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-rw-r--r--include/battle.h71
-rw-r--r--include/battle_anim.h6
-rw-r--r--include/battle_gfx_sfx_util.h50
-rw-r--r--include/battle_interface.h9
-rw-r--r--include/battle_script_commands.h2
-rw-r--r--include/contest.h6
-rw-r--r--include/decompress.h2
-rw-r--r--include/hall_of_fame.h8
-rw-r--r--include/malloc.h6
-rw-r--r--include/pokemon.h4
10 files changed, 113 insertions, 51 deletions
diff --git a/include/battle.h b/include/battle.h
index ace2bb4ad..4cf0d2e03 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -6,6 +6,7 @@
#include "battle_script_commands.h"
#include "battle_2.h"
#include "battle_ai_switch_items.h"
+#include "battle_gfx_sfx_util.h"
/*
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
@@ -670,7 +671,7 @@ struct BattleStruct
u8 fillerDC[0xDF-0xDC];
u8 field_DF;
u8 mirrorMoveArrays[32];
- u16 castformPalette[4][16];
+ u16 castformPalette[BATTLE_BANKS_COUNT][16];
u8 field_180;
u8 field_181;
u8 field_182;
@@ -807,6 +808,18 @@ extern struct BattleStruct* gBattleStruct;
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
+// status animation table
+#define B_ANIM_STATUS_PSN 0x0
+#define B_ANIM_STATUS_CONFUSION 0x1
+#define B_ANIM_STATUS_BRN 0x2
+#define B_ANIM_STATUS_INFATUATION 0x3
+#define B_ANIM_STATUS_SLP 0x4
+#define B_ANIM_STATUS_PRZ 0x5
+#define B_ANIM_STATUS_FRZ 0x6
+#define B_ANIM_STATUS_CURSED 0x7
+#define B_ANIM_STATUS_NIGHTMARE 0x8
+#define B_ANIM_STATUS_WRAPPED 0x9
+
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
@@ -864,43 +877,6 @@ void AdjustFriendshipOnBattleFaint(u8 bank);
void sub_80571DC(u8 bank, u8 arg1);
u32 sub_805725C(u8 bank);
-// battle 7
-void AllocateBattleSpritesData(void);
-void FreeBattleSpritesData(void);
-void AllocateMonSpritesGfx(void);
-void FreeMonSpritesGfx(void);
-void BattleMusicStop(void);
-void sub_805E990(struct Pokemon *mon, u8 bank);
-void sub_805EF14(void);
-bool8 BattleInitAllSprites(u8 *state1, u8 *state2);
-void sub_805E350(void);
-bool8 BattleLoadAllHealthBoxesGfx(u8 state);
-void LoadAndCreateEnemyShadowSprites(void);
-void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
-void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
-void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
-void BattleLoadSubstituteSpriteGfx(u8 bank, bool8 arg1);
-void nullsub_24(u16 arg0);
-void nullsub_25(u8 arg0);
-void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
-void sub_805D714(struct Sprite *sprite);
-void DecompressTrainerBackPic(u16 backPicId, u8 bank);
-void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
-void FreeTrainerFrontPicPalette(u16 frontPicId);
-void sub_805D7AC(struct Sprite *sprite);
-bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
-void sub_805EB9C(u8 arg0);
-void sub_805E394(void);
-void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
-void DoStatusAnimation(bool8 isStatus2, u32 status);
-void DoSpecialBattleAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
-bool8 DoBattleAnimationFromTable(u8 active, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
-void CopyBattleSpriteInvisibility(u8 bank);
-u16 ChooseMoveAndTargetInBattlePalace(void);
-void LoadBattleBarGfx(u8 arg0);
-bool8 mplay_80342A4(u8 bank);
-void sub_805EEE0(u8 bank);
-
enum
{
BACK_PIC_BRENDAN,
@@ -921,7 +897,7 @@ u8 GetBankByIdentity(u8 bank);
struct BattleSpriteInfo
{
u16 invisible : 1; // 0x1
- u16 flag_x2 : 1; // 0x2
+ u16 lowHpSong : 1; // 0x2
u16 behindSubstitute : 1; // 0x4
u16 flag_x8 : 1; // 0x8
u16 hpNumbersNoBars : 1; // 0x10
@@ -930,7 +906,7 @@ struct BattleSpriteInfo
struct BattleAnimationInfo
{
- u16 field; // to fill up later
+ u16 animArg; // to fill up later
u8 field_2;
u8 field_3;
u8 field_4;
@@ -944,6 +920,12 @@ struct BattleAnimationInfo
u8 field_9_x20 : 1;
u8 field_9_x40 : 1;
u8 field_9_x80 : 1;
+ u8 field_A;
+ u8 field_B;
+ u8 field_C;
+ u8 field_D;
+ u8 field_E;
+ u8 field_F;
};
struct BattleHealthboxInfo
@@ -966,7 +948,7 @@ struct BattleHealthboxInfo
u8 animationState;
u8 field_5;
u8 field_6;
- u8 field_7;
+ u8 shadowSpriteId;
u8 field_8;
u8 field_9;
u8 field_A;
@@ -1006,8 +988,11 @@ struct MonSpritesGfx
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
void* sprites[4];
struct SpriteTemplate templates[4];
- u8 field_74[0x100];
- u8 *fontPixels;
+ struct SpriteFrameImage field_74[4][4];
+ u8 field_F4[0x80];
+ u8 *barFontGfx;
+ void *field_178;
+ void *field_17C;
};
extern struct BattleSpritesGfx* gMonSpritesGfx;
diff --git a/include/battle_anim.h b/include/battle_anim.h
index e912af6b1..c055e94fa 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -92,7 +92,11 @@ u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
-u8 sub_80A6138(u8 bank);
+u8 GetBankSpriteDefault_Y(u8 bank);
u8 sub_80A82E4(u8 bank);
+u8 GetSubstituteSpriteDefault_Y(u8 bank);
+
+// battle_anim_80A9C70.s
+void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
#endif // GUARD_BATTLE_ANIM_H
diff --git a/include/battle_gfx_sfx_util.h b/include/battle_gfx_sfx_util.h
new file mode 100644
index 000000000..313a29811
--- /dev/null
+++ b/include/battle_gfx_sfx_util.h
@@ -0,0 +1,50 @@
+#ifndef GUARD_BATTLE_GFX_SFX_UTIL
+#define GUARD_BATTLE_GFX_SFX_UTIL
+
+void AllocateBattleSpritesData(void);
+void FreeBattleSpritesData(void);
+u16 ChooseMoveAndTargetInBattlePalace(void);
+void sub_805D714(struct Sprite *sprite);
+void sub_805D770(struct Sprite *sprite, bool8 arg1);
+void sub_805D7AC(struct Sprite *sprite);
+void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status);
+bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument);
+void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId);
+bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn);
+bool8 mplay_80342A4(u8 bank);
+void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank);
+void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank);
+void nullsub_23(void);
+void nullsub_24(u16 species);
+void DecompressTrainerFrontPic(u16 frontPicId, u8 bank);
+void DecompressTrainerBackPic(u16 backPicId, u8 bank);
+void nullsub_25(u8 arg0);
+void FreeTrainerFrontPicPalette(u16 frontPicId);
+void sub_805DFFC(void);
+bool8 BattleLoadAllHealthBoxesGfx(u8 state);
+void LoadBattleBarGfx(u8 arg0);
+bool8 BattleInitAllSprites(u8 *state1, u8 *bank);
+void ClearSpritesHealthboxAnimData(void);
+void CopyAllBattleSpritesInvisibilities(void);
+void CopyBattleSpriteInvisibility(u8 bank);
+void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform);
+void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite);
+void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId);
+void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move);
+void ClearBehindSubstituteBit(u8 bank);
+void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank);
+void BattleStopLowHpSound(void);
+u8 GetMonHPBarLevel(struct Pokemon *mon);
+void sub_805EAE8(void);
+void sub_805EB9C(u8 affineMode);
+void LoadAndCreateEnemyShadowSprites(void);
+void SpriteCB_SetInvisible(struct Sprite *sprite);
+void SetBankEnemyShadowSpriteCallback(u8 bank, u16 species);
+void EnemyShadowCallbackToSetInvisible(u8 bank);
+void sub_805EF14(void);
+void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute);
+void AllocateMonSpritesGfx(void);
+void FreeMonSpritesGfx(void);
+bool32 ShouldPlayNormalPokeCry(struct Pokemon *mon);
+
+#endif // GUARD_BATTLE_GFX_SFX_UTIL
diff --git a/include/battle_interface.h b/include/battle_interface.h
index aad30f7b3..b2d3b1b97 100644
--- a/include/battle_interface.h
+++ b/include/battle_interface.h
@@ -15,6 +15,15 @@ enum
EXP_BAR
};
+enum
+{
+ HP_BAR_EMPTY,
+ HP_BAR_RED,
+ HP_BAR_YELLOW,
+ HP_BAR_GREEN,
+ HP_BAR_FULL,
+};
+
#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
diff --git a/include/battle_script_commands.h b/include/battle_script_commands.h
index a466abc04..ebfeabccc 100644
--- a/include/battle_script_commands.h
+++ b/include/battle_script_commands.h
@@ -57,6 +57,6 @@ void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 bank);
extern void (* const gBattleScriptingCommandsTable[])(void);
-extern const u8 gUnknown_0831C494[];
+extern const u8 gUnknown_0831C494[][4];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
diff --git a/include/contest.h b/include/contest.h
index 7dcde7da2..76fbaad3e 100644
--- a/include/contest.h
+++ b/include/contest.h
@@ -20,6 +20,12 @@ struct ContestStruct_field_18
{
// unknown size
u16 field_0;
+ u16 field_2;
+ u16 field_4;
+ u16 field_6;
+ u32 field_8;
+ u32 field_C;
+ u32 field_10;
};
struct ContestResources
diff --git a/include/decompress.h b/include/decompress.h
index c3a771893..36be803e0 100644
--- a/include/decompress.h
+++ b/include/decompress.h
@@ -3,6 +3,8 @@
#include "sprite.h"
+extern u8 gDecompressionBuffer[0x4000];
+
void LZDecompressWram(const void *src, void *dest);
void LZDecompressVram(const void *src, void *dest);
diff --git a/include/hall_of_fame.h b/include/hall_of_fame.h
index 62e84c39e..d35ecf268 100644
--- a/include/hall_of_fame.h
+++ b/include/hall_of_fame.h
@@ -1,9 +1,9 @@
#ifndef GUARD_HALL_OF_FAME_H
#define GUARD_HALL_OF_FAME_H
-void sub_8141F90(void);
-void sub_8143648(u16 paletteTag, u8 arg1);
-void sub_81428CC(void);
-void sub_8143680(int, u8);
+void CB2_DoHallOfFameScreen(void);
+void CB2_DoHallOfFameScreenDontSaveData(void);
+void CB2_DoHallOfFamePC(void);
+void sub_8175280(void);
#endif // GUARD_HALL_OF_FAME_H
diff --git a/include/malloc.h b/include/malloc.h
index f3a731797..003ee1f03 100644
--- a/include/malloc.h
+++ b/include/malloc.h
@@ -5,6 +5,12 @@
#define calloc(ct, sz) AllocZeroed((ct) * (sz))
#define free Free
+#define FREE_AND_SET_NULL(ptr) \
+{ \
+ free(ptr); \
+ ptr = NULL; \
+}
+
extern u8 gHeap[];
void *Alloc(u32 size);
void *AllocZeroed(u32 size);
diff --git a/include/pokemon.h b/include/pokemon.h
index 0c7d6ac40..69b9e71d5 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -612,8 +612,8 @@ u32 CanMonLearnTMHM(struct Pokemon *, u8);
u32 CanSpeciesLearnTMHM(u16 species, u8 tm);
u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves);
void ClearBattleMonForms(void);
-const u8 *pokemon_get_pal(struct Pokemon *mon);
-const u8 *species_and_otid_get_pal(u16, u32, u32);
+const u8 *GetMonFrontSpritePal(struct Pokemon *mon);
+const u8 *GetFrontSpritePalFromSpeciesAndPersonality(u16, u32, u32);
const struct CompressedSpritePalette *sub_80409C8(u16, u32, u32);
bool8 IsOtherTrainer(u32, u8 *);
void SetWildMonHeldItem(void);