summaryrefslogtreecommitdiff
path: root/include
diff options
context:
space:
mode:
Diffstat (limited to 'include')
-rwxr-xr-x[-rw-r--r--]include/constants/metatile_behaviors.h (renamed from include/metatile_behaviors.h)132
-rw-r--r--include/metatile_behavior.h26
2 files changed, 112 insertions, 46 deletions
diff --git a/include/metatile_behaviors.h b/include/constants/metatile_behaviors.h
index dd3a8b4f4..d8d75066c 100644..100755
--- a/include/metatile_behaviors.h
+++ b/include/constants/metatile_behaviors.h
@@ -2,16 +2,17 @@
#define GUARD_METATILE_BEHAVIORS
#define MB_NORMAL 0x00
+#define MB_SECRET_BASE_WALL 0x01
#define MB_TALL_GRASS 0x02
#define MB_LONG_GRASS 0x03
-#define MB_04 0x04
-#define MB_05 0x05
+#define MB_UNUSED_04 0x04
+#define MB_UNUSED_05 0x05
#define MB_DEEP_SAND 0x06
#define MB_SHORT_GRASS 0x07
-#define MB_CAVE 0x08
+#define MB_UNUSED_CAVE 0x08
#define MB_LONG_GRASS_SOUTH_EDGE 0x09
#define MB_NO_RUNNING 0x0A
-#define MB_0B 0x0B
+#define MB_INDOOR_ENCOUNTER 0x0B
#define MB_MOUNTAIN_TOP 0x0C
#define MB_BATTLE_PYRAMID_WARP 0x0D
#define MB_MOSSDEEP_GYM_WARP 0x0E
@@ -24,22 +25,30 @@
#define MB_OCEAN_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_SHALLOW_WATER 0x17
-#define MB_18 0x18
+#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER 0x18
#define MB_NO_SURFACING 0x19
-#define MB_1A 0x1A
+#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER_2 0x1A
#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
#define MB_SHOAL_CAVE_ENTRANCE 0x1C
+#define MB_UNUSED_1D 0x1D
+#define MB_UNUSED_1E 0x1E
+#define MB_UNUSED_1F 0x1F
#define MB_ICE 0x20
#define MB_SAND 0x21
#define MB_SEAWEED 0x22
+#define MB_UNUSED_23 0x23
#define MB_ASHGRASS 0x24
-#define MB_25 0x25
+#define MB_FOOTPRINTS 0x25
#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_LAVARIDGE_GYM_B1F_WARP 0x29
#define MB_SEAWEED_NO_SURFACING 0x2A
#define MB_REFLECTION_UNDER_BRIDGE 0x2B
+#define MB_UNUSED_2C 0x2C
+#define MB_UNUSED_2D 0x2D
+#define MB_UNUSED_2E 0x2E
+#define MB_UNUSED_2F 0x2F
#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32
@@ -52,6 +61,8 @@
#define MB_JUMP_WEST 0x39
#define MB_JUMP_NORTH 0x3A
#define MB_JUMP_SOUTH 0x3B
+#define MB_JUMP_NORTHEAST 0x3C
+#define MB_JUMP_NORTHWEST 0x3D
#define MB_JUMP_SOUTHEAST 0x3E
#define MB_JUMP_SOUTHWEST 0x3F
#define MB_WALK_EAST 0x40
@@ -63,10 +74,29 @@
#define MB_SLIDE_NORTH 0x46
#define MB_SLIDE_SOUTH 0x47
#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
+#define MB_UNUSED_49 0x49
+#define MB_UNUSED_4A 0x4A
+#define MB_UNUSED_4B 0x4B
+#define MB_UNUSED_4C 0x4C
+#define MB_UNUSED_4D 0x4D
+#define MB_UNUSED_4E 0x4E
+#define MB_UNUSED_4F 0x4F
#define MB_EASTWARD_CURRENT 0x50
#define MB_WESTWARD_CURRENT 0x51
#define MB_NORTHWARD_CURRENT 0x52
#define MB_SOUTHWARD_CURRENT 0x53
+#define MB_UNUSED_54 0x54
+#define MB_UNUSED_55 0x55
+#define MB_UNUSED_56 0x56
+#define MB_UNUSED_57 0x57
+#define MB_UNUSED_58 0x58
+#define MB_UNUSED_59 0x59
+#define MB_UNUSED_5A 0x5A
+#define MB_UNUSED_5B 0x5B
+#define MB_UNUSED_5C 0x5C
+#define MB_UNUSED_5D 0x5D
+#define MB_UNUSED_5E 0x5E
+#define MB_UNUSED_5F 0x5F
#define MB_NON_ANIMATED_DOOR 0x60
#define MB_LADDER 0x61
#define MB_EAST_ARROW_WARP 0x62
@@ -82,8 +112,9 @@
#define MB_WATER_DOOR 0x6C
#define MB_WATER_SOUTH_ARROW_WARP 0x6D
#define MB_DEEP_SOUTH_WARP 0x6E
+#define MB_UNUSED_6F 0x6F
#define MB_WARP_OR_BRIDGE 0x70
-#define MB_71 0x71
+#define MB_UNUSED_71 0x71
#define MB_ROUTE120_NORTH_BRIDGE_1 0x72
#define MB_ROUTE120_NORTH_BRIDGE_2 0x73
#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74
@@ -91,23 +122,27 @@
#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76
#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77
#define MB_FORTREE_BRIDGE 0x78
+#define MB_UNUSED_79 0x79
#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A
#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B
#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C
#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D
-#define MB_7E 0x7E
+#define MB_UNUSED_7E 0x7E
#define MB_ROUTE110_BRIDGE 0x7F
#define MB_COUNTER 0x80
+#define MB_UNUSED_81 0x81
+#define MB_UNUSED_82 0x82
#define MB_PC 0x83
#define MB_CABLE_BOX_RESULTS_1 0x84
#define MB_REGION_MAP 0x85
#define MB_TELEVISION 0x86
#define MB_POKEBLOCK_FEEDER 0x87
+#define MB_UNUSED_88 0x88
#define MB_SLOT_MACHINE 0x89
#define MB_ROULETTE 0x8A
-#define MB_CLOSED_SOOTOPOLIS_GYM_DOOR 0x8B
+#define MB_CLOSED_SOOTOPOLIS_DOOR 0x8B
#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
-#define MB_8D 0x8D
+#define MB_PETALBURG_GYM_DOOR 0x8D
#define MB_RUNNING_SHOES_INSTRUCTION 0x8E
#define MB_QUESTIONNAIRE 0x8F
#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90
@@ -124,39 +159,56 @@
#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
+#define MB_UNUSED_9E 0x9E
+#define MB_UNUSED_9F 0x9F
#define MB_BERRY_TREE_SOIL 0xA0
+#define MB_UNUSED_A1 0xA1
+#define MB_UNUSED_A2 0xA2
+#define MB_UNUSED_A3 0xA3
+#define MB_UNUSED_A4 0xA4
+#define MB_UNUSED_A5 0xA5
+#define MB_UNUSED_A6 0xA6
+#define MB_UNUSED_A7 0xA7
+#define MB_UNUSED_A8 0xA8
+#define MB_UNUSED_A9 0xA9
+#define MB_UNUSED_AA 0xAA
+#define MB_UNUSED_AB 0xAB
+#define MB_UNUSED_AC 0xAC
+#define MB_UNUSED_AD 0xAD
+#define MB_UNUSED_AE 0xAE
+#define MB_UNUSED_AF 0xAF
#define MB_SECRET_BASE_PC 0xB0
#define MB_SECRET_BASE_REGISTER_PC 0xB1
-#define MB_B2 0xB2
-#define MB_B3 0xB3
-#define MB_B4 0xB4
-#define MB_B5 0xB5
-#define MB_B6 0xB6
-#define MB_B7 0xB7
+#define MB_SECRET_BASE_UNUSED 0xB2
+#define MB_BLOCK_DECORATION 0xB3
+#define MB_SECRET_BASE_DECORATION 0xB4
+#define MB_SECRET_BASE_LARGE_MAT_EDGE 0xB5
+#define MB_UNUSED_B6 0xB6
+#define MB_SECRET_BASE_NORTH_WALL 0xB7
#define MB_SECRET_BASE_BALLOON 0xB8
-#define MB_B9 0xB9
+#define MB_SECRET_BASE_IMPASSABLE 0xB9
#define MB_SECRET_BASE_GLITTER_MAT 0xBA
#define MB_SECRET_BASE_JUMP_MAT 0xBB
#define MB_SECRET_BASE_SPIN_MAT 0xBC
#define MB_SECRET_BASE_SOUND_MAT 0xBD
-#define MB_BE 0xBE
-#define MB_BF 0xBF
-#define MB_BED 0xC0
-#define MB_C1 0xC1
-#define MB_C2 0xC2
-#define MB_C3 0xC3
+#define MB_SECRET_BASE_BREAKABLE_DOOR 0xBE
+#define MB_SECRET_BASE_SAND_ORNAMENT 0xBF
+#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0
+#define MB_IMPASSABLE_WEST_AND_EAST 0xC1
+#define MB_SECRET_BASE_HOLE 0xC2
+#define MB_LARGE_MAT_CENTER 0xC3
#define MB_SECRET_BASE_TV_SHIELD 0xC4
-#define MB_C5 0xC5
+#define MB_PLAYER_ROOM_PC_ON 0xC5
#define MB_C6 0xC6
#define MB_SECRET_BASE_POSTER 0xC7
-#define MB_C8 0xC8
-#define MB_C9 0xC9
-#define MB_CA 0xCA
-#define MB_CB 0xCB
-#define MB_CC 0xCC
-#define MB_CD 0xCD
-#define MB_CE 0xCE
-#define MB_CF 0xCF
+#define MB_UNUSED_C8 0xC8
+#define MB_UNUSED_C9 0xC9
+#define MB_UNUSED_CA 0xCA
+#define MB_UNUSED_CB 0xCB
+#define MB_UNUSED_CC 0xCC
+#define MB_UNUSED_CD 0xCD
+#define MB_UNUSED_CE 0xCE
+#define MB_UNUSED_CF 0xCF
#define MB_MUDDY_SLOPE 0xD0
#define MB_BUMPY_SLOPE 0xD1
#define MB_CRACKED_FLOOR 0xD2
@@ -164,6 +216,15 @@
#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4
#define MB_VERTICAL_RAIL 0xD5
#define MB_HORIZONTAL_RAIL 0xD6
+#define MB_UNUSED_D7 0xD7
+#define MB_UNUSED_D8 0xD8
+#define MB_UNUSED_D9 0xD9
+#define MB_UNUSED_DA 0xDA
+#define MB_UNUSED_DB 0xDB
+#define MB_UNUSED_DC 0xDC
+#define MB_UNUSED_DD 0xDD
+#define MB_UNUSED_DE 0xDE
+#define MB_UNUSED_DF 0xDF
#define MB_PICTURE_BOOK_SHELF 0xE0
#define MB_BOOKSHELF 0xE1
#define MB_POKEMON_CENTER_BOOKSHELF 0xE2
@@ -175,5 +236,10 @@
#define MB_WIRELESS_BOX_RESULTS 0xE8
#define MB_TRAINER_HILL_TIMER 0xE9
#define MB_UNKNOWN_CLOSED_DOOR 0xEA
+#define MB_UNUSED_EB 0xEB
+#define MB_UNUSED_EC 0xEC
+#define MB_UNUSED_ED 0xED
+#define MB_UNUSED_EE 0xEE
+#define MB_UNUSED_EF 0xEF
#endif // GUARD_METATILE_BEHAVIORS
diff --git a/include/metatile_behavior.h b/include/metatile_behavior.h
index 86a67ab3e..edffc711f 100644
--- a/include/metatile_behavior.h
+++ b/include/metatile_behavior.h
@@ -25,7 +25,7 @@ bool8 MetatileBehavior_IsWestArrowWarp(u8);
bool8 MetatileBehavior_IsNorthArrowWarp(u8);
bool8 MetatileBehavior_IsSouthArrowWarp(u8);
bool8 MetatileBehavior_IsArrowWarp(u8);
-bool8 MetatileBehavior_IsMoveTile(u8);
+bool8 MetatileBehavior_IsForcedMovementTile(u8);
bool8 MetatileBehavior_IsIce_2(u8);
bool8 MetatileBehavior_IsTrickHouseSlipperyFloor(u8);
bool8 MetatileBehavior_IsMB_05(u8);
@@ -45,43 +45,43 @@ bool8 MetatileBehavior_IsCounter(u8);
bool8 MetatileBehavior_IsPlayerFacingTVScreen(u8 tile, u8 playerDir);
bool8 MetatileBehavior_IsPC(u8);
bool8 MetatileBehavior_IsCableBoxResults1(u8);
-bool8 MetatileBehavior_IsSecretBaseOpen(u8);
+bool8 MetatileBehavior_IsOpenSecretBaseDoor(u8);
bool8 MetatileBehavior_IsSecretBaseCave(u8);
bool8 MetatileBehavior_IsSecretBaseTree(u8);
bool8 MetatileBehavior_IsSecretBaseShrub(u8);
bool8 MetatileBehavior_IsSecretBasePC(u8);
bool8 MetatileBehavior_IsSecretBaseRegisterPC(u8);
bool8 MetatileBehavior_IsMB_B2(u8);
-bool8 MetatileBehavior_IsMB_B3(u8);
-bool8 MetatileBehavior_IsMB_B9(u8);
+bool8 MetatileBehavior_IsBlockDecoration(u8);
+bool8 MetatileBehavior_IsSecretBaseImpassable(u8);
bool8 MetatileBehavior_IsMB_C6(u8);
bool8 MetatileBehavior_IsSecretBasePoster(u8);
bool8 MetatileBehavior_IsNormal(u8);
-bool8 MetatileBehavior_IsMB_B7(u8);
+bool8 MetatileBehavior_IsSecretBaseNorthWall(u8);
bool8 MetatileBehavior_IsMB_B2_Duplicate(u8);
-bool8 MetatileBehavior_IsMB_B5(u8);
-bool8 MetatileBehavior_IsMB_C3(u8);
-bool8 MetatileBehavior_IsMB_C2(u8);
+bool8 MetatileBehavior_IsSecretBaseLargeMatEdge(u8);
+bool8 MetatileBehavior_IsLargeMatCenter(u8);
+bool8 MetatileBehavior_IsSecretBaseHole(u8);
bool8 MetatileBehavior_IsSecretBaseBalloon(u8);
-bool8 MetatileBehavior_IsMB_BE(u8);
+bool8 MetatileBehavior_IsSecretBaseBreakableDoor(u8);
bool8 MetatileBehavior_IsSecretBaseSoundMat(u8);
bool8 MetatileBehavior_IsSecretBaseGlitterMat(u8);
-bool8 MetatileBehavior_IsMB_BF(u8);
+bool8 MetatileBehavior_IsSecretBaseSandOrnament(u8);
bool8 MetatileBehavior_IsSecretBaseTvOrShield(u8);
-bool8 MetatileBehavior_IsMB_C5(u8);
+bool8 MetatileBehavior_IsPlayerRoomPCOn(u8);
bool8 MetatileBehavior_HasRipples(u8);
bool8 MetatileBehavior_IsPuddle(u8);
bool8 MetatileBehavior_IsTallGrass(u8);
bool8 MetatileBehavior_IsLongGrass(u8);
bool8 MetatileBehavior_IsBerryTreeSoil(u8);
bool8 MetatileBehavior_IsAshGrass(u8);
-bool8 MetatileBehavior_IsUnusedFootprintMetatile(u8);
+bool8 MetatileBehavior_IsFootprints(u8);
bool8 MetatileBehavior_IsBridge(u8);
u8 MetatileBehavior_GetBridgeSth(u8);
u8 MetatileBehavior_8089510(u8);
bool8 MetatileBehavior_IsLandWildEncounter(u8);
bool8 MetatileBehavior_IsWaterWildEncounter(u8);
-bool8 MetatileBehavior_IsMB_0B(u8);
+bool8 MetatileBehavior_IsIndoorEncounter(u8);
bool8 MetatileBehavior_IsMountain(u8);
bool8 MetatileBehavior_IsDiveable(u8);
bool8 MetatileBehavior_IsUnableToEmerge(u8);