diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 6 | ||||
-rw-r--r-- | include/battle_ai_switch_items.h | 10 | ||||
-rw-r--r-- | include/pokemon.h | 1 | ||||
-rw-r--r-- | include/pokemon_item_effects.h | 54 |
4 files changed, 68 insertions, 3 deletions
diff --git a/include/battle.h b/include/battle.h index 0aa778fe2..a60f450ce 100644 --- a/include/battle.h +++ b/include/battle.h @@ -477,7 +477,7 @@ struct BattleHistory struct UsedMoves usedMoves[BATTLE_BANKS_COUNT]; u8 abilities[BATTLE_BANKS_COUNT]; u8 itemEffects[BATTLE_BANKS_COUNT]; - u16 TrainerItems[BATTLE_BANKS_COUNT]; + u16 trainerItems[BATTLE_BANKS_COUNT]; u8 itemsNo; }; @@ -633,8 +633,8 @@ struct BattleStruct void (*savedCallback)(void); u16 usedHeldItems[BATTLE_BANKS_COUNT]; u8 field_C0[4]; - u8 field_C4[2]; - u8 field_C6[2]; + u8 AI_itemType[2]; + u8 AI_itemFlags[2]; u16 choicedMove[BATTLE_BANKS_COUNT]; u16 changedItems[BATTLE_BANKS_COUNT]; u8 intimidateBank; diff --git a/include/battle_ai_switch_items.h b/include/battle_ai_switch_items.h index 5c78a5386..0a230e7f6 100644 --- a/include/battle_ai_switch_items.h +++ b/include/battle_ai_switch_items.h @@ -1,6 +1,16 @@ #ifndef GUARD_BATTLE_AI_SWITCH_ITEMS_H #define GUARD_BATTLE_AI_SWITCH_ITEMS_H +enum +{ + AI_ITEM_FULL_RESTORE = 1, + AI_ITEM_HEAL_HP, + AI_ITEM_CURE_CONDITION, + AI_ITEM_X_STAT, + AI_ITEM_GUARD_SPECS, + AI_ITEM_NOT_RECOGNIZABLE +}; + void AI_TrySwitchOrUseItem(void); u8 GetMostSuitableMonToSwitchInto(void); diff --git a/include/pokemon.h b/include/pokemon.h index 263a37426..c26c28afa 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -642,6 +642,7 @@ void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); s8 GetMonFlavourRelation(struct Pokemon *mon, u8 a2); s8 GetFlavourRelationByPersonality(u32 personality, u8 a2); +u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit); #include "sprite.h" diff --git a/include/pokemon_item_effects.h b/include/pokemon_item_effects.h index 88f341317..505cc0f25 100644 --- a/include/pokemon_item_effects.h +++ b/include/pokemon_item_effects.h @@ -3,6 +3,60 @@ #include "pokemon.h" +// TODO once pokemon item effects is decompiled +/* +struct PokemonItemEffect +{ + //field 0 + u8 xAtk : 4; // x1, x2, x4, x8 = xF + u8 field_0_x10 : 1; // x10 + u8 critRatioUp : 1; // x20 + u8 field_0_x40 : 1; // x40 + u8 cureInfatuation : 1; // x80 + + /*field 1 + u8 xSpeed : 4; // x1, x2, x4, x8 = xF + u8 xDefense : 4; // x10, x20, x40, xF0 + + /*field 2 + u8 xSpAtk : 4; // x1, x2, x4, x8 = xF + u8 xAccuracy : 4; // x10, x20, x40, xF0 + + /*field 3 + u8 cureConfusion : 1; // x1 + u8 cureParalysis : 1; // x2 + u8 cureFreeze : 1; // x4 + u8 cureBurn : 1; // x8 + u8 curePoison : 1; // x10 + u8 cureSleep : 1; // x20 + u8 field_3_x40 : 1; // x40 + u8 cantLowerStats : 1; // x80 + + /*field 4 + u8 hpEv : 1; // x1 + u8 attackEv : 1; // x2 + u8 healHp : 1; // x4 + u8 field_4_x8 : 1; // x8 + u8 field_4_x10 : 1; // x10 + u8 ppUp : 1; // x20 + u8 levelUp : 1; // x40 + u8 evolutionStone : 1; // x80 + + /*field 5 + u8 defEv: 1; // x1 + u8 speedEv : 1; // x2 + u8 spDefEv : 1; // x4 + u8 spAtkEv : 1; // x8 + u8 ppMax : 1; // x10 + u8 field_5_x20 : 1; // x20 + u8 field_5_x40 : 1; // x40 + u8 field_5_x80 : 1; // x80 + + /*field 6 + u8 value; +}; +*/ + bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5); #endif // GUARD_POKEMON_ITEM_EFFECTS |