 *newSelectedRow); +void ListMenuGetCurrentItemArrayId(u8 listTaskId, u16 *arrayId); +void ListMenuGetScrollAndRow(u8 listTaskId, u16 *scrollOffset, u16 *selectedRow); +u16 ListMenuGetYCoordForPrintingArrowCursor(u8 listTaskId); +void sub_81AF028(u8 cursorPal, u8 fillValue, u8 cursorShadowPal); +void sub_81AF078(s32 arg0, u8 arg1, struct ListMenu *list); #endif //GUARD_LIST_MENU_H diff --git a/include/load_save.h b/include/load_save.h index 92c99fd90..460cdf6f3 100644 --- a/include/load_save.h +++ b/include/load_save.h @@ -21,5 +21,7 @@ void LoadSerializedGame(void); void LoadPlayerBag(void); void SavePlayerBag(void); void SetSaveBlocksPointers(u16); +void sub_8076D5C(void); +void sav2_gender2_inplace_and_xFE(void); #endif // GUARD_LOAD_SAVE_H diff --git a/include/match_call.h b/include/match_call.h new file mode 100644 index 000000000..9698e7cd3 --- /dev/null +++ b/include/match_call.h @@ -0,0 +1,13 @@ +#ifndef GUARD_MATCH_CALL_H +#define GUARD_MATCH_CALL_H + +enum { + MATCH_CALL_TYPE_NON_TRAINER, + MATCH_CALL_TYPE_TRAINER, + MATCH_CALL_TYPE_WALLY, + MATCH_CALL_TYPE_BIRCH, + MATCH_CALL_TYPE_MAY_BRENDAN, + MATCH_CALL_TYPE_GYMLEADER_ELITEFOUR +}; + +#endif //GUARD_MATCH_CALL_H diff --git a/include/menu.h b/include/menu.h index c2f15422a..118e8f9a9 100644 --- a/include/menu.h +++ b/include/menu.h @@ -1,3 +1,4 @@ + #ifndef GUARD_MENU_H #define GUARD_MENU_H @@ -27,8 +28,9 @@ void NewMenuHelpers_DrawDialogueFrame(u8, u8); void sub_819746C(u8 windowId, bool8 copyToVram); void NewMenuHelpers_DrawStdWindowFrame(u8, u8); u16 AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str, u8 speed, void (*callback)(struct TextSubPrinter *, u16), u8 fgColor, u8 bgColor, u8 shadowColor); +void PrintPlayerNameOnWindow(u8, const u8*, u16, u16); void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback); -void sub_8197434(u8 a0, u8 a1); +void sub_8197434(u8 windowId, bool8 copyToVram); void SetStandardWindowBorderStyle(u8 a0, u8 a1); void sub_8197930(void); u8 GetPlayerTextSpeed(void); @@ -53,6 +55,7 @@ struct WindowTemplate sub_8198A50(u8, u8, u8, u8, u8, u8, u16); void CreateYesNoMenu(const struct WindowTemplate *windowTemplate, u16 borderFirstTileNum, u8 borderPalette, u8 initialCursorPos); void copy_decompressed_tile_data_to_vram_autofree(u8 bgId, const void *src, int size, u16 offset, u8 mode); s8 ProcessMenuInputNoWrap_(void); +s8 ProcessMenuInput_other(void); void do_scheduled_bg_tilemap_copies_to_vram(void); void clear_scheduled_bg_copies_to_vram(void); void AddTextPrinterParameterized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str); @@ -67,6 +70,16 @@ void AddItemMenuActionTextPrinters (u8, u8, u8, u8, u8, u8, u8, const struct Men void sub_8198DBC(u8, u8, u8, u8, u8, u8, u8, const struct MenuAction*, const u8*); u8 sub_8199944(u8, u8, u8, u8, u8); u8 sub_8199134(s8, s8); +u8 GetStartMenuWindowId(void); void sub_819A2BC(u8, u8); +u8 MoveMenuCursor(s8 cursorDelta); +void NewMenuHelpers_DrawStdWindowFrame(u8 windowId, bool8 CopyToVram); +u8 sub_81979C4(u8 a1); +u8 sub_81983AC(u8 windowId, u8 fontId, u8 left, u8 top, u8 cursorHeight, u8 numChoices, u8 initialCursorPos); +void sub_819786C(u8 windowId, bool8 copyToVram); +void AddTextPrinterForMessage_2(bool8 allowSkippingDelayWithButtonPress); +void RemoveStartMenuWindow(void); +void sub_8197948(u8 initialCursorPos); +void sub_819A344(u8 a0, u8 *dest, u8 color); #endif // GUARD_MENU_H diff --git a/include/menu_helpers.h b/include/menu_helpers.h index e744c293c..4de6603a3 100644 --- a/include/menu_helpers.h +++ b/include/menu_helpers.h @@ -14,7 +14,7 @@ struct YesNoFuncTable // Exported RAM declarations // Exported ROM declarations - +void sub_812220C(struct ItemSlot *, u8, u8 *, u8 *, u8); void sub_812225C(u16 *, u16 *, u8, u8); void sub_8122298(u16 *, u16 *, u8, u8, u8); void sub_8121F68(u8 taskId, const struct YesNoFuncTable *data); @@ -24,7 +24,8 @@ void ResetVramOamAndBgCntRegs(void); void SetVBlankHBlankCallbacksToNull(void); void ResetAllBgsCoordinates(void); bool16 RunTextPrintersRetIsActive(u8 textPrinterId); -void sub_8122344(void *arg0, u8 arg1); +void sub_8122344(u8 *arg0, u8 arg1); +void sub_81223B0(u8 *arg0, u8 arg1); void LoadListMenuArrowsGfx(void); void sub_81223FC(u8 *a0, u8 count, u8 a2); void sub_8122448(u8 *a0, u8 count, u16 x, u16 y); diff --git a/include/menu_indicators.h b/include/menu_indicators.h index b82e48725..a099cffab 100644 --- a/include/menu_indicators.h +++ b/include/menu_indicators.h @@ -7,16 +7,31 @@ // Exported ROM declarations -struct ArrowStruct { +struct ArrowStruct +{ u8 unk0[6]; u16 unk6[4]; u8 unkE; }; +struct CursorStruct +{ + u8 unk0; + u8 unk1; + u16 unk2; + u16 unk4; + u16 unk6; + u16 unk8; + u8 unkA; +}; + void Task_ScrollIndicatorArrowPairOnMainMenu(u8); u8 AddScrollIndicatorArrowPairParametrized(u8, u8, u8, u8, s32, u16, u16, u16 *); void RemoveScrollIndicatorArrowPair(u8); u8 AddScrollIndicatorArrowPair(const struct ArrowStruct*, void*); void sub_81AF15C(u8, u8, u8); +void ListMenuRemoveCursorObject(u8 taskId, u32 cursorKind); +void ListMenuUpdateCursorObject(u8 taskId, u16 x, u16 y, u32 cursorKind); +u8 ListMenuAddCursorObjectInternal(struct CursorStruct *cursor, u32 cursorKind); #endif //GUARD_MENU_INDICATORS_H diff --git a/include/multiboot_pokemon_colosseum.h b/include/multiboot_pokemon_colosseum.h new file mode 100644 index 000000000..33e4bc33c --- /dev/null +++ b/include/multiboot_pokemon_colosseum.h @@ -0,0 +1,6 @@ +#ifndef GUARD_MULTIBOOT_POKEMON_COLOSSEUM_H +#define GUARD_MULTIBOOT_POKEMON_COLOSSEUM_H + +extern const u16 gMultiBootProgram_PokemonColosseum_Start[0x14000]; + +#endif // GUARD_MULTIBOOT_POKEMON_COLOSSEUM_H diff --git a/include/party_menu.h b/include/party_menu.h index 14aacce88..c96eb0d9d 100644 --- a/include/party_menu.h +++ b/include/party_menu.h @@ -1,6 +1,6 @@ #ifndef GUARD_PARTY_MENU_H #define GUARD_PARTY_MENU_H - +#include "task.h" enum { AILMENT_NONE, @@ -11,6 +11,17 @@ enum AILMENT_BRN }; +struct Struct203CEC8 +{ + u8 filler[0x9]; + s8 unk9; + s8 unkA; + u8 unkB; + u8 filler2[0x2]; +}; + +extern struct Struct203CEC8 gUnknown_0203CEC8; + bool8 pokemon_has_move(struct Pokemon *, u16); void sub_81B58A8(void); void DoWallyTutorialBagMenu(void); @@ -20,4 +31,12 @@ u8 GetCursorSelectionMonId(void); bool8 FieldCallback_Teleport(void); void sub_81B7F60(void); +void sub_81B0FCC(u8 partyIdx, u8 a); +void sub_81B1370(u8 taskId); +void display_pokemon_menu_message(u8 windowId); +void sub_81B1F18(u8 taskId, u8 pokemonIdx, s8 a, s16 hp, TaskFunc func); +void sub_81B1B5C(void *a, u8 b); +u8 sub_81B1BD4(); +void sub_81B8448(); + #endif // GUARD_PARTY_MENU_H diff --git a/include/player_pc.h b/include/player_pc.h index cc2e85b2b..bd060faa8 100644 --- a/include/player_pc.h +++ b/include/player_pc.h @@ -1,13 +1,88 @@ #ifndef GUARD_PLAYER_PC_H #define GUARD_PLAYER_PC_H +// local task defines +#define PAGE_INDEX data[0] +#define ITEMS_ABOVE_TOP data[1] +#define NUM_ITEMS data[1] +#define NUM_QUANTITY_ROLLER data[3] +#define NUM_PAGE_ITEMS data[4] +// not used +#define CURRENT_ITEM_STORAGE_MENU data[3] +// not used +#define SWAP_ITEM_INDEX data[8] +#define SWITCH_MODE_ACTIVE data[9] + +// this is potentially an ewram access occuring in high ewram. TODO: investigate this further. +#define NEW_GAME_PC_ITEMS(i, type) ((u16)((u16 *)gNewGamePCItems + type)[i * 2]) + +// defined and used in the above macro +enum +{ + PC_ITEM_ID, + PC_QUANTITY +}; + +// player PC menu options +enum +{ + PLAYERPC_MENU_ITEMSTORAGE, + PLAYERPC_MENU_MAILBOX, + PLAYERPC_MENU_DECORATION, + PLAYERPC_MENU_TURNOFF +}; + +// item storage menus +enum +{ + ITEMPC_MENU_WITHDRAW, + ITEMPC_MENU_DEPOSIT, + ITEMPC_MENU_TOSS, + ITEMPC_MENU_EXIT +}; + +// mailbox mail options +enum +{ + MAILBOX_READ, + MAILBOX_MOVE_TO_BAG, + MAILBOX_GIVE, + MAILBOX_CANCEL, +}; + +// special item description handlers +enum +{ + ITEMPC_SWITCH_WHICH_ITEM = 0xFFF7, + ITEMPC_OKAY_TO_THROW_AWAY, + ITEMPC_TOO_IMPORTANT, + ITEMPC_NO_MORE_ROOM, + ITEMPC_THREW_AWAY_ITEM, + ITEMPC_HOW_MANY_TO_TOSS, + ITEMPC_WITHDREW_THING, + ITEMPC_HOW_MANY_TO_WITHDRAW, + ITEMPC_GO_BACK_TO_PREV +}; + +struct PlayerPCItemPageStruct +{ + u16 cursorPos; + u16 itemsAbove; + u8 pageItems; + u8 count; + u8 filler[3]; + u8 scrollIndicatorId; +}; + // Exported type declarations // Exported RAM declarations +extern struct PlayerPCItemPageStruct playerPCItemPageInfo; // Exported ROM declarations +extern const struct MenuAction gMailboxMailOptions[]; -void sub_816B060(u8 taskId); +void ReshowPlayerPC(u8 taskId); void sub_816B31C(void); #endif //GUARD_PLAYER_PC_H diff --git a/include/pokedex.h b/include/pokedex.h index d3cb670c8..19e1162e2 100644 --- a/include/pokedex.h +++ b/include/pokedex.h @@ -17,7 +17,6 @@ enum }; s8 GetSetPokedexFlag(u16 nationalNum, u8 caseId); -u16 GetNationalPokedexCount(u8); -u16 GetHoennPokedexCount(u8); +u16 sub_80C0E9C(u16, s16, s16, u16); #endif // GUARD_POKEDEX_H diff --git a/include/pokemon.h b/include/pokemon.h index 6df9ce313..cd79a217d 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -468,6 +468,7 @@ extern struct Pokemon gEnemyParty[PARTY_SIZE]; extern struct SpriteTemplate gUnknown_0202499C; extern struct PokemonStorage* gPokemonStoragePtr; +extern const struct BattleMove gBattleMoves[]; extern const u8 gFacilityClassToPicIndex[]; extern const u8 gFacilityClassToTrainerClass[]; extern const struct BaseStats gBaseStats[]; diff --git a/include/pokenav.h b/include/pokenav.h index ebe3b325c..fabe211ea 100644 --- a/include/pokenav.h +++ b/include/pokenav.h @@ -1,5 +1,6 @@ #ifndef GUARD_POKENAV_H #define GUARD_POKENAV_H +#include "player_pc.h" bool8 sub_81D5C18(void); bool8 sub_81D20BC(void *arg0); @@ -13,5 +14,12 @@ void sub_81D3480(void *arg0, u8 arg1); void sub_81D2754(void *arg0, void *arg1); void sub_81D1F84(void *arg0, void *arg1, void *arg2); const u8 *sub_81D62AC(void); +u8 sub_81D1C84(u8); +u8 sub_81D1DC0(struct PlayerPCItemPageStruct *); +void sub_81D1E90(struct PlayerPCItemPageStruct *); +void sub_81D1EC0(void); +void sub_81D1D04(u8); +bool8 sub_81D1C44(u8); + #endif //GUARD_POKENAV_H diff --git a/include/roulette_util.h b/include/roulette_util.h new file mode 100644 index 000000000..f59c4e44c --- /dev/null +++ b/include/roulette_util.h @@ -0,0 +1,17 @@ +#ifndef GUARD_ROULETTE_UTIL_H +#define GUARD_ROULETTE_UTIL_H + +// structures +struct InnerStruct203CF18 +{ + u8 filler[0xC4]; +}; + +void sub_8151B68(struct InnerStruct203CF18 *, const u8*); +void sub_8151B3C(struct InnerStruct203CF18 *); +void sub_8151CA8(struct InnerStruct203CF18 *, u8, u8); +void sub_8151C50(struct InnerStruct203CF18 *, u8, u8); +void sub_8151D28(struct InnerStruct203CF18 *, u8, u8); +void sub_8151E50(struct InnerStruct203CF18 *); + +#endif // GUARD_ROULETTE_UTIL_H diff --git a/include/save.h b/include/save.h index 3bd1ff8cf..f06db2955 100644 --- a/include/save.h +++ b/include/save.h @@ -47,19 +47,19 @@ enum // Do save types enum { - NORMAL_SAVE, - LINK_SAVE, - //EREADER_SAVE, // depreciated in Emerald - LINK2_SAVE, // unknown 2nd link save - HOF_SAVE, - DIFFERENT_FILE_SAVE, - HOF_DELETE_SAVE // unused + SAVE_NORMAL, + SAVE_LINK, + //EREADER_SAVE, // deprecated in Emerald + SAVE_LINK2, // unknown 2nd link save + SAVE_HALL_OF_FAME, + SAVE_OVERWRITE_DIFFERENT_FILE, + SAVE_HALL_OF_FAME_ERASE_BEFORE // unused }; #define SECTION_ID_RECORDED_BATTLE 31 void ClearSaveData(void); -void ResetSaveCounters(void); +void Save_ResetSaveCounters(void); bool32 SetDamagedSectorBits(u8 op, u8 bit); u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location); u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location); @@ -88,7 +88,7 @@ u8 sub_81533E0(void); u8 sub_8153408(void); u8 sub_8153430(void); bool8 sub_8153474(void); -u8 sub_81534D0(u8 a1); +u8 Save_LoadGameData(u8 a1); u16 sub_815355C(void); u32 TryCopySpecialSaveSection(u8 sector, u8* dst); u32 sub_8153634(u8 sector, u8* src); diff --git a/include/start_menu.h b/include/start_menu.h index 6c7cb3237..5551b149d 100644 --- a/include/start_menu.h +++ b/include/start_menu.h @@ -1,6 +1,16 @@ #ifndef GUARD_START_MENU_H #define GUARD_START_MENU_H +extern bool8 (*gMenuCallback)(void); // Defined in sym_common.txt + +void sub_809FA18(void); +void sub_809FA34(u8 taskId); +void ShowStartMenu(void); +void sub_809FDD4(void); +void SaveGame(void); +void sub_80A0514(void); +void sub_80A08CC(void); +void HideStartMenu(void); void AppendToList(u8* list, u8* pos, u8 newEntry); #endif // GUARD_START_MENU_H diff --git a/include/starter_choose.h b/include/starter_choose.h index 61bc17735..18af478aa 100644 --- a/include/starter_choose.h +++ b/include/starter_choose.h @@ -1,6 +1,11 @@ #ifndef GUARD_STARTER_CHOOSE_H #define GUARD_STARTER_CHOOSE_H +extern const u16 gBirchBagGrassPal[2][16]; +extern const u8 gBirchBagTilemap[]; +extern const u8 gBirchGrassTilemap[]; +extern const u8 gBirchHelpGfx[]; + u16 GetStarterPokemon(u16 chosenStarterId); void CB2_ChooseStarter(void); diff --git a/include/strings.h b/include/strings.h index c9ebc175f..7c81dbcfb 100644 --- a/include/strings.h +++ b/include/strings.h @@ -112,9 +112,6 @@ extern const u8 gText_Cancel4[]; extern const u8 gText_IsThisTheCorrectTime[]; extern const u8 gText_PkmnFainted3[]; extern const u8 gText_Coins[]; -extern const u8 gText_Draw[]; -extern const u8 gText_Loss[]; -extern const u8 gText_Win[]; extern const u8 gText_Var1AteTheVar2[]; extern const u8 gText_Var1HappilyAteVar2[]; @@ -200,6 +197,23 @@ extern const u8 gText_Peak[]; extern const u8 gText_SafariBallStock[]; extern const u8 gText_BattlePyramidFloor[]; +// save menu texts +extern const u8 gText_ConfirmSave[]; +extern const u8 gText_DifferentSaveFile[]; +extern const u8 gText_AlreadySavedFile[]; +extern const u8 gText_SavingDontTurnOff[]; +extern const u8 gText_PlayerSavedGame[]; +extern const u8 gText_SaveError[]; +extern const u8 gText_SavingDontTurnOffPower[]; +extern const u8 gText_SavingPlayer[]; +extern const u8 gText_SavingBadges[]; +extern const u8 gText_SavingPokedex[]; +extern const u8 gText_SavingTime[]; + +// Battle pyramid menu texts +extern const u8 gText_BattlePyramidConfirmRest[]; +extern const u8 gText_BattlePyramidConfirmRetire[]; + // option menu texts extern const u8 gText_TextSpeedSlow[]; extern const u8 gText_TextSpeedMid[]; @@ -348,6 +362,11 @@ extern const u8 gText_DepositedVar2Var1s[]; extern const u8 gText_NoRoomForItems[]; extern const u8 gText_ThreeDashes[]; +//party menu text +extern const u8 gText_PkmnHPRestoredByVar2[]; +extern const u8 gText_CantBeUsedOnPkmn[]; + +//birch dex rating text extern const u8 gBirchDexRatingText_LessThan10[]; extern const u8 gBirchDexRatingText_LessThan20[]; extern const u8 gBirchDexRatingText_LessThan30[]; @@ -370,4 +389,45 @@ extern const u8 gBirchDexRatingText_LessThan190[]; extern const u8 gBirchDexRatingText_LessThan200[]; extern const u8 gBirchDexRatingText_DexCompleted[]; +//player pc text +extern const u8 gText_WhatWouldYouLike[]; +extern const u8 gText_NoMailHere[]; + +extern const u8 gText_TakeOutItemsFromPC[]; +extern const u8 gText_StoreItemsInPC[]; +extern const u8 gText_ThrowAwayItemsInPC[]; +extern const u8 gText_GoBackPrevMenu[]; + +extern const u8 gText_ItemStorage[]; +extern const u8 gText_Mailbox[]; +extern const u8 gText_Decoration[]; +extern const u8 gText_TurnOff[]; + +extern const u8 gText_WithdrawItem[]; +extern const u8 gText_DepositItem[]; +extern const u8 gText_TossItem[]; +extern const u8 gText_Cancel[]; + +extern const u8 gText_Read[]; +extern const u8 gText_MoveToBag[]; +extern const u8 gText_Give2[]; +extern const u8 gText_Cancel2[]; + +extern const u8 gText_NoItems[]; +extern const u8 gText_WhatToDoWithVar1sMail[]; +extern const u8 gText_MessageWillBeLost[]; +extern const u8 gText_BagIsFull[]; + +extern const u8 gText_MailToBagMessageErased[]; +extern const u8 gText_GoBackPrevMenu[]; +extern const u8 gText_WithdrawHowManyItems[]; +extern const u8 gText_WithdrawXItems[]; +extern const u8 gText_TossHowManyVar1s[]; +extern const u8 gText_ThrewAwayVar2Var1s[]; +extern const u8 gText_NoRoomInBag[]; +extern const u8 gText_TooImportantToToss[]; +extern const u8 gText_ConfirmTossItems[]; +extern const u8 gText_MoveVar1Where[]; + + #endif //GUARD_STRINGS_H diff --git a/include/text.h b/include/text.h index 81c066426..2566b51b7 100644 --- a/include/text.h +++ b/include/text.h @@ -82,6 +82,12 @@ #define TEXT_COLOR_TRANSPARENT 0x0 #define TEXT_COLOR_WHITE 0x1 #define TEXT_COLOR_DARK_GREY 0x2 +// 0x3 +#define TEXT_COLOR_RED 0x4 +// 0x5 +#define TEXT_COLOR_GREEN 0x6 +// 0x7 +#define TEXT_COLOR_BLUE 0x8 // battle placeholders are located in battle_message.h diff --git a/include/tv.h b/include/tv.h index eca11385e..19c900ba8 100644 --- a/include/tv.h +++ b/include/tv.h @@ -4,17 +4,46 @@ extern u8 *const gTVStringVarPtrs[3]; void ClearTVShowData(void); -void PutPokemonTodayCaughtOnAir(void); +void sub_80EE184(void); +void sub_80EE35C(u16 foeSpecies, u16 species, u8 moveIdx, const u16 *movePtr, u16 betterMove); +void sub_80EE8C8(u16 winStreak, u8 facility); +void DoTVShow(void); +void DoTVShowInSearchOfTrainers(void); +void sub_80EDCE8(void); +void sub_80EE2CC(void); +void sub_80EE72C(void); +void sub_80EED10(void); +void sub_80EED34(void); +void sub_80EED60(u16 delta); +void sub_80F01B8(void); +void sub_80F01E8(void *src, u32 size, u8 masterIdx); +void sub_80EE4DC(struct Pokemon *pokemon, u8 ribbonMonDataIdx); u32 GetPlayerIDAsU32(void); bool8 GetPriceReduction(u8 newsKind); +void sub_80F14F8(TVShow *shows); +size_t CountDigits(int value); u8 GetRibbonCount(struct Pokemon *pokemon); -void TV_PutSecretBaseVisitOnTheAir(void); -void sub_80EE184(void); +void sub_80EDE70(u16 nCoinsSpent); +void sub_80EDE84(u16 nCoinsSpent); +void sub_80EDD78(u16 nCoinsPaidOut); void sub_80EEA70(void); -void sub_80F14F8(TVShow *shows); -size_t sub_80EF370(int value); -bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 unused, u8 sheen, u8 language); +void sub_80EDB44(void); +void sub_80EDC60(const u16 *words); +void sub_80EDA80(void); +void sub_80F0C7C(void *src, u32 size, u8 masterIdx); +void sub_80F0BB8(void); +void sub_80ED950(bool8 flag); +void sub_80EEC80(void); +void sub_80EECA4(void); +void sub_80EECC8(void); +void sub_80EECEC(void); +void sub_80F1208(TVShow *shows); +void sub_80EE44C(u8 nMonsCaught, u8 nPkblkUsed); void SetPokemonAnglerSpecies(u16 species); void UpdateTVShowsPerDay(u16 days); +void PutPokemonTodayCaughtOnAir(void); +void TV_PutSecretBaseVisitOnTheAir(void); +bool8 Put3CheersForPokeblocksOnTheAir(const u8 *partnersName, u8 flavor, u8 unused, u8 sheen, u8 language); +void PutBattleUpdateOnTheAir(u8 opponentLinkPlayerId, u16 move, u16 speciesPlayer, u16 speciesOpponent); #endif //GUARD_TV_H |