diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/battle_anim.h | 186 | ||||
-rw-r--r-- | include/graphics.h | 1096 |
2 files changed, 641 insertions, 641 deletions
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 6909d836b..aaa3cd274 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -11,137 +11,137 @@ #define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1) #define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2) #define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3) -#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) +#define ANIM_TAG_ORB (ANIM_SPRITES_START + 4) #define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5) #define ANIM_TAG_SEED (ANIM_SPRITES_START + 6) -#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) -#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused +#define ANIM_TAG_EXPLOSION_6 (ANIM_SPRITES_START + 7) +#define ANIM_TAG_PINK_ORB (ANIM_SPRITES_START + 8) // unused #define ANIM_TAG_GUST (ANIM_SPRITES_START + 9) #define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10) #define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11) -#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused +#define ANIM_TAG_ORANGE (ANIM_SPRITES_START + 12) // unused #define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13) #define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14) #define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15) #define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16) #define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17) #define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18) -#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused +#define ANIM_TAG_GLASS (ANIM_SPRITES_START + 19) // unused #define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20) -#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) -#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) -#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused -#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused -#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused -#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused +#define ANIM_TAG_HIT (ANIM_SPRITES_START + 21) +#define ANIM_TAG_HIT_2 (ANIM_SPRITES_START + 22) +#define ANIM_TAG_BLUE_SHARDS (ANIM_SPRITES_START + 23) // unused +#define ANIM_TAG_CLOSING_EYE (ANIM_SPRITES_START + 24) // unused +#define ANIM_TAG_WAVING_HAND (ANIM_SPRITES_START + 25) // unused +#define ANIM_TAG_HIT_DUPLICATE (ANIM_SPRITES_START + 26) // unused #define ANIM_TAG_LEER (ANIM_SPRITES_START + 27) -#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused +#define ANIM_TAG_BLUE_BURST (ANIM_SPRITES_START + 28) // unused #define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29) #define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30) #define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31) -#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) +#define ANIM_TAG_BUBBLE_BURST (ANIM_SPRITES_START + 32) #define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33) -#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused +#define ANIM_TAG_SPINNING_FIRE (ANIM_SPRITES_START + 34) // unused #define ANIM_TAG_FIRE_PLUME (ANIM_SPRITES_START + 35) -#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused +#define ANIM_TAG_LIGHTNING_2 (ANIM_SPRITES_START + 36) // unused #define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37) -#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused +#define ANIM_TAG_CLAW_SLASH_2 (ANIM_SPRITES_START + 38) // unused #define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39) -#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused -#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused -#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused +#define ANIM_TAG_SCRATCH_3 (ANIM_SPRITES_START + 40) // unused +#define ANIM_TAG_SCRATCH_2 (ANIM_SPRITES_START + 41) // unused +#define ANIM_TAG_BUBBLE_BURST_2 (ANIM_SPRITES_START + 42) // unused #define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43) -#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused -#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused -#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused -#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused +#define ANIM_TAG_GLASS_2 (ANIM_SPRITES_START + 44) // unused +#define ANIM_TAG_PINK_HEART_2 (ANIM_SPRITES_START + 45) // unused +#define ANIM_TAG_SAP_DRIP (ANIM_SPRITES_START + 46) // unused +#define ANIM_TAG_SAP_DRIP_2 (ANIM_SPRITES_START + 47) // unused #define ANIM_TAG_SPARKLE_1 (ANIM_SPRITES_START + 48) #define ANIM_TAG_SPARKLE_2 (ANIM_SPRITES_START + 49) #define ANIM_TAG_HUMANOID_FOOT (ANIM_SPRITES_START + 50) -#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) -#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused +#define ANIM_TAG_MONSTER_FOOT (ANIM_SPRITES_START + 51) +#define ANIM_TAG_HUMANOID_HAND (ANIM_SPRITES_START + 52) // unused #define ANIM_TAG_NOISE_LINE (ANIM_SPRITES_START + 53) -#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused -#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused +#define ANIM_TAG_YELLOW_UNK (ANIM_SPRITES_START + 54) // unused +#define ANIM_TAG_RED_FIST (ANIM_SPRITES_START + 55) // unused #define ANIM_TAG_SLAM_HIT (ANIM_SPRITES_START + 56) -#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused +#define ANIM_TAG_RING (ANIM_SPRITES_START + 57) // unused #define ANIM_TAG_ROCKS (ANIM_SPRITES_START + 58) -#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused -#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused -#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused -#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused +#define ANIM_TAG_Z (ANIM_SPRITES_START + 59) // unused +#define ANIM_TAG_YELLOW_UNK_2 (ANIM_SPRITES_START + 60) // unused +#define ANIM_TAG_AIR_SLASH (ANIM_SPRITES_START + 61) // unused +#define ANIM_TAG_SPINNING_GREEN_ORBS (ANIM_SPRITES_START + 62) // unused #define ANIM_TAG_LEAF (ANIM_SPRITES_START + 63) #define ANIM_TAG_FINGER (ANIM_SPRITES_START + 64) #define ANIM_TAG_POISON_POWDER (ANIM_SPRITES_START + 65) -#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused +#define ANIM_TAG_BROWN_TRIANGLE (ANIM_SPRITES_START + 66) // unused #define ANIM_TAG_SLEEP_POWDER (ANIM_SPRITES_START + 67) #define ANIM_TAG_STUN_SPORE (ANIM_SPRITES_START + 68) -#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused +#define ANIM_TAG_POWDER (ANIM_SPRITES_START + 69) // unused #define ANIM_TAG_SPARKLE_3 (ANIM_SPRITES_START + 70) #define ANIM_TAG_SPARKLE_4 (ANIM_SPRITES_START + 71) #define ANIM_TAG_MUSIC_NOTES (ANIM_SPRITES_START + 72) #define ANIM_TAG_DUCK (ANIM_SPRITES_START + 73) #define ANIM_TAG_MUD_SAND (ANIM_SPRITES_START + 74) #define ANIM_TAG_ALERT (ANIM_SPRITES_START + 75) -#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused -#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused -#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused +#define ANIM_TAG_BLUE_FLAMES (ANIM_SPRITES_START + 76) // unused +#define ANIM_TAG_BLUE_FLAMES_2 (ANIM_SPRITES_START + 77) // unused +#define ANIM_TAG_SHOCK_4 (ANIM_SPRITES_START + 78) // unused #define ANIM_TAG_SHOCK (ANIM_SPRITES_START + 79) -#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused -#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused -#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused -#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused -#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused -#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused +#define ANIM_TAG_BELL_2 (ANIM_SPRITES_START + 80) // unused +#define ANIM_TAG_PINK_GLOVE (ANIM_SPRITES_START + 81) // unused +#define ANIM_TAG_BLUE_LINES (ANIM_SPRITES_START + 82) // unused +#define ANIM_TAG_IMPACT_3 (ANIM_SPRITES_START + 83) // unused +#define ANIM_TAG_IMPACT_2 (ANIM_SPRITES_START + 84) // unused +#define ANIM_TAG_RETICLE (ANIM_SPRITES_START + 85) // unused #define ANIM_TAG_BREATH (ANIM_SPRITES_START + 86) #define ANIM_TAG_ANGER (ANIM_SPRITES_START + 87) -#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused -#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused -#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused -#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused -#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused +#define ANIM_TAG_SNOWBALL (ANIM_SPRITES_START + 88) // unused +#define ANIM_TAG_VINE (ANIM_SPRITES_START + 89) // unused +#define ANIM_TAG_SWORD_2 (ANIM_SPRITES_START + 90) // unused +#define ANIM_TAG_CLAPPING (ANIM_SPRITES_START + 91) // unused +#define ANIM_TAG_RED_TUBE (ANIM_SPRITES_START + 92) // unused #define ANIM_TAG_AMNESIA (ANIM_SPRITES_START + 93) -#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused -#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused -#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused +#define ANIM_TAG_STRING_2 (ANIM_SPRITES_START + 94) // unused +#define ANIM_TAG_PENCIL_2 (ANIM_SPRITES_START + 95) // unused +#define ANIM_TAG_PETAL (ANIM_SPRITES_START + 96) // unused #define ANIM_TAG_BENT_SPOON (ANIM_SPRITES_START + 97) -#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused +#define ANIM_TAG_WEB (ANIM_SPRITES_START + 98) // unused #define ANIM_TAG_MILK_BOTTLE (ANIM_SPRITES_START + 99) #define ANIM_TAG_COIN (ANIM_SPRITES_START + 100) -#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused -#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused -#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused -#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused -#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused -#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused -#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused -#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused -#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused -#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused -#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused -#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused -#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused -#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused +#define ANIM_TAG_CRACKED_EGG (ANIM_SPRITES_START + 101) // unused +#define ANIM_TAG_HATCHED_EGG (ANIM_SPRITES_START + 102) // unused +#define ANIM_TAG_FRESH_EGG (ANIM_SPRITES_START + 103) // unused +#define ANIM_TAG_FANGS (ANIM_SPRITES_START + 104) // unused +#define ANIM_TAG_EXPLOSION_2 (ANIM_SPRITES_START + 105) // unused +#define ANIM_TAG_EXPLOSION_3 (ANIM_SPRITES_START + 106) // unused +#define ANIM_TAG_WATER_DROPLET (ANIM_SPRITES_START + 107) // unused +#define ANIM_TAG_WATER_DROPLET_2 (ANIM_SPRITES_START + 108) // unused +#define ANIM_TAG_SEED_2 (ANIM_SPRITES_START + 109) // unused +#define ANIM_TAG_SPROUT (ANIM_SPRITES_START + 110) // unused +#define ANIM_TAG_RED_WAND (ANIM_SPRITES_START + 111) // unused +#define ANIM_TAG_PURPLE_GREEN_UNK (ANIM_SPRITES_START + 112) // unused +#define ANIM_TAG_WATER_COLUMN (ANIM_SPRITES_START + 113) // unused +#define ANIM_TAG_MUD_UNK (ANIM_SPRITES_START + 114) // unused #define ANIM_TAG_RAIN_DROPS (ANIM_SPRITES_START + 115) -#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused -#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused -#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused -#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused -#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused -#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused -#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused -#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused -#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused -#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused -#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused -#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused -#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused -#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused -#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused -#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused -#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused -#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused -#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused +#define ANIM_TAG_FURY_SWIPES (ANIM_SPRITES_START + 116) // unused +#define ANIM_TAG_VINE_2 (ANIM_SPRITES_START + 117) // unused +#define ANIM_TAG_TEETH (ANIM_SPRITES_START + 118) // unused +#define ANIM_TAG_BONE_2 (ANIM_SPRITES_START + 119) // unused +#define ANIM_TAG_WHITE_BAG (ANIM_SPRITES_START + 120) // unused +#define ANIM_TAG_UNKNOWN (ANIM_SPRITES_START + 121) // unused +#define ANIM_TAG_PURPLE_CORAL (ANIM_SPRITES_START + 122) // unused +#define ANIM_TAG_PURPLE_DROPLET (ANIM_SPRITES_START + 123) // unused +#define ANIM_TAG_SHOCK_2 (ANIM_SPRITES_START + 124) // unused +#define ANIM_TAG_CLOSING_EYE_2 (ANIM_SPRITES_START + 125) // unused +#define ANIM_TAG_METAL_BALL (ANIM_SPRITES_START + 126) // unused +#define ANIM_TAG_MONSTER_DOLL (ANIM_SPRITES_START + 127) // unused +#define ANIM_TAG_WHIRLWIND (ANIM_SPRITES_START + 128) // unused +#define ANIM_TAG_WHIRLWIND_2 (ANIM_SPRITES_START + 129) // unused +#define ANIM_TAG_EXPLOSION_4 (ANIM_SPRITES_START + 130) // unused +#define ANIM_TAG_EXPLOSION_5 (ANIM_SPRITES_START + 131) // unused +#define ANIM_TAG_TONGUE (ANIM_SPRITES_START + 132) // unused +#define ANIM_TAG_SMOKE (ANIM_SPRITES_START + 133) // unused +#define ANIM_TAG_SMOKE_2 (ANIM_SPRITES_START + 134) // unused #define ANIM_TAG_IMPACT (ANIM_SPRITES_START + 135) #define ANIM_TAG_CIRCLE_IMPACT (ANIM_SPRITES_START + 136) #define ANIM_TAG_SCRATCH (ANIM_SPRITES_START + 137) @@ -185,11 +185,11 @@ #define ANIM_TAG_LARGE_FRESH_EGG (ANIM_SPRITES_START + 175) #define ANIM_TAG_SHADOW_BALL (ANIM_SPRITES_START + 176) #define ANIM_TAG_LICK (ANIM_SPRITES_START + 177) -#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) +#define ANIM_TAG_VOID_LINES (ANIM_SPRITES_START + 178) #define ANIM_TAG_STRING (ANIM_SPRITES_START + 179) #define ANIM_TAG_WEB_THREAD (ANIM_SPRITES_START + 180) #define ANIM_TAG_SPIDER_WEB (ANIM_SPRITES_START + 181) -#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused +#define ANIM_TAG_LIGHTBULB (ANIM_SPRITES_START + 182) // unused #define ANIM_TAG_SLASH (ANIM_SPRITES_START + 183) #define ANIM_TAG_FOCUS_ENERGY (ANIM_SPRITES_START + 184) #define ANIM_TAG_SPHERE_TO_CUBE (ANIM_SPRITES_START + 185) @@ -211,7 +211,7 @@ #define ANIM_TAG_WARM_ROCK (ANIM_SPRITES_START + 201) #define ANIM_TAG_BREAKING_EGG (ANIM_SPRITES_START + 202) #define ANIM_TAG_THIN_RING (ANIM_SPRITES_START + 203) -#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused +#define ANIM_TAG_PUNCH_IMPACT (ANIM_SPRITES_START + 204) // unused #define ANIM_TAG_BELL (ANIM_SPRITES_START + 205) #define ANIM_TAG_MUSIC_NOTES_2 (ANIM_SPRITES_START + 206) #define ANIM_TAG_SPEED_DUST (ANIM_SPRITES_START + 207) @@ -276,17 +276,17 @@ #define ANIM_TAG_GREEN_SPIKE (ANIM_SPRITES_START + 266) #define ANIM_TAG_WHITE_CIRCLE_OF_LIGHT (ANIM_SPRITES_START + 267) #define ANIM_TAG_GLOWY_BLUE_ORB (ANIM_SPRITES_START + 268) -#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) +#define ANIM_TAG_RED_BRICK (ANIM_SPRITES_START + 269) #define ANIM_TAG_WHITE_FEATHER (ANIM_SPRITES_START + 270) #define ANIM_TAG_SPARKLE_6 (ANIM_SPRITES_START + 271) #define ANIM_TAG_SPLASH (ANIM_SPRITES_START + 272) #define ANIM_TAG_SWEAT_BEAD (ANIM_SPRITES_START + 273) -#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused -#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused -#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused +#define ANIM_TAG_GEM_1 (ANIM_SPRITES_START + 274) // unused +#define ANIM_TAG_GEM_2 (ANIM_SPRITES_START + 275) // unused +#define ANIM_TAG_GEM_3 (ANIM_SPRITES_START + 276) // unused #define ANIM_TAG_SLAM_HIT_2 (ANIM_SPRITES_START + 277) #define ANIM_TAG_RECYCLE (ANIM_SPRITES_START + 278) -#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused +#define ANIM_TAG_RED_PARTICLES (ANIM_SPRITES_START + 279) // unused #define ANIM_TAG_PROTECT (ANIM_SPRITES_START + 280) #define ANIM_TAG_DIRT_MOUND (ANIM_SPRITES_START + 281) #define ANIM_TAG_SHOCK_3 (ANIM_SPRITES_START + 282) diff --git a/include/graphics.h b/include/graphics.h index c7d278668..14b84724f 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -4122,568 +4122,568 @@ extern const u32 gBattleArenaJudgementSymbolsGfx[]; extern const u32 gBattleArenaJudgementSymbolsPalette[]; extern const u32 gContest2Pal[]; -extern const u32 gBattleAnimSpriteSheet_Bone[]; -extern const u32 gBattleAnimSpriteSheet_Spark[]; -extern const u32 gBattleAnimSpriteSheet_Pencil[]; -extern const u32 gBattleAnimSpriteSheet_AirWave[]; -extern const u32 gBattleAnimSpriteSheet_Orb[]; -extern const u32 gBattleAnimSpriteSheet_Sword[]; -extern const u32 gBattleAnimSpriteSheet_Seed[]; -extern const u32 gBattleAnimSpriteSheet_Explosion6[]; -extern const u32 gBattleAnimSpriteSheet_PinkOrb[]; -extern const u32 gBattleAnimSpriteSheet_Gust[]; -extern const u32 gBattleAnimSpriteSheet_IceCube[]; -extern const u32 gBattleAnimSpriteSheet_Spark2[]; -extern const u32 gBattleAnimSpriteSheet_Orange[]; -extern const u32 gBattleAnimSpriteSheet_YellowBall[]; -extern const u32 gBattleAnimSpriteSheet_LockOn[]; -extern const u32 gBattleAnimSpriteSheet_TiedBag[]; -extern const u32 gBattleAnimSpriteSheet_BlackSmoke[]; -extern const u32 gBattleAnimSpriteSheet_BlackBall[]; -extern const u32 gBattleAnimSpriteSheet_Conversion[]; -extern const u32 gBattleAnimSpriteSheet_Glass[]; -extern const u32 gBattleAnimSpriteSheet_HornHit[]; -extern const u32 gBattleAnimSpriteSheet_Hit[]; -extern const u32 gBattleAnimSpriteSheet_Hit[]; -extern const u32 gBattleAnimSpriteSheet_BlueShards[]; -extern const u32 gBattleAnimSpriteSheet_ClosingEye[]; -extern const u32 gBattleAnimSpriteSheet_WavingHand[]; -extern const u32 gBattleAnimSpriteSheet_HitDuplicate[]; -extern const u32 gBattleAnimSpriteSheet_Leer[]; -extern const u32 gBattleAnimSpriteSheet_BlueBurst[]; -extern const u32 gBattleAnimSpriteSheet_SmallEmber[]; -extern const u32 gBattleAnimSpriteSheet_GraySmoke[]; -extern const u32 gBattleAnimSpriteSheet_BlueStar[]; -extern const u32 gBattleAnimSpriteSheet_BubbleBurst[]; -extern const u32 gBattleAnimSpriteSheet_Fire[]; -extern const u32 gBattleAnimSpriteSheet_SpinningFire[]; -extern const u32 gBattleAnimSpriteSheet_FirePlume[]; -extern const u32 gBattleAnimSpriteSheet_Lightning2[]; -extern const u32 gBattleAnimSpriteSheet_Lightning[]; -extern const u32 gBattleAnimSpriteSheet_ClawSlash2[]; -extern const u32 gBattleAnimSpriteSheet_ClawSlash[]; -extern const u32 gBattleAnimSpriteSheet_Scratch3[]; -extern const u32 gBattleAnimSpriteSheet_Scratch2[]; -extern const u32 gBattleAnimSpriteSheet_BubbleBurst2[]; -extern const u32 gBattleAnimSpriteSheet_IceChunk[]; -extern const u32 gBattleAnimSpriteSheet_Glass2[]; -extern const u32 gBattleAnimSpriteSheet_PinkHeart2[]; -extern const u32 gBattleAnimSpriteSheet_SapDrip[]; -extern const u32 gBattleAnimSpriteSheet_SapDrip[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle1[]; -extern const u32 gBattleAnimSpriteSheet_HumanoidFoot[]; -extern const u32 gBattleAnimSpriteSheet_MonsterFoot[]; -extern const u32 gBattleAnimSpriteSheet_HumanoidHand[]; -extern const u32 gBattleAnimSpriteSheet_NoiseLine[]; +extern const u32 gBattleAnimSpriteGfx_Bone[]; +extern const u32 gBattleAnimSpriteGfx_Spark[]; +extern const u32 gBattleAnimSpriteGfx_Pencil[]; +extern const u32 gBattleAnimSpriteGfx_AirWave[]; +extern const u32 gBattleAnimSpriteGfx_Orb[]; +extern const u32 gBattleAnimSpriteGfx_Sword[]; +extern const u32 gBattleAnimSpriteGfx_Seed[]; +extern const u32 gBattleAnimSpriteGfx_Explosion6[]; +extern const u32 gBattleAnimSpriteGfx_PinkOrb[]; +extern const u32 gBattleAnimSpriteGfx_Gust[]; +extern const u32 gBattleAnimSpriteGfx_IceCube[]; +extern const u32 gBattleAnimSpriteGfx_Spark2[]; +extern const u32 gBattleAnimSpriteGfx_Orange[]; +extern const u32 gBattleAnimSpriteGfx_YellowBall[]; +extern const u32 gBattleAnimSpriteGfx_LockOn[]; +extern const u32 gBattleAnimSpriteGfx_TiedBag[]; +extern const u32 gBattleAnimSpriteGfx_BlackSmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall[]; +extern const u32 gBattleAnimSpriteGfx_Conversion[]; +extern const u32 gBattleAnimSpriteGfx_Glass[]; +extern const u32 gBattleAnimSpriteGfx_HornHit[]; +extern const u32 gBattleAnimSpriteGfx_Hit[]; +extern const u32 gBattleAnimSpriteGfx_Hit[]; +extern const u32 gBattleAnimSpriteGfx_BlueShards[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye[]; +extern const u32 gBattleAnimSpriteGfx_WavingHand[]; +extern const u32 gBattleAnimSpriteGfx_HitDuplicate[]; +extern const u32 gBattleAnimSpriteGfx_Leer[]; +extern const u32 gBattleAnimSpriteGfx_BlueBurst[]; +extern const u32 gBattleAnimSpriteGfx_SmallEmber[]; +extern const u32 gBattleAnimSpriteGfx_GraySmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlueStar[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst[]; +extern const u32 gBattleAnimSpriteGfx_Fire[]; +extern const u32 gBattleAnimSpriteGfx_SpinningFire[]; +extern const u32 gBattleAnimSpriteGfx_FirePlume[]; +extern const u32 gBattleAnimSpriteGfx_Lightning2[]; +extern const u32 gBattleAnimSpriteGfx_Lightning[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash2[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash[]; +extern const u32 gBattleAnimSpriteGfx_Scratch3[]; +extern const u32 gBattleAnimSpriteGfx_Scratch2[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[]; +extern const u32 gBattleAnimSpriteGfx_IceChunk[]; +extern const u32 gBattleAnimSpriteGfx_Glass2[]; +extern const u32 gBattleAnimSpriteGfx_PinkHeart2[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[]; +extern const u32 gBattleAnimSpriteGfx_MonsterFoot[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidHand[]; +extern const u32 gBattleAnimSpriteGfx_NoiseLine[]; extern const u32 gUnknown_08C2EA50[]; extern const u32 gUnknown_08C2EA9C[]; -extern const u32 gBattleAnimSpriteSheet_YellowUnk[]; -extern const u32 gBattleAnimSpriteSheet_RedFist[]; -extern const u32 gBattleAnimSpriteSheet_SlamHit[]; -extern const u32 gBattleAnimSpriteSheet_Ring[]; -extern const u32 gBattleAnimSpriteSheet_Rocks[]; -extern const u32 gBattleAnimSpriteSheet_Z[]; -extern const u32 gBattleAnimSpriteSheet_YellowUnk2[]; -extern const u32 gBattleAnimSpriteSheet_AirSlash[]; -extern const u32 gBattleAnimSpriteSheet_SpinningGreenOrbs[]; -extern const u32 gBattleAnimSpriteSheet_Leaf[]; -extern const u32 gBattleAnimSpriteSheet_Finger[]; -extern const u32 gBattleAnimSpriteSheet_PoisonPowder[]; -extern const u32 gBattleAnimSpriteSheet_BrownTriangle[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle3[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle4[]; -extern const u32 gBattleAnimSpriteSheet_MusicNotes[]; -extern const u32 gBattleAnimSpriteSheet_Duck[]; -extern const u32 gBattleAnimSpriteSheet_MudSand[]; -extern const u32 gBattleAnimSpriteSheet_Alert[]; -extern const u32 gBattleAnimSpriteSheet_BlueFlames[]; -extern const u32 gBattleAnimSpriteSheet_BlueFlames2[]; -extern const u32 gBattleAnimSpriteSheet_Shock4[]; -extern const u32 gBattleAnimSpriteSheet_Shock[]; -extern const u32 gBattleAnimSpriteSheet_Bell2[]; -extern const u32 gBattleAnimSpriteSheet_PinkGlove[]; -extern const u32 gBattleAnimSpriteSheet_BlueLines[]; -extern const u32 gBattleAnimSpriteSheet_Impact3[]; -extern const u32 gBattleAnimSpriteSheet_Impact2[]; -extern const u32 gBattleAnimSpriteSheet_Reticle[]; -extern const u32 gBattleAnimSpriteSheet_Breath[]; -extern const u32 gBattleAnimSpriteSheet_Anger[]; -extern const u32 gBattleAnimSpriteSheet_Snowball[]; -extern const u32 gBattleAnimSpriteSheet_Vine[]; -extern const u32 gBattleAnimSpriteSheet_Sword2[]; -extern const u32 gBattleAnimSpriteSheet_Clapping[]; -extern const u32 gBattleAnimSpriteSheet_RedTube[]; -extern const u32 gBattleAnimSpriteSheet_Amnesia[]; -extern const u32 gBattleAnimSpriteSheet_String2[]; -extern const u32 gBattleAnimSpriteSheet_Pencil2[]; -extern const u32 gBattleAnimSpriteSheet_Petal[]; -extern const u32 gBattleAnimSpriteSheet_BentSpoon[]; -extern const u32 gBattleAnimSpriteSheet_Web[]; -extern const u32 gBattleAnimSpriteSheet_MilkBottle[]; -extern const u32 gBattleAnimSpriteSheet_Coin[]; -extern const u32 gBattleAnimSpriteSheet_CrackedEgg[]; -extern const u32 gBattleAnimSpriteSheet_HatchedEgg[]; -extern const u32 gBattleAnimSpriteSheet_FreshEgg[]; -extern const u32 gBattleAnimSpriteSheet_Fangs[]; -extern const u32 gBattleAnimSpriteSheet_Explosion2[]; -extern const u32 gBattleAnimSpriteSheet_Explosion3[]; -extern const u32 gBattleAnimSpriteSheet_WaterDroplet[]; -extern const u32 gBattleAnimSpriteSheet_WaterDroplet2[]; -extern const u32 gBattleAnimSpriteSheet_Seed2[]; -extern const u32 gBattleAnimSpriteSheet_Sprout[]; -extern const u32 gBattleAnimSpriteSheet_RedWand[]; -extern const u32 gBattleAnimSpriteSheet_PurpleGreenUnk[]; -extern const u32 gBattleAnimSpriteSheet_WaterColumn[]; -extern const u32 gBattleAnimSpriteSheet_MudUnk[]; -extern const u32 gBattleAnimSpriteSheet_RainDrops[]; -extern const u32 gBattleAnimSpriteSheet_FurySwipes[]; -extern const u32 gBattleAnimSpriteSheet_Vine2[]; -extern const u32 gBattleAnimSpriteSheet_Teeth[]; -extern const u32 gBattleAnimSpriteSheet_Bone2[]; -extern const u32 gBattleAnimSpriteSheet_WhiteBag[]; -extern const u32 gBattleAnimSpriteSheet_Unknown[]; -extern const u32 gBattleAnimSpriteSheet_PurpleCoral[]; -extern const u32 gBattleAnimSpriteSheet_PurpleDroplet[]; -extern const u32 gBattleAnimSpriteSheet_Shock2[]; -extern const u32 gBattleAnimSpriteSheet_ClosingEye2[]; -extern const u32 gBattleAnimSpriteSheet_MetalBall[]; -extern const u32 gBattleAnimSpriteSheet_MonsterDoll[]; -extern const u32 gBattleAnimSpriteSheet_Whirlwind[]; -extern const u32 gBattleAnimSpriteSheet_Whirlwind2[]; -extern const u32 gBattleAnimSpriteSheet_Explosion4[]; -extern const u32 gBattleAnimSpriteSheet_Explosion5[]; -extern const u32 gBattleAnimSpriteSheet_Tongue[]; -extern const u32 gBattleAnimSpriteSheet_Smoke[]; -extern const u32 gBattleAnimSpriteSheet_Smoke2[]; -extern const u32 gBattleAnimSpriteSheet_Impact[]; -extern const u32 gBattleAnimSpriteSheet_Particles[]; -extern const u32 gBattleAnimSpriteSheet_CircleImpact[]; -extern const u32 gBattleAnimSpriteSheet_Scratch[]; -extern const u32 gBattleAnimSpriteSheet_Cut[]; -extern const u32 gBattleAnimSpriteSheet_SharpTeeth[]; -extern const u32 gBattleAnimSpriteSheet_RainbowRings[]; -extern const u32 gBattleAnimSpriteSheet_IceCrystals[]; -extern const u32 gBattleAnimSpriteSheet_IceSpikes[]; -extern const u32 gBattleAnimSpriteSheet_HandsAndFeet[]; -extern const u32 gBattleAnimSpriteSheet_MistCloud[]; -extern const u32 gBattleAnimSpriteSheet_Clamp[]; -//extern const struct CompressedSpriteSheet gBattleAnimSpriteSheet_146[]; -extern const u32 gBattleAnimSpriteSheet_Bubble[]; -extern const u32 gBattleAnimSpriteSheet_Orbs[]; -extern const u32 gBattleAnimSpriteSheet_WaterImpact[]; -extern const u32 gBattleAnimSpriteSheet_WaterOrb[]; -extern const u32 gBattleAnimSpriteSheet_PoisonBubble[]; -extern const u32 gBattleAnimSpriteSheet_ToxicBubble[]; -extern const u32 gBattleAnimSpriteSheet_Spikes[]; -extern const u32 gBattleAnimSpriteSheet_HornHit2[]; -extern const u32 gBattleAnimSpriteSheet_AirWave2[]; -extern const u32 gBattleAnimSpriteSheet_SmallBubbles[]; -extern const u32 gBattleAnimSpriteSheet_RoundShadow[]; -extern const u32 gBattleAnimSpriteSheet_Sunlight[]; -extern const u32 gBattleAnimSpriteSheet_Spore[]; -extern const u32 gBattleAnimSpriteSheet_Flower[]; -extern const u32 gBattleAnimSpriteSheet_RazorLeaf[]; -extern const u32 gBattleAnimSpriteSheet_Needle[]; -extern const u32 gBattleAnimSpriteSheet_WhirlwindLines[]; -extern const u32 gBattleAnimSpriteSheet_GoldRing[]; -extern const u32 gBattleAnimSpriteSheet_GreenLightWall[]; -extern const u32 gBattleAnimSpriteSheet_BlackBall2[]; -extern const u32 gBattleAnimSpriteSheet_SparkH[]; -extern const u32 gBattleAnimSpriteSheet_YellowStar[]; -extern const u32 gBattleAnimSpriteSheet_LargeFreshEgg[]; -extern const u32 gBattleAnimSpriteSheet_ShadowBall[]; -extern const u32 gBattleAnimSpriteSheet_Lick[]; -extern const u32 gBattleAnimSpriteSheet_VoidLines[]; -extern const u32 gBattleAnimSpriteSheet_String[]; -extern const u32 gBattleAnimSpriteSheet_WebThread[]; -extern const u32 gBattleAnimSpriteSheet_SpiderWeb[]; -extern const u32 gBattleAnimSpriteSheet_Lightbulb[]; -extern const u32 gBattleAnimSpriteSheet_Slash[]; -extern const u32 gBattleAnimSpriteSheet_FocusEnergy[]; -extern const u32 gBattleAnimSpriteSheet_SphereToCube[]; -extern const u32 gBattleAnimSpriteSheet_Tendrils[]; -extern const u32 gBattleAnimSpriteSheet_Eye[]; -extern const u32 gBattleAnimSpriteSheet_WhiteShadow[]; -extern const u32 gBattleAnimSpriteSheet_TealAlert[]; -extern const u32 gBattleAnimSpriteSheet_OpeningEye[]; -extern const u32 gBattleAnimSpriteSheet_RoundWhiteHalo[]; -extern const u32 gBattleAnimSpriteSheet_FangAttack[]; -extern const u32 gBattleAnimSpriteSheet_PurpleHandOutline[]; -extern const u32 gBattleAnimSpriteSheet_Moon[]; -extern const u32 gBattleAnimSpriteSheet_GreenSparkle[]; -extern const u32 gBattleAnimSpriteSheet_Spiral[]; -extern const u32 gBattleAnimSpriteSheet_SnoreZ[]; -extern const u32 gBattleAnimSpriteSheet_Explosion[]; -extern const u32 gBattleAnimSpriteSheet_Nail[]; -extern const u32 gBattleAnimSpriteSheet_GhostlySpirit[]; -extern const u32 gBattleAnimSpriteSheet_WarmRock[]; -extern const u32 gBattleAnimSpriteSheet_BreakingEgg[]; -extern const u32 gBattleAnimSpriteSheet_ThinRing[]; -extern const u32 gBattleAnimSpriteSheet_PunchImpact[]; -extern const u32 gBattleAnimSpriteSheet_Bell[]; -extern const u32 gBattleAnimSpriteSheet_MusicNotes2[]; -extern const u32 gBattleAnimSpriteSheet_SpeedDust[]; -extern const u32 gBattleAnimSpriteSheet_TornMetal[]; -extern const u32 gBattleAnimSpriteSheet_ThoughtBubble[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_ElectricOrbs[]; -extern const u32 gBattleAnimSpriteSheet_CircleOfLight[]; -extern const u32 gBattleAnimSpriteSheet_Electricity[]; -extern const u32 gBattleAnimSpriteSheet_Finger2[]; -extern const u32 gBattleAnimSpriteSheet_MovementWaves[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_RedOrb[]; -extern const u32 gBattleAnimSpriteSheet_EyeSparkle[]; -extern const u32 gBattleAnimSpriteSheet_MagentaHeart[]; -extern const u32 gBattleAnimSpriteSheet_Angel[]; -extern const u32 gBattleAnimSpriteSheet_Devil[]; -extern const u32 gBattleAnimSpriteSheet_Swipe[]; -extern const u32 gBattleAnimSpriteSheet_Roots[]; -extern const u32 gBattleAnimSpriteSheet_ItemBag[]; -extern const u32 gBattleAnimSpriteSheet_JaggedMusicNote[]; -extern const u32 gBattleAnimSpriteSheet_Pokeball[]; -extern const u32 gBattleAnimSpriteSheet_Spotlight[]; -extern const u32 gBattleAnimSpriteSheet_LetterZ[]; -extern const u32 gBattleAnimSpriteSheet_RapidSpin[]; -extern const u32 gBattleAnimSpriteSheet_TriForceTriangle[]; -extern const u32 gBattleAnimSpriteSheet_WispOrb[]; -extern const u32 gBattleAnimSpriteSheet_WispFire[]; -extern const u32 gBattleAnimSpriteSheet_GoldStars[]; -extern const u32 gBattleAnimSpriteSheet_EclipsingOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_GrayOrb[]; -extern const u32 gBattleAnimSpriteSheet_PinkPetal[]; -extern const u32 gBattleAnimSpriteSheet_PainSplit[]; -extern const u32 gBattleAnimSpriteSheet_Confetti[]; -extern const u32 gBattleAnimSpriteSheet_GreenStar[]; -extern const u32 gBattleAnimSpriteSheet_PinkCloud[]; -extern const u32 gBattleAnimSpriteSheet_SweatDrop[]; -extern const u32 gBattleAnimSpriteSheet_GuardRing[]; -extern const u32 gBattleAnimSpriteSheet_PurpleScratch[]; -extern const u32 gBattleAnimSpriteSheet_PurpleSwipe[]; -extern const u32 gBattleAnimSpriteSheet_TagHand[]; -extern const u32 gBattleAnimSpriteSheet_SmallRedEye[]; -extern const u32 gBattleAnimSpriteSheet_HollowOrb[]; -extern const u32 gBattleAnimSpriteSheet_XSign[]; -extern const u32 gBattleAnimSpriteSheet_BluegreenOrb[]; -extern const u32 gBattleAnimSpriteSheet_PawPrint[]; -extern const u32 gBattleAnimSpriteSheet_PurpleFlame[]; -extern const u32 gBattleAnimSpriteSheet_RedBall[]; -extern const u32 gBattleAnimSpriteSheet_SmellingsaltEffect[]; -extern const u32 gBattleAnimSpriteSheet_Meteor[]; -extern const u32 gBattleAnimSpriteSheet_FlatRock[]; -extern const u32 gBattleAnimSpriteSheet_MagnifyingGlass[]; -extern const u32 gBattleAnimSpriteSheet_MetalSoundWaves[]; -extern const u32 gBattleAnimSpriteSheet_FlyingDirt[]; -extern const u32 gBattleAnimSpriteSheet_IcicleSpear[]; -extern const u32 gBattleAnimSpriteSheet_Hail[]; -extern const u32 gBattleAnimSpriteSheet_GlowyRedOrb[]; -extern const u32 gBattleAnimSpriteSheet_GreenSpike[]; -extern const u32 gBattleAnimSpriteSheet_RedBrick[]; -extern const u32 gBattleAnimSpriteSheet_WhiteFeather[]; -extern const u32 gBattleAnimSpriteSheet_Sparkle6[]; -extern const u32 gBattleAnimSpriteSheet_Splash[]; -extern const u32 gBattleAnimSpriteSheet_SweatBead[]; -extern const u32 gBattleAnimSpriteSheet_Gem1[]; -extern const u32 gBattleAnimSpriteSheet_Gem2[]; -extern const u32 gBattleAnimSpriteSheet_Gem3[]; -extern const u32 gBattleAnimSpriteSheet_SlamHit2[]; -extern const u32 gBattleAnimSpriteSheet_Recycle[]; -extern const u32 gBattleAnimSpriteSheet_RedParticles[]; -extern const u32 gBattleAnimSpriteSheet_Protect[]; -extern const u32 gBattleAnimSpriteSheet_DirtMound[]; -extern const u32 gBattleAnimSpriteSheet_Shock3[]; -extern const u32 gBattleAnimSpriteSheet_WeatherBall[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk[]; +extern const u32 gBattleAnimSpriteGfx_RedFist[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit[]; +extern const u32 gBattleAnimSpriteGfx_Ring[]; +extern const u32 gBattleAnimSpriteGfx_Rocks[]; +extern const u32 gBattleAnimSpriteGfx_Z[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk2[]; +extern const u32 gBattleAnimSpriteGfx_AirSlash[]; +extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpriteGfx_Leaf[]; +extern const u32 gBattleAnimSpriteGfx_Finger[]; +extern const u32 gBattleAnimSpriteGfx_PoisonPowder[]; +extern const u32 gBattleAnimSpriteGfx_BrownTriangle[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle3[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle4[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes[]; +extern const u32 gBattleAnimSpriteGfx_Duck[]; +extern const u32 gBattleAnimSpriteGfx_MudSand[]; +extern const u32 gBattleAnimSpriteGfx_Alert[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames2[]; +extern const u32 gBattleAnimSpriteGfx_Shock4[]; +extern const u32 gBattleAnimSpriteGfx_Shock[]; +extern const u32 gBattleAnimSpriteGfx_Bell2[]; +extern const u32 gBattleAnimSpriteGfx_PinkGlove[]; +extern const u32 gBattleAnimSpriteGfx_BlueLines[]; +extern const u32 gBattleAnimSpriteGfx_Impact3[]; +extern const u32 gBattleAnimSpriteGfx_Impact2[]; +extern const u32 gBattleAnimSpriteGfx_Reticle[]; +extern const u32 gBattleAnimSpriteGfx_Breath[]; +extern const u32 gBattleAnimSpriteGfx_Anger[]; +extern const u32 gBattleAnimSpriteGfx_Snowball[]; +extern const u32 gBattleAnimSpriteGfx_Vine[]; +extern const u32 gBattleAnimSpriteGfx_Sword2[]; +extern const u32 gBattleAnimSpriteGfx_Clapping[]; +extern const u32 gBattleAnimSpriteGfx_RedTube[]; +extern const u32 gBattleAnimSpriteGfx_Amnesia[]; +extern const u32 gBattleAnimSpriteGfx_String2[]; +extern const u32 gBattleAnimSpriteGfx_Pencil2[]; +extern const u32 gBattleAnimSpriteGfx_Petal[]; +extern const u32 gBattleAnimSpriteGfx_BentSpoon[]; +extern const u32 gBattleAnimSpriteGfx_Web[]; +extern const u32 gBattleAnimSpriteGfx_MilkBottle[]; +extern const u32 gBattleAnimSpriteGfx_Coin[]; +extern const u32 gBattleAnimSpriteGfx_CrackedEgg[]; +extern const u32 gBattleAnimSpriteGfx_HatchedEgg[]; +extern const u32 gBattleAnimSpriteGfx_FreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_Fangs[]; +extern const u32 gBattleAnimSpriteGfx_Explosion2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion3[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[]; +extern const u32 gBattleAnimSpriteGfx_Seed2[]; +extern const u32 gBattleAnimSpriteGfx_Sprout[]; +extern const u32 gBattleAnimSpriteGfx_RedWand[]; +extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpriteGfx_WaterColumn[]; +extern const u32 gBattleAnimSpriteGfx_MudUnk[]; +extern const u32 gBattleAnimSpriteGfx_RainDrops[]; +extern const u32 gBattleAnimSpriteGfx_FurySwipes[]; +extern const u32 gBattleAnimSpriteGfx_Vine2[]; +extern const u32 gBattleAnimSpriteGfx_Teeth[]; +extern const u32 gBattleAnimSpriteGfx_Bone2[]; +extern const u32 gBattleAnimSpriteGfx_WhiteBag[]; +extern const u32 gBattleAnimSpriteGfx_Unknown[]; +extern const u32 gBattleAnimSpriteGfx_PurpleCoral[]; +extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[]; +extern const u32 gBattleAnimSpriteGfx_Shock2[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye2[]; +extern const u32 gBattleAnimSpriteGfx_MetalBall[]; +extern const u32 gBattleAnimSpriteGfx_MonsterDoll[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion4[]; +extern const u32 gBattleAnimSpriteGfx_Explosion5[]; +extern const u32 gBattleAnimSpriteGfx_Tongue[]; +extern const u32 gBattleAnimSpriteGfx_Smoke[]; +extern const u32 gBattleAnimSpriteGfx_Smoke2[]; +extern const u32 gBattleAnimSpriteGfx_Impact[]; +extern const u32 gBattleAnimSpriteGfx_Particles[]; +extern const u32 gBattleAnimSpriteGfx_CircleImpact[]; +extern const u32 gBattleAnimSpriteGfx_Scratch[]; +extern const u32 gBattleAnimSpriteGfx_Cut[]; +extern const u32 gBattleAnimSpriteGfx_SharpTeeth[]; +extern const u32 gBattleAnimSpriteGfx_RainbowRings[]; +extern const u32 gBattleAnimSpriteGfx_IceCrystals[]; +extern const u32 gBattleAnimSpriteGfx_IceSpikes[]; +extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[]; +extern const u32 gBattleAnimSpriteGfx_MistCloud[]; +extern const u32 gBattleAnimSpriteGfx_Clamp[]; +//extern const struct CompressedSpriteSheet gBattleAnimSpriteGfx_146[]; +extern const u32 gBattleAnimSpriteGfx_Bubble[]; +extern const u32 gBattleAnimSpriteGfx_Orbs[]; +extern const u32 gBattleAnimSpriteGfx_WaterImpact[]; +extern const u32 gBattleAnimSpriteGfx_WaterOrb[]; +extern const u32 gBattleAnimSpriteGfx_PoisonBubble[]; +extern const u32 gBattleAnimSpriteGfx_ToxicBubble[]; +extern const u32 gBattleAnimSpriteGfx_Spikes[]; +extern const u32 gBattleAnimSpriteGfx_HornHit2[]; +extern const u32 gBattleAnimSpriteGfx_AirWave2[]; +extern const u32 gBattleAnimSpriteGfx_SmallBubbles[]; +extern const u32 gBattleAnimSpriteGfx_RoundShadow[]; +extern const u32 gBattleAnimSpriteGfx_Sunlight[]; +extern const u32 gBattleAnimSpriteGfx_Spore[]; +extern const u32 gBattleAnimSpriteGfx_Flower[]; +extern const u32 gBattleAnimSpriteGfx_RazorLeaf[]; +extern const u32 gBattleAnimSpriteGfx_Needle[]; +extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[]; +extern const u32 gBattleAnimSpriteGfx_GoldRing[]; +extern const u32 gBattleAnimSpriteGfx_GreenLightWall[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall2[]; +extern const u32 gBattleAnimSpriteGfx_SparkH[]; +extern const u32 gBattleAnimSpriteGfx_YellowStar[]; +extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_ShadowBall[]; +extern const u32 gBattleAnimSpriteGfx_Lick[]; +extern const u32 gBattleAnimSpriteGfx_VoidLines[]; +extern const u32 gBattleAnimSpriteGfx_String[]; +extern const u32 gBattleAnimSpriteGfx_WebThread[]; +extern const u32 gBattleAnimSpriteGfx_SpiderWeb[]; +extern const u32 gBattleAnimSpriteGfx_Lightbulb[]; +extern const u32 gBattleAnimSpriteGfx_Slash[]; +extern const u32 gBattleAnimSpriteGfx_FocusEnergy[]; +extern const u32 gBattleAnimSpriteGfx_SphereToCube[]; +extern const u32 gBattleAnimSpriteGfx_Tendrils[]; +extern const u32 gBattleAnimSpriteGfx_Eye[]; +extern const u32 gBattleAnimSpriteGfx_WhiteShadow[]; +extern const u32 gBattleAnimSpriteGfx_TealAlert[]; +extern const u32 gBattleAnimSpriteGfx_OpeningEye[]; +extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpriteGfx_FangAttack[]; +extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[]; +extern const u32 gBattleAnimSpriteGfx_Moon[]; +extern const u32 gBattleAnimSpriteGfx_GreenSparkle[]; +extern const u32 gBattleAnimSpriteGfx_Spiral[]; +extern const u32 gBattleAnimSpriteGfx_SnoreZ[]; +extern const u32 gBattleAnimSpriteGfx_Explosion[]; +extern const u32 gBattleAnimSpriteGfx_Nail[]; +extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[]; +extern const u32 gBattleAnimSpriteGfx_WarmRock[]; +extern const u32 gBattleAnimSpriteGfx_BreakingEgg[]; +extern const u32 gBattleAnimSpriteGfx_ThinRing[]; +extern const u32 gBattleAnimSpriteGfx_PunchImpact[]; +extern const u32 gBattleAnimSpriteGfx_Bell[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes2[]; +extern const u32 gBattleAnimSpriteGfx_SpeedDust[]; +extern const u32 gBattleAnimSpriteGfx_TornMetal[]; +extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[]; +extern const u32 gBattleAnimSpriteGfx_CircleOfLight[]; +extern const u32 gBattleAnimSpriteGfx_Electricity[]; +extern const u32 gBattleAnimSpriteGfx_Finger2[]; +extern const u32 gBattleAnimSpriteGfx_MovementWaves[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_RedOrb[]; +extern const u32 gBattleAnimSpriteGfx_EyeSparkle[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_Angel[]; +extern const u32 gBattleAnimSpriteGfx_Devil[]; +extern const u32 gBattleAnimSpriteGfx_Swipe[]; +extern const u32 gBattleAnimSpriteGfx_Roots[]; +extern const u32 gBattleAnimSpriteGfx_ItemBag[]; +extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[]; +extern const u32 gBattleAnimSpriteGfx_Pokeball[]; +extern const u32 gBattleAnimSpriteGfx_Spotlight[]; +extern const u32 gBattleAnimSpriteGfx_LetterZ[]; +extern const u32 gBattleAnimSpriteGfx_RapidSpin[]; +extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[]; +extern const u32 gBattleAnimSpriteGfx_WispOrb[]; +extern const u32 gBattleAnimSpriteGfx_WispFire[]; +extern const u32 gBattleAnimSpriteGfx_GoldStars[]; +extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_PinkPetal[]; +extern const u32 gBattleAnimSpriteGfx_PainSplit[]; +extern const u32 gBattleAnimSpriteGfx_Confetti[]; +extern const u32 gBattleAnimSpriteGfx_GreenStar[]; +extern const u32 gBattleAnimSpriteGfx_PinkCloud[]; +extern const u32 gBattleAnimSpriteGfx_SweatDrop[]; +extern const u32 gBattleAnimSpriteGfx_GuardRing[]; +extern const u32 gBattleAnimSpriteGfx_PurpleScratch[]; +extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[]; +extern const u32 gBattleAnimSpriteGfx_TagHand[]; +extern const u32 gBattleAnimSpriteGfx_SmallRedEye[]; +extern const u32 gBattleAnimSpriteGfx_HollowOrb[]; +extern const u32 gBattleAnimSpriteGfx_XSign[]; +extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[]; +extern const u32 gBattleAnimSpriteGfx_PawPrint[]; +extern const u32 gBattleAnimSpriteGfx_PurpleFlame[]; +extern const u32 gBattleAnimSpriteGfx_RedBall[]; +extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpriteGfx_Meteor[]; +extern const u32 gBattleAnimSpriteGfx_FlatRock[]; +extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[]; +extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[]; +extern const u32 gBattleAnimSpriteGfx_FlyingDirt[]; +extern const u32 gBattleAnimSpriteGfx_IcicleSpear[]; +extern const u32 gBattleAnimSpriteGfx_Hail[]; +extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[]; +extern const u32 gBattleAnimSpriteGfx_GreenSpike[]; +extern const u32 gBattleAnimSpriteGfx_RedBrick[]; +extern const u32 gBattleAnimSpriteGfx_WhiteFeather[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle6[]; +extern const u32 gBattleAnimSpriteGfx_Splash[]; +extern const u32 gBattleAnimSpriteGfx_SweatBead[]; +extern const u32 gBattleAnimSpriteGfx_Gem1[]; +extern const u32 gBattleAnimSpriteGfx_Gem2[]; +extern const u32 gBattleAnimSpriteGfx_Gem3[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit2[]; +extern const u32 gBattleAnimSpriteGfx_Recycle[]; +extern const u32 gBattleAnimSpriteGfx_RedParticles[]; +extern const u32 gBattleAnimSpriteGfx_Protect[]; +extern const u32 gBattleAnimSpriteGfx_DirtMound[]; +extern const u32 gBattleAnimSpriteGfx_Shock3[]; +extern const u32 gBattleAnimSpriteGfx_WeatherBall[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; -extern const u32 gBattleAnimSpriteSheet_Bird[]; -extern const u32 gBattleAnimSpriteSheet_CrossImpact[]; +extern const u32 gBattleAnimSpriteGfx_Bird[]; +extern const u32 gBattleAnimSpriteGfx_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_Bone[]; -extern const u32 gBattleAnimSpritePalette_Spark[]; -extern const u32 gBattleAnimSpritePalette_Pencil[]; -extern const u32 gBattleAnimSpritePalette_AirWave[]; -extern const u32 gBattleAnimSpritePalette_Orb[]; -extern const u32 gBattleAnimSpritePalette_Sword[]; -extern const u32 gBattleAnimSpritePalette_Seed[]; -extern const u32 gBattleAnimSpritePalette_Explosion6[]; -extern const u32 gBattleAnimSpritePalette_PinkOrb[]; -extern const u32 gBattleAnimSpritePalette_Gust[]; -extern const u32 gBattleAnimSpritePalette_IceCube[]; -extern const u32 gBattleAnimSpritePalette_Spark2[]; -extern const u32 gBattleAnimSpritePalette_Orange[]; -extern const u32 gBattleAnimSpritePalette_YellowBall[]; -extern const u32 gBattleAnimSpritePalette_LockOn[]; -extern const u32 gBattleAnimSpritePalette_TiedBag[]; -extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; -extern const u32 gBattleAnimSpritePalette_BlackSmoke[]; -extern const u32 gBattleAnimSpritePalette_Conversion[]; -extern const u32 gBattleAnimSpritePalette_Glass[]; -extern const u32 gBattleAnimSpritePalette_HornHit[]; -extern const u32 gBattleAnimSpritePalette_Hit[]; -extern const u32 gBattleAnimSpritePalette_Hit2[]; -extern const u32 gBattleAnimSpritePalette_BlueShards[]; -extern const u32 gBattleAnimSpritePalette_ClosingEye[]; -extern const u32 gBattleAnimSpritePalette_WavingHand[]; -extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; -extern const u32 gBattleAnimSpritePalette_Leer[]; -extern const u32 gBattleAnimSpritePalette_BlueBurst[]; -extern const u32 gBattleAnimSpritePalette_SmallEmber[]; -extern const u32 gBattleAnimSpritePalette_GraySmoke[]; -extern const u32 gBattleAnimSpritePalette_BlueStar[]; -extern const u32 gBattleAnimSpritePalette_BubbleBurst[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Fire[]; -extern const u32 gBattleAnimSpritePalette_Lightning2[]; -extern const u32 gBattleAnimSpritePalette_Lightning2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_ClawSlash2[]; -extern const u32 gBattleAnimSpritePalette_BubbleBurst2[]; -extern const u32 gBattleAnimSpritePalette_IceChunk[]; -extern const u32 gBattleAnimSpritePalette_Glass2[]; -extern const u32 gBattleAnimSpritePalette_PinkHeart2[]; -extern const u32 gBattleAnimSpritePalette_SapDrip[]; -extern const u32 gBattleAnimSpritePalette_SapDrip2[]; -extern const u32 gBattleAnimSpritePalette_Sparkle1[]; -extern const u32 gBattleAnimSpritePalette_Sparkle2[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_HitDuplicate[]; -extern const u32 gBattleAnimSpritePalette_YellowUnk[]; -extern const u32 gBattleAnimSpritePalette_HumanoidFoot[]; -extern const u32 gBattleAnimSpritePalette_SlamHit[]; -extern const u32 gBattleAnimSpritePalette_Ring[]; -extern const u32 gBattleAnimSpritePalette_Rocks[]; -extern const u32 gBattleAnimSpritePalette_Z[]; -extern const u32 gBattleAnimSpritePalette_YellowUnk2[]; -extern const u32 gBattleAnimSpritePalette_AirSlash[]; -extern const u32 gBattleAnimSpritePalette_SpinningGreenOrbs[]; -extern const u32 gBattleAnimSpritePalette_Leaf[]; -extern const u32 gBattleAnimSpritePalette_Finger[]; -extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; -extern const u32 gBattleAnimSpritePalette_BrownTriangle[]; -extern const u32 gBattleAnimSpritePalette_SleepPowder[]; -extern const u32 gBattleAnimSpritePalette_StunSpore[]; -extern const u32 gBattleAnimSpritePalette_PoisonPowder[]; -extern const u32 gBattleAnimSpritePalette_Sparkle3[]; -extern const u32 gBattleAnimSpritePalette_Sparkle3[]; -extern const u32 gBattleAnimSpritePalette_MusicNotes[]; -extern const u32 gBattleAnimSpritePalette_Duck[]; -extern const u32 gBattleAnimSpritePalette_MudSand[]; -extern const u32 gBattleAnimSpritePalette_Alert[]; -extern const u32 gBattleAnimSpritePalette_BlueFlames[]; -extern const u32 gBattleAnimSpritePalette_BlueFlames[]; -extern const u32 gBattleAnimSpritePalette_Shock4[]; -extern const u32 gBattleAnimSpritePalette_Shock4[]; -extern const u32 gBattleAnimSpritePalette_Bell2[]; -extern const u32 gBattleAnimSpritePalette_PinkGlove[]; -extern const u32 gBattleAnimSpritePalette_BlueLines[]; -extern const u32 gBattleAnimSpritePalette_Impact3[]; -extern const u32 gBattleAnimSpritePalette_Impact2[]; -extern const u32 gBattleAnimSpritePalette_Reticle[]; -extern const u32 gBattleAnimSpritePalette_Breath[]; -extern const u32 gBattleAnimSpritePalette_Anger[]; -extern const u32 gBattleAnimSpritePalette_Snowball[]; -extern const u32 gBattleAnimSpritePalette_Vine[]; -extern const u32 gBattleAnimSpritePalette_Sword2[]; -extern const u32 gBattleAnimSpritePalette_Clapping[]; -extern const u32 gBattleAnimSpritePalette_RedTube[]; -extern const u32 gBattleAnimSpritePalette_Amnesia[]; -extern const u32 gBattleAnimSpritePalette_String2[]; -extern const u32 gBattleAnimSpritePalette_Pencil2[]; -extern const u32 gBattleAnimSpritePalette_Petal[]; -extern const u32 gBattleAnimSpritePalette_BentSpoon[]; -extern const u32 gBattleAnimSpritePalette_String2[]; -extern const u32 gBattleAnimSpritePalette_MilkBottle[]; -extern const u32 gBattleAnimSpritePalette_Coin[]; -extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; -extern const u32 gBattleAnimSpritePalette_CrackedEgg[]; -extern const u32 gBattleAnimSpritePalette_FreshEgg[]; -extern const u32 gBattleAnimSpritePalette_Fangs[]; -extern const u32 gBattleAnimSpritePalette_Explosion2[]; -extern const u32 gBattleAnimSpritePalette_Explosion2[]; -extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; -extern const u32 gBattleAnimSpritePalette_WaterDroplet[]; -extern const u32 gBattleAnimSpritePalette_Seed2[]; -extern const u32 gBattleAnimSpritePalette_Seed2[]; -extern const u32 gBattleAnimSpritePalette_RedWand[]; -extern const u32 gBattleAnimSpritePalette_PurpleGreenUnk[]; -extern const u32 gBattleAnimSpritePalette_WaterColumn[]; -extern const u32 gBattleAnimSpritePalette_MudUnk[]; -extern const u32 gBattleAnimSpritePalette_RainDrops[]; -extern const u32 gBattleAnimSpritePalette_FurySwipes[]; -extern const u32 gBattleAnimSpritePalette_Vine2[]; -extern const u32 gBattleAnimSpritePalette_Teeth[]; -extern const u32 gBattleAnimSpritePalette_Bone2[]; -extern const u32 gBattleAnimSpritePalette_WhiteBag[]; -extern const u32 gBattleAnimSpritePalette_Unknown[]; -extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; -extern const u32 gBattleAnimSpritePalette_PurpleCoral[]; -extern const u32 gBattleAnimSpritePalette_Shock2[]; -extern const u32 gBattleAnimSpritePalette_ClosingEye2[]; -extern const u32 gBattleAnimSpritePalette_MetalBall[]; -extern const u32 gBattleAnimSpritePalette_MonsterDoll[]; -extern const u32 gBattleAnimSpritePalette_Whirlwind[]; -extern const u32 gBattleAnimSpritePalette_Whirlwind[]; -extern const u32 gBattleAnimSpritePalette_Explosion4[]; -extern const u32 gBattleAnimSpritePalette_Explosion4[]; -extern const u32 gBattleAnimSpritePalette_Tongue[]; -extern const u32 gBattleAnimSpritePalette_Smoke[]; -extern const u32 gBattleAnimSpritePalette_Smoke[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_CircleImpact[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_Impact[]; -extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; -extern const u32 gBattleAnimSpritePalette_RainbowRings[]; -extern const u32 gBattleAnimSpritePalette_IceCrystals[]; -extern const u32 gBattleAnimSpritePalette_IceCrystals[]; -extern const u32 gBattleAnimSpritePalette_HandsAndFeet[]; -extern const u32 gBattleAnimSpritePalette_MistCloud[]; -extern const u32 gBattleAnimSpritePalette_SharpTeeth[]; -extern const u32 gBattleAnimSpritePalette_RainDrops[]; -extern const u32 gBattleAnimSpritePalette_Orbs[]; -extern const u32 gBattleAnimSpritePalette_WaterImpact[]; -extern const u32 gBattleAnimSpritePalette_WaterImpact[]; -extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; -extern const u32 gBattleAnimSpritePalette_PoisonBubble[]; -extern const u32 gBattleAnimSpritePalette_Spikes[]; -extern const u32 gBattleAnimSpritePalette_HornHit2[]; -extern const u32 gBattleAnimSpritePalette_AirWave2[]; -extern const u32 gBattleAnimSpritePalette_SmallBubbles[]; -extern const u32 gBattleAnimSpritePalette_RoundShadow[]; -extern const u32 gBattleAnimSpritePalette_Sunlight[]; -extern const u32 gBattleAnimSpritePalette_Spore[]; -extern const u32 gBattleAnimSpritePalette_Flower[]; -extern const u32 gBattleAnimSpritePalette_RazorLeaf[]; -extern const u32 gBattleAnimSpritePalette_Needle[]; -extern const u32 gBattleAnimSpritePalette_WhirlwindLines[]; -extern const u32 gBattleAnimSpritePalette_GoldRing[]; -extern const u32 gBattleAnimSpritePalette_PurpleRing[]; -extern const u32 gBattleAnimSpritePalette_BlueRing[]; -extern const u32 gBattleAnimSpritePalette_GreenLightWall[]; -extern const u32 gBattleAnimSpritePalette_BlueLightWall[]; -extern const u32 gBattleAnimSpritePalette_RedLightWall[]; -extern const u32 gBattleAnimSpritePalette_GrayLightWall[]; -extern const u32 gBattleAnimSpritePalette_OrangeLightWall[]; -extern const u32 gBattleAnimSpritePalette_BlackBall2[]; -extern const u32 gBattleAnimSpritePalette_PurpleGasCloud[]; -extern const u32 gBattleAnimSpritePalette_YellowStar[]; -extern const u32 gBattleAnimSpritePalette_LargeFreshEgg[]; -extern const u32 gBattleAnimSpritePalette_ShadowBall[]; -extern const u32 gBattleAnimSpritePalette_Lick[]; -extern const u32 gBattleAnimSpritePalette_VoidLines[]; -extern const u32 gBattleAnimSpritePalette_String[]; -extern const u32 gBattleAnimSpritePalette_Lightbulb[]; -extern const u32 gBattleAnimSpritePalette_Slash[]; -extern const u32 gBattleAnimSpritePalette_FocusEnergy[]; -extern const u32 gBattleAnimSpritePalette_SphereToCube[]; -extern const u32 gBattleAnimSpritePalette_Tendrils[]; -extern const u32 gBattleAnimSpritePalette_Eye[]; -extern const u32 gBattleAnimSpritePalette_WhiteShadow[]; -extern const u32 gBattleAnimSpritePalette_TealAlert[]; -extern const u32 gBattleAnimSpritePalette_OpeningEye[]; -extern const u32 gBattleAnimSpritePalette_RoundWhiteHalo[]; -extern const u32 gBattleAnimSpritePalette_FangAttack[]; -extern const u32 gBattleAnimSpritePalette_PurpleHandOutline[]; -extern const u32 gBattleAnimSpritePalette_Moon[]; -extern const u32 gBattleAnimSpritePalette_GreenSparkle[]; -extern const u32 gBattleAnimSpritePalette_Spiral[]; -extern const u32 gBattleAnimSpritePalette_SnoreZ[]; -extern const u32 gBattleAnimSpritePalette_Explosion[]; -extern const u32 gBattleAnimSpritePalette_Nail[]; -extern const u32 gBattleAnimSpritePalette_GhostlySpirit[]; -extern const u32 gBattleAnimSpritePalette_WarmRock[]; -extern const u32 gBattleAnimSpritePalette_BreakingEgg[]; -extern const u32 gBattleAnimSpritePalette_ThinRing[]; -extern const u32 gBattleAnimSpritePalette_PunchImpact[]; -extern const u32 gBattleAnimSpritePalette_Bell[]; -extern const u32 gBattleAnimSpritePalette_MusicNotes2[]; -extern const u32 gBattleAnimSpritePalette_SpeedDust[]; -extern const u32 gBattleAnimSpritePalette_ThoughtBubble[]; -extern const u32 gBattleAnimSpritePalette_MagentaHeart[]; -extern const u32 gBattleAnimSpritePalette_ElectricOrbs[]; -extern const u32 gBattleAnimSpritePalette_MovementWaves[]; +extern const u32 gBattleAnimSpritePal_Bone[]; +extern const u32 gBattleAnimSpritePal_Spark[]; +extern const u32 gBattleAnimSpritePal_Pencil[]; +extern const u32 gBattleAnimSpritePal_AirWave[]; +extern const u32 gBattleAnimSpritePal_Orb[]; +extern const u32 gBattleAnimSpritePal_Sword[]; +extern const u32 gBattleAnimSpritePal_Seed[]; +extern const u32 gBattleAnimSpritePal_Explosion6[]; +extern const u32 gBattleAnimSpritePal_PinkOrb[]; +extern const u32 gBattleAnimSpritePal_Gust[]; +extern const u32 gBattleAnimSpritePal_IceCube[]; +extern const u32 gBattleAnimSpritePal_Spark2[]; +extern const u32 gBattleAnimSpritePal_Orange[]; +extern const u32 gBattleAnimSpritePal_YellowBall[]; +extern const u32 gBattleAnimSpritePal_LockOn[]; +extern const u32 gBattleAnimSpritePal_TiedBag[]; +extern const u32 gBattleAnimSpritePal_BlackSmoke[]; +extern const u32 gBattleAnimSpritePal_BlackSmoke[]; +extern const u32 gBattleAnimSpritePal_Conversion[]; +extern const u32 gBattleAnimSpritePal_Glass[]; +extern const u32 gBattleAnimSpritePal_HornHit[]; +extern const u32 gBattleAnimSpritePal_Hit[]; +extern const u32 gBattleAnimSpritePal_Hit2[]; +extern const u32 gBattleAnimSpritePal_BlueShards[]; +extern const u32 gBattleAnimSpritePal_ClosingEye[]; +extern const u32 gBattleAnimSpritePal_WavingHand[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_Leer[]; +extern const u32 gBattleAnimSpritePal_BlueBurst[]; +extern const u32 gBattleAnimSpritePal_SmallEmber[]; +extern const u32 gBattleAnimSpritePal_GraySmoke[]; +extern const u32 gBattleAnimSpritePal_BlueStar[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Lightning2[]; +extern const u32 gBattleAnimSpritePal_Lightning2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst2[]; +extern const u32 gBattleAnimSpritePal_IceChunk[]; +extern const u32 gBattleAnimSpritePal_Glass2[]; +extern const u32 gBattleAnimSpritePal_PinkHeart2[]; +extern const u32 gBattleAnimSpritePal_SapDrip[]; +extern const u32 gBattleAnimSpritePal_SapDrip2[]; +extern const u32 gBattleAnimSpritePal_Sparkle1[]; +extern const u32 gBattleAnimSpritePal_Sparkle2[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_YellowUnk[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_SlamHit[]; +extern const u32 gBattleAnimSpritePal_Ring[]; +extern const u32 gBattleAnimSpritePal_Rocks[]; +extern const u32 gBattleAnimSpritePal_Z[]; +extern const u32 gBattleAnimSpritePal_YellowUnk2[]; +extern const u32 gBattleAnimSpritePal_AirSlash[]; +extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpritePal_Leaf[]; +extern const u32 gBattleAnimSpritePal_Finger[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_BrownTriangle[]; +extern const u32 gBattleAnimSpritePal_SleepPowder[]; +extern const u32 gBattleAnimSpritePal_StunSpore[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_Sparkle3[]; +extern const u32 gBattleAnimSpritePal_Sparkle3[]; +extern const u32 gBattleAnimSpritePal_MusicNotes[]; +extern const u32 gBattleAnimSpritePal_Duck[]; +extern const u32 gBattleAnimSpritePal_MudSand[]; +extern const u32 gBattleAnimSpritePal_Alert[]; +extern const u32 gBattleAnimSpritePal_BlueFlames[]; +extern const u32 gBattleAnimSpritePal_BlueFlames[]; +extern const u32 gBattleAnimSpritePal_Shock4[]; +extern const u32 gBattleAnimSpritePal_Shock4[]; +extern const u32 gBattleAnimSpritePal_Bell2[]; +extern const u32 gBattleAnimSpritePal_PinkGlove[]; +extern const u32 gBattleAnimSpritePal_BlueLines[]; +extern const u32 gBattleAnimSpritePal_Impact3[]; +extern const u32 gBattleAnimSpritePal_Impact2[]; +extern const u32 gBattleAnimSpritePal_Reticle[]; +extern const u32 gBattleAnimSpritePal_Breath[]; +extern const u32 gBattleAnimSpritePal_Anger[]; +extern const u32 gBattleAnimSpritePal_Snowball[]; +extern const u32 gBattleAnimSpritePal_Vine[]; +extern const u32 gBattleAnimSpritePal_Sword2[]; +extern const u32 gBattleAnimSpritePal_Clapping[]; +extern const u32 gBattleAnimSpritePal_RedTube[]; +extern const u32 gBattleAnimSpritePal_Amnesia[]; +extern const u32 gBattleAnimSpritePal_String2[]; +extern const u32 gBattleAnimSpritePal_Pencil2[]; +extern const u32 gBattleAnimSpritePal_Petal[]; +extern const u32 gBattleAnimSpritePal_BentSpoon[]; +extern const u32 gBattleAnimSpritePal_String2[]; +extern const u32 gBattleAnimSpritePal_MilkBottle[]; +extern const u32 gBattleAnimSpritePal_Coin[]; +extern const u32 gBattleAnimSpritePal_CrackedEgg[]; +extern const u32 gBattleAnimSpritePal_CrackedEgg[]; +extern const u32 gBattleAnimSpritePal_FreshEgg[]; +extern const u32 gBattleAnimSpritePal_Fangs[]; +extern const u32 gBattleAnimSpritePal_Explosion2[]; +extern const u32 gBattleAnimSpritePal_Explosion2[]; +extern const u32 gBattleAnimSpritePal_WaterDroplet[]; +extern const u32 gBattleAnimSpritePal_WaterDroplet[]; +extern const u32 gBattleAnimSpritePal_Seed2[]; +extern const u32 gBattleAnimSpritePal_Seed2[]; +extern const u32 gBattleAnimSpritePal_RedWand[]; +extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpritePal_WaterColumn[]; +extern const u32 gBattleAnimSpritePal_MudUnk[]; +extern const u32 gBattleAnimSpritePal_RainDrops[]; +extern const u32 gBattleAnimSpritePal_FurySwipes[]; +extern const u32 gBattleAnimSpritePal_Vine2[]; +extern const u32 gBattleAnimSpritePal_Teeth[]; +extern const u32 gBattleAnimSpritePal_Bone2[]; +extern const u32 gBattleAnimSpritePal_WhiteBag[]; +extern const u32 gBattleAnimSpritePal_Unknown[]; +extern const u32 gBattleAnimSpritePal_PurpleCoral[]; +extern const u32 gBattleAnimSpritePal_PurpleCoral[]; +extern const u32 gBattleAnimSpritePal_Shock2[]; +extern const u32 gBattleAnimSpritePal_ClosingEye2[]; +extern const u32 gBattleAnimSpritePal_MetalBall[]; +extern const u32 gBattleAnimSpritePal_MonsterDoll[]; +extern const u32 gBattleAnimSpritePal_Whirlwind[]; +extern const u32 gBattleAnimSpritePal_Whirlwind[]; +extern const u32 gBattleAnimSpritePal_Explosion4[]; +extern const u32 gBattleAnimSpritePal_Explosion4[]; +extern const u32 gBattleAnimSpritePal_Tongue[]; +extern const u32 gBattleAnimSpritePal_Smoke[]; +extern const u32 gBattleAnimSpritePal_Smoke[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_CircleImpact[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_SharpTeeth[]; +extern const u32 gBattleAnimSpritePal_RainbowRings[]; +extern const u32 gBattleAnimSpritePal_IceCrystals[]; +extern const u32 gBattleAnimSpritePal_IceCrystals[]; +extern const u32 gBattleAnimSpritePal_HandsAndFeet[]; +extern const u32 gBattleAnimSpritePal_MistCloud[]; +extern const u32 gBattleAnimSpritePal_SharpTeeth[]; +extern const u32 gBattleAnimSpritePal_RainDrops[]; +extern const u32 gBattleAnimSpritePal_Orbs[]; +extern const u32 gBattleAnimSpritePal_WaterImpact[]; +extern const u32 gBattleAnimSpritePal_WaterImpact[]; +extern const u32 gBattleAnimSpritePal_PoisonBubble[]; +extern const u32 gBattleAnimSpritePal_PoisonBubble[]; +extern const u32 gBattleAnimSpritePal_Spikes[]; +extern const u32 gBattleAnimSpritePal_HornHit2[]; +extern const u32 gBattleAnimSpritePal_AirWave2[]; +extern const u32 gBattleAnimSpritePal_SmallBubbles[]; +extern const u32 gBattleAnimSpritePal_RoundShadow[]; +extern const u32 gBattleAnimSpritePal_Sunlight[]; +extern const u32 gBattleAnimSpritePal_Spore[]; +extern const u32 gBattleAnimSpritePal_Flower[]; +extern const u32 gBattleAnimSpritePal_RazorLeaf[]; +extern const u32 gBattleAnimSpritePal_Needle[]; +extern const u32 gBattleAnimSpritePal_WhirlwindLines[]; +extern const u32 gBattleAnimSpritePal_GoldRing[]; +extern const u32 gBattleAnimSpritePal_PurpleRing[]; +extern const u32 gBattleAnimSpritePal_BlueRing[]; +extern const u32 gBattleAnimSpritePal_GreenLightWall[]; +extern const u32 gBattleAnimSpritePal_BlueLightWall[]; +extern const u32 gBattleAnimSpritePal_RedLightWall[]; +extern const u32 gBattleAnimSpritePal_GrayLightWall[]; +extern const u32 gBattleAnimSpritePal_OrangeLightWall[]; +extern const u32 gBattleAnimSpritePal_BlackBall2[]; +extern const u32 gBattleAnimSpritePal_PurpleGasCloud[]; +extern const u32 gBattleAnimSpritePal_YellowStar[]; +extern const u32 gBattleAnimSpritePal_LargeFreshEgg[]; +extern const u32 gBattleAnimSpritePal_ShadowBall[]; +extern const u32 gBattleAnimSpritePal_Lick[]; +extern const u32 gBattleAnimSpritePal_VoidLines[]; +extern const u32 gBattleAnimSpritePal_String[]; +extern const u32 gBattleAnimSpritePal_Lightbulb[]; +extern const u32 gBattleAnimSpritePal_Slash[]; +extern const u32 gBattleAnimSpritePal_FocusEnergy[]; +extern const u32 gBattleAnimSpritePal_SphereToCube[]; +extern const u32 gBattleAnimSpritePal_Tendrils[]; +extern const u32 gBattleAnimSpritePal_Eye[]; +extern const u32 gBattleAnimSpritePal_WhiteShadow[]; +extern const u32 gBattleAnimSpritePal_TealAlert[]; +extern const u32 gBattleAnimSpritePal_OpeningEye[]; +extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpritePal_FangAttack[]; +extern const u32 gBattleAnimSpritePal_PurpleHandOutline[]; +extern const u32 gBattleAnimSpritePal_Moon[]; +extern const u32 gBattleAnimSpritePal_GreenSparkle[]; +extern const u32 gBattleAnimSpritePal_Spiral[]; +extern const u32 gBattleAnimSpritePal_SnoreZ[]; +extern const u32 gBattleAnimSpritePal_Explosion[]; +extern const u32 gBattleAnimSpritePal_Nail[]; +extern const u32 gBattleAnimSpritePal_GhostlySpirit[]; +extern const u32 gBattleAnimSpritePal_WarmRock[]; +extern const u32 gBattleAnimSpritePal_BreakingEgg[]; +extern const u32 gBattleAnimSpritePal_ThinRing[]; +extern const u32 gBattleAnimSpritePal_PunchImpact[]; +extern const u32 gBattleAnimSpritePal_Bell[]; +extern const u32 gBattleAnimSpritePal_MusicNotes2[]; +extern const u32 gBattleAnimSpritePal_SpeedDust[]; +extern const u32 gBattleAnimSpritePal_ThoughtBubble[]; +extern const u32 gBattleAnimSpritePal_MagentaHeart[]; +extern const u32 gBattleAnimSpritePal_ElectricOrbs[]; +extern const u32 gBattleAnimSpritePal_MovementWaves[]; extern const u32 gUnknown_08C249D0[]; extern const u32 gUnknown_08C249F8[]; -extern const u32 gBattleAnimSpritePalette_RedHeart[]; -extern const u32 gBattleAnimSpritePalette_RedOrb[]; -extern const u32 gBattleAnimSpritePalette_EyeSparkle[]; -extern const u32 gBattleAnimSpritePalette_PinkHeart[]; +extern const u32 gBattleAnimSpritePal_RedHeart[]; +extern const u32 gBattleAnimSpritePal_RedOrb[]; +extern const u32 gBattleAnimSpritePal_EyeSparkle[]; +extern const u32 gBattleAnimSpritePal_PinkHeart[]; extern const u32 gUnknown_08C232E0; extern const u32 gUnknown_08C23D50; extern const u32 gUnknown_08C23D78; -extern const u32 gBattleAnimSpritePalette_Angel[]; -extern const u32 gBattleAnimSpritePalette_Devil[]; -extern const u32 gBattleAnimSpritePalette_Swipe[]; -extern const u32 gBattleAnimSpritePalette_Roots[]; -extern const u32 gBattleAnimSpritePalette_ItemBag[]; -extern const u32 gBattleAnimSpritePalette_JaggedMusicNote[]; -extern const u32 gBattleAnimSpritePalette_Pokeball[]; -extern const u32 gBattleAnimSpritePalette_LetterZ[]; -extern const u32 gBattleAnimSpritePalette_RapidSpin[]; -extern const u32 gBattleAnimSpritePalette_TriForceTriangle[]; -extern const u32 gBattleAnimSpritePalette_WispOrb[]; -extern const u32 gBattleAnimSpritePalette_GoldStars[]; -extern const u32 gBattleAnimSpritePalette_EclipsingOrb[]; -extern const u32 gBattleAnimSpritePalette_GrayOrb[]; -extern const u32 gBattleAnimSpritePalette_BlueOrb[]; -extern const u32 gBattleAnimSpritePalette_RedOrb2[]; -extern const u32 gBattleAnimSpritePalette_PinkPetal[]; -extern const u32 gBattleAnimSpritePalette_PainSplit[]; -extern const u32 gBattleAnimSpritePalette_Confetti[]; -extern const u32 gBattleAnimSpritePalette_GreenStar[]; -extern const u32 gBattleAnimSpritePalette_PinkCloud[]; -extern const u32 gBattleAnimSpritePalette_SweatDrop[]; -extern const u32 gBattleAnimSpritePalette_GuardRing[]; +extern const u32 gBattleAnimSpritePal_Angel[]; +extern const u32 gBattleAnimSpritePal_Devil[]; +extern const u32 gBattleAnimSpritePal_Swipe[]; +extern const u32 gBattleAnimSpritePal_Roots[]; +extern const u32 gBattleAnimSpritePal_ItemBag[]; +extern const u32 gBattleAnimSpritePal_JaggedMusicNote[]; +extern const u32 gBattleAnimSpritePal_Pokeball[]; +extern const u32 gBattleAnimSpritePal_LetterZ[]; +extern const u32 gBattleAnimSpritePal_RapidSpin[]; +extern const u32 gBattleAnimSpritePal_TriForceTriangle[]; +extern const u32 gBattleAnimSpritePal_WispOrb[]; +extern const u32 gBattleAnimSpritePal_GoldStars[]; +extern const u32 gBattleAnimSpritePal_EclipsingOrb[]; +extern const u32 gBattleAnimSpritePal_GrayOrb[]; +extern const u32 gBattleAnimSpritePal_BlueOrb[]; +extern const u32 gBattleAnimSpritePal_RedOrb2[]; +extern const u32 gBattleAnimSpritePal_PinkPetal[]; +extern const u32 gBattleAnimSpritePal_PainSplit[]; +extern const u32 gBattleAnimSpritePal_Confetti[]; +extern const u32 gBattleAnimSpritePal_GreenStar[]; +extern const u32 gBattleAnimSpritePal_PinkCloud[]; +extern const u32 gBattleAnimSpritePal_SweatDrop[]; +extern const u32 gBattleAnimSpritePal_GuardRing[]; extern const u32 gCureBubblesGfx[]; extern const u32 gCureBubblesPal[]; extern const u32 gCureBubblesTilemap[]; -extern const u32 gBattleAnimSpritePalette_PurpleScratch[]; -extern const u32 gBattleAnimSpritePalette_SmallRedEye[]; -extern const u32 gBattleAnimSpritePalette_HollowOrb[]; -extern const u32 gBattleAnimSpritePalette_BluegreenOrb[]; -extern const u32 gBattleAnimSpritePalette_PawPrint[]; -extern const u32 gBattleAnimSpritePalette_PurpleFlame[]; -extern const u32 gBattleAnimSpritePalette_RedBall[]; -extern const u32 gBattleAnimSpritePalette_SmellingsaltEffect[]; -extern const u32 gBattleAnimSpritePalette_Meteor[]; -extern const u32 gBattleAnimSpritePalette_FlatRock[]; -extern const u32 gBattleAnimSpritePalette_MagnifyingGlass[]; -extern const u32 gBattleAnimSpritePalette_BrownOrb[]; -extern const u32 gBattleAnimSpritePalette_MetalSoundWaves[]; -extern const u32 gBattleAnimSpritePalette_FlyingDirt[]; -extern const u32 gBattleAnimSpritePalette_IcicleSpear[]; -extern const u32 gBattleAnimSpritePalette_Hail[]; -extern const u32 gBattleAnimSpritePalette_GlowyRedOrb[]; -extern const u32 gBattleAnimSpritePalette_GlowyGreenOrb[]; -extern const u32 gBattleAnimSpritePalette_GreenSpike[]; -extern const u32 gBattleAnimSpritePalette_WhiteCircleOfLight[]; -extern const u32 gBattleAnimSpritePalette_GlowyBlueOrb[]; -extern const u32 gBattleAnimSpritePalette_RedBrick[]; -extern const u32 gBattleAnimSpritePalette_WhiteFeather[]; -extern const u32 gBattleAnimSpritePalette_Sparkle6[]; -extern const u32 gBattleAnimSpritePalette_Splash[]; -extern const u32 gBattleAnimSpritePalette_Gem1[]; -extern const u32 gBattleAnimSpritePalette_SlamHit2[]; -extern const u32 gBattleAnimSpritePalette_Recycle[]; -extern const u32 gBattleAnimSpritePalette_RedParticles[]; -extern const u32 gBattleAnimSpritePalette_Protect[]; -extern const u32 gBattleAnimSpritePalette_DirtMound[]; -extern const u32 gBattleAnimSpritePalette_Shock3[]; -extern const u32 gBattleAnimSpritePalette_WeatherBall[]; -extern const u32 gBattleAnimSpritePalette_Bird[]; -extern const u32 gBattleAnimSpritePalette_CrossImpact[]; -extern const u32 gBattleAnimSpritePalette_Slash2[]; -extern const u32 gBattleAnimSpritePalette_WhipHit[]; -extern const u32 gBattleAnimSpritePalette_BlueRing2[]; +extern const u32 gBattleAnimSpritePal_PurpleScratch[]; +extern const u32 gBattleAnimSpritePal_SmallRedEye[]; +extern const u32 gBattleAnimSpritePal_HollowOrb[]; +extern const u32 gBattleAnimSpritePal_BluegreenOrb[]; +extern const u32 gBattleAnimSpritePal_PawPrint[]; +extern const u32 gBattleAnimSpritePal_PurpleFlame[]; +extern const u32 gBattleAnimSpritePal_RedBall[]; +extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpritePal_Meteor[]; +extern const u32 gBattleAnimSpritePal_FlatRock[]; +extern const u32 gBattleAnimSpritePal_MagnifyingGlass[]; +extern const u32 gBattleAnimSpritePal_BrownOrb[]; +extern const u32 gBattleAnimSpritePal_MetalSoundWaves[]; +extern const u32 gBattleAnimSpritePal_FlyingDirt[]; +extern const u32 gBattleAnimSpritePal_IcicleSpear[]; +extern const u32 gBattleAnimSpritePal_Hail[]; +extern const u32 gBattleAnimSpritePal_GlowyRedOrb[]; +extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[]; +extern const u32 gBattleAnimSpritePal_GreenSpike[]; +extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[]; +extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[]; +extern const u32 gBattleAnimSpritePal_RedBrick[]; +extern const u32 gBattleAnimSpritePal_WhiteFeather[]; +extern const u32 gBattleAnimSpritePal_Sparkle6[]; +extern const u32 gBattleAnimSpritePal_Splash[]; +extern const u32 gBattleAnimSpritePal_Gem1[]; +extern const u32 gBattleAnimSpritePal_SlamHit2[]; +extern const u32 gBattleAnimSpritePal_Recycle[]; +extern const u32 gBattleAnimSpritePal_RedParticles[]; +extern const u32 gBattleAnimSpritePal_Protect[]; +extern const u32 gBattleAnimSpritePal_DirtMound[]; +extern const u32 gBattleAnimSpritePal_Shock3[]; +extern const u32 gBattleAnimSpritePal_WeatherBall[]; +extern const u32 gBattleAnimSpritePal_Bird[]; +extern const u32 gBattleAnimSpritePal_CrossImpact[]; +extern const u32 gBattleAnimSpritePal_Slash2[]; +extern const u32 gBattleAnimSpritePal_WhipHit[]; +extern const u32 gBattleAnimSpritePal_BlueRing2[]; extern const u32 gBattleAnimBackgroundImage_00[]; extern const u32 gBattleAnimBackgroundImage_02[]; |