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-rw-r--r--include/battle.h10
-rw-r--r--include/battle_scripts.h18
2 files changed, 10 insertions, 18 deletions
diff --git a/include/battle.h b/include/battle.h
index e65833b4f..c172cb0f6 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -706,13 +706,6 @@ struct BattleStruct
extern struct BattleStruct* gBattleStruct;
-#define MEME_ACCESS_U8(structName, structPtr, arrayId, offsetField, value) \
-{ \
- u8* var2 = (u8*)((u32)(arrayId)); \
- var2 = (u32)(structPtr) + var2; \
- var2[offsetof(struct structName, offsetField)] = value; \
-}
-
#define GET_MOVE_TYPE(move, typeArg) \
{ \
if (gBattleStruct->dynamicMoveType) \
@@ -850,8 +843,7 @@ struct BattleScripting
u8 twoTurnsMoveStringId;
u8 animArg1;
u8 animArg2;
- u8 tripleKickPower;
- u8 field_13;
+ u16 tripleKickPower;
u8 atk49_state;
u8 field_15;
u8 field_16;
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index 3c6d63e88..053942b9f 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -13,9 +13,9 @@ extern const u8 BattleScript_PrintMoveMissed[];
extern const u8 BattleScript_MoveMissedPause[];
extern const u8 BattleScript_MoveMissed[];
extern const u8 BattleScript_EffectSleep[];
-extern const u8 BattleScript_82D8AB0[];
-extern const u8 BattleScript_82D8AC1[];
-extern const u8 BattleScript_82D8ACF[];
+extern const u8 BattleScript_AlreadyAsleep[];
+extern const u8 BattleScript_WasntAffected[];
+extern const u8 BattleScript_CantMakeAsleep[];
extern const u8 BattleScript_EffectPoisonHit[];
extern const u8 BattleScript_EffectAbsorb[];
extern const u8 BattleScript_82D8B26[];
@@ -94,7 +94,7 @@ extern const u8 BattleScript_EffectMist[];
extern const u8 BattleScript_EffectFocusEnergy[];
extern const u8 BattleScript_EffectRecoil[];
extern const u8 BattleScript_EffectConfuse[];
-extern const u8 BattleScript_82D9201[];
+extern const u8 BattleScript_AlreadyConfused[];
extern const u8 BattleScript_EffectAttackUp2[];
extern const u8 BattleScript_EffectDefenseUp2[];
extern const u8 BattleScript_EffectSpeedUp2[];
@@ -109,7 +109,7 @@ extern const u8 BattleScript_EffectReflect[];
extern const u8 BattleScript_82D928C[];
extern const u8 BattleScript_EffectPoison[];
extern const u8 BattleScript_EffectParalyze[];
-extern const u8 BattleScript_82D9351[];
+extern const u8 BattleScript_AlreadyParalyzed[];
extern const u8 BattleScript_LimberProtected[];
extern const u8 BattleScript_EffectAttackDownHit[];
extern const u8 BattleScript_EffectDefenseDownHit[];
@@ -155,11 +155,11 @@ extern const u8 BattleScript_EffectHealBell[];
extern const u8 BattleScript_82D96ED[];
extern const u8 BattleScript_82D96FE[];
extern const u8 BattleScript_EffectTripleKick[];
-extern const u8 BattleScript_82D9718[];
+extern const u8 BattleScript_TripleKickLoop[];
extern const u8 BattleScript_82D973A[];
-extern const u8 BattleScript_82D9799[];
-extern const u8 BattleScript_82D97AD[];
-extern const u8 BattleScript_82D97D7[];
+extern const u8 BattleScript_TripleKickNoMoreHits[];
+extern const u8 BattleScript_TripleKickPrintStrings[];
+extern const u8 BattleScript_TripleKickEnd[];
extern const u8 BattleScript_EffectThief[];
extern const u8 BattleScript_EffectMeanLook[];
extern const u8 BattleScript_EffectNightmare[];