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-rw-r--r--include/event_object_movement.h2
-rw-r--r--include/field_control_avatar.h2
-rw-r--r--include/field_effect.h4
-rw-r--r--include/field_poison.h4
-rw-r--r--include/fldeff_80F9BCC.h2
-rw-r--r--include/global.fieldmap.h16
-rw-r--r--include/overworld.h16
7 files changed, 23 insertions, 23 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index ddccfe39b..8a66d140c 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -82,7 +82,7 @@ struct LockedAnimEventObjects
extern const struct SpriteFrameImage gEventObjectPicTable_PechaBerryTree[];
extern const u8 gReflectionEffectPaletteMap[];
-void sub_808D438(void);
+void ResetEventObjects(void);
u8 GetMoveDirectionAnimNum(u8);
u8 GetEventObjectIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetEventObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
diff --git a/include/field_control_avatar.h b/include/field_control_avatar.h
index 0ff1834ca..14245a8a2 100644
--- a/include/field_control_avatar.h
+++ b/include/field_control_avatar.h
@@ -25,7 +25,7 @@ struct FieldInput
void FieldClearPlayerInput(struct FieldInput *pStruct);
void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
-int sub_809C014(struct FieldInput *pStruct);
+int ProcessPlayerFieldInput(struct FieldInput *pStruct);
u8 *sub_80682A8(struct MapPosition *, u8, u8);
void overworld_poison_timer_set(void);
void prev_quest_postbuffer_cursor_backup_reset(void);
diff --git a/include/field_effect.h b/include/field_effect.h
index e05ded621..f049d6966 100644
--- a/include/field_effect.h
+++ b/include/field_effect.h
@@ -179,8 +179,8 @@ bool8 sub_80B7B94(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7BCC(struct Task *, struct EventObject *, struct Sprite *);
bool8 sub_80B7BF4(struct Task *, struct EventObject *, struct Sprite *);
-void sub_80B7D14(struct Task *);
-void sub_80B7D34(struct Task *);
+static void EscapeRopeFieldEffect_Step0(struct Task *);
+static void EscapeRopeFieldEffect_Step1(struct Task *);
void sub_80B7EC4(struct Task *);
void sub_80B7EE8(struct Task *);
diff --git a/include/field_poison.h b/include/field_poison.h
index d1a4c823b..90d017ac7 100644
--- a/include/field_poison.h
+++ b/include/field_poison.h
@@ -13,7 +13,7 @@ enum {
FLDPSN_FNT
};
-void sub_80F972C(void);
-unsigned int overworld_poison(void);
+void ExecuteWhiteOut(void);
+u32 DoPoisonFieldEffect(void);
#endif //GUARD_FIELD_POISON_H
diff --git a/include/fldeff_80F9BCC.h b/include/fldeff_80F9BCC.h
index ba775cd6d..67e0de85f 100644
--- a/include/fldeff_80F9BCC.h
+++ b/include/fldeff_80F9BCC.h
@@ -11,7 +11,7 @@ void sub_80FA5E4(s16 id, s16 x, s16 y);
void sub_80FA794(s16 x, s16 y);
void CreateRecordMixingSprite(void);
void DestroyRecordMixingSprite(void);
-void overworld_poison_effect(void);
+void FldeffPoison_Start(void);
bool8 sub_80FADE4(u16, u8);
#endif //GUARD_FLDEFF_80F9BCC_H
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 4bec8e0c7..3f0b61ea7 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -230,14 +230,14 @@ struct EventObjectGraphicsInfo
/*0x20*/ const union AffineAnimCmd *const *affineAnims;
};
-#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
-#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
-#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
-#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
-#define PLAYER_AVATAR_FLAG_4 (1 << 4)
-#define PLAYER_AVATAR_FLAG_5 (1 << 5)
-#define PLAYER_AVATAR_FLAG_6 (1 << 6)
-#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
+#define PLAYER_AVATAR_FLAG_ON_FOOT (1 << 0)
+#define PLAYER_AVATAR_FLAG_MACH_BIKE (1 << 1)
+#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
+#define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
+#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
+#define PLAYER_AVATAR_FLAG_5 (1 << 5)
+#define PLAYER_AVATAR_FLAG_6 (1 << 6)
+#define PLAYER_AVATAR_FLAG_DASH (1 << 7)
enum
{
diff --git a/include/overworld.h b/include/overworld.h
index 3dce20ab2..6b38a8782 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -47,13 +47,13 @@ void Overworld_SetEventObjTemplateMovementType(u8 localId, u8 movementType);
const struct MapLayout *GetMapLayout(void);
void ApplyCurrentWarp(void);
void set_warp2_warp3_to_neg_1(void);
-void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-bool32 IsDummyWarp(struct WarpData *warp);
+static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
+static bool32 IsDummyWarp(struct WarpData *warp);
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
struct MapHeader const *const GetDestinationWarpMapHeader(void);
-void LoadCurrentMapData(void);
-void LoadSaveblockMapHeader(void);
-void SetPlayerCoordsFromWarp(void);
+static void LoadCurrentMapData(void);
+static void LoadSaveblockMapHeader(void);
+static void SetPlayerCoordsFromWarp(void);
void WarpIntoMap(void);
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
@@ -67,7 +67,7 @@ void sub_8084D5C(s16 a1, s16 a2);
void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E14(void);
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void SetFixedDiveWarpAsDestination(void);
+static void SetFixedDiveWarpAsDestination(void);
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetFixedHoleWarpAsDestination(s16 x, s16 y);
void warp1_set_to_sav1w(void);
@@ -75,7 +75,7 @@ void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084F6C(u8 a1);
void sub_8084FAC(void);
const struct MapConnection *GetMapConnection(u8 dir);
-bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
+static bool8 SetDiveWarp(u8 dir, u16 x, u16 y);
bool8 SetDiveWarpEmerge(u16 x, u16 y);
bool8 SetDiveWarpDive(u16 x, u16 y);
void mliX_load_map(u8 mapGroup, u8 mapNum);
@@ -105,7 +105,7 @@ void UpdateAmbientCry(s16 *state, u16 *delayCounter);
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
u8 GetMapTypeByWarpData(struct WarpData *warp);
u8 Overworld_GetMapTypeOfSaveblockLocation(void);
-u8 get_map_light_from_warp0(void);
+u8 GetLastUsedWarpMapType(void);
bool8 is_map_type_1_2_3_5_or_6(u8 mapType);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
bool8 Overworld_MapTypeIsIndoors(u8 mapType);