diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 71 | ||||
-rw-r--r-- | include/battle_anim.h | 6 | ||||
-rw-r--r-- | include/battle_gfx_sfx_util.h | 50 | ||||
-rw-r--r-- | include/battle_interface.h | 9 | ||||
-rw-r--r-- | include/battle_script_commands.h | 2 | ||||
-rw-r--r-- | include/contest.h | 6 | ||||
-rw-r--r-- | include/decompress.h | 2 | ||||
-rw-r--r-- | include/hall_of_fame.h | 8 | ||||
-rw-r--r-- | include/malloc.h | 6 | ||||
-rw-r--r-- | include/pokemon.h | 4 |
10 files changed, 113 insertions, 51 deletions
diff --git a/include/battle.h b/include/battle.h index ace2bb4ad..4cf0d2e03 100644 --- a/include/battle.h +++ b/include/battle.h @@ -6,6 +6,7 @@ #include "battle_script_commands.h" #include "battle_2.h" #include "battle_ai_switch_items.h" +#include "battle_gfx_sfx_util.h" /* Banks are a name given to what could be called a 'battlerId' or 'monControllerId'. @@ -670,7 +671,7 @@ struct BattleStruct u8 fillerDC[0xDF-0xDC]; u8 field_DF; u8 mirrorMoveArrays[32]; - u16 castformPalette[4][16]; + u16 castformPalette[BATTLE_BANKS_COUNT][16]; u8 field_180; u8 field_181; u8 field_182; @@ -807,6 +808,18 @@ extern struct BattleStruct* gBattleStruct; #define B_ANIM_SUBSTITUTE_TO_MON 0x5 #define B_ANIM_MON_TO_SUBSTITUTE 0x6 +// status animation table +#define B_ANIM_STATUS_PSN 0x0 +#define B_ANIM_STATUS_CONFUSION 0x1 +#define B_ANIM_STATUS_BRN 0x2 +#define B_ANIM_STATUS_INFATUATION 0x3 +#define B_ANIM_STATUS_SLP 0x4 +#define B_ANIM_STATUS_PRZ 0x5 +#define B_ANIM_STATUS_FRZ 0x6 +#define B_ANIM_STATUS_CURSED 0x7 +#define B_ANIM_STATUS_NIGHTMARE 0x8 +#define B_ANIM_STATUS_WRAPPED 0x9 + #define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 #define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40 #define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit @@ -864,43 +877,6 @@ void AdjustFriendshipOnBattleFaint(u8 bank); void sub_80571DC(u8 bank, u8 arg1); u32 sub_805725C(u8 bank); -// battle 7 -void AllocateBattleSpritesData(void); -void FreeBattleSpritesData(void); -void AllocateMonSpritesGfx(void); -void FreeMonSpritesGfx(void); -void BattleMusicStop(void); -void sub_805E990(struct Pokemon *mon, u8 bank); -void sub_805EF14(void); -bool8 BattleInitAllSprites(u8 *state1, u8 *state2); -void sub_805E350(void); -bool8 BattleLoadAllHealthBoxesGfx(u8 state); -void LoadAndCreateEnemyShadowSprites(void); -void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species); -void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); -void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); -void BattleLoadSubstituteSpriteGfx(u8 bank, bool8 arg1); -void nullsub_24(u16 arg0); -void nullsub_25(u8 arg0); -void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); -void sub_805D714(struct Sprite *sprite); -void DecompressTrainerBackPic(u16 backPicId, u8 bank); -void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); -void FreeTrainerFrontPicPalette(u16 frontPicId); -void sub_805D7AC(struct Sprite *sprite); -bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); -void sub_805EB9C(u8 arg0); -void sub_805E394(void); -void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); -void DoStatusAnimation(bool8 isStatus2, u32 status); -void DoSpecialBattleAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); -bool8 DoBattleAnimationFromTable(u8 active, u8 atkBank, u8 defBank, u8 tableId, u16 argument); -void CopyBattleSpriteInvisibility(u8 bank); -u16 ChooseMoveAndTargetInBattlePalace(void); -void LoadBattleBarGfx(u8 arg0); -bool8 mplay_80342A4(u8 bank); -void sub_805EEE0(u8 bank); - enum { BACK_PIC_BRENDAN, @@ -921,7 +897,7 @@ u8 GetBankByIdentity(u8 bank); struct BattleSpriteInfo { u16 invisible : 1; // 0x1 - u16 flag_x2 : 1; // 0x2 + u16 lowHpSong : 1; // 0x2 u16 behindSubstitute : 1; // 0x4 u16 flag_x8 : 1; // 0x8 u16 hpNumbersNoBars : 1; // 0x10 @@ -930,7 +906,7 @@ struct BattleSpriteInfo struct BattleAnimationInfo { - u16 field; // to fill up later + u16 animArg; // to fill up later u8 field_2; u8 field_3; u8 field_4; @@ -944,6 +920,12 @@ struct BattleAnimationInfo u8 field_9_x20 : 1; u8 field_9_x40 : 1; u8 field_9_x80 : 1; + u8 field_A; + u8 field_B; + u8 field_C; + u8 field_D; + u8 field_E; + u8 field_F; }; struct BattleHealthboxInfo @@ -966,7 +948,7 @@ struct BattleHealthboxInfo u8 animationState; u8 field_5; u8 field_6; - u8 field_7; + u8 shadowSpriteId; u8 field_8; u8 field_9; u8 field_A; @@ -1006,8 +988,11 @@ struct MonSpritesGfx void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon void* sprites[4]; struct SpriteTemplate templates[4]; - u8 field_74[0x100]; - u8 *fontPixels; + struct SpriteFrameImage field_74[4][4]; + u8 field_F4[0x80]; + u8 *barFontGfx; + void *field_178; + void *field_17C; }; extern struct BattleSpritesGfx* gMonSpritesGfx; diff --git a/include/battle_anim.h b/include/battle_anim.h index e912af6b1..c055e94fa 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -92,7 +92,11 @@ u8 sub_80A6D94(void); u8 sub_80A8364(u8); void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); void oamt_add_pos2_onto_pos1(struct Sprite *sprite); -u8 sub_80A6138(u8 bank); +u8 GetBankSpriteDefault_Y(u8 bank); u8 sub_80A82E4(u8 bank); +u8 GetSubstituteSpriteDefault_Y(u8 bank); + +// battle_anim_80A9C70.s +void LaunchStatusAnimation(u8 bank, u8 statusAnimId); #endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h new file mode 100644 index 000000000..313a29811 --- /dev/null +++ b/include/battle_gfx_sfx_util.h @@ -0,0 +1,50 @@ +#ifndef GUARD_BATTLE_GFX_SFX_UTIL +#define GUARD_BATTLE_GFX_SFX_UTIL + +void AllocateBattleSpritesData(void); +void FreeBattleSpritesData(void); +u16 ChooseMoveAndTargetInBattlePalace(void); +void sub_805D714(struct Sprite *sprite); +void sub_805D770(struct Sprite *sprite, bool8 arg1); +void sub_805D7AC(struct Sprite *sprite); +void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status); +bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument); +void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId); +bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn); +bool8 mplay_80342A4(u8 bank); +void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank); +void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank); +void nullsub_23(void); +void nullsub_24(u16 species); +void DecompressTrainerFrontPic(u16 frontPicId, u8 bank); +void DecompressTrainerBackPic(u16 backPicId, u8 bank); +void nullsub_25(u8 arg0); +void FreeTrainerFrontPicPalette(u16 frontPicId); +void sub_805DFFC(void); +bool8 BattleLoadAllHealthBoxesGfx(u8 state); +void LoadBattleBarGfx(u8 arg0); +bool8 BattleInitAllSprites(u8 *state1, u8 *bank); +void ClearSpritesHealthboxAnimData(void); +void CopyAllBattleSpritesInvisibilities(void); +void CopyBattleSpriteInvisibility(u8 bank); +void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform); +void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite); +void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId); +void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move); +void ClearBehindSubstituteBit(u8 bank); +void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank); +void BattleStopLowHpSound(void); +u8 GetMonHPBarLevel(struct Pokemon *mon); +void sub_805EAE8(void); +void sub_805EB9C(u8 affineMode); +void LoadAndCreateEnemyShadowSprites(void); +void SpriteCB_SetInvisible(struct Sprite *sprite); +void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species); +void EnemyShadowCallbackToSetInvisible(u8 bank); +void sub_805EF14(void); +void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute); +void AllocateMonSpritesGfx(void); +void FreeMonSpritesGfx(void); +bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon); + +#endif // GUARD_BATTLE_GFX_SFX_UTIL diff --git a/include/battle_interface.h b/include/battle_interface.h index aad30f7b3..b2d3b1b97 100644 --- a/include/battle_interface.h +++ b/include/battle_interface.h @@ -15,6 +15,15 @@ enum EXP_BAR }; +enum +{ + HP_BAR_EMPTY, + HP_BAR_RED, + HP_BAR_YELLOW, + HP_BAR_GREEN, + HP_BAR_FULL, +}; + #define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF #define TAG_HEALTHBOX_PLAYER2_TILE 0xD700 #define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701 diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h index a466abc04..ebfeabccc 100644 --- a/include/battle_script_commands.h +++ b/include/battle_script_commands.h @@ -57,6 +57,6 @@ void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags); bool8 UproarWakeUpCheck(u8 bank); extern void (* const gBattleScriptingCommandsTable[])(void); -extern const u8 gUnknown_0831C494[]; +extern const u8 gUnknown_0831C494[][4]; #endif // GUARD_BATTLE_SCRIPT_COMMANDS_H diff --git a/include/contest.h b/include/contest.h index 7dcde7da2..76fbaad3e 100644 --- a/include/contest.h +++ b/include/contest.h @@ -20,6 +20,12 @@ struct ContestStruct_field_18 { // unknown size u16 field_0; + u16 field_2; + u16 field_4; + u16 field_6; + u32 field_8; + u32 field_C; + u32 field_10; }; struct ContestResources diff --git a/include/decompress.h b/include/decompress.h index c3a771893..36be803e0 100644 --- a/include/decompress.h +++ b/include/decompress.h @@ -3,6 +3,8 @@ #include "sprite.h" +extern u8 gDecompressionBuffer[0x4000]; + void LZDecompressWram(const void *src, void *dest); void LZDecompressVram(const void *src, void *dest); diff --git a/include/hall_of_fame.h b/include/hall_of_fame.h index 62e84c39e..d35ecf268 100644 --- a/include/hall_of_fame.h +++ b/include/hall_of_fame.h @@ -1,9 +1,9 @@ #ifndef GUARD_HALL_OF_FAME_H #define GUARD_HALL_OF_FAME_H -void sub_8141F90(void); -void sub_8143648(u16 paletteTag, u8 arg1); -void sub_81428CC(void); -void sub_8143680(int, u8); +void CB2_DoHallOfFameScreen(void); +void CB2_DoHallOfFameScreenDontSaveData(void); +void CB2_DoHallOfFamePC(void); +void sub_8175280(void); #endif // GUARD_HALL_OF_FAME_H diff --git a/include/malloc.h b/include/malloc.h index f3a731797..003ee1f03 100644 --- a/include/malloc.h +++ b/include/malloc.h @@ -5,6 +5,12 @@ #define calloc(ct, sz) AllocZeroed((ct) * (sz)) #define free Free +#define FREE_AND_SET_NULL(ptr) \ +{ \ + free(ptr); \ + ptr = NULL; \ +} + extern u8 gHeap[]; void *Alloc(u32 size); void *AllocZeroed(u32 size); diff --git a/include/pokemon.h b/include/pokemon.h index 0c7d6ac40..69b9e71d5 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -612,8 +612,8 @@ u32 CanMonLearnTMHM(struct Pokemon *, u8); u32 CanSpeciesLearnTMHM(u16 species, u8 tm); u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); void ClearBattleMonForms(void); -const u8 *pokemon_get_pal(struct Pokemon *mon); -const u8 *species_and_otid_get_pal(u16, u32, u32); +const u8 *GetMonFrontSpritePal(struct Pokemon *mon); +const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16, u32, u32); const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32); bool8 IsOtherTrainer(u32, u8 *); void SetWildMonHeldItem(void); |