diff options
Diffstat (limited to 'include')
| -rw-r--r-- | include/constants/battle_anim.h | 86 | 
1 files changed, 43 insertions, 43 deletions
| diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index ebc422b18..5f8900bf6 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -346,51 +346,51 @@  #define BG_SOLARBEAM_PLAYER 25  #define BG_SOLARBEAM_CONTESTS 26 -// table ids for general animations -#define B_ANIM_CASTFORM_CHANGE          0x0 -#define B_ANIM_STATS_CHANGE             0x1 -#define B_ANIM_SUBSTITUTE_FADE          0x2 -#define B_ANIM_SUBSTITUTE_APPEAR        0x3 -#define B_ANIM_POKEBLOCK_THROW          0x4 -#define B_ANIM_ITEM_KNOCKOFF            0x5 -#define B_ANIM_TURN_TRAP                0x6 -#define B_ANIM_HELD_ITEM_EFFECT         0x7 -#define B_ANIM_SMOKEBALL_ESCAPE         0x8 -#define B_ANIM_FOCUS_BAND               0x9 -#define B_ANIM_RAIN_CONTINUES           0xA -#define B_ANIM_SUN_CONTINUES            0xB -#define B_ANIM_SANDSTORM_CONTINUES      0xC -#define B_ANIM_HAIL_CONTINUES           0xD -#define B_ANIM_LEECH_SEED_DRAIN         0xE -#define B_ANIM_MON_HIT                  0xF -#define B_ANIM_ITEM_STEAL               0x10 -#define B_ANIM_SNATCH_MOVE              0x11 -#define B_ANIM_FUTURE_SIGHT_HIT         0x12 -#define B_ANIM_DOOM_DESIRE_HIT          0x13 -#define B_ANIM_FOCUS_PUNCH_SETUP        0x14 -#define B_ANIM_INGRAIN_HEAL             0x15 -#define B_ANIM_WISH_HEAL                0x16 +// table ids for general animations (gBattleAnims_General) +#define B_ANIM_CASTFORM_CHANGE          0 +#define B_ANIM_STATS_CHANGE             1 +#define B_ANIM_SUBSTITUTE_FADE          2 +#define B_ANIM_SUBSTITUTE_APPEAR        3 +#define B_ANIM_POKEBLOCK_THROW          4 +#define B_ANIM_ITEM_KNOCKOFF            5 +#define B_ANIM_TURN_TRAP                6 +#define B_ANIM_HELD_ITEM_EFFECT         7 +#define B_ANIM_SMOKEBALL_ESCAPE         8 +#define B_ANIM_FOCUS_BAND               9 +#define B_ANIM_RAIN_CONTINUES           10 +#define B_ANIM_SUN_CONTINUES            11 +#define B_ANIM_SANDSTORM_CONTINUES      12 +#define B_ANIM_HAIL_CONTINUES           13 +#define B_ANIM_LEECH_SEED_DRAIN         14 +#define B_ANIM_MON_HIT                  15 +#define B_ANIM_ITEM_STEAL               16 +#define B_ANIM_SNATCH_MOVE              17 +#define B_ANIM_FUTURE_SIGHT_HIT         18 +#define B_ANIM_DOOM_DESIRE_HIT          19 +#define B_ANIM_FOCUS_PUNCH_SETUP        20 +#define B_ANIM_INGRAIN_HEAL             21 +#define B_ANIM_WISH_HEAL                22 -// special animations table -#define B_ANIM_LVL_UP                   0x0 -#define B_ANIM_SWITCH_OUT_PLAYER_MON    0x1 -#define B_ANIM_SWITCH_OUT_OPPONENT_MON  0x2 -#define B_ANIM_BALL_THROW               0x3 -#define B_ANIM_BALL_THROW_WITH_TRAINER  0x4 -#define B_ANIM_SUBSTITUTE_TO_MON        0x5 -#define B_ANIM_MON_TO_SUBSTITUTE        0x6 +// special animations table (gBattleAnims_Special) +#define B_ANIM_LVL_UP                   0 +#define B_ANIM_SWITCH_OUT_PLAYER_MON    1 +#define B_ANIM_SWITCH_OUT_OPPONENT_MON  2 +#define B_ANIM_BALL_THROW               3 +#define B_ANIM_BALL_THROW_WITH_TRAINER  4 +#define B_ANIM_SUBSTITUTE_TO_MON        5 +#define B_ANIM_MON_TO_SUBSTITUTE        6 -// status animation table -#define B_ANIM_STATUS_PSN               0x0 -#define B_ANIM_STATUS_CONFUSION         0x1 -#define B_ANIM_STATUS_BRN               0x2 -#define B_ANIM_STATUS_INFATUATION       0x3 -#define B_ANIM_STATUS_SLP               0x4 -#define B_ANIM_STATUS_PRZ               0x5 -#define B_ANIM_STATUS_FRZ               0x6 -#define B_ANIM_STATUS_CURSED            0x7 -#define B_ANIM_STATUS_NIGHTMARE         0x8 -#define B_ANIM_STATUS_WRAPPED           0x9 // does not actually exist +// status animation table (gBattleAnims_StatusConditions) +#define B_ANIM_STATUS_PSN               0 +#define B_ANIM_STATUS_CONFUSION         1 +#define B_ANIM_STATUS_BRN               2 +#define B_ANIM_STATUS_INFATUATION       3 +#define B_ANIM_STATUS_SLP               4 +#define B_ANIM_STATUS_PRZ               5 +#define B_ANIM_STATUS_FRZ               6 +#define B_ANIM_STATUS_CURSED            7 +#define B_ANIM_STATUS_NIGHTMARE         8 +#define B_ANIM_STATUS_WRAPPED           9 // does not actually exist  // Tasks with return values often assign them to gBattleAnimArgs[7].  #define ARG_RET_ID 7 | 
